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Diffstat (limited to 'src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h39
1 files changed, 37 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
index e0497b1..46029b9 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
@@ -100,10 +100,45 @@ class QGL2PEXVertexArray
{
public:
QGL2PEXVertexArray() :
+ vertexArray(0), vertexArrayStops(0),
maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10),
- boundingRectDirty(true) {}
+ boundingRectDirty(true)
+ { }
+
+ inline void addRect(const QRectF &rect)
+ {
+ qreal top = rect.top();
+ qreal left = rect.left();
+ qreal bottom = rect.bottom();
+ qreal right = rect.right();
+
+ vertexArray << QGLPoint(left, top)
+ << QGLPoint(right, top)
+ << QGLPoint(right, bottom)
+ << QGLPoint(right, bottom)
+ << QGLPoint(left, bottom)
+ << QGLPoint(left, top);
+ }
+
+ inline void addQuad(const QRectF &rect)
+ {
+ qreal top = rect.top();
+ qreal left = rect.left();
+ qreal bottom = rect.bottom();
+ qreal right = rect.right();
+
+ vertexArray << QGLPoint(left, top)
+ << QGLPoint(right, top)
+ << QGLPoint(left, bottom)
+ << QGLPoint(right, bottom);
+
+ }
+
+ inline void addVertex(const GLfloat x, const GLfloat y)
+ {
+ vertexArray.add(QGLPoint(x, y));
+ }
- void addRect(const QRectF &rect);
void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true);
void clear();