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-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp473
1 files changed, 382 insertions, 91 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 2b8e097..9ed722f 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -64,6 +64,7 @@
// #define QT_OPENGL_CACHE_AS_VBOS
+#include "qglgradientcache_p.h"
#include "qpaintengineex_opengl2_p.h"
#include <string.h> //for memcpy
@@ -77,8 +78,9 @@
#include <private/qfontengine_p.h>
#include <private/qpixmapdata_gl_p.h>
#include <private/qdatabuffer_p.h>
+#include <private/qstatictext_p.h>
+#include <private/qtriangulator_p.h>
-#include "qglgradientcache_p.h"
#include "qglengineshadermanager_p.h"
#include "qgl2pexvertexarray_p.h"
#include "qtriangulatingstroker_p.h"
@@ -107,6 +109,11 @@ QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
e->data = 0;
e->engine = 0;
}
+
+ if (elementIndicesVBOId != 0) {
+ glDeleteBuffers(1, &elementIndicesVBOId);
+ elementIndicesVBOId = 0;
+ }
}
void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
@@ -388,6 +395,7 @@ void QGL2PaintEngineExPrivate::updateMatrix()
qreal(0.0001));
matrixDirty = false;
+ matrixUniformDirty = true;
// Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only
// need to do this once for every matrix change and persists across all shader programs.
@@ -521,10 +529,10 @@ void QGL2PaintEngineEx::beginNativePainting()
float mv_matrix[4][4] =
{
- { mtx.m11(), mtx.m12(), 0, mtx.m13() },
- { mtx.m21(), mtx.m22(), 0, mtx.m23() },
- { 0, 0, 1, 0 },
- { mtx.dx(), mtx.dy(), 0, mtx.m33() }
+ { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
+ { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
+ { 0, 0, 1, 0 },
+ { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
};
const QSize sz = d->device->size();
@@ -587,6 +595,9 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
if (newMode == TextDrawingMode) {
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
+ shaderManager->setHasComplexGeometry(true);
+ } else {
+ shaderManager->setHasComplexGeometry(false);
}
if (newMode == ImageDrawingMode) {
@@ -611,10 +622,13 @@ struct QGL2PEVectorPathCache
{
#ifdef QT_OPENGL_CACHE_AS_VBOS
GLuint vbo;
+ GLuint ibo;
#else
float *vertices;
+ quint32 *indices;
#endif
int vertexCount;
+ int indexCount;
GLenum primitiveType;
qreal iscale;
};
@@ -625,9 +639,12 @@ void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *d
#ifdef QT_OPENGL_CACHE_AS_VBOS
Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
+ if (c->ibo)
+ d->unusedIBOSToClean << c->ibo;
#else
Q_UNUSED(engine);
qFree(c->vertices);
+ qFree(c->indices);
#endif
delete c;
}
@@ -658,6 +675,9 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
+ // ### Remove before release...
+ static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty();
+
// Check to see if there's any hints
if (path.shape() == QVectorPath::RectangleHint) {
QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
@@ -669,6 +689,8 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
QVectorPath::CacheEntry *data = path.lookupCacheData(q);
QGL2PEVectorPathCache *cache;
+ bool updateCache = false;
+
if (data) {
cache = (QGL2PEVectorPathCache *) data->data;
// Check if scale factor is exceeded for curved paths and generate curves if so...
@@ -678,34 +700,39 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
#ifdef QT_OPENGL_CACHE_AS_VBOS
glDeleteBuffers(1, &cache->vbo);
cache->vbo = 0;
+ Q_ASSERT(cache->ibo == 0);
#else
qFree(cache->vertices);
+ Q_ASSERT(cache->indices == 0);
#endif
- cache->vertexCount = 0;
+ updateCache = true;
}
}
} else {
cache = new QGL2PEVectorPathCache;
- cache->vertexCount = 0;
data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
+ updateCache = true;
}
// Flatten the path at the current scale factor and fill it into the cache struct.
