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-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp64
1 files changed, 41 insertions, 23 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 40b3641..4b5f53e 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -46,24 +46,29 @@
#include <QMetaEnum>
#endif
+// #define QT_GL_SHARED_SHADER_DEBUG
QT_BEGIN_NAMESPACE
-static void qt_shared_shaders_free(void *data)
+class QGLShaderStorage
{
- delete reinterpret_cast<QGLEngineSharedShaders *>(data);
-}
+public:
+ QGLEngineSharedShaders *shadersForThread(const QGLContext *context) {
+ QGLContextGroupResource<QGLEngineSharedShaders> *&shaders = m_storage.localData();
+ if (!shaders)
+ shaders = new QGLContextGroupResource<QGLEngineSharedShaders>();
+ return shaders->value(context);
+ }
+
+private:
+ QThreadStorage<QGLContextGroupResource<QGLEngineSharedShaders> *> m_storage;
+};
-Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_shared_shaders, (qt_shared_shaders_free))
+Q_GLOBAL_STATIC(QGLShaderStorage, qt_shader_storage);
QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLContext *context)
{
- QGLEngineSharedShaders *p = reinterpret_cast<QGLEngineSharedShaders *>(qt_shared_shaders()->value(context));
- if (!p) {
- QGLShareContextScope scope(context);
- qt_shared_shaders()->insert(context, p = new QGLEngineSharedShaders(context));
- }
- return p;
+ return qt_shader_storage()->shadersForThread(context);
}
const char* QGLEngineSharedShaders::qShaderSnippets[] = {
@@ -170,18 +175,20 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.clear();
source.append(qShaderSnippets[MainVertexShader]);
source.append(qShaderSnippets[PositionOnlyVertexShader]);
- vertexShader = new QGLShader(QGLShader::Vertex, context, this);
+ vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
+ shaders.append(vertexShader);
if (!vertexShader->compileSourceCode(source))
qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::Fragment, context, this);
+ fragShader = new QGLShader(QGLShader::Fragment, context, 0);
+ shaders.append(fragShader);
if (!fragShader->compileSourceCode(source))
qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
- simpleShaderProg = new QGLShaderProgram(context, this);
+ simpleShaderProg = new QGLShaderProgram(context, 0);
simpleShaderProg->addShader(vertexShader);
simpleShaderProg->addShader(fragShader);
simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
@@ -198,18 +205,20 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.clear();
source.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
source.append(qShaderSnippets[UntransformedPositionVertexShader]);
- vertexShader = new QGLShader(QGLShader::Vertex, context, this);
+ vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
+ shaders.append(vertexShader);
if (!vertexShader->compileSourceCode(source))
qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ImageSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::Fragment, context, this);
+ fragShader = new QGLShader(QGLShader::Fragment, context, 0);
+ shaders.append(fragShader);
if (!fragShader->compileSourceCode(source))
qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
- blitShaderProg = new QGLShaderProgram(context, this);
+ blitShaderProg = new QGLShaderProgram(context, 0);
blitShaderProg->addShader(vertexShader);
blitShaderProg->addShader(fragShader);
blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
@@ -220,13 +229,21 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
<< simpleShaderProg->log();
}
+#ifdef QT_GL_SHARED_SHADER_DEBUG
+ qDebug(" -> QGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread());
+#endif
}
QGLEngineSharedShaders::~QGLEngineSharedShaders()
{
- QList<QGLEngineShaderProg*>::iterator itr;
- for (itr = cachedPrograms.begin(); itr != cachedPrograms.end(); ++itr)
- delete *itr;
+#ifdef QT_GL_SHARED_SHADER_DEBUG
+ qDebug(" -> ~QGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread());
+#endif
+ qDeleteAll(shaders);
+ shaders.clear();
+
+ qDeleteAll(cachedPrograms);
+ cachedPrograms.clear();
if (blitShaderProg) {
delete blitShaderProg;
@@ -276,7 +293,8 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
source.append(qShaderSnippets[prog.compositionFragShader]);
if (prog.maskFragShader)
source.append(qShaderSnippets[prog.maskFragShader]);
- fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
+ fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), 0);
+ shaders.append(fragShader);
QByteArray description;
#if defined(QT_DEBUG)
// Name the shader for easier debugging
@@ -302,7 +320,8 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
source.clear();
source.append(qShaderSnippets[prog.mainVertexShader]);
source.append(qShaderSnippets[prog.positionVertexShader]);
- vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
+ vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), 0);
+ shaders.append(vertexShader);
#if defined(QT_DEBUG)
// Name the shader for easier debugging
description.clear();
@@ -320,7 +339,7 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
newProg = new QGLEngineShaderProg(prog);
// If the shader program's not found in the cache, create it now.
- newProg->program = new QGLShaderProgram(ctxGuard.context(), this);
+ newProg->program = new QGLShaderProgram(ctxGuard.context(), 0);
newProg->program->addShader(vertexShader);
newProg->program->addShader(fragShader);
@@ -413,7 +432,6 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
currentShaderProg(0)
{
sharedShaders = QGLEngineSharedShaders::shadersForContext(context);
- connect(sharedShaders, SIGNAL(shaderProgNeedsChanging()), this, SLOT(shaderProgNeedsChangingSlot()));
}
QGLEngineShaderManager::~QGLEngineShaderManager()