diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 473 |
1 files changed, 382 insertions, 91 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 2b8e097..9ed722f 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -64,6 +64,7 @@ // #define QT_OPENGL_CACHE_AS_VBOS +#include "qglgradientcache_p.h" #include "qpaintengineex_opengl2_p.h" #include <string.h> //for memcpy @@ -77,8 +78,9 @@ #include <private/qfontengine_p.h> #include <private/qpixmapdata_gl_p.h> #include <private/qdatabuffer_p.h> +#include <private/qstatictext_p.h> +#include <private/qtriangulator_p.h> -#include "qglgradientcache_p.h" #include "qglengineshadermanager_p.h" #include "qgl2pexvertexarray_p.h" #include "qtriangulatingstroker_p.h" @@ -107,6 +109,11 @@ QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate() e->data = 0; e->engine = 0; } + + if (elementIndicesVBOId != 0) { + glDeleteBuffers(1, &elementIndicesVBOId); + elementIndicesVBOId = 0; + } } void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id) @@ -388,6 +395,7 @@ void QGL2PaintEngineExPrivate::updateMatrix() qreal(0.0001)); matrixDirty = false; + matrixUniformDirty = true; // Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only // need to do this once for every matrix change and persists across all shader programs. @@ -521,10 +529,10 @@ void QGL2PaintEngineEx::beginNativePainting() float mv_matrix[4][4] = { - { mtx.m11(), mtx.m12(), 0, mtx.m13() }, - { mtx.m21(), mtx.m22(), 0, mtx.m23() }, - { 0, 0, 1, 0 }, - { mtx.dx(), mtx.dy(), 0, mtx.m33() } + { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) }, + { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) }, + { 0, 0, 1, 0 }, + { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) } }; const QSize sz = d->device->size(); @@ -587,6 +595,9 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode) if (newMode == TextDrawingMode) { setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data()); setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data()); + shaderManager->setHasComplexGeometry(true); + } else { + shaderManager->setHasComplexGeometry(false); } if (newMode == ImageDrawingMode) { @@ -611,10 +622,13 @@ struct QGL2PEVectorPathCache { #ifdef QT_OPENGL_CACHE_AS_VBOS GLuint vbo; + GLuint ibo; #else float *vertices; + quint32 *indices; #endif int vertexCount; + int indexCount; GLenum primitiveType; qreal iscale; }; @@ -625,9 +639,12 @@ void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *d #ifdef QT_OPENGL_CACHE_AS_VBOS Q_ASSERT(engine->type() == QPaintEngine::OpenGL2); static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo; + if (c->ibo) + d->unusedIBOSToClean << c->ibo; #else Q_UNUSED(engine); qFree(c->vertices); + qFree(c->indices); #endif delete c; } @@ -658,6 +675,9 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); + // ### Remove before release... + static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty(); + // Check to see if there's any hints if (path.shape() == QVectorPath::RectangleHint) { QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y()); @@ -669,6 +689,8 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) QVectorPath::CacheEntry *data = path.lookupCacheData(q); QGL2PEVectorPathCache *cache; + bool updateCache = false; + if (data) { cache = (QGL2PEVectorPathCache *) data->data; // Check if scale factor is exceeded for curved paths and generate curves if so... @@ -678,34 +700,39 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) #ifdef QT_OPENGL_CACHE_AS_VBOS glDeleteBuffers(1, &cache->vbo); cache->vbo = 0; + Q_ASSERT(cache->ibo == 0); #else qFree(cache->vertices); + Q_ASSERT(cache->indices == 0); #endif - cache->vertexCount = 0; + updateCache = true; } } } else { cache = new QGL2PEVectorPathCache; - cache->vertexCount = 0; data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath); + updateCache = true; } // Flatten the path at the current scale factor and fill it into the cache struct. - if (!cache->vertexCount) { + if (updateCache) { vertexCoordinateArray.clear(); vertexCoordinateArray.addPath(path, inverseScale, false); int vertexCount = vertexCoordinateArray.vertexCount(); int floatSizeInBytes = vertexCount * 2 * sizeof(float); cache->vertexCount = vertexCount; + cache->indexCount = 0; cache->primitiveType = GL_TRIANGLE_FAN; cache->iscale = inverseScale; #ifdef QT_OPENGL_CACHE_AS_VBOS glGenBuffers(1, &cache->vbo); glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW); + cache->ibo = 0; #else cache->vertices = (float *) qMalloc(floatSizeInBytes); memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes); + cache->indices = 0; #endif } @@ -721,8 +748,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) } else { // printf(" - Marking path as cachable...