diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 163 |
1 files changed, 95 insertions, 68 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index c4f5891..5c85b40 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -74,6 +74,7 @@ #include <private/qpainter_p.h> #include <private/qfontengine_p.h> #include <private/qtextureglyphcache_p.h> +#include <private/qpixmapdata_gl_p.h> #include "qglgradientcache_p.h" #include "qglengineshadermanager_p.h" @@ -88,8 +89,9 @@ static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush static const GLuint QT_MASK_TEXTURE_UNIT = 1; static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2; -class QGLTextureGlyphCache : public QTextureGlyphCache +class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache { + Q_OBJECT public: QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix); ~QGLTextureGlyphCache(); @@ -105,6 +107,25 @@ public: inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; } + +public Q_SLOTS: + void contextDestroyed(const QGLContext *context) { + if (context == ctx) { + QList<const QGLContext *> shares = qgl_share_reg()->shares(ctx); + if (shares.isEmpty()) { + glDeleteFramebuffers(1, &m_fbo); + if (m_width || m_height) + glDeleteTextures(1, &m_texture); + ctx = 0; + } else { + // since the context holding the texture is shared, and + // about to be destroyed, we have to transfer ownership + // of the texture to one of the share contexts + ctx = const_cast<QGLContext *>(shares.at(0)); + } + } + } + private: QGLContext *ctx; @@ -126,14 +147,23 @@ QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyph , m_height(0) { glGenFramebuffers(1, &m_fbo); + connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext *)), + SLOT(contextDestroyed(const QGLContext *))); } QGLTextureGlyphCache::~QGLTextureGlyphCache() { - glDeleteFramebuffers(1, &m_fbo); - - if (m_width || m_height) - glDeleteTextures(1, &m_texture); + if (ctx) { + QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext()); + if (oldContext != ctx) + ctx->makeCurrent(); + glDeleteFramebuffers(1, &m_fbo); + + if (m_width || m_height) + glDeleteTextures(1, &m_texture); + if (oldContext && oldContext != ctx) + oldContext->makeCurrent(); + } } void QGLTextureGlyphCache::createTextureData(int width, int height) @@ -231,8 +261,11 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph) if (mask.format() == QImage::Format_RGB32) { glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, m_height - c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); } else { - mask = mask.convertToFormat(QImage::Format_Indexed8); - glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits()); + // If the width of the uploaded data is not a multiple of four bytes, we get some garbage + // in the glyph cache, probably because of a driver bug. + // Convert to ARGB32 to get a multiple of 4 bytes per line. + mask = mask.convertToFormat(QImage::Format_ARGB32); + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); } } @@ -242,16 +275,12 @@ extern QImage qt_imageForBrush(int brushStyle, bool invert); QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate() { - if (shaderManager) { - delete shaderManager; - shaderManager = 0; - } } void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id) { // glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit? - if (id != -1 && id == lastTexture) + if (id != GLuint(-1) && id == lastTexture) return; lastTexture = id; @@ -271,6 +300,7 @@ void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMod QColor QGL2PaintEngineExPrivate::premultiplyColor(QColor c, GLfloat opacity) { qreal alpha = c.alphaF() * opacity; + c.setAlphaF(alpha); c.setRedF(c.redF() * alpha); c.setGreenF(c.greenF() * alpha); c.setBlueF(c.blueF() * alpha); @@ -314,9 +344,6 @@ void QGL2PaintEngineExPrivate::useSimpleShader() } } - -Q_GLOBAL_STATIC(QGL2GradientCache, qt_opengl_gradient_cache) - void QGL2PaintEngineExPrivate::updateBrushTexture() { // qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()"); @@ -337,7 +364,10 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() // We apply global opacity in the fragment shaders, so we always pass 1.0 // for opacity to the cache. - GLuint texId = qt_opengl_gradient_cache()->getBuffer(*g, 1.0, ctx); + GLuint texId = QGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0); + + glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); + glBindTexture(GL_TEXTURE_2D, texId); if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient) updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, true); @@ -345,9 +375,6 @@ void QGL2PaintEngineExPrivate::updateBrushTexture() updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT_IBM, true); else updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, true); - - glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); - glBindTexture(GL_TEXTURE_2D, texId); } else if (style == Qt::TexturePattern) { const QPixmap& texPixmap = currentBrush->texture(); @@ -372,7 +399,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() if (style == Qt::SolidPattern) { QColor col = premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(FragmentColor), col); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col); } else { // All other brushes have a transform and thus need the