diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager_p.h')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager_p.h | 43 |
1 files changed, 35 insertions, 8 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index 442edfe..8122a08 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -199,19 +199,23 @@ O = Global Opacity - CUSTOM SHADER CODE (idea, depricated) + CUSTOM SHADER CODE ================== The use of custom shader code is supported by the engine for drawImage and drawPixmap calls. This is implemented via hooks in the fragment pipeline. + The custom shader is passed to the engine as a partial fragment shader - (QGLCustomizedShader). The shader will implement a pre-defined method name - which Qt's fragment pipeline will call. There are two different hooks which - can be implemented as custom shader code: + (QGLCustomShaderStage). The shader will implement a pre-defined method name + which Qt's fragment pipeline will call: + + lowp vec4 customShader(sampler2d src, vec2 srcCoords) - mediump vec4 customShader(sampler2d src, vec2 srcCoords) - mediump vec4 customShaderWithDest(sampler2d dest, sampler2d src, vec2 srcCoords) + The provided src and srcCoords parameters can be used to sample from the + source image. + Transformations, clipping, opacity, and composition modes set using QPainter + will be respected when using the custom shader hook. */ #ifndef QGLENGINE_SHADER_MANAGER_H @@ -220,6 +224,8 @@ #include <QGLShader> #include <QGLShaderProgram> #include <QPainter> +#include <private/qgl_p.h> +#include <private/qglcustomshaderstage_p.h> QT_BEGIN_HEADER @@ -227,7 +233,6 @@ QT_BEGIN_NAMESPACE QT_MODULE(OpenGL) - struct QGLEngineShaderProg { QGLShader* mainVertexShader; @@ -239,6 +244,17 @@ struct QGLEngineShaderProg QGLShaderProgram* program; QVector<uint> uniformLocations; + + bool operator==(const QGLEngineShaderProg& other) { + // We don't care about the program + return ( mainVertexShader == other.mainVertexShader && + positionVertexShader == other.positionVertexShader && + mainFragShader == other.mainFragShader && + srcPixelFragShader == other.srcPixelFragShader && + maskFragShader == other.maskFragShader && + compositionFragShader == other.compositionFragShader + ); + } }; /* @@ -259,7 +275,7 @@ struct QGLEngineCachedShaderProg static const GLuint QT_VERTEX_COORDS_ATTR = 0; static const GLuint QT_TEXTURE_COORDS_ATTR = 1; -class QGLEngineShaderManager : public QObject +class Q_OPENGL_EXPORT QGLEngineShaderManager : public QObject { Q_OBJECT public: @@ -304,6 +320,8 @@ public: void setUseGlobalOpacity(bool); void setMaskType(MaskType); void setCompositionMode(QPainter::CompositionMode); + void setCustomStage(QGLCustomShaderStage* stage); + void removeCustomStage(QGLCustomShaderStage* stage); uint getUniformLocation(Uniform id); @@ -314,6 +332,8 @@ public: QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer + static QGLEngineShaderManager *managerForContext(const QGLContext *context); + enum ShaderName { MainVertexShader, MainWithTexCoordsVertexShader, @@ -341,8 +361,10 @@ public: MainFragmentShader, ImageSrcFragmentShader, + CustomSrcFragmentShader, ImageSrcWithPatternFragmentShader, NonPremultipliedImageSrcFragmentShader, + CustomImageSrcFragmentShader, SolidBrushSrcFragmentShader, TextureBrushSrcFragmentShader, TextureBrushSrcWithPatternFragmentShader, @@ -386,6 +408,8 @@ public: Q_ENUMS(ShaderName) #endif +private slots: + void shaderDestroyed(QObject *shader); private: QGLContext* ctx; @@ -398,11 +422,14 @@ private: MaskType maskType; bool useTextureCoords; QPainter::CompositionMode compositionMode; + QGLCustomShaderStage* customSrcStage; QGLShaderProgram* blitShaderProg; QGLShaderProgram* simpleShaderProg; QGLEngineShaderProg* currentShaderProg; + QCache<QByteArray, QGLShader> customShaderCache; + // TODO: Possibly convert to a LUT QList<QGLEngineShaderProg> cachedPrograms; |