- if (!cache->vertexCount) {
+ if (updateCache) {
vertexCoordinateArray.clear();
vertexCoordinateArray.addPath(path, inverseScale, false);
int vertexCount = vertexCoordinateArray.vertexCount();
int floatSizeInBytes = vertexCount * 2 * sizeof(float);
cache->vertexCount = vertexCount;
+ cache->indexCount = 0;
cache->primitiveType = GL_TRIANGLE_FAN;
cache->iscale = inverseScale;
#ifdef QT_OPENGL_CACHE_AS_VBOS
glGenBuffers(1, &cache->vbo);
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
+ cache->ibo = 0;
#else
cache->vertices = (float *) qMalloc(floatSizeInBytes);
memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes);
+ cache->indices = 0;
#endif
}
@@ -721,8 +748,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
} else {
// printf(" - Marking path as cachable...\n");
// Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
- // ### Remove before release...
- static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty();
if (do_vectorpath_cache)
path.makeCacheable();
vertexCoordinateArray.clear();
@@ -732,31 +757,117 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
}
} else {
- // The path is too complicated & needs the stencil technique
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
+ bool useCache = path.isCacheable();
+ if (useCache) {
+ QRectF bbox = path.controlPointRect();
+ // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
+ useCache &= (bbox.left() > -0x8000 * inverseScale)
+ && (bbox.right() < 0x8000 * inverseScale)
+ && (bbox.top() > -0x8000 * inverseScale)
+ && (bbox.bottom() < 0x8000 * inverseScale);
+ }
- fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
+ if (useCache) {
+ QVectorPath::CacheEntry *data = path.lookupCacheData(q);
+ QGL2PEVectorPathCache *cache;
- glStencilMask(0xff);
- glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
+ bool updateCache = false;
+
+ if (data) {
+ cache = (QGL2PEVectorPathCache *) data->data;
+ // Check if scale factor is exceeded for curved paths and generate curves if so...
+ if (path.isCurved()) {
+ qreal scaleFactor = cache->iscale / inverseScale;
+ if (scaleFactor < 0.5 || scaleFactor > 2.0) {
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glDeleteBuffers(1, &cache->vbo);
+ glDeleteBuffers(1, &cache->ibo);
+#else
+ qFree(cache->vertices);
+ qFree(cache->indices);
+#endif
+ updateCache = true;
+ }
+ }
+ } else {
+ cache = new QGL2PEVectorPathCache;
+ data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
+ updateCache = true;
+ }
+
+ // Flatten the path at the current scale factor and fill it into the cache struct.
+ if (updateCache) {
+ QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
+ cache->vertexCount = polys.vertices.size() / 2;
+ cache->indexCount = polys.indices.size();
+ cache->primitiveType = GL_TRIANGLES;
+ cache->iscale = inverseScale;
+
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glGenBuffers(1, &cache->vbo);
+ glGenBuffers(1, &cache->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
+
+ QVarLengthArray<float> vertices(polys.vertices.size());
+ for (int i = 0; i < polys.vertices.size(); ++i)
+ vertices[i] = float(inverseScale * polys.vertices.at(i));
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
+#else
+ cache->vertices = (float *) qMalloc(sizeof(float) * polys.vertices.size());
+ cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size());
+ memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size());
+ for (int i = 0; i < polys.vertices.size(); ++i)
+ cache->vertices[i] = float(inverseScale * polys.vertices.at(i));
+#endif
+ }
+
+ prepareForDraw(currentBrush.isOpaque());
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
+ glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+#else
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
+ glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, cache->indices);
+#endif
- if (q->state()->clipTestEnabled) {
- // Pass when high bit is set, replace stencil value with current clip
- glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
- } else if (path.hasWindingFill()) {
- // Pass when any bit is set, replace stencil value with 0
- glStencilFunc(GL_NOTEQUAL, 0, 0xff);
} else {
- // Pass when high bit is set, replace stencil value with 0
- glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- }
- prepareForDraw(currentBrush.isOpaque());
+ // printf(" - Marking path as cachable...\n");
+ // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
+ if (do_vectorpath_cache)