\n"); // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable - // ### Remove before release... - static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty(); if (do_vectorpath_cache) path.makeCacheable(); vertexCoordinateArray.clear(); @@ -732,31 +757,117 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) } } else { - // The path is too complicated & needs the stencil technique - vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale, false); + bool useCache = path.isCacheable(); + if (useCache) { + QRectF bbox = path.controlPointRect(); + // If the path doesn't fit within these limits, it is possible that the triangulation will fail. + useCache &= (bbox.left() > -0x8000 * inverseScale) + && (bbox.right() < 0x8000 * inverseScale) + && (bbox.top() > -0x8000 * inverseScale) + && (bbox.bottom() < 0x8000 * inverseScale); + } - fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); + if (useCache) { + QVectorPath::CacheEntry *data = path.lookupCacheData(q); + QGL2PEVectorPathCache *cache; - glStencilMask(0xff); - glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); + bool updateCache = false; + + if (data) { + cache = (QGL2PEVectorPathCache *) data->data; + // Check if scale factor is exceeded for curved paths and generate curves if so... + if (path.isCurved()) { + qreal scaleFactor = cache->iscale / inverseScale; + if (scaleFactor < 0.5 || scaleFactor > 2.0) { +#ifdef QT_OPENGL_CACHE_AS_VBOS + glDeleteBuffers(1, &cache->vbo); + glDeleteBuffers(1, &cache->ibo); +#else + qFree(cache->vertices); + qFree(cache->indices); +#endif + updateCache = true; + } + } + } else { + cache = new QGL2PEVectorPathCache; + data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath); + updateCache = true; + } + + // Flatten the path at the current scale factor and fill it into the cache struct. + if (updateCache) { + QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale)); + cache->vertexCount = polys.vertices.size() / 2; + cache->indexCount = polys.indices.size(); + cache->primitiveType = GL_TRIANGLES; + cache->iscale = inverseScale; + +#ifdef QT_OPENGL_CACHE_AS_VBOS + glGenBuffers(1, &cache->vbo); + glGenBuffers(1, &cache->ibo); + glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); + + QVarLengthArray<float> vertices(polys.vertices.size()); + for (int i = 0; i < polys.vertices.size(); ++i) + vertices[i] = float(inverseScale * polys.vertices.at(i)); + glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW); +#else + cache->vertices = (float *) qMalloc(sizeof(float) * polys.vertices.size()); + cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size()); + memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size()); + for (int i = 0; i < polys.vertices.size(); ++i) + cache->vertices[i] = float(inverseScale * polys.vertices.at(i)); +#endif + } + + prepareForDraw(currentBrush.isOpaque()); +#ifdef QT_OPENGL_CACHE_AS_VBOS + glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glBindBuffer(GL_ARRAY_BUFFER, 0); +#else + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices); + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, cache->indices); +#endif - if (q->state()->clipTestEnabled) { - // Pass when high bit is set, replace stencil value with current clip - glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT); - } else if (path.hasWindingFill()) { - // Pass when any bit is set, replace stencil value with 0 - glStencilFunc(GL_NOTEQUAL, 0, 0xff); } else { - // Pass when high bit is set, replace stencil value with 0 - glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); - } - prepareForDraw(currentBrush.isOpaque()); + // printf(" - Marking path as cachable...