diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 556b888..8183f08 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -184,6 +184,9 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) simpleShaderProg->addShader(vertexShader); simpleShaderProg->addShader(fragShader); simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); + simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR); + simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR); + simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR); simpleShaderProg->link(); if (!simpleShaderProg->isLinked()) { qCritical() << "Errors linking simple shader:" @@ -324,6 +327,11 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); if (newProg->useOpacityAttribute) newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR); + if (newProg->usePmvMatrix) { + newProg->program->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR); + newProg->program->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR); + newProg->program->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR); + } newProg->program->link(); if (!newProg->program->isLinked()) { @@ -424,7 +432,6 @@ GLuint QGLEngineShaderManager::getUniformLocation(Uniform id) "patternColor", "globalOpacity", "depth", - "pmvMatrix", "maskTexture", "fragmentColor", "linearData", @@ -743,6 +750,7 @@ bool QGLEngineShaderManager::useCorrectShaderProg() } requiredProgram.useTextureCoords = texCoords; requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); + requiredProgram.usePmvMatrix = true; // At this point, requiredProgram is fully populated so try to find the program in the cache currentShaderProg = sharedShaders->findProgramInCache(requiredProgram); |