+ path.makeCacheable();
- // Stencil the brush onto the dest buffer
- composite(vertexCoordinateArray.boundingRect());
- glStencilMask(0);
- updateClipScissorTest();
+ // The path is too complicated & needs the stencil technique
+ vertexCoordinateArray.clear();
+ vertexCoordinateArray.addPath(path, inverseScale, false);
+
+ fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
+
+ glStencilMask(0xff);
+ glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
+
+ if (q->state()->clipTestEnabled) {
+ // Pass when high bit is set, replace stencil value with current clip
+ glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
+ } else if (path.hasWindingFill()) {
+ // Pass when any bit is set, replace stencil value with 0
+ glStencilFunc(GL_NOTEQUAL, 0, 0xff);
+ } else {
+ // Pass when high bit is set, replace stencil value with 0
+ glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
+ }
+ prepareForDraw(currentBrush.isOpaque());
+
+ // Stencil the brush onto the dest buffer
+ composite(vertexCoordinateArray.boundingRect());
+ glStencilMask(0);
+ updateClipScissorTest();
+ }
}
}
@@ -938,6 +1049,7 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
// The shader program has changed so mark all uniforms as dirty:
brushUniformsDirty = true;
opacityUniformDirty = true;
+ matrixUniformDirty = true;
}
if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
@@ -948,6 +1060,12 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
opacityUniformDirty = false;
}
+ if (matrixUniformDirty && shaderManager->hasComplexGeometry()) {
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Matrix),
+ pmvMatrix);
+ matrixUniformDirty = false;
+ }
+
return changed;
}
@@ -1048,16 +1166,20 @@ void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
// prepareForDraw() down below.
updateMatrix();
+ QRectF clip = q->state()->matrix.inverted().mapRect(q->state()->clipEnabled
+ ? q->state()->rectangleClip
+ : QRectF(0, 0, width, height));
+
if (penStyle == Qt::SolidLine) {
- stroker.process(path, pen);
+ stroker.process(path, pen, clip);
} else { // Some sort of dash
- dasher.process(path, pen);
+ dasher.process(path, pen, clip);
QVectorPath dashStroke(dasher.points(),
dasher.elementCount(),
dasher.elementTypes());
- stroker.process(dashStroke, pen);
+ stroker.process(dashStroke, pen, clip);
}
if (opaque) {
@@ -1192,6 +1314,19 @@ void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const
d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel());
}
+void QGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem)
+{
+ Q_D(QGL2PaintEngineEx);
+
+ ensureActive();
+
+ QFontEngineGlyphCache::Type glyphType = textItem->fontEngine->glyphFormat >= 0
+ ? QFontEngineGlyphCache::Type(textItem->fontEngine->glyphFormat)
+ : d->glyphCacheType;
+
+ d->drawCachedGlyphs(glyphType, textItem, true);
+}
+
void QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src)
{
Q_D(QGL2PaintEngineEx);
@@ -1245,33 +1380,72 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
}
if (drawCached) {
- d->drawCachedGlyphs(p, glyphType, ti);
+ QVarLengthArray<QFixedPoint> positions;
+ QVarLengthArray<glyph_t> glyphs;
+ QTransform matrix = QTransform::fromTranslate(p.x(), p.y());
+ ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
+
+ {
+ QStaticTextItem staticTextItem;
+ staticTextItem.chars = ti.chars;
+ staticTextItem.fontEngine = ti.fontEngine;
+ staticTextItem.glyphs = glyphs.data();
+ staticTextItem.numChars = ti.num_chars;
+ staticTextItem.numGlyphs = glyphs.size();
+ staticTextItem.glyphPositions = positions.data();
+
+ d->drawCachedGlyphs(glyphType, &staticTextItem, false);
+ }
return;
}
QPaintEngineEx::drawTextItem(p, ti);
}
-void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType,
- const QTextItemInt &ti)
+namespace {
+
+ class QOpenGLStaticTextUserData: public QStaticTextUserData
+ {
+ public:
+ QOpenGLStaticTextUserData()
+ : QStaticTextUserData(OpenGLUserData)
+ {
+ }
+
+ ~QOpenGLStaticTextUserData()
+ {
+ }
+
+ QGL2PEXVertexArray vertexCoordinateArray;
+ QGL2PEXVertexArray textureCoordinateArray;
+ };
+
+}
+
+// #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO
+
+void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyphType,
+ QStaticTextItem *staticTextItem,
+ bool includeMatrixInCache)
{
Q_Q(QGL2PaintEngineEx);
- QVarLengthArray<QFixedPoint> positions;
- QVarLengthArray<glyph_t> glyphs;
- QTransform matrix = QTransform::fromTranslate(p.x(), p.y());
- ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
