diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 253 |
1 files changed, 136 insertions, 117 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index abe52fe..e679db8 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -359,10 +359,10 @@ QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate() void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id) { // glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit? - if (id != GLuint(-1) && id == lastTexture) + if (id != GLuint(-1) && id == lastTextureUsed) return; - lastTexture = id; + lastTextureUsed = id; if (smoothPixmapTransform) { glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); @@ -389,23 +389,26 @@ inline QColor qt_premultiplyColor(QColor c, GLfloat opacity) void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush) { - Q_ASSERT(brush.style() != Qt::NoBrush); - if (qbrush_fast_equals(currentBrush, brush)) return; + const Qt::BrushStyle newStyle = qbrush_style(brush); + Q_ASSERT(newStyle != Qt::NoBrush); + currentBrush = brush; + brushUniformsDirty = true; // All brushes have at least one uniform + + if (newStyle > Qt::SolidPattern) + brushTextureDirty = true; - brushTextureDirty = true; - brushUniformsDirty = true; if (currentBrush.style() == Qt::TexturePattern && qHasPixmapTexture(brush) && brush.texture().isQBitmap()) { shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern); } else { - shaderManager->setSrcPixelType(currentBrush.style()); + shaderManager->setSrcPixelType(newStyle); } - shaderManager->optimiseForBrushTransform(currentBrush.transform()); + shaderManager->optimiseForBrushTransform(currentBrush.transform().type()); } @@ -606,12 +609,18 @@ void QGL2PaintEngineExPrivate::updateMatrix() const GLfloat wfactor = 2.0f / width; const GLfloat hfactor = -2.0f / height; + if (addOffset) { + pmvMatrix[2][0] = (wfactor * (transform.dx() + 0.49f)) - transform.m33(); + pmvMatrix[2][1] = (hfactor * (transform.dy() + 0.49f)) + transform.m33(); + } else { + pmvMatrix[2][0] = (wfactor * transform.dx()) - transform.m33(); + pmvMatrix[2][1] = (hfactor * transform.dy()) + transform.m33(); + } + pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13(); pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23(); - pmvMatrix[2][0] = (wfactor * transform.dx() ) - transform.m33(); pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13(); pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23(); - pmvMatrix[2][1] = (hfactor * transform.dy() ) + transform.m33(); pmvMatrix[0][2] = transform.m13(); pmvMatrix[1][2] = transform.m23(); pmvMatrix[2][2] = transform.m33(); @@ -701,7 +710,14 @@ static inline void setCoords(GLfloat *coords, const QGLRect &rect) void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern) { // Setup for texture drawing + currentBrush = noBrush; shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc); + + if (addOffset) { + addOffset = false; + matrixDirty = true; + } + if (prepareForDraw(opaque)) shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); @@ -756,7 +772,7 @@ void QGL2PaintEngineEx::beginNativePainting() Q_UNUSED(ctx); #endif - d->lastTexture = GLuint(-1); + d->lastTextureUsed = GLuint(-1); d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); d->resetGLState(); @@ -783,12 +799,6 @@ void QGL2PaintEngineEx::endNativePainting() d->needsSync = true; } -const QGLContext *QGL2PaintEngineEx::context() -{ - Q_D(QGL2PaintEngineEx); - return d->ctx; -} - void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode) { if (newMode == mode) @@ -799,7 +809,7 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode) glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); glDisableVertexAttribArray(QT_OPACITY_ATTR); - lastTexture = GLuint(-1); + lastTextureUsed = GLuint(-1); } if (newMode == TextDrawingMode) { @@ -850,15 +860,16 @@ struct QGL2PEVectorPathCache qreal iscale; }; -void qopengl2paintengine_cleanup_vectorpath(QPaintEngineEx *engine, void *data) +void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data) { QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data; #ifdef QT_OPENGL_CACHE_AS_VBOS - QGL2PaintEngineExPrivate *d = QGL2PaintEngineExPrivate::getData((QGL2PaintEngineEx *) engine); - d->unusedVBOSToClean << c->vbo; + Q_ASSERT(engine->type() == QPaintEngine::OpenGL2); + static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo; if (c->ibo) d->unusedIBOSToClean << c->ibo; #else + Q_UNUSED(engine); qFree(c->vertices); qFree(c->indices); #endif @@ -870,6 +881,16 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) { transferMode(BrushDrawingMode); + const QOpenGL2PaintEngineState *s = q->state(); + const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && + (qbrush_style(currentBrush) == Qt::SolidPattern) && + !multisamplingAlwaysEnabled; + + if (addOffset != newAddOffset) { + addOffset = newAddOffset; + matrixDirty = true; + } + // Might need to call updateMatrix to re-calculate inverseScale if (matrixDirty) updateMatrix(); @@ -911,7 +932,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) } } else { cache = new QGL2PEVectorPathCache; - data = const_cast<QVectorPath &>(path).addCacheData(q, cache, qopengl2paintengine_cleanup_vectorpath); + data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath); updateCache = true; } @@ -1376,31 +1397,14 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush) { Q_D(QGL2PaintEngineEx); - Qt::BrushStyle style = qbrush_style(brush); - if (style == Qt::NoBrush) + if (qbrush_style(brush) == Qt::NoBrush) return; + if (!d->inRenderText) ensureActive(); - QOpenGL2PaintEngineState *s = state(); - bool doOffset = !(s->renderHints & QPainter::Antialiasing) && - (style == Qt::SolidPattern) && - !d->multisamplingAlwaysEnabled; - - if (doOffset) { - d->temporaryTransform = s->matrix; - QTransform tx = QTransform::fromTranslate(.49, .49); - s->matrix = s->matrix * tx; - d->matrixDirty = true; - } - d->setBrush(brush); d->fill(path); - - if (doOffset) { - s->matrix = d->temporaryTransform; - d->matrixDirty = true; - } } extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp @@ -1410,9 +1414,8 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) { Q_D(QGL2PaintEngineEx); - Qt::PenStyle penStyle = qpen_style(pen); const QBrush &penBrush = qpen_brush(pen); - if (penStyle == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush) + if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush) return; QOpenGL2PaintEngineState *s = state(); @@ -1423,45 +1426,47 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) } ensureActive(); + d->setBrush(penBrush); + d->stroke(path, pen); +} - bool doOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled; - if (doOffset) { - d->temporaryTransform = s->matrix; - QTransform tx = QTransform::fromTranslate(0.49, .49); - s->matrix = s->matrix * tx; - d->matrixDirty = true; +void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen) +{ + const QOpenGL2PaintEngineState *s = q->state(); + const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && !multisamplingAlwaysEnabled; + if (addOffset != newAddOffset) { + addOffset = newAddOffset; + matrixDirty = true; } - bool opaque = penBrush.isOpaque() && s->opacity > 0.99; - d->setBrush(penBrush); - d->transferMode(BrushDrawingMode); + const Qt::PenStyle penStyle = qpen_style(pen); + const QBrush &penBrush = qpen_brush(pen); + const bool opaque = penBrush.isOpaque() && s->opacity > 0.99; + + transferMode(BrushDrawingMode); // updateMatrix() is responsible for setting the inverse scale on // the strokers, so we need to call it here and not wait for // prepareForDraw() down below. - d->updateMatrix(); + updateMatrix(); if (penStyle == Qt::SolidLine) { - d->stroker.process(path, pen); + stroker.process(path, pen); } else { // Some sort of dash - d->dasher.process(path, pen); + dasher.process(path, pen); - QVectorPath dashStroke(d->dasher.points(), - d->dasher.elementCount(), - d->dasher.elementTypes()); - d->stroker.process(dashStroke, pen); + QVectorPath dashStroke(dasher.points(), + dasher.elementCount(), + dasher.elementTypes()); + stroker.process(dashStroke, pen); } - - QGLContext *ctx = d->ctx; - Q_UNUSED(ctx); - if (opaque) { - d->prepareForDraw(opaque); + prepareForDraw(opaque); glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, d->stroker.vertices()); - glDrawArrays(GL_TRIANGLE_STRIP, 0, d->stroker.vertexCount() / 2); + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, stroker.vertices()); + glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2); // QBrush