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Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp30
1 files changed, 2 insertions, 28 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 2347e66..ee59830 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -866,32 +866,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
if (do_vectorpath_cache)
path.makeCacheable();
- if (!device->format().stencil()) {
- // If there is no stencil buffer, triangulate the path instead.
-
- QRectF bbox = path.controlPointRect();
- // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
- bool withinLimits = (bbox.left() > -0x8000 * inverseScale)
- && (bbox.right() < 0x8000 * inverseScale)
- && (bbox.top() > -0x8000 * inverseScale)
- && (bbox.bottom() < 0x8000 * inverseScale);
- if (withinLimits) {
- QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
-
- QVarLengthArray<float> vertices(polys.vertices.size());
- for (int i = 0; i < polys.vertices.size(); ++i)
- vertices[i] = float(inverseScale * polys.vertices.at(i));
-
- prepareForDraw(currentBrush.isOpaque());
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData());
- glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.constData());
- } else {
- // We can't handle big, concave painter paths with OpenGL without stencil buffer.
- qWarning("Painter path exceeds +/-32767 pixels.");
- }
- return;
- }
-
// The path is too complicated & needs the stencil technique
vertexCoordinateArray.clear();
vertexCoordinateArray.addPath(path, inverseScale, false);
@@ -1340,7 +1314,7 @@ void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, c
QGLRect srcRect(src.left(), top, src.right(), bottom);
bool isBitmap = pixmap.isQBitmap();
- bool isOpaque = !isBitmap && !pixmap.hasAlphaChannel();
+ bool isOpaque = !isBitmap && !pixmap.hasAlpha();
d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
@@ -1791,7 +1765,7 @@ void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragmen
transferMode(ImageArrayDrawingMode);
bool isBitmap = pixmap.isQBitmap();
- bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QPainter::OpaqueHint)) && allOpaque;
+ bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque;
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);