+ QOpenGL2PaintEngineState *s = q->state();
QGLTextureGlyphCache *cache =
- (QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, glyphType, QTransform());
-
+ (QGLTextureGlyphCache *) staticTextItem->fontEngine->glyphCache(ctx, glyphType,
+ includeMatrixInCache
+ ? s->matrix
+ : QTransform());
if (!cache || cache->cacheType() != glyphType) {
- cache = new QGLTextureGlyphCache(ctx, glyphType, QTransform());
- ti.fontEngine->setGlyphCache(ctx, cache);
+ cache = new QGLTextureGlyphCache(ctx, glyphType,
+ includeMatrixInCache ? s->matrix : QTransform());
+ staticTextItem->fontEngine->setGlyphCache(ctx, cache);
}
cache->setPaintEnginePrivate(this);
- cache->populate(ti, glyphs, positions);
+ cache->populate(staticTextItem->fontEngine, staticTextItem->numGlyphs, staticTextItem->glyphs,
+ staticTextItem->glyphPositions);
if (cache->width() == 0 || cache->height() == 0)
return;
@@ -1283,20 +1457,83 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
GLfloat dx = 1.0 / cache->width();
GLfloat dy = 1.0 / cache->height();
- vertexCoordinateArray.clear();
- textureCoordinateArray.clear();
+ bool recreateVertexArrays = false;
+ if (staticTextItem->userDataNeedsUpdate)
+ recreateVertexArrays = true;
+ else if (staticTextItem->userData == 0)
+ recreateVertexArrays = true;
+ else if (staticTextItem->userData->type != QStaticTextUserData::OpenGLUserData)
+ recreateVertexArrays = true;
- for (int i=0; i<glyphs.size(); ++i) {
- const QTextureGlyphCache::Coord &c = cache->coords.value(glyphs[i]);
- int x = positions[i].x.toInt() + c.baseLineX - margin;
- int y = positions[i].y.toInt() - c.baseLineY - margin;
+ // Use global arrays by default
+ QGL2PEXVertexArray *vertexCoordinates = &vertexCoordinateArray;
+ QGL2PEXVertexArray *textureCoordinates = &textureCoordinateArray;
- vertexCoordinateArray.addRect(QRectF(x, y, c.w, c.h));
- textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
+ if (staticTextItem->useBackendOptimizations) {
+ QOpenGLStaticTextUserData *userData = 0;
+
+ if (staticTextItem->userData == 0
+ || staticTextItem->userData->type != QStaticTextUserData::OpenGLUserData) {
+
+ userData = new QOpenGLStaticTextUserData();
+ staticTextItem->setUserData(userData);
+
+ } else {
+ userData = static_cast<QOpenGLStaticTextUserData*>(staticTextItem->userData);
+ }
+
+ // Use cache if backend optimizations is turned on
+ vertexCoordinates = &userData->vertexCoordinateArray;
+ textureCoordinates = &userData->textureCoordinateArray;
}
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
- setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
+
+ if (recreateVertexArrays) {
+ vertexCoordinates->clear();
+ textureCoordinates->clear();
+
+ for (int i=0; i<staticTextItem->numGlyphs; ++i) {
+ const QTextureGlyphCache::Coord &c = cache->coords.value(staticTextItem->glyphs[i]);
+ int x = staticTextItem->glyphPositions[i].x.toInt() + c.baseLineX - margin;
+ int y = staticTextItem->glyphPositions[i].y.toInt() - c.baseLineY - margin;
+
+ vertexCoordinates->addQuad(QRectF(x, y, c.w, c.h));
+ textureCoordinates->addQuad(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
+ }
+
+ staticTextItem->userDataNeedsUpdate = false;
+ }
+
+ if (elementIndices.size() < staticTextItem->numGlyphs*6) {
+ Q_ASSERT(elementIndices.size() % 6 == 0);
+ int j = elementIndices.size() / 6 * 4;
+ while (j < staticTextItem->numGlyphs*4) {
+ elementIndices.append(j + 0);
+ elementIndices.append(j + 0);
+ elementIndices.append(j + 1);
+ elementIndices.append(j + 2);
+ elementIndices.append(j + 3);
+ elementIndices.append(j + 3);
+
+ j += 4;
+ }
+
+#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
+ if (elementIndicesVBOId == 0)
+ glGenBuffers(1, &elementIndicesVBOId);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort),
+ elementIndices.constData(), GL_STATIC_DRAW);
+#endif
+ } else {
+#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
+#endif
+ }
+
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data());
+ setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data());
if (addOffset) {
addOffset = false;
@@ -1310,6 +1547,13 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
QBrush pensBrush = q->state()->pen.brush();
setBrush(pensBrush);
+ // When painting a QStaticTextItem, the glyph positions are already in device coordinates,
+ // therefore we temporarily set an identity matrix on the painter for the draw call to
+ // avoid transforming the positions twice.