\n"); + // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable + if (do_vectorpath_cache) + path.makeCacheable(); - // Stencil the brush onto the dest buffer - composite(vertexCoordinateArray.boundingRect()); - glStencilMask(0); - updateClipScissorTest(); + // The path is too complicated & needs the stencil technique + vertexCoordinateArray.clear(); + vertexCoordinateArray.addPath(path, inverseScale, false); + + fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); + + glStencilMask(0xff); + glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); + + if (q->state()->clipTestEnabled) { + // Pass when high bit is set, replace stencil value with current clip + glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT); + } else if (path.hasWindingFill()) { + // Pass when any bit is set, replace stencil value with 0 + glStencilFunc(GL_NOTEQUAL, 0, 0xff); + } else { + // Pass when high bit is set, replace stencil value with 0 + glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); + } + prepareForDraw(currentBrush.isOpaque()); + + // Stencil the brush onto the dest buffer + composite(vertexCoordinateArray.boundingRect()); + glStencilMask(0); + updateClipScissorTest(); + } } } @@ -938,6 +1049,7 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) // The shader program has changed so mark all uniforms as dirty: brushUniformsDirty = true; opacityUniformDirty = true; + matrixUniformDirty = true; } if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode) @@ -948,6 +1060,12 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) opacityUniformDirty = false; } + if (matrixUniformDirty && shaderManager->hasComplexGeometry()) { + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Matrix), + pmvMatrix); + matrixUniformDirty = false; + } + return changed; } @@ -1048,16 +1166,20 @@ void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen) // prepareForDraw() down below. updateMatrix(); + QRectF clip = q->state()->matrix.inverted().mapRect(q->state()->clipEnabled + ? q->state()->rectangleClip + : QRectF(0, 0, width, height)); + if (penStyle == Qt::SolidLine) { - stroker.process(path, pen); + stroker.process(path, pen, clip); } else { // Some sort of dash - dasher.process(path, pen); + dasher.process(path, pen, clip); QVectorPath dashStroke(dasher.points(), dasher.elementCount(), dasher.elementTypes()); - stroker.process(dashStroke, pen); + stroker.process(dashStroke, pen, clip); } if (opaque) { @@ -1192,6 +1314,19 @@ void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel()); } +void QGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem) +{ + Q_D(QGL2PaintEngineEx); + + ensureActive(); + + QFontEngineGlyphCache::Type glyphType = textItem->fontEngine->glyphFormat >= 0 + ? QFontEngineGlyphCache::Type(textItem->fontEngine->glyphFormat) + : d->glyphCacheType; + + d->drawCachedGlyphs(glyphType, textItem, true); +} + void QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src) { Q_D(QGL2PaintEngineEx); @@ -1245,33 +1380,72 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem } if (drawCached) { - d->drawCachedGlyphs(p, glyphType, ti); + QVarLengthArray<QFixedPoint> positions; + QVarLengthArray<glyph_t> glyphs; + QTransform matrix = QTransform::fromTranslate(p.x(), p.y()); + ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions); + + { + QStaticTextItem staticTextItem; + staticTextItem.chars = ti.chars; + staticTextItem.fontEngine = ti.fontEngine; + staticTextItem.glyphs = glyphs.data(); + staticTextItem.numChars = ti.num_chars; + staticTextItem.numGlyphs = glyphs.size(); + staticTextItem.glyphPositions = positions.data(); + + d->drawCachedGlyphs(glyphType, &staticTextItem, false); + } return; } QPaintEngineEx::drawTextItem(p, ti); } -void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, - const QTextItemInt &ti) +namespace { + + class QOpenGLStaticTextUserData: public QStaticTextUserData + { + public: + QOpenGLStaticTextUserData() + : QStaticTextUserData(OpenGLUserData) + { + } + + ~QOpenGLStaticTextUserData() + { + } + + QGL2PEXVertexArray vertexCoordinateArray; + QGL2PEXVertexArray textureCoordinateArray; + }; + +} + +// #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO + +void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyphType, + QStaticTextItem *staticTextItem, + bool includeMatrixInCache) { Q_Q(QGL2PaintEngineEx); - QVarLengthArray<QFixedPoint> positions; - QVarLengthArray<glyph_t> glyphs; - QTransform matrix = QTransform::fromTranslate(p.x(), p.y()); - ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions); + QOpenGL2PaintEngineState *s = q->state(); QGLTextureGlyphCache *cache = - (QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, glyphType, QTransform()); - + (QGLTextureGlyphCache *) staticTextItem->fontEngine->glyphCache(ctx, glyphType, + includeMatrixInCache + ? s->matrix + : QTransform()); if (!cache || cache->cacheType() != glyphType) { - cache = new QGLTextureGlyphCache(ctx, glyphType, QTransform()); - ti.fontEngine->setGlyphCache(ctx, cache); + cache = new QGLTextureGlyphCache(ctx, glyphType, + includeMatrixInCache ? s->matrix : QTransform()); + staticTextItem->fontEngine->setGlyphCache(ctx, cache); } cache->setPaintEnginePrivate(this); - cache->populate(ti, glyphs, positions); + cache->populate(staticTextItem->fontEngine, staticTextItem->numGlyphs, staticTextItem->glyphs, + staticTextItem->glyphPositions); if (cache->width() == 0 || cache->height() == 0) return; @@ -1283,20 +1457,83 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly GLfloat dx = 1.0 / cache->width(); GLfloat dy = 1.0 / cache->height(); - vertexCoordinateArray.clear(); - textureCoordinateArray.clear(); + bool recreateVertexArrays = false; + if (staticTextItem->userDataNeedsUpdate) + recreateVertexArrays = true; + else if (staticTextItem->userData == 0) + recreateVertexArrays = true; + else if (staticTextItem->userData->type != QStaticTextUserData::OpenGLUserData) + recreateVertexArrays = true; - for (int i=0; i<glyphs.size(); ++i) { - const QTextureGlyphCache::Coord &c = cache->coords.value(glyphs[i]); - int x = positions[i].x.toInt() + c.baseLineX - margin; - int y = positions[i].y.toInt() - c.baseLineY - margin; + // Use global arrays by default + QGL2PEXVertexArray *vertexCoordinates = &vertexCoordinateArray; + QGL2PEXVertexArray *textureCoordinates = &textureCoordinateArray; - vertexCoordinateArray.addRect(QRectF(x, y, c.w, c.h)); - textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy)); + if (staticTextItem->useBackendOptimizations) { + QOpenGLStaticTextUserData *userData = 0; + + if (staticTextItem->userData == 0 + || staticTextItem->userData->type != QStaticTextUserData::OpenGLUserData) { + + userData = new QOpenGLStaticTextUserData(); + staticTextItem->setUserData(userData); + + } else { + userData = static_cast<QOpenGLStaticTextUserData*>(staticTextItem->userData); + } + + // Use cache if backend optimizations is turned on + vertexCoordinates = &userData->vertexCoordinateArray; + textureCoordinates = &userData->textureCoordinateArray; } - setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data()); - setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data()); + + if (recreateVertexArrays) { + vertexCoordinates->clear(); + textureCoordinates->clear(); + + for (int i=0; i<staticTextItem->numGlyphs; ++i) { + const QTextureGlyphCache::Coord &c = cache->coords.value(staticTextItem->glyphs[i]); + int x = staticTextItem->glyphPositions[i].x.toInt() + c.baseLineX - margin; + int y = staticTextItem->glyphPositions[i].y.toInt() - c.baseLineY - margin; + + vertexCoordinates->addQuad(QRectF(x, y, c.w, c.h)); + textureCoordinates->addQuad(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy)); + } + + staticTextItem->userDataNeedsUpdate = false; + } + + if (elementIndices.size() < staticTextItem->numGlyphs*6) { + Q_ASSERT(elementIndices.size() % 6 == 0); + int j = elementIndices.size() / 6 * 4; + while (j < staticTextItem->numGlyphs*4) { + elementIndices.append(j + 0); + elementIndices.append(j + 0); + elementIndices.append(j + 1); + elementIndices.append(j + 2); + elementIndices.append(j + 3); + elementIndices.append(j + 3); + + j += 4; + } + +#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) + if (elementIndicesVBOId == 0) + glGenBuffers(1, &elementIndicesVBOId); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort), + elementIndices.constData(), GL_STATIC_DRAW); +#endif + } else { +#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId); +#endif + } + + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data()); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data()); if (addOffset) { addOffset = false; @@ -1310,6 +1547,13 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly QBrush pensBrush = q->state()->pen.brush(); setBrush(pensBrush); + // When painting a QStaticTextItem, the glyph positions are already in device coordinates, + // therefore we temporarily set an identity matrix on the painter for the draw call to + // avoid transforming the positions twice. + QTransform old = s->matrix; + if (includeMatrixInCache) + s->matrix = QTransform(); + if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) { // Subpixel antialiasing without gamma correction @@ -1363,7 +1607,11 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false); shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT); - glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size()); +#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) + glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0); +#else + glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data()); +#endif shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2); @@ -1389,28 +1637,42 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly //### TODO: Gamma correction glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); - glBindTexture(GL_TEXTURE_2D, cache->texture()); + if (lastMaskTextureUsed != cache->texture()) { + glBindTexture(GL_TEXTURE_2D, cache->texture()); + lastMaskTextureUsed = cache->texture(); + } updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false); - shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT); - glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size()); + +#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) + glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); +#else + glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data()); +#endif + + if (includeMatrixInCache) + s->matrix = old; } -void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints) +void QGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, + QPainter::PixmapFragmentHints hints) { Q_D(QGL2PaintEngineEx); // Use fallback for extended composition modes. if (state()->composition_mode > QPainter::CompositionMode_Plus) { - QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints); + QPaintEngineEx::drawPixmapFragments(fragments, fragmentCount, pixmap, hints); return; } ensureActive(); - d->drawPixmaps(drawingData, dataCount, pixmap, hints); + d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints); } -void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints) +void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragment *fragments, + int fragmentCount, const QPixmap &pixmap, + QPainter::PixmapFragmentHints hints) { GLfloat dx = 1.0f / pixmap.size().width(); GLfloat dy = 1.0f / pixmap.size().height(); @@ -1431,37 +1693,38 @@ void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData bool allOpaque = true; - for (int i = 0; i < dataCount; ++i) { + for (int i = 0; i < fragmentCount; ++i) { qreal s = 0; qreal c = 1; - if (drawingData[i].rotation != 0) { - s = qFastSin(drawingData[i].rotation * Q_PI / 180); - c = qFastCos(drawingData[i].rotation * Q_PI / 180); + if (fragments[i].rotation != 0) { + s = qFastSin(fragments[i].rotation * Q_PI / 180); + c = qFastCos(fragments[i].rotation * Q_PI / 180); } - qreal right = 0.5 * drawingData[i].scaleX * drawingData[i].source.width(); - qreal bottom = 0.5 * drawingData[i].scaleY * drawingData[i].source.height(); + qreal right = 0.5 * fragments[i].scaleX * fragments[i].width; + qreal bottom = 0.5 * fragments[i].scaleY * fragments[i].height; QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c); QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c); - vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y()); - vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y()); - vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y()); - vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y()); - vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y()); - vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y()); - - QGLRect src(drawingData[i].source.left() * dx, drawingData[i].source.top() * dy, - drawingData[i].source.right() * dx, drawingData[i].source.bottom() * dy); - - textureCoordinateArray.lineToArray(src.right, src.bottom); - textureCoordinateArray.lineToArray(src.right, src.top); - textureCoordinateArray.lineToArray(src.left, src.top); - textureCoordinateArray.lineToArray(src.left, src.top); - textureCoordinateArray.lineToArray(src.left, src.bottom); - textureCoordinateArray.lineToArray(src.right, src.bottom); - - qreal