b(Qt::green); // d->setBrush(&b); @@ -1479,30 +1484,25 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) : width; if (pen.isCosmetic()) - extra = extra * d->inverseScale; + extra = extra * inverseScale; QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra); - d->fillStencilWithVertexArray(d->stroker.vertices(), d->stroker.vertexCount() / 2, + fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2, 0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode); glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); // Pass when any bit is set, replace stencil value with 0 glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); - d->prepareForDraw(false); + prepareForDraw(false); // Stencil the brush onto the dest buffer - d->composite(bounds); + composite(bounds); glStencilMask(0); - d->updateClipScissorTest(); - } - - if (doOffset) { - s->matrix = d->temporaryTransform; - d->matrixDirty = true; + updateClipScissorTest(); } } @@ -1542,7 +1542,7 @@ void QGL2PaintEngineEx::renderHintsChanged() #endif Q_D(QGL2PaintEngineEx); - d->lastTexture = GLuint(-1); + d->lastTextureUsed = GLuint(-1); d->brushTextureDirty = true; // qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!"); } @@ -1711,6 +1711,11 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr) glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); + if (addOffset) { + addOffset = false; + matrixDirty = true; + } + QBrush pensBrush = q->state()->pen.brush(); setBrush(pensBrush); @@ -1808,20 +1813,31 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints) { + Q_D(QGL2PaintEngineEx); // Use fallback for extended composition modes. if (state()->composition_mode > QPainter::CompositionMode_Plus) { QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints); return; } - Q_D(QGL2PaintEngineEx); + ensureActive(); + d->drawPixmaps(drawingData, dataCount, pixmap, hints); +} + +void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints) +{ GLfloat dx = 1.0f / pixmap.size().width(); GLfloat dy = 1.0f / pixmap.size().height(); - d->vertexCoordinateArray.clear(); - d->textureCoordinateArray.clear(); - d->opacityArray.reset(); + vertexCoordinateArray.clear(); + textureCoordinateArray.clear(); + opacityArray.reset(); + + if (addOffset) { + addOffset = false; + matrixDirty = true; + } bool allOpaque = true; @@ -1838,31 +1854,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c); QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c); - d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y()); - d->vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y()); - d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y()); - d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y()); - d->vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y()); - d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y()); + vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y()); + vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y()); + vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y()); + vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y()); + vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y()); + vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y()); QGLRect src(drawingData[i].source.left() * dx, drawingData[i].source.top() * dy, drawingData[i].source.right() * dx, drawingData[i].source.bottom() * dy); - d->textureCoordinateArray.lineToArray(src.right, src.bottom); - d->textureCoordinateArray.lineToArray(src.right, src.top); - d->textureCoordinateArray.lineToArray(src.left, src.top); - d->textureCoordinateArray.lineToArray(src.left, src.top); - d->textureCoordinateArray.lineToArray(src.left, src.bottom); - d->textureCoordinateArray.lineToArray(src.right, src.bottom); + textureCoordinateArray.lineToArray(src.right, src.bottom); + textureCoordinateArray.lineToArray(src.right, src.top); + textureCoordinateArray.lineToArray(src.left, src.top); + textureCoordinateArray.lineToArray(src.left, src.top); + textureCoordinateArray.lineToArray(src.left, src.bottom); + textureCoordinateArray.lineToArray(src.right, src.bottom); - qreal opacity = drawingData[i].opacity * state()->opacity; - d->opacityArray << opacity << opacity << opacity << opacity << opacity << opacity; + qreal opacity = drawingData[i].opacity * q->state()->opacity; + opacityArray << opacity << opacity << opacity << opacity << opacity << opacity; allOpaque &= (opacity >= 0.99f); } - ensureActive(); - - QGLContext *ctx = d->ctx; glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption @@ -1870,27 +1883,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d if (texture->options & QGLContext::InvertedYBindOption) { // Flip texture y-coordinate. - QGLPoint *data = d->textureCoordinateArray.data(); + QGLPoint *data = textureCoordinateArray.data(); for (int i = 0; i < 6 * dataCount; ++i) data[i].y = 1 - data[i].y; } - d->transferMode(ImageArrayDrawingMode); + transferMode(ImageArrayDrawingMode); bool isBitmap = pixmap.isQBitmap(); bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QDrawPixmaps::OpaqueHint)) && allOpaque; - d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, - state()->renderHints & QPainter::SmoothPixmapTransform, texture->id); + updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, + q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id); // Setup for texture drawing - d->shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc); - if (d->prepareForDraw(isOpaque)) - d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); + currentBrush = noBrush; + shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc); + if (prepareForDraw(isOpaque)) + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); if (isBitmap) { - QColor col = qt_premultiplyColor(state()->pen.color(), (GLfloat)state()->opacity); - d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::PatternColor), col); + QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity); + shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); } glDrawArrays(GL_TRIANGLES, 0, 6 * dataCount); @@ -1922,7 +1936,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) d->compositionModeDirty = true; d->opacityUniformDirty = true; d->needsSync = true; - d->use_system_clip = !systemClip().isEmpty(); + d->useSystemClip = !systemClip().isEmpty(); d->currentBrush = QBrush(); d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); @@ -2047,12 +2061,12 @@ void QGL2PaintEngineExPrivate::updateClipScissorTest() #else QRect bounds = q->state()->rectangleClip; if (!q->state()->clipEnabled) { - if (use_system_clip) + if (useSystemClip) bounds = systemClip.boundingRect(); else bounds = QRect(0, 0, width, height); } else { - if (use_system_clip) + if (useSystemClip) bounds = bounds.intersected(systemClip.boundingRect()); else bounds = bounds.intersected(QRect(0, 0, width, height)); @@ -2107,6 +2121,11 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) { transferMode(BrushDrawingMode); + if (addOffset) { + addOffset = false; + matrixDirty = true; + } + if (matrixDirty) updateMatrix(); @@ -2206,7 +2225,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) switch (op) { case Qt::NoClip: - if (d->use_system_clip) { + if (d->useSystemClip) { state()->clipTestEnabled = true; state()->currentClip = 1; } else { @@ -2278,13 +2297,13 @@ void QGL2PaintEngineExPrivate::systemStateChanged() q->state()->clipChanged = true; if (systemClip.isEmpty()) { - use_system_clip = false; + useSystemClip = false; } else { if (q->paintDevice()->devType() == QInternal::Widget && currentClipWidget) { QWidgetPrivate *widgetPrivate = qt_widget_private(currentClipWidget->window()); - use_system_clip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter; + useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter; } else { - use_system_clip = true; + useSystemClip = true; } } @@ -2294,19 +2313,19 @@ void QGL2PaintEngineExPrivate::systemStateChanged() q->state()->currentClip = 1; maxClip = 1; - q->state()->rectangleClip = use_system_clip ? systemClip.boundingRect() : QRect(0, 0, width, height); + q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height); updateClipScissorTest(); if (systemClip.rectCount() == 1) { if (systemClip.boundingRect() == QRect(0, 0, width, height)) - use_system_clip = false; + useSystemClip = false; #ifndef QT_GL_NO_SCISSOR_TEST // scissoring takes care of the system clip return; #endif } - if (use_system_clip) { + if (useSystemClip) { clearClip(0); QPainterPath path; |