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Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp423
1 files changed, 62 insertions, 361 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 98be0cb..c411ba2 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -75,7 +75,6 @@
#include <QPaintEngine>
#include <private/qpainter_p.h>
#include <private/qfontengine_p.h>
-#include <private/qtextureglyphcache_p.h>
#include <private/qpixmapdata_gl_p.h>
#include <private/qdatabuffer_p.h>
#include <private/qtriangulator_p.h>
@@ -83,8 +82,8 @@
#include "qglgradientcache_p.h"
#include "qglengineshadermanager_p.h"
#include "qgl2pexvertexarray_p.h"
-
#include "qtriangulatingstroker_p.h"
+#include "qtextureglyphcache_gl_p.h"
#include <QDebug>
@@ -92,254 +91,6 @@ QT_BEGIN_NAMESPACE
//#define QT_GL_NO_SCISSOR_TEST
-static const GLuint GL_STENCIL_HIGH_BIT = 0x80;
-static const GLuint QT_BRUSH_TEXTURE_UNIT = 0;
-static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush texture unit
-static const GLuint QT_MASK_TEXTURE_UNIT = 1;
-static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2;
-
-#ifdef Q_WS_WIN
-extern Q_GUI_EXPORT bool qt_cleartype_enabled;
-#endif
-
-class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache
-{
- Q_OBJECT
-public:
- QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
- ~QGLTextureGlyphCache();
-
- virtual void createTextureData(int width, int height);
- virtual void resizeTextureData(int width, int height);
- virtual void fillTexture(const Coord &c, glyph_t glyph);
- virtual int glyphMargin() const;
-
- inline GLuint texture() const { return m_texture; }
-
- inline int width() const { return m_width; }
- inline int height() const { return m_height; }
-
- inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
-
-
-public Q_SLOTS:
- void contextDestroyed(const QGLContext *context) {
- if (context == ctx) {
- QList<const QGLContext *> shares = qgl_share_reg()->shares(ctx);
- if (shares.isEmpty()) {
- glDeleteFramebuffers(1, &m_fbo);
- if (m_width || m_height)
- glDeleteTextures(1, &m_texture);
- ctx = 0;
- } else {
- // since the context holding the texture is shared, and
- // about to be destroyed, we have to transfer ownership
- // of the texture to one of the share contexts
- ctx = const_cast<QGLContext *>((ctx == shares.at(0)) ? shares.at(1) : shares.at(0));
- }
- }
- }
-
-private:
- QGLContext *ctx;
-
- QGL2PaintEngineExPrivate *pex;
-
- GLuint m_texture;
- GLuint m_fbo;
-
- int m_width;
- int m_height;
-
- QGLShaderProgram *m_program;
-};
-
-QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
- : QTextureGlyphCache(type, matrix)
- , ctx(context)
- , m_width(0)
- , m_height(0)
-{
- glGenFramebuffers(1, &m_fbo);
- connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
- SLOT(contextDestroyed(const QGLContext*)));
-}
-
-QGLTextureGlyphCache::~QGLTextureGlyphCache()
-{
- if (ctx) {
- QGLShareContextScope scope(ctx);
- glDeleteFramebuffers(1, &m_fbo);
-
- if (m_width || m_height)
- glDeleteTextures(1, &m_texture);
- }
-}
-
-void QGLTextureGlyphCache::createTextureData(int width, int height)
-{
- glGenTextures(1, &m_texture);
- glBindTexture(GL_TEXTURE_2D, m_texture);
-
- m_width = width;
- m_height = height;
-
- QVarLengthArray<uchar> data(width * height);
- for (int i = 0; i < data.size(); ++i)
- data[i] = 0;
-
- if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-}
-
-void QGLTextureGlyphCache::resizeTextureData(int width, int height)