opacity = drawingData[i].opacity * q->state()->opacity; + vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y); + vertexCoordinateArray.addVertex(-bottomLeft.x + fragments[i].x, -bottomLeft.y + fragments[i].y); + vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y); + vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y); + vertexCoordinateArray.addVertex(bottomLeft.x + fragments[i].x, bottomLeft.y + fragments[i].y); + vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y); + + QGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy, + (fragments[i].sourceLeft + fragments[i].width) * dx, + (fragments[i].sourceTop + fragments[i].height) * dy); + + textureCoordinateArray.addVertex(src.right, src.bottom); + textureCoordinateArray.addVertex(src.right, src.top); + textureCoordinateArray.addVertex(src.left, src.top); + textureCoordinateArray.addVertex(src.left, src.top); + textureCoordinateArray.addVertex(src.left, src.bottom); + textureCoordinateArray.addVertex(src.right, src.bottom); + + qreal opacity = fragments[i].opacity * q->state()->opacity; opacityArray << opacity << opacity << opacity << opacity << opacity << opacity; allOpaque &= (opacity >= 0.99f); } @@ -1474,21 +1737,22 @@ void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData if (texture->options & QGLContext::InvertedYBindOption) { // Flip texture y-coordinate. QGLPoint *data = textureCoordinateArray.data(); - for (int i = 0; i < 6 * dataCount; ++i) + for (int i = 0; i < 6 * fragmentCount; ++i) data[i].y = 1 - data[i].y; } transferMode(ImageArrayDrawingMode); bool isBitmap = pixmap.isQBitmap(); - bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QDrawPixmaps::OpaqueHint)) && allOpaque; + bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QPainter::OpaqueHint)) && allOpaque; updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id); // Setup for texture drawing currentBrush = noBrush; - shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc); + shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc + : QGLEngineShaderManager::ImageSrc); if (prepareForDraw(isOpaque)) shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); @@ -1497,7 +1761,7 @@ void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); } - glDrawArrays(GL_TRIANGLES, 0, 6 * dataCount); + glDrawArrays(GL_TRIANGLES, 0, 6 * fragmentCount); } bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) @@ -1522,6 +1786,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) d->mode = BrushDrawingMode; d->brushTextureDirty = true; d->brushUniformsDirty = true; + d->matrixUniformDirty = true; d->matrixDirty = true; d->compositionModeDirty = true; d->opacityUniformDirty = true; @@ -1532,6 +1797,27 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); d->stencilClean = true; + switch (pdev->devType()) { + case QInternal::Pixmap: + d->deviceHasAlpha = static_cast<QPixmap *>(pdev)->hasAlphaChannel(); + break; + case QInternal::FramebufferObject: + { + GLenum f = static_cast<QGLFramebufferObject *>(pdev)->format().internalTextureFormat(); +#ifndef QT_OPENGL_ES + d->deviceHasAlpha = (f != GL_RGB && f != GL_RGB5 && f != GL_RGB8); +#else + d->deviceHasAlpha = (f == GL_RGBA); +#endif + } + break; + default: + // widget, pbuffer + d->deviceHasAlpha = d->ctx->d_func()->reqFormat.alpha(); + break; + } + + // Calling begin paint should make the correct context current. So, any // code which calls into GL or otherwise needs a current context *must* // go after beginPaint: @@ -1604,6 +1890,10 @@ bool QGL2PaintEngineEx::end() glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData()); d->unusedVBOSToClean.clear(); } + if (!d->unusedIBOSToClean.isEmpty()) { + glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData()); + d->unusedIBOSToClean.clear(); + } #endif return false; @@ -1625,6 +1915,7 @@ void QGL2PaintEngineEx::ensureActive() d->transferMode(BrushDrawingMode); glViewport(0, 0, d->width, d->height); d->needsSync = false; + d->lastMaskTextureUsed = 0; d->shaderManager->setDirty(); d->ctx->d_func()->syncGlState(); for (int i = 0; i < 3; ++i) |