diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 51 |
1 files changed, 27 insertions, 24 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index ea464d5..25ad5d7 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -1309,7 +1309,6 @@ void QGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem) ? QFontEngineGlyphCache::Type(textItem->fontEngine->glyphFormat) : d->glyphCacheType; - // ### What about huge fonts? These are not passed through cache in drawTextItem(). d->drawCachedGlyphs(glyphType, textItem, true); } @@ -1642,21 +1641,23 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp s->matrix = old; } -void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints) +void QGL2PaintEngineEx::drawPixmapFragments(const QPainter::Fragment *fragments, int fragmentCount, const QPixmap &pixmap, QPainter::FragmentHints hints) { Q_D(QGL2PaintEngineEx); // Use fallback for extended composition modes. if (state()->composition_mode > QPainter::CompositionMode_Plus) { - QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints); + QPaintEngineEx::drawPixmapFragments(fragments, fragmentCount, pixmap, hints); return; } ensureActive(); - d->drawPixmaps(drawingData, dataCount, pixmap, hints); + d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints); } -void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints) +void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::Fragment *fragments, + int fragmentCount, const QPixmap &pixmap, + QPainter::FragmentHints hints) { GLfloat dx = 1.0f / pixmap.size().width(); GLfloat dy = 1.0f / pixmap.size().height(); @@ -1677,28 +1678,29 @@ void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData bool allOpaque = true; - for (int i = 0; i < dataCount; ++i) { + for (int i = 0; i < fragmentCount; ++i) { qreal s = 0; qreal c = 1; - if (drawingData[i].rotation != 0) { - s = qFastSin(drawingData[i].rotation * Q_PI / 180); - c = qFastCos(drawingData[i].rotation * Q_PI / 180); + if (fragments[i].rotation != 0) { + s = qFastSin(fragments[i].rotation * Q_PI / 180); + c = qFastCos(fragments[i].rotation * Q_PI / 180); } - qreal right = 0.5 * drawingData[i].scaleX * drawingData[i].source.width(); - qreal bottom = 0.5 * drawingData[i].scaleY * drawingData[i].source.height(); + qreal right = 0.5 * fragments[i].scaleX * fragments[i].width; + qreal bottom = 0.5 * fragments[i].scaleY * fragments[i].height; QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c); QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c); - vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y()); - vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y()); - vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y()); - vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y()); - vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y()); - vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y()); + vertexCoordinateArray.lineToArray(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y); + vertexCoordinateArray.lineToArray(-bottomLeft.x + fragments[i].x, -bottomLeft.y + fragments[i].y); + vertexCoordinateArray.lineToArray(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y); + vertexCoordinateArray.lineToArray(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y); + vertexCoordinateArray.lineToArray(bottomLeft.x + fragments[i].x, bottomLeft.y + fragments[i].y); + vertexCoordinateArray.lineToArray(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y); - QGLRect src(drawingData[i].source.left() * dx, drawingData[i].source.top() * dy, - drawingData[i].source.right() * dx, drawingData[i].source.bottom() * dy); + QGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy, + (fragments[i].sourceLeft + fragments[i].width) * dx, + (fragments[i].sourceTop + fragments[i].height) * dy); textureCoordinateArray.lineToArray(src.right, src.bottom); textureCoordinateArray.lineToArray(src.right, src.top); @@ -1707,7 +1709,7 @@ void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData textureCoordinateArray.lineToArray(src.left, src.bottom); textureCoordinateArray.lineToArray(src.right, src.bottom); - qreal opacity = drawingData[i].opacity * q->state()->opacity; + qreal opacity = fragments[i].opacity * q->state()->opacity; opacityArray << opacity << opacity << opacity << opacity << opacity << opacity; allOpaque &= (opacity >= 0.99f); } @@ -1720,21 +1722,22 @@ void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData if (texture->options & QGLContext::InvertedYBindOption) { // Flip texture y-coordinate. QGLPoint *data = textureCoordinateArray.data(); - for (int i = 0; i < 6 * dataCount; ++i) + for (int i = 0; i < 6 * fragmentCount; ++i) data[i].y = 1 - data[i].y; } transferMode(ImageArrayDrawingMode); bool isBitmap = pixmap.isQBitmap(); - bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QDrawPixmaps::OpaqueHint)) && allOpaque; + bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QPainter::OpaqueHint)) && allOpaque; updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id); // Setup for texture drawing currentBrush = noBrush; - shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc); + shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc + : QGLEngineShaderManager::ImageSrc); if (prepareForDraw(isOpaque)) shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); @@ -1743,7 +1746,7 @@ void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); } - glDrawArrays(GL_TRIANGLES, 0, 6 * dataCount); + glDrawArrays(GL_TRIANGLES, 0, 6 * fragmentCount); } bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) |