diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 64 |
1 files changed, 41 insertions, 23 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 40b3641..4b5f53e 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -46,24 +46,29 @@ #include <QMetaEnum> #endif +// #define QT_GL_SHARED_SHADER_DEBUG QT_BEGIN_NAMESPACE -static void qt_shared_shaders_free(void *data) +class QGLShaderStorage { - delete reinterpret_cast<QGLEngineSharedShaders *>(data); -} +public: + QGLEngineSharedShaders *shadersForThread(const QGLContext *context) { + QGLContextGroupResource<QGLEngineSharedShaders> *&shaders = m_storage.localData(); + if (!shaders) + shaders = new QGLContextGroupResource<QGLEngineSharedShaders>(); + return shaders->value(context); + } + +private: + QThreadStorage<QGLContextGroupResource<QGLEngineSharedShaders> *> m_storage; +}; -Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_shared_shaders, (qt_shared_shaders_free)) +Q_GLOBAL_STATIC(QGLShaderStorage, qt_shader_storage); QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLContext *context) { - QGLEngineSharedShaders *p = reinterpret_cast<QGLEngineSharedShaders *>(qt_shared_shaders()->value(context)); - if (!p) { - QGLShareContextScope scope(context); - qt_shared_shaders()->insert(context, p = new QGLEngineSharedShaders(context)); - } - return p; + return qt_shader_storage()->shadersForThread(context); } const char* QGLEngineSharedShaders::qShaderSnippets[] = { @@ -170,18 +175,20 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) source.clear(); source.append(qShaderSnippets[MainVertexShader]); source.append(qShaderSnippets[PositionOnlyVertexShader]); - vertexShader = new QGLShader(QGLShader::Vertex, context, this); + vertexShader = new QGLShader(QGLShader::Vertex, context, 0); + shaders.append(vertexShader); if (!vertexShader->compileSourceCode(source)) qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile"); source.clear(); source.append(qShaderSnippets[MainFragmentShader]); source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); - fragShader = new QGLShader(QGLShader::Fragment, context, this); + fragShader = new QGLShader(QGLShader::Fragment, context, 0); + shaders.append(fragShader); if (!fragShader->compileSourceCode(source)) qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile"); - simpleShaderProg = new QGLShaderProgram(context, this); + simpleShaderProg = new QGLShaderProgram(context, 0); simpleShaderProg->addShader(vertexShader); simpleShaderProg->addShader(fragShader); simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); @@ -198,18 +205,20 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) source.clear(); source.append(qShaderSnippets[MainWithTexCoordsVertexShader]); source.append(qShaderSnippets[UntransformedPositionVertexShader]); - vertexShader = new QGLShader(QGLShader::Vertex, context, this); + vertexShader = new QGLShader(QGLShader::Vertex, context, 0); + shaders.append(vertexShader); if (!vertexShader->compileSourceCode(source)) qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile"); source.clear(); source.append(qShaderSnippets[MainFragmentShader]); source.append(qShaderSnippets[ImageSrcFragmentShader]); - fragShader = new QGLShader(QGLShader::Fragment, context, this); + fragShader = new QGLShader(QGLShader::Fragment, context, 0); + shaders.append(fragShader); if (!fragShader->compileSourceCode(source)) qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile"); - blitShaderProg = new QGLShaderProgram(context, this); + blitShaderProg = new QGLShaderProgram(context, 0); blitShaderProg->addShader(vertexShader); blitShaderProg->addShader(fragShader); blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); @@ -220,13 +229,21 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) << simpleShaderProg->log(); } +#ifdef QT_GL_SHARED_SHADER_DEBUG + qDebug(" -> QGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread()); +#endif } QGLEngineSharedShaders::~QGLEngineSharedShaders() { - QList<QGLEngineShaderProg*>::iterator itr; - for (itr = cachedPrograms.begin(); itr != cachedPrograms.end(); ++itr) - delete *itr; +#ifdef QT_GL_SHARED_SHADER_DEBUG + qDebug(" -> ~QGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread()); +#endif + qDeleteAll(shaders); + shaders.clear(); + + qDeleteAll(cachedPrograms); + cachedPrograms.clear(); if (blitShaderProg) { delete blitShaderProg; @@ -276,7 +293,8 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS source.append(qShaderSnippets[prog.compositionFragShader]); if (prog.maskFragShader) source.append(qShaderSnippets[prog.maskFragShader]); - fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this); + fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), 0); + shaders.append(fragShader); QByteArray description; #if defined(QT_DEBUG) // Name the shader for easier debugging @@ -302,7 +320,8 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS source.clear(); source.append(qShaderSnippets[prog.mainVertexShader]); source.append(qShaderSnippets[prog.positionVertexShader]); - vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this); + vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), 0); + shaders.append(vertexShader); #if defined(QT_DEBUG) // Name the shader for easier debugging description.clear(); @@ -320,7 +339,7 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS newProg = new QGLEngineShaderProg(prog); // If the shader program's not found in the cache, create it now. - newProg->program = new QGLShaderProgram(ctxGuard.context(), this); + newProg->program = new QGLShaderProgram(ctxGuard.context(), 0); newProg->program->addShader(vertexShader); newProg->program->addShader(fragShader); @@ -413,7 +432,6 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) currentShaderProg(0) { sharedShaders = QGLEngineSharedShaders::shadersForContext(context); - connect(sharedShaders, SIGNAL(shaderProgNeedsChanging()), this, SLOT(shaderProgNeedsChangingSlot())); } QGLEngineShaderManager::~QGLEngineShaderManager() |