translation point: @@ -383,10 +410,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() QColor col = premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(PatternColor), col); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else if (style == Qt::LinearGradientPattern) { const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush->gradient()); @@ -403,10 +430,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() 1.0f / (l.x() * l.x() + l.y() * l.y()) ); - shaderManager->currentProgram()->setUniformValue(location(LinearData), linearData); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::LinearData), linearData); QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else if (style == Qt::ConicalGradientPattern) { const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush->gradient()); @@ -414,10 +441,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0; - shaderManager->currentProgram()->setUniformValue(location(Angle), angle); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Angle), angle); QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else if (style == Qt::RadialGradientPattern) { const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush->gradient()); @@ -427,15 +454,15 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() translationPoint = realFocal; QPointF fmp = realCenter - realFocal; - shaderManager->currentProgram()->setUniformValue(location(Fmp), fmp); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp), fmp); GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius; - shaderManager->currentProgram()->setUniformValue(location(Fmp2MRadius2), fmp2_m_radius2); - shaderManager->currentProgram()->setUniformValue(location(Inverse2Fmp2MRadius2), + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2), GLfloat(1.0 / (2.0*fmp2_m_radius2))); QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else if (style == Qt::TexturePattern) { translationPoint = q->state()->brushOrigin; @@ -444,14 +471,14 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() if (qHasPixmapTexture(*currentBrush) && currentBrush->texture().isQBitmap()) { QColor col = premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(PatternColor), col); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); } QSizeF invertedTextureSize( 1.0 / texPixmap.width(), 1.0 / texPixmap.height() ); - shaderManager->currentProgram()->setUniformValue(location(InvertedTextureSize), invertedTextureSize); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::InvertedTextureSize), invertedTextureSize); QVector2D halfViewportSize(width*0.5, height*0.5); - shaderManager->currentProgram()->setUniformValue(location(HalfViewportSize), halfViewportSize); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else qWarning("QGL2PaintEngineEx: Unimplemented fill style"); @@ -460,8 +487,8 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() QTransform gl_to_qt(1, 0, 0, -1, 0, height); QTransform inv_matrix = gl_to_qt * (brushQTransform * q->state()->matrix).inverted() * translate; - shaderManager->currentProgram()->setUniformValue(location(BrushTransform), inv_matrix); - shaderManager->currentProgram()->setUniformValue(location(BrushTexture), QT_BRUSH_TEXTURE_UNIT); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTransform), inv_matrix); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT); } brushUniformsDirty = false; } @@ -599,11 +626,11 @@ void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& s shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc); shaderManager->setTextureCoordsEnabled(true); if (prepareForDraw(opaque)) - shaderManager->currentProgram()->setUniformValue(location(ImageTexture), QT_IMAGE_TEXTURE_UNIT); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); if (pattern) { QColor col = premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity); - shaderManager->currentProgram()->setUniformValue(location(PatternColor), col); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); } GLfloat dx = 1.0 / textureSize.width(); @@ -655,6 +682,11 @@ void QGL2PaintEngineEx::sync() glDisable(GL_BLEND); glActiveTexture(GL_TEXTURE0); + glDisable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + glDepthMask(true); + glClearDepth(1); + d->needsSync = true; } @@ -847,17 +879,17 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) updateBrushUniforms(); if (shaderMatrixUniformDirty) { - shaderManager->currentProgram()->setUniformValue(location(PmvMatrix), pmvMatrix); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PmvMatrix), pmvMatrix); shaderMatrixUniformDirty = false; } if (depthUniformDirty) { - shaderManager->currentProgram()->setUniformValue(location(Depth), (GLfloat)q->state()->currentDepth); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), (GLfloat)q->state()->currentDepth); depthUniformDirty = false; } if (useGlobalOpacityUniform && opacityUniformDirty) { - shaderManager->currentProgram()->setUniformValue(location(GlobalOpacity), (GLfloat)q->state()->opacity); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity); opacityUniformDirty = false; } @@ -1023,14 +1055,18 @@ void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, c QGLContext *ctx = d->ctx; glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); - GLuint id = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, true); + QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, true, true); + + GLfloat top = texture->yInverted ? (pixmap.height() - src.top()) : src.top(); + GLfloat bottom = texture->yInverted ? (pixmap.height() - src.bottom()) : src.bottom(); + QGLRect srcRect(src.left(), top, src.right(), bottom); bool isBitmap = pixmap.isQBitmap(); bool isOpaque = !isBitmap && !pixmap.hasAlphaChannel(); d->updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, - state()->renderHints & QPainter::SmoothPixmapTransform, id); - d->drawTexture(dest, src, pixmap.size(), isOpaque, isBitmap); + state()->renderHints & QPainter::SmoothPixmapTransform, texture->id); + d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap); } void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src, @@ -1042,7 +1078,8 @@ void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QGLContext *ctx = d->ctx; glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); - GLuint id = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, true); + QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, true); + GLuint id = texture->id; d->updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, state()->renderHints & QPainter::SmoothPixmapTransform, id); @@ -1140,7 +1177,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte prepareForDraw(false); // Text always causes src pixels to be transparent - shaderManager->currentProgram()->setUniformValue(location(MaskTexture), QT_MASK_TEXTURE_UNIT); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT); if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr) glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); @@ -1180,28 +1217,8 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) qt_resolve_version_2_0_functions(d->ctx); #endif - if (d->shaderManager) { - d->shaderManager->setDirty(); - } else { - d->shaderManager = new QGLEngineShaderManager(d->ctx); - - d->uniformIdentifiers[QGL2PaintEngineExPrivate::ImageTexture] = d->shaderManager->getUniformIdentifier("imageTexture"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::PatternColor] = d->shaderManager->getUniformIdentifier("patternColor"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::GlobalOpacity] = d->shaderManager->getUniformIdentifier("globalOpacity"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::Depth] = d->shaderManager->getUniformIdentifier("depth"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::PmvMatrix] = d->shaderManager->getUniformIdentifier("pmvMatrix"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::MaskTexture] = d->shaderManager->getUniformIdentifier("maskTexture"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::FragmentColor] = d->shaderManager->getUniformIdentifier("fragmentColor"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::LinearData] = d->shaderManager->getUniformIdentifier("linearData"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::Angle] = d->shaderManager->getUniformIdentifier("angle"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::HalfViewportSize] = d->shaderManager->getUniformIdentifier("halfViewportSize"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::Fmp] = d->shaderManager->getUniformIdentifier("fmp"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::Fmp2MRadius2] = d->shaderManager->getUniformIdentifier("fmp2_m_radius2"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::Inverse2Fmp2MRadius2] = d->shaderManager->getUniformIdentifier("inverse_2_fmp2_m_radius2"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::InvertedTextureSize] = d->shaderManager->getUniformIdentifier("invertedTextureSize"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::BrushTransform] = d->shaderManager->getUniformIdentifier("brushTransform"); - d->uniformIdentifiers[QGL2PaintEngineExPrivate::BrushTexture] = d->shaderManager->getUniformIdentifier("brushTexture"); - } + d->shaderManager = QGLEngineShaderManager::managerForContext(d->ctx); + d->shaderManager->setDirty(); glViewport(0, 0, d->width, d->height); @@ -1276,6 +1293,14 @@ bool QGL2PaintEngineEx::end() glUseProgram(0); d->transferMode(BrushDrawingMode); d->drawable.swapBuffers(); +#if defined(Q_WS_X11) + // On some (probably all) drivers, deleting an X pixmap which has been bound to a texture + // before calling glFinish/swapBuffers renders garbage. Presumably this is because X deletes + // the pixmap behind the driver's back before it's had a chance to use it. To fix this, we + // reference all QPixmaps which have been bound to stop them being deleted and only deref + // them here, after swapBuffers, where they can be safely deleted. + ctx->d_func()->boundPixmaps.clear(); +#endif d->drawable.doneCurrent(); d->ctx->d_ptr->active_engine = 0; @@ -1408,7 +1433,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) if (state()->matrix.type() <= QTransform::TxScale) { rect = state()->matrix.mapRect(rect); - if (d->use_system_clip && rect.contains(d->systemClip.boundingRect()) + if ((d->use_system_clip && rect.contains(d->systemClip.boundingRect())) || rect.contains(QRect(0, 0, d->width, d->height))) return; } @@ -1606,3 +1631,5 @@ QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState() } QT_END_NAMESPACE + +#include "qpaintengineex_opengl2.moc" |