summaryrefslogtreecommitdiffstats
path: root/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp103
1 files changed, 53 insertions, 50 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index d89ef08..0941040 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -98,6 +98,10 @@ QT_BEGIN_NAMESPACE
extern Q_GUI_EXPORT bool qt_cleartype_enabled;
#endif
+#ifdef Q_WS_MAC
+extern bool qt_applefontsmoothing_enabled;
+#endif
+
extern QImage qt_imageForBrush(int brushStyle, bool invert);
////////////////////////////////// Private Methods //////////////////////////////////////////
@@ -612,8 +616,6 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
}
if (newMode == TextDrawingMode) {
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
- setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
shaderManager->setHasComplexGeometry(true);
} else {
shaderManager->setHasComplexGeometry(false);
@@ -866,32 +868,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
if (do_vectorpath_cache)
path.makeCacheable();
- if (!device->format().stencil()) {
- // If there is no stencil buffer, triangulate the path instead.
-
- QRectF bbox = path.controlPointRect();
- // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
- bool withinLimits = (bbox.left() > -0x8000 * inverseScale)
- && (bbox.right() < 0x8000 * inverseScale)
- && (bbox.top() > -0x8000 * inverseScale)
- && (bbox.bottom() < 0x8000 * inverseScale);
- if (withinLimits) {
- QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
-
- QVarLengthArray<float> vertices(polys.vertices.size());
- for (int i = 0; i < polys.vertices.size(); ++i)
- vertices[i] = float(inverseScale * polys.vertices.at(i));
-
- prepareForDraw(currentBrush.isOpaque());
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData());
- glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.constData());
- } else {
- // We can't handle big, concave painter paths with OpenGL without stencil buffer.
- qWarning("Painter path exceeds +/-32767 pixels.");
- }
- return;
- }
-
// The path is too complicated & needs the stencil technique
vertexCoordinateArray.clear();
vertexCoordinateArray.addPath(path, inverseScale, false);
@@ -1340,7 +1316,7 @@ void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, c
QGLRect srcRect(src.left(), top, src.right(), bottom);
bool isBitmap = pixmap.isQBitmap();
- bool isOpaque = !isBitmap && !pixmap.hasAlphaChannel();
+ bool isOpaque = !isBitmap && !pixmap.hasAlpha();
d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
@@ -1470,7 +1446,7 @@ namespace {
{
public:
QOpenGLStaticTextUserData()
- : QStaticTextUserData(OpenGLUserData)
+ : QStaticTextUserData(OpenGLUserData), cacheSize(0, 0)
{
}
@@ -1478,6 +1454,7 @@ namespace {
{
}
+ QSize cacheSize;
QGL2PEXVertexArray vertexCoordinateArray;
QGL2PEXVertexArray textureCoordinateArray;
};
@@ -1501,10 +1478,23 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
staticTextItem->fontEngine->setGlyphCache(cacheKey, cache);
}
- cache->setPaintEnginePrivate(this);
- cache->populate(staticTextItem->fontEngine, staticTextItem->numGlyphs, staticTextItem->glyphs,
- staticTextItem->glyphPositions);
- cache->fillInPendingGlyphs();
+ bool recreateVertexArrays = false;
+ if (staticTextItem->userDataNeedsUpdate)
+ recreateVertexArrays = true;
+ else if (staticTextItem->userData == 0)
+ recreateVertexArrays = true;
+ else if (staticTextItem->userData->type != QStaticTextUserData::OpenGLUserData)
+ recreateVertexArrays = true;
+
+ // We only need to update the cache with new glyphs if we are actually going to recreate the vertex arrays.
+ // If the cache size has changed, we do need to regenerate the vertices, but we don't need to repopulate the
+ // cache so this text is performed before we test if the cache size has changed.
+ if (recreateVertexArrays) {
+ cache->setPaintEnginePrivate(this);
+ cache->populate(staticTextItem->fontEngine, staticTextItem->numGlyphs, staticTextItem->glyphs,
+ staticTextItem->glyphPositions);
+ cache->fillInPendingGlyphs();
+ }
if (cache->width() == 0 || cache->height() == 0)
return;
@@ -1516,14 +1506,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
GLfloat dx = 1.0 / cache->width();
GLfloat dy = 1.0 / cache->height();
- bool recreateVertexArrays = false;
- if (staticTextItem->userDataNeedsUpdate)
- recreateVertexArrays = true;
- else if (staticTextItem->userData == 0)
- recreateVertexArrays = true;
- else if (staticTextItem->userData->type != QStaticTextUserData::OpenGLUserData)
- recreateVertexArrays = true;
-
// Use global arrays by default
QGL2PEXVertexArray *vertexCoordinates = &vertexCoordinateArray;
QGL2PEXVertexArray *textureCoordinates = &textureCoordinateArray;
@@ -1544,6 +1526,12 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
// Use cache if backend optimizations is turned on
vertexCoordinates = &userData->vertexCoordinateArray;
textureCoordinates = &userData->textureCoordinateArray;
+
+ QSize size(cache->width(), cache->height());
+ if (userData->cacheSize != size) {
+ recreateVertexArrays = true;
+ userData->cacheSize = size;
+ }
}
@@ -1665,7 +1653,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
glBindTexture(GL_TEXTURE_2D, cache->texture());
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);
#else
@@ -1695,13 +1682,26 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
}
//### TODO: Gamma correction
- glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
- if (lastMaskTextureUsed != cache->texture()) {
- glBindTexture(GL_TEXTURE_2D, cache->texture());
- lastMaskTextureUsed = cache->texture();
+ QGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QGLTextureGlyphCache::Linear:QGLTextureGlyphCache::Nearest;
+ if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) {
+
+ glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
+ if (lastMaskTextureUsed != cache->texture()) {
+ glBindTexture(GL_TEXTURE_2D, cache->texture());
+ lastMaskTextureUsed = cache->texture();
+ }
+
+ if (cache->filterMode() != filterMode) {
+ if (filterMode == QGLTextureGlyphCache::Linear) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ } else {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+ cache->setFilterMode(filterMode);
+ }
}
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, s->matrix.type() > QTransform::TxTranslate);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);
@@ -1800,7 +1800,7 @@ void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragmen
transferMode(ImageArrayDrawingMode);
bool isBitmap = pixmap.isQBitmap();
- bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QPainter::OpaqueHint)) && allOpaque;
+ bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque;
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
@@ -1881,6 +1881,9 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
#if defined(Q_WS_WIN)
if (qt_cleartype_enabled)
#endif
+#if defined(Q_WS_MAC)
+ if (qt_applefontsmoothing_enabled)
+#endif
d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
#endif