-{
- // ### the QTextureGlyphCache API needs to be reworked to allow
- // ### resizeTextureData to fail
-
- int oldWidth = m_width;
- int oldHeight = m_height;
-
- GLuint oldTexture = m_texture;
- createTextureData(width, height);
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
-
- GLuint tmp_texture;
- glGenTextures(1, &tmp_texture);
- glBindTexture(GL_TEXTURE_2D, tmp_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glBindTexture(GL_TEXTURE_2D, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, tmp_texture, 0);
-
- glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, oldTexture);
-
- pex->transferMode(BrushDrawingMode);
-
-#ifndef QT_OPENGL_ES_2
- if (pex->inRenderText)
- glPushAttrib(GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_SCISSOR_BIT);
-#endif
-
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- glDisable(GL_BLEND);
-
- glViewport(0, 0, oldWidth, oldHeight);
-
- float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 };
- float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 };
-
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
-
- pex->shaderManager->blitProgram()->bind();
- pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
- pex->shaderManager->setDirty();
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
- glBindTexture(GL_TEXTURE_2D, m_texture);
-
-#ifdef QT_OPENGL_ES_2
- QDataBuffer<uchar> buffer(4*oldWidth*oldHeight);
- buffer.resize(4*oldWidth*oldHeight);
- glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
-
- // do an in-place conversion from GL_RGBA to GL_ALPHA
- for (int i=0; i<oldWidth*oldHeight; ++i)
- buffer.data()[i] = buffer.at(4*i + 3);
-
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight,
- GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data());
-#else
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
-#endif
-
- glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT, 0);
- glDeleteTextures(1, &tmp_texture);
- glDeleteTextures(1, &oldTexture);
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
-
- glViewport(0, 0, pex->width, pex->height);
- pex->updateClipScissorTest();
-
-#ifndef QT_OPENGL_ES_2
- if (pex->inRenderText)
- glPopAttrib();
-#endif
-}
-
-void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
-{
- QImage mask = textureMapForGlyph(glyph);
- const int maskWidth = mask.width();
- const int maskHeight = mask.height();
-
- if (mask.format() == QImage::Format_Mono) {
- mask = mask.convertToFormat(QImage::Format_Indexed8);
- for (int y = 0; y < maskHeight; ++y) {
- uchar *src = (uchar *) mask.scanLine(y);
- for (int x = 0; x < maskWidth; ++x)
- src[x] = -src[x]; // convert 0 and 1 into 0 and 255
- }
- }
-
-
- glBindTexture(GL_TEXTURE_2D, m_texture);
- if (mask.format() == QImage::Format_RGB32) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
- } else {
-#ifdef QT_OPENGL_ES2
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
-#else
- // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
- // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
- // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
- // multiple of four bytes per line, and most of the glyph shows up correctly in the
- // texture, which makes me think that this is a driver bug.
- // One workaround is to make sure the mask width is a multiple of four bytes, for instance
- // by converting it to a format with four bytes per pixel. Another is to copy one line at a
- // time.
