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Diffstat (limited to 'src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp37
1 files changed, 36 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
index 866d1a2..1fe3999 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
@@ -67,7 +67,30 @@ void QGL2PEXVertexArray::addRect(const QRectF &rect)
<< rect.bottomRight() << rect.bottomLeft() << rect.topLeft();
}
-void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale)
+void QGL2PEXVertexArray::addClosingLine(int index)
+{
+ if (QPointF(vertexArray.at(index)) != QPointF(vertexArray.last()))
+ vertexArray.add(vertexArray.at(index));
+}
+
+void QGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex)
+{
+ const QPointF *const points = reinterpret_cast<const QPointF *>(path.points());
+ const QPainterPath::ElementType *const elements = path.elements();
+
+ QPointF sum = points[subPathIndex];
+ int count = 1;
+
+ for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) {
+ sum += points[i];
+ ++count;
+ }
+
+ const QPointF centroid = sum / qreal(count);
+ vertexArray.add(centroid);
+}
+
+void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline)
{
const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
const QPainterPath::ElementType* const elements = path.elements();
@@ -78,6 +101,10 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc
boundingRectDirty = false;
}
+ if (!outline)
+ addCentroid(path, 0);
+
+ int lastMoveTo = vertexArray.size();
vertexArray.add(points[0]); // The first element is always a moveTo
do {
@@ -96,8 +123,14 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc
const QPainterPath::ElementType elementType = elements[i];
switch (elementType) {
case QPainterPath::MoveToElement:
+ if (!outline)
+ addClosingLine(lastMoveTo);
// qDebug("element[%d] is a MoveToElement", i);
vertexArrayStops.append(vertexArray.size());
+ if (!outline) {
+ addCentroid(path, i);
+ lastMoveTo = vertexArray.size();
+ }
lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex
break;
case QPainterPath::LineToElement:
@@ -115,6 +148,8 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc
}
} while (0);
+ if (!outline)
+ addClosingLine(lastMoveTo);
vertexArrayStops.append(vertexArray.size());
}