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Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp155
1 files changed, 130 insertions, 25 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index caa679b..5e41cc1 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -77,6 +77,7 @@
#include <private/qfontengine_p.h>
#include <private/qpixmapdata_gl_p.h>
#include <private/qdatabuffer_p.h>
+#include <private/qtriangulator_p.h>
#include "qglgradientcache_p.h"
#include "qglengineshadermanager_p.h"
@@ -606,10 +607,13 @@ struct QGL2PEVectorPathCache
{
#ifdef QT_OPENGL_CACHE_AS_VBOS
GLuint vbo;
+ GLuint ibo;
#else
float *vertices;
+ quint32 *indices;
#endif
int vertexCount;
+ int indexCount;
GLenum primitiveType;
qreal iscale;
};
@@ -620,9 +624,12 @@ void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *d
#ifdef QT_OPENGL_CACHE_AS_VBOS
Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
+ if (c->ibo)
+ d->unusedIBOSToClean << c->ibo;
#else
Q_UNUSED(engine);
qFree(c->vertices);
+ qFree(c->indices);
#endif
delete c;
}
@@ -653,6 +660,9 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
+ // ### Remove before release...
+ static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty();
+
// Check to see if there's any hints
if (path.shape() == QVectorPath::RectangleHint) {
QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
@@ -664,6 +674,8 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
QVectorPath::CacheEntry *data = path.lookupCacheData(q);
QGL2PEVectorPathCache *cache;
+ bool updateCache = false;
+
if (data) {
cache = (QGL2PEVectorPathCache *) data->data;
// Check if scale factor is exceeded for curved paths and generate curves if so...
@@ -673,34 +685,39 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
#ifdef QT_OPENGL_CACHE_AS_VBOS
glDeleteBuffers(1, &cache->vbo);
cache->vbo = 0;
+ Q_ASSERT(cache->ibo == 0);
#else
qFree(cache->vertices);
+ Q_ASSERT(cache->indices == 0);
#endif
- cache->vertexCount = 0;
+ updateCache = true;
}
}
} else {
cache = new QGL2PEVectorPathCache;
- cache->vertexCount = 0;
data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
+ updateCache = true;
}
// Flatten the path at the current scale factor and fill it into the cache struct.
- if (!cache->vertexCount) {
+ if (updateCache) {
vertexCoordinateArray.clear();
vertexCoordinateArray.addPath(path, inverseScale, false);
int vertexCount = vertexCoordinateArray.vertexCount();
int floatSizeInBytes = vertexCount * 2 * sizeof(float);
cache->vertexCount = vertexCount;
+ cache->indexCount = 0;
cache->primitiveType = GL_TRIANGLE_FAN;
cache->iscale = inverseScale;
#ifdef QT_OPENGL_CACHE_AS_VBOS
glGenBuffers(1, &cache->vbo);
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
+ cache->ibo = 0;
#else
cache->vertices = (float *) qMalloc(floatSizeInBytes);
memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes);
+ cache->indices = 0;
#endif
}
@@ -716,8 +733,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
} else {
// printf(" - Marking path as cachable...\n");
// Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
- // ### Remove before release...
- static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty();
if (do_vectorpath_cache)
path.makeCacheable();
vertexCoordinateArray.clear();
@@ -727,31 +742,117 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
}
} else {
- // The path is too complicated & needs the stencil technique
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
+ bool useCache = path.isCacheable();
+ if (useCache) {
+ QRectF bbox = path.controlPointRect();
+ // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
+ useCache &= (bbox.left() > -0x8000 * inverseScale)
+ && (bbox.right() < 0x8000 * inverseScale)
+ && (bbox.top() > -0x8000 * inverseScale)
+ && (bbox.bottom() < 0x8000 * inverseScale);
+ }
- fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
+ if (useCache) {
+ QVectorPath::CacheEntry *data = path.lookupCacheData(q);
+ QGL2PEVectorPathCache *cache;
- glStencilMask(0xff);
- glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
+ bool updateCache = false;
+
+ if (data) {
+ cache = (QGL2PEVectorPathCache *) data->data;
+ // Check if scale factor is exceeded for curved paths and generate curves if so...
+ if (path.isCurved()) {
+ qreal scaleFactor = cache->iscale / inverseScale;
+ if (scaleFactor < 0.5 || scaleFactor > 2.0) {
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glDeleteBuffers(1, &cache->vbo);
+ glDeleteBuffers(1, &cache->ibo);
+#else
+ qFree(cache->vertices);
+ qFree(cache->indices);
+#endif
+ updateCache = true;
+ }
+ }
+ } else {
+ cache = new QGL2PEVectorPathCache;
+ data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
+ updateCache = true;
+ }
+
+ // Flatten the path at the current scale factor and fill it into the cache struct.
+ if (updateCache) {
+ QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
+ cache->vertexCount = polys.vertices.size() / 2;
+ cache->indexCount = polys.indices.size();
+ cache->primitiveType = GL_TRIANGLES;
+ cache->iscale = inverseScale;
+
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glGenBuffers(1, &cache->vbo);
+ glGenBuffers(1, &cache->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
+
+ QVarLengthArray<float> vertices(polys.vertices.size());
+ for (int i = 0; i < polys.vertices.size(); ++i)
+ vertices[i] = float(inverseScale * polys.vertices.at(i));
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
+#else
+ cache->vertices = (float *) qMalloc(sizeof(float) * polys.vertices.size());
+ cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size());
+ memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size());
+ for (int i = 0; i < polys.vertices.size(); ++i)
+ cache->vertices[i] = float(inverseScale * polys.vertices.at(i));
+#endif
+ }
+
+ prepareForDraw(currentBrush.isOpaque());
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
+ glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+#else
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
+ glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, cache->indices);
+#endif
- if (q->state()->clipTestEnabled) {
- // Pass when high bit is set, replace stencil value with current clip
- glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
- } else if (path.hasWindingFill()) {
- // Pass when any bit is set, replace stencil value with 0
- glStencilFunc(GL_NOTEQUAL, 0, 0xff);
} else {
- // Pass when high bit is set, replace stencil value with 0
- glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- }
- prepareForDraw(currentBrush.isOpaque());
+ // printf(" - Marking path as cachable...\n");
+ // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
+ if (do_vectorpath_cache)
+ path.makeCacheable();
- // Stencil the brush onto the dest buffer
- composite(vertexCoordinateArray.boundingRect());
- glStencilMask(0);
- updateClipScissorTest();
+ // The path is too complicated & needs the stencil technique
+ vertexCoordinateArray.clear();
+ vertexCoordinateArray.addPath(path, inverseScale, false);
+
+ fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
+
+ glStencilMask(0xff);
+ glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
+
+ if (q->state()->clipTestEnabled) {
+ // Pass when high bit is set, replace stencil value with current clip
+ glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
+ } else if (path.hasWindingFill()) {
+ // Pass when any bit is set, replace stencil value with 0
+ glStencilFunc(GL_NOTEQUAL, 0, 0xff);
+ } else {
+ // Pass when high bit is set, replace stencil value with 0
+ glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
+ }
+ prepareForDraw(currentBrush.isOpaque());
+
+ // Stencil the brush onto the dest buffer
+ composite(vertexCoordinateArray.boundingRect());
+ glStencilMask(0);
+ updateClipScissorTest();
+ }
}
}
@@ -1605,6 +1706,10 @@ bool QGL2PaintEngineEx::end()
glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
d->unusedVBOSToClean.clear();
}
+ if (!d->unusedIBOSToClean.isEmpty()) {
+ glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData());
+ d->unusedIBOSToClean.clear();
+ }
#endif
return false;