diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 42 |
1 files changed, 23 insertions, 19 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index a81ed8e..a98d7cc 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -646,7 +646,7 @@ struct QGL2PEVectorPathCache GLuint ibo; #else float *vertices; - quint32 *indices; + void *indices; #endif int vertexCount; int indexCount; @@ -696,14 +696,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); - // ### Remove before release... -#ifdef Q_OS_SYMBIAN - // ### There are some unresolved issues in Symbian vector path caching. - static bool do_vectorpath_cache = false; -#else - static bool do_vectorpath_cache = true; -#endif - // Check to see if there's any hints if (path.shape() == QVectorPath::RectangleHint) { QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y()); @@ -774,8 +766,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) } else { // printf(" - Marking path as cachable...\n"); // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable - if (do_vectorpath_cache) - path.makeCacheable(); + path.makeCacheable(); vertexCoordinateArray.clear(); vertexCoordinateArray.addPath(path, inverseScale, false); prepareForDraw(currentBrush.isOpaque()); @@ -828,13 +819,16 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) cache->indexCount = polys.indices.size(); cache->primitiveType = GL_TRIANGLES; cache->iscale = inverseScale; - #ifdef QT_OPENGL_CACHE_AS_VBOS glGenBuffers(1, &cache->vbo); glGenBuffers(1, &cache->ibo); glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); + + if (glSupportsElementIndexUint) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); + else + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); QVarLengthArray<float> vertices(polys.vertices.size()); for (int i = 0; i < polys.vertices.size(); ++i) @@ -842,8 +836,13 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW); #else cache->vertices = (float *) qMalloc(sizeof(float) * polys.vertices.size()); - cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size()); - memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size()); + if (glSupportsElementIndexUint) { + cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size()); + memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size()); + } else { + cache->indices = (quint16 *) qMalloc(sizeof(quint16) * polys.indices.size()); + memcpy(cache->indices, polys.indices.data(), sizeof(quint16) * polys.indices.size()); + } for (int i = 0; i < polys.vertices.size(); ++i) cache->vertices[i] = float(inverseScale * polys.vertices.at(i)); #endif @@ -854,19 +853,24 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); - glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0); + if (glSupportsElementIndexUint) + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0); + else + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0); #else setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices); - glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, cache->indices); + if (glSupportsElementIndexUint) + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices); + else + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices); #endif } else { // printf(" - Marking path as cachable...\n"); // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable - if (do_vectorpath_cache) - path.makeCacheable(); + path.makeCacheable(); // The path is too complicated & needs the stencil technique vertexCoordinateArray.clear(); |