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Diffstat (limited to 'src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
index 516b847..559a6fd 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
@@ -61,12 +61,6 @@ QGLRect QGL2PEXVertexArray::boundingRect() const
return QGLRect(minX, minY, maxX, maxY);
}
-void QGL2PEXVertexArray::addRect(const QRectF &rect)
-{
- vertexArray << rect.topLeft() << rect.topRight() << rect.bottomRight()
- << rect.bottomRight() << rect.bottomLeft() << rect.topLeft();
-}
-
void QGL2PEXVertexArray::addClosingLine(int index)
{
if (QPointF(vertexArray.at(index)) != QPointF(vertexArray.last()))
@@ -145,7 +139,7 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc
// threshold based on same algorithm as in qtriangulatingstroker.cpp
int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6));
if (threshold < 3) threshold = 3;
- qreal one_over_threshold_minus_1 = 1.f / (threshold - 1);
+ qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1);
for (int t=0; t<threshold; ++t) {
QPointF pt = b.pointAt(t * one_over_threshold_minus_1);
lineToArray(pt.x(), pt.y());