+ QTransform old = s->matrix;
+ if (includeMatrixInCache)
+ s->matrix = QTransform();
+
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
// Subpixel antialiasing without gamma correction
@@ -1363,7 +1607,11 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
- glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
+#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);
+#else
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
+#endif
shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2);
@@ -1389,28 +1637,42 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
//### TODO: Gamma correction
glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, cache->texture());
+ if (lastMaskTextureUsed != cache->texture()) {
+ glBindTexture(GL_TEXTURE_2D, cache->texture());
+ lastMaskTextureUsed = cache->texture();
+ }
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
-
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
- glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
+
+#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+#else
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
+#endif
+
+ if (includeMatrixInCache)
+ s->matrix = old;
}
-void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
+void QGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
+ QPainter::PixmapFragmentHints hints)
{
Q_D(QGL2PaintEngineEx);
// Use fallback for extended composition modes.
if (state()->composition_mode > QPainter::CompositionMode_Plus) {
- QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints);
+ QPaintEngineEx::drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
return;
}
ensureActive();
- d->drawPixmaps(drawingData, dataCount, pixmap, hints);
+ d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
}
-void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
+void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragment *fragments,
+ int fragmentCount, const QPixmap &pixmap,
+ QPainter::PixmapFragmentHints hints)
{
GLfloat dx = 1.0f / pixmap.size().width();
GLfloat dy = 1.0f / pixmap.size().height();
@@ -1431,37 +1693,38 @@ void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData
bool allOpaque = true;
- for (int i = 0; i < dataCount; ++i) {
+ for (int i = 0; i < fragmentCount; ++i) {
qreal s = 0;
qreal c = 1;
- if (drawingData[i].rotation != 0) {
- s = qFastSin(drawingData[i].rotation * Q_PI / 180);
- c = qFastCos(drawingData[i].rotation * Q_PI / 180);
+ if (fragments[i].rotation != 0) {
+ s = qFastSin(fragments[i].rotation * Q_PI / 180);
+ c = qFastCos(fragments[i].rotation * Q_PI / 180);
}
- qreal right = 0.5 * drawingData[i].scaleX * drawingData[i].source.width();
- qreal bottom = 0.5 * drawingData[i].scaleY * drawingData[i].source.height();
+ qreal right = 0.5 * fragments[i].scaleX * fragments[i].width;
+ qreal bottom = 0.5 * fragments[i].scaleY * fragments[i].height;
QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
- vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
- vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
- vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
- vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
- vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
- vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
-
- QGLRect src(drawingData[i].source.left() * dx, drawingData[i].source.top() * dy,
- drawingData[i].source.right() * dx, drawingData[i].source.bottom() * dy);
-
- textureCoordinateArray.lineToArray(src.right, src.bottom);
- textureCoordinateArray.lineToArray(src.right, src.top);
- textureCoordinateArray.lineToArray(src.left, src.top);
- textureCoordinateArray.lineToArray(src.left, src.top);
- textureCoordinateArray.lineToArray(src.left, src.bottom);
- textureCoordinateArray.lineToArray(src.right, src.bottom);
-
- qreal opacity = drawingData[i].opacity * q->state()->opacity;
+ vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
