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-rw-r--r--src/network/socket/qlocalsocket.cpp33
1 files changed, 18 insertions, 15 deletions
diff --git a/src/network/socket/qlocalsocket.cpp b/src/network/socket/qlocalsocket.cpp
index e41c9ed..d45d640 100644
--- a/src/network/socket/qlocalsocket.cpp
+++ b/src/network/socket/qlocalsocket.cpp
@@ -63,7 +63,8 @@ QT_BEGIN_NAMESPACE
waitForReadyRead(), waitForBytesWritten(), and waitForDisconnected()
which blocks until the operation is complete or the timeout expires.
- Note that this feature is not supported on Window 9x.
+ Note that this feature is not supported on versions of Windows earlier than
+ Windows XP.
\sa QLocalServer
*/
@@ -102,7 +103,7 @@ QT_BEGIN_NAMESPACE
opened in the mode specified by \a openMode, and enters the socket state
specified by \a socketState.
- Note: It is not possible to initialize two local sockets with the same
+ \note It is not possible to initialize two local sockets with the same
native socket descriptor.
\sa socketDescriptor(), state(), openMode()
@@ -207,10 +208,10 @@ QT_BEGIN_NAMESPACE
Returns true if the socket is valid and ready for use; otherwise
returns false.
- Note: The socket's state must be ConnectedState before reading
+ \note The socket's state must be ConnectedState before reading
and writing can occur.
- \sa state()
+ \sa state(), connectToServer()
*/
/*!
@@ -243,9 +244,9 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \fn bool QLocalSocket::waitForConnected(int msec)
+ \fn bool QLocalSocket::waitForConnected(int msecs)
- Waits until the socket is connected, up to \a msec milliseconds. If the
+ Waits until the socket is connected, up to \a msecs milliseconds. If the
connection has been established, this function returns true; otherwise
it returns false. In the case where it returns false, you can call
error() to determine the cause of the error.
@@ -255,7 +256,7 @@ QT_BEGIN_NAMESPACE
\snippet doc/src/snippets/code/src_network_socket_qlocalsocket_unix.cpp 0
- If msecs is -1, this function will not time out.
+ If \a msecs is -1, this function will not time out.
\sa connectToServer(), connected()
*/
@@ -274,7 +275,7 @@ QT_BEGIN_NAMESPACE
\snippet doc/src/snippets/code/src_network_socket_qlocalsocket_unix.cpp 1
- If msecs is -1, this function will not time out.
+ If \a msecs is -1, this function will not time out.
\sa disconnectFromServer(), close()
*/
@@ -309,9 +310,10 @@ QT_BEGIN_NAMESPACE
parameter describes the type of error that occurred.
QLocalSocket::LocalSocketError is not a registered metatype, so for queued
- connections, you will have to register it with Q_DECLARE_METATYPE.
+ connections, you will have to register it with Q_DECLARE_METATYPE() and
+ qRegisterMetaType().
- \sa error(), errorString()
+ \sa error(), errorString(), {Creating Custom Qt Types}
*/
/*!
@@ -321,9 +323,10 @@ QT_BEGIN_NAMESPACE
The \a socketState parameter is the new state.
QLocalSocket::SocketState is not a registered metatype, so for queued
- connections, you will have to register it with Q_DECLARE_METATYPE.
+ connections, you will have to register it with Q_DECLARE_METATYPE() and
+ qRegisterMetaType().
- \sa state()
+ \sa state(), {Creating Custom Qt Types}
*/
/*!
@@ -365,7 +368,7 @@ QString QLocalSocket::serverName() const
/*!
Returns the server path that the socket is connected to.
- Note: This is platform specific
+ \note The return value of this function is platform specific.
\sa connectToServer(), serverName()
*/
@@ -468,7 +471,7 @@ QDebug operator<<(QDebug debug, QLocalSocket::LocalSocketError error)
debug << "QLocalSocket::UnknownSocketError";
break;
default:
- debug << "QLocalSocket::SocketError(" << int(error) << ")";
+ debug << "QLocalSocket::SocketError(" << int(error) << ')';
break;
}
return debug;
@@ -490,7 +493,7 @@ QDebug operator<<(QDebug debug, QLocalSocket::LocalSocketState state)
debug << "QLocalSocket::ClosingState";
break;
default:
- debug << "QLocalSocket::SocketState(" << int(state) << ")";
+ debug << "QLocalSocket::SocketState(" << int(state) << ')';
break;
}
return debug;