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Diffstat (limited to 'src/opengl/gl2paintengineex/qglshader_p.h')
-rw-r--r-- | src/opengl/gl2paintengineex/qglshader_p.h | 260 |
1 files changed, 0 insertions, 260 deletions
diff --git a/src/opengl/gl2paintengineex/qglshader_p.h b/src/opengl/gl2paintengineex/qglshader_p.h deleted file mode 100644 index 1625b84..0000000 --- a/src/opengl/gl2paintengineex/qglshader_p.h +++ /dev/null @@ -1,260 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Qt Software Information (qt-info@nokia.com) -** -** This file is part of the QtOpenGL module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at qt-sales@nokia.com. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -/* -Uniform Types in OpenGL ES 2.0 -============================== -GL_FLOAT GLfloat GLfloat -GL_FLOAT_VEC2 QGLVec2 GLfloat[2] -GL_FLOAT_VEC3 QGLVec3 GLfloat[3] -GL_FLOAT_VEC4 QGLVec4 GLfloat[4] -GL_INT GLint GLint -GL_INT_VEC2 QGLIVec2 GLint[2] -GL_INT_VEC3 QGLIVec3 GLint[3] -GL_INT_VEC4 QGLIVec4 GLint[4] -GL_BOOL GLbool GLbool -GL_BOOL_VEC2 QGLBVec2 GLbool[2] -GL_BOOL_VEC3 QGLBVec3 GLbool[3] -GL_BOOL_VEC4 QGLBVec4 GLbool[4] -GL_FLOAT_MAT2 QGLMat2 GLfloat[2][2] -GL_FLOAT_MAT3 QGLMat3 GLfloat[3][3] -GL_FLOAT_MAT4 QGLMat4 GLfloat[4][4] -GL_SAMPLER_2D QGLSampler2D GLuint -GL_SAMPLER_CUBE QGLSamplerCube GLuint - -Additional Types in Desktop OpenGL 2.0 -====================================== -SAMPLER_1D, -SAMPLER_3D, -SAMPLER_1D_SHADOW, -SAMPLER_2D_SHADOW. -*/ - -#include <QtOpenGL> - - -typedef struct { - GLfloat a; - GLfloat b; -} QGLVec2; - -typedef struct { - GLfloat a; - GLfloat b; - GLfloat c; -} QGLVec3; - -typedef struct { - GLfloat a; - GLfloat b; - GLfloat c; - GLfloat d; -} QGLVec4; - - -class QGLShaderProgram; - -class QGLShaderPrivate; - -class QGLShader : QObject -{ - Q_OBJECT -public: - enum ShaderType {VertexShader, FragmentShader}; - - QGLShader(ShaderType type, const QGLContext* ctx = 0); - - GLuint id(); - void clearSource(); - void addSource(const QLatin1String& newSource); - bool compile(); - bool isValid(); - QString log(); - const QGLContext* context(); //maybe make private with prog a friend? - -private: - QGLShaderPrivate* d_ptr; - Q_DECLARE_PRIVATE(QGLShader); - -/* -public slots: - void cleanupGLContextRefs(const QGLContext *context); -*/ -}; - - -enum QGLType { - QGLInvalidType = 0, - QGLFloatType = GL_FLOAT, - QGLVec2Type = GL_FLOAT_VEC2, - QGLVec3Type = GL_FLOAT_VEC3, - QGLVec4Type = GL_FLOAT_VEC4, - QGLIntType = GL_INT, - QGLIVec2Type = GL_INT_VEC2, - QGLIVec3Type = GL_INT_VEC3, - QGLIVec4Type = GL_INT_VEC4, - QGLBoolType = GL_BOOL, - QGLBVec2Type = GL_BOOL_VEC2, - QGLBVec3Type = GL_BOOL_VEC3, - QGLBVec4Type = GL_BOOL_VEC4, - QGLMat2Type = GL_FLOAT_MAT2, - QGLMat3Type = GL_FLOAT_MAT3, - QGLMat4Type = GL_FLOAT_MAT4, - QGLSampler2DType = GL_SAMPLER_2D, - QGLSamplerCubeType = GL_SAMPLER_CUBE -}; - -class QGLUniform -{ -public: - - QGLUniform(GLenum glType, GLint location, QGLContext* context) - : m_id(location), m_type(QGLType(glType)), ctx(context) {} - - QGLUniform(); // Called by QMap when there's no match on the name - - QGLType type() const {return m_type;} - GLuint id() const {return m_id;} - - // Seems odd to be const, but it doesn't actually modify any of the - // class members, only the GL state! - const QGLUniform& operator=(const GLfloat&) const; - - const QGLUniform& operator=(const QGLVec2&) const; - const QGLUniform& operator=(const QSizeF&) const; - const QGLUniform& operator=(const QPointF&) const; - - const QGLUniform& operator=(const QGLVec3&) const; - - const QGLUniform& operator=(const QGLVec4&) const; - const QGLUniform& operator=(const QColor&) const; - - const QGLUniform& operator=(const GLfloat[2][2]) const; - - const QGLUniform& operator=(const GLfloat[3][3]) const; - const QGLUniform& operator=(const QTransform&) const; - - const QGLUniform& operator=(const GLfloat[4][4]) const; - - const QGLUniform& operator=(const GLuint&) const; // sampler2d, specifying a texture unit - - -protected: - GLuint m_id; - QGLType m_type; - QGLContext* ctx; -}; - -typedef QMap<QString, QGLUniform> QGLUniformList; -typedef QMapIterator<QString, QGLUniform> QGLUniformListIterator; - - -class QGLVertexAttribute -{ -public: - QGLVertexAttribute(GLenum glType, GLuint location, QGLContext* context) - : m_id(location), m_type(QGLType(glType)), ctx(context) {} - - QGLVertexAttribute(); // Called by QMap when there's no match on the name - - QGLType type() const {return m_type;} - GLuint id() const {return m_id;} - void enable() const; - void disable() const; - - const QGLVertexAttribute& operator=(const GLfloat* rhs) const; - const QGLVertexAttribute& operator=(const QGLVec3* rhs) const; - -protected: - GLuint m_id; - QGLType m_type; - QGLContext* ctx; -}; - -//TODO: Convert into setter overloads on QGLShaderProgram -typedef QMap<QString, QGLVertexAttribute> QGLVertexAttributeList; -typedef QMapIterator<QString, QGLVertexAttribute> QGLVertexAttributeListIterator; - - - -class QGLShaderProgramPrivate; - -class QGLShaderProgram : QObject -{ - Q_OBJECT -public: - QGLShaderProgram(const QGLContext* ctx = 0); - - const QGLUniformList & uniforms(); - const QGLVertexAttributeList& vertexAttributes(); - - bool addShader(QGLShader* newShader); - bool removeShader(QGLShader* oldShader); - bool removeAllShaders(); - - bool link(); - QString log(); - bool isValid(); - void use(); - - GLuint id(); - -private: - QGLShaderProgramPrivate* d_ptr; - Q_DECLARE_PRIVATE(QGLShaderProgram); - -/* -public slots: - void cleanupGLContextRefs(const QGLContext *context); -*/ -}; - |