diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 37 |
1 files changed, 25 insertions, 12 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index fb0cd99..cc9b014 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -376,6 +376,7 @@ void QGL2PaintEngineExPrivate::useSimpleShader() void QGL2PaintEngineExPrivate::updateBrushTexture() { + Q_Q(QGL2PaintEngineEx); // qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()"); Qt::BrushStyle style = currentBrush->style(); @@ -385,7 +386,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, true, QGLContext::InternalBindOption); - updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, true); + updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform); } else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) { // Gradiant brush: All the gradiants use the same texture @@ -400,18 +401,18 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() glBindTexture(GL_TEXTURE_2D, texId); if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient) - updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, true); + updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform); else if (g->spread() == QGradient::ReflectSpread) - updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT_IBM, true); + updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT_IBM, q->state()->renderHints & QPainter::SmoothPixmapTransform); else - updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, true); + updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform); } else if (style == Qt::TexturePattern) { const QPixmap& texPixmap = currentBrush->texture(); glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); ctx->d_func()->bindTexture(texPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption); - updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, true); + updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform); } brushTextureDirty = false; } @@ -674,7 +675,7 @@ void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& s glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } -void QGL2PaintEngineEx::sync() +void QGL2PaintEngineEx::beginNativePainting() { Q_D(QGL2PaintEngineEx); ensureActive(); @@ -708,15 +709,25 @@ void QGL2PaintEngineEx::sync() #endif d->lastTexture = GLuint(-1); + d->resetGLState(); + + d->needsSync = true; +} +void QGL2PaintEngineExPrivate::resetGLState() +{ glDisable(GL_BLEND); glActiveTexture(GL_TEXTURE0); - glDisable(GL_DEPTH_TEST); + glDisable(GL_SCISSOR_TEST); glDepthFunc(GL_LESS); glDepthMask(true); glClearDepth(1); +} +void QGL2PaintEngineEx::endNativePainting() +{ + Q_D(QGL2PaintEngineEx); d->needsSync = true; } @@ -1073,6 +1084,7 @@ void QGL2PaintEngineEx::renderHintsChanged() Q_D(QGL2PaintEngineEx); d->lastTexture = GLuint(-1); + d->brushTextureDirty = true; // qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!"); } @@ -1101,7 +1113,7 @@ void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, c bool isBitmap = pixmap.isQBitmap(); bool isOpaque = !isBitmap && !pixmap.hasAlphaChannel(); - d->updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, + d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, state()->renderHints & QPainter::SmoothPixmapTransform, texture->id); d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap); } @@ -1115,11 +1127,10 @@ void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QGLContext *ctx = d->ctx; glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); - QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, true, - QGLContext::InternalBindOption); + QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption); GLuint id = texture->id; - d->updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, + d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, state()->renderHints & QPainter::SmoothPixmapTransform, id); d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel()); } @@ -1134,7 +1145,7 @@ void QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); glBindTexture(GL_TEXTURE_2D, textureId); - d->updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, + d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, state()->renderHints & QPainter::SmoothPixmapTransform, textureId); d->drawTexture(dest, src, size, false); } @@ -1357,6 +1368,8 @@ bool QGL2PaintEngineEx::end() d->drawable.doneCurrent(); d->ctx->d_ptr->active_engine = 0; + d->resetGLState(); + return false; } |