diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 4b5f53e..93ff3f4 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -41,6 +41,7 @@ #include "qglengineshadermanager_p.h" #include "qglengineshadersource_p.h" +#include "qpaintengineex_opengl2_p.h" #if defined(QT_DEBUG) #include <QMetaEnum> @@ -265,6 +266,7 @@ QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name) #endif // The address returned here will only be valid until next time this function is called. +// The program is return bound. QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineShaderProg &prog) { for (int i = 0; i < cachedPrograms.size(); ++i) { @@ -272,6 +274,7 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS if (*cachedProg == prog) { // Move the program to the top of the list as a poor-man's cache algo cachedPrograms.move(i, 0); + cachedProg->program->bind(); return cachedProg; } } @@ -374,6 +377,14 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS qWarning() << error; break; } + + newProg->program->bind(); + + if (newProg->maskFragShader != QGLEngineSharedShaders::NoMaskFragmentShader) { + GLuint location = newProg->program->uniformLocation("maskTexture"); + newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT); + } + if (cachedPrograms.count() > 30) { // The cache is full, so delete the last 5 programs in the list. // These programs will be least used, as a program us bumped to @@ -787,10 +798,8 @@ bool QGLEngineShaderManager::useCorrectShaderProg() // At this point, requiredProgram is fully populated so try to find the program in the cache currentShaderProg = sharedShaders->findProgramInCache(requiredProgram); - if (currentShaderProg) { - currentShaderProg->program->bind(); - if (useCustomSrc) - customSrcStage->setUniforms(currentShaderProg->program); + if (currentShaderProg && useCustomSrc) { + customSrcStage->setUniforms(currentShaderProg->program); } // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it |