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Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp22
1 files changed, 18 insertions, 4 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 7e8a281..167eb64 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -74,6 +74,7 @@
#include <private/qpainter_p.h>
#include <private/qfontengine_p.h>
#include <private/qtextureglyphcache_p.h>
+#include <private/qpixmapdata_gl_p.h>
#include "qglgradientcache_p.h"
#include "qglengineshadermanager_p.h"
@@ -1054,14 +1055,18 @@ void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, c
QGLContext *ctx = d->ctx;
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- GLuint id = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, true);
+ QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, true, true);
+
+ GLfloat top = texture->yInverted ? (pixmap.height() - src.top()) : src.top();
+ GLfloat bottom = texture->yInverted ? (pixmap.height() - src.bottom()) : src.bottom();
+ QGLRect srcRect(src.left(), top, src.right(), bottom);
bool isBitmap = pixmap.isQBitmap();
bool isOpaque = !isBitmap && !pixmap.hasAlphaChannel();
d->updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT,
- state()->renderHints & QPainter::SmoothPixmapTransform, id);
- d->drawTexture(dest, src, pixmap.size(), isOpaque, isBitmap);
+ state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
+ d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap);
}
void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src,
@@ -1073,7 +1078,8 @@ void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const
QGLContext *ctx = d->ctx;
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- GLuint id = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, true);
+ QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, true);
+ GLuint id = texture->id;
d->updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT,
state()->renderHints & QPainter::SmoothPixmapTransform, id);
@@ -1287,6 +1293,14 @@ bool QGL2PaintEngineEx::end()
glUseProgram(0);
d->transferMode(BrushDrawingMode);
d->drawable.swapBuffers();
+#if defined(Q_WS_X11)
+ // On some (probably all) drivers, deleting an X pixmap which has been bound to a texture
+ // before calling glFinish/swapBuffers renders garbage. Presumably this is because X deletes
+ // the pixmap behind the driver's back before it's had a chance to use it. To fix this, we
+ // reference all QPixmaps which have been bound to stop them being deleted and only deref
+ // them here, after swapBuffers, where they can be safely deleted.
+ ctx->d_func()->boundPixmaps.clear();
+#endif
d->drawable.doneCurrent();
d->ctx->d_ptr->active_engine = 0;