+ vertexCoordinateArray.addVertex(-bottomLeft.x + fragments[i].x, -bottomLeft.y + fragments[i].y);
+ vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
+ vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
+ vertexCoordinateArray.addVertex(bottomLeft.x + fragments[i].x, bottomLeft.y + fragments[i].y);
+ vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
+
+ QGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy,
+ (fragments[i].sourceLeft + fragments[i].width) * dx,
+ (fragments[i].sourceTop + fragments[i].height) * dy);
+
+ textureCoordinateArray.addVertex(src.right, src.bottom);
+ textureCoordinateArray.addVertex(src.right, src.top);
+ textureCoordinateArray.addVertex(src.left, src.top);
+ textureCoordinateArray.addVertex(src.left, src.top);
+ textureCoordinateArray.addVertex(src.left, src.bottom);
+ textureCoordinateArray.addVertex(src.right, src.bottom);
+
+ qreal opacity = fragments[i].opacity * q->state()->opacity;
opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
allOpaque &= (opacity >= 0.99f);
}
@@ -1474,21 +1737,22 @@ void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData
if (texture->options & QGLContext::InvertedYBindOption) {
// Flip texture y-coordinate.
QGLPoint *data = textureCoordinateArray.data();
- for (int i = 0; i < 6 * dataCount; ++i)
+ for (int i = 0; i < 6 * fragmentCount; ++i)
data[i].y = 1 - data[i].y;
}
transferMode(ImageArrayDrawingMode);
bool isBitmap = pixmap.isQBitmap();
- bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QDrawPixmaps::OpaqueHint)) && allOpaque;
+ bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QPainter::OpaqueHint)) && allOpaque;
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
// Setup for texture drawing
currentBrush = noBrush;
- shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
+ shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc
+ : QGLEngineShaderManager::ImageSrc);
if (prepareForDraw(isOpaque))
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
@@ -1497,7 +1761,7 @@ void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
- glDrawArrays(GL_TRIANGLES, 0, 6 * dataCount);
+ glDrawArrays(GL_TRIANGLES, 0, 6 * fragmentCount);
}
bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
@@ -1522,6 +1786,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->mode = BrushDrawingMode;
d->brushTextureDirty = true;
d->brushUniformsDirty = true;
+ d->matrixUniformDirty = true;
d->matrixDirty = true;
d->compositionModeDirty = true;
d->opacityUniformDirty = true;
@@ -1532,6 +1797,27 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
d->stencilClean = true;
+ switch (pdev->devType()) {
+ case QInternal::Pixmap:
+ d->deviceHasAlpha = static_cast<QPixmap *>(pdev)->hasAlphaChannel();
+ break;
+ case QInternal::FramebufferObject:
+ {
+ GLenum f = static_cast<QGLFramebufferObject *>(pdev)->format().internalTextureFormat();
+#ifndef QT_OPENGL_ES
+ d->deviceHasAlpha = (f != GL_RGB && f != GL_RGB5 && f != GL_RGB8);
+#else
+ d->deviceHasAlpha = (f == GL_RGBA);
+#endif
+ }
+ break;
+ default:
+ // widget, pbuffer
+ d->deviceHasAlpha = d->ctx->d_func()->reqFormat.alpha();
+ break;
+ }
+
+
// Calling begin paint should make the correct context current. So, any
// code which calls into GL or otherwise needs a current context *must*
// go after beginPaint:
@@ -1604,6 +1890,10 @@ bool QGL2PaintEngineEx::end()
glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
d->unusedVBOSToClean.clear();
}
+ if (!d->unusedIBOSToClean.isEmpty()) {
+ glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData());
+ d->unusedIBOSToClean.clear();
+ }
#endif
return false;
@@ -1625,6 +1915,7 @@ void QGL2PaintEngineEx::ensureActive()
d->transferMode(BrushDrawingMode);
glViewport(0, 0, d->width, d->height);
d->needsSync = false;
+ d->lastMaskTextureUsed = 0;
d->shaderManager->setDirty();
d->ctx->d_func()->syncGlState();
for (int i = 0; i < 3; ++i)