-
- for (int i = 0; i < maskHeight; ++i)
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
-#endif
- }
-}
-
-int QGLTextureGlyphCache::glyphMargin() const
-{
-#if defined(Q_WS_MAC)
- return 2;
-#elif defined (Q_WS_X11)
- return 0;
-#else
- return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
-#endif
-}
-
extern QImage qt_imageForBrush(int brushStyle, bool invert);
////////////////////////////////// Private Methods //////////////////////////////////////////
@@ -414,14 +165,14 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
void QGL2PaintEngineExPrivate::useSimpleShader()
{
- shaderManager->simpleProgram()->bind();
- shaderManager->setDirty();
+ shaderManager->useSimpleProgram();
if (matrixDirty)
updateMatrix();
if (simpleShaderMatrixUniformDirty) {
- shaderManager->simpleProgram()->setUniformValue("pmvMatrix", pmvMatrix);
+ const GLuint location = shaderManager->simpleProgram()->uniformLocation("pmvMatrix");
+ glUniformMatrix3fv(location, 1, GL_FALSE, (GLfloat*)pmvMatrix);
simpleShaderMatrixUniformDirty = false;
}
}
@@ -608,19 +359,28 @@ void QGL2PaintEngineExPrivate::updateMatrix()
const GLfloat wfactor = 2.0f / width;
const GLfloat hfactor = -2.0f / height;
+ GLfloat dx = transform.dx();
+ GLfloat dy = transform.dy();
+
+ // Non-integer translates can have strange effects for some rendering operations such as
+ // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
+ if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
+ // 0.50 needs to rounded down to 0.0 for consistency with raster engine:
+ dx = ceilf(dx - 0.5f);
+ dy = ceilf(dy - 0.5f);
+ }
if (addOffset) {
- pmvMatrix[2][0] = (wfactor * (transform.dx() + 0.49f)) - transform.m33();
- pmvMatrix[2][1] = (hfactor * (transform.dy() + 0.49f)) + transform.m33();
- } else {
- pmvMatrix[2][0] = (wfactor * transform.dx()) - transform.m33();
- pmvMatrix[2][1] = (hfactor * transform.dy()) + transform.m33();
+ dx += 0.49f;
+ dy += 0.49f;
}
pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
+ pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13();
pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23();
+ pmvMatrix[2][1] = (hfactor * dy) + transform.m33();
pmvMatrix[0][2] = transform.m13();
pmvMatrix[1][2] = transform.m23();
pmvMatrix[2][2] = transform.m33();
@@ -718,6 +478,11 @@ void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& s
matrixDirty = true;
}
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
if (prepareForDraw(opaque))
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
@@ -746,6 +511,10 @@ void QGL2PaintEngineEx::beginNativePainting()
QGLContext *ctx = d->ctx;
glUseProgram(0);
+ // Disable all the vertex attribute arrays:
+ for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
+ glDisableVertexAttribArray(i);
+
#ifndef QT_OPENGL_ES_2
// be nice to people who mix OpenGL 1.x code with QPainter commands
// by setting modelview and projection matrices to mirror the GL 1
@@ -791,6 +560,9 @@ void QGL2PaintEngineExPrivate::resetGLState()
glDepthMask(true);
glDepthFunc(GL_LESS);
glClearDepth(1);
+ glStencilMask(0xff);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glStencilFunc(GL_ALWAYS, 0, 0xff);
}
void QGL2PaintEngineEx::endNativePainting()
@@ -805,34 +577,20 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
return;
if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) {
- glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glDisableVertexAttribArray(QT_OPACITY_ATTR);
-
lastTextureUsed = GLuint(-1);
}
if (newMode == TextDrawingMode) {
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
}
if (newMode == ImageDrawingMode) {
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticVertexCoordinateArray);
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticTextureCoordinateArray);
}
if (newMode == ImageArrayDrawingMode) {
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
- glEnableVertexAttribArray(QT_OPACITY_ATTR);
-
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
glVertexAttribPointer(QT_OPACITY_ATTR, 1, GL_FLOAT, GL_FALSE, 0, opacityArray.data());
@@ -891,6 +649,11 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
matrixDirty = true;
}
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
// Might need to call updateMatrix to re-calculate inverseScale
if (matrixDirty)
updateMatrix();
@@ -959,7 +722,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
}
prepareForDraw(currentBrush.isOpaque());
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
#ifdef QT_OPENGL_CACHE_AS_VBOS
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, 0);
@@ -1085,20 +847,11 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
// Pass when high bit is set, replace stencil value with 0
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
}
-
prepareForDraw(currentBrush.isOpaque());
- if (inRenderText)
- prepareDepthRangeForRenderText();
-
// Stencil the brush onto the dest buffer
composite(vertexCoordinateArray.boundingRect());
-
- if (inRenderText)
- restoreDepthRangeForRenderText();
-
glStencilMask(0);
-
updateClipScissorTest();
}
}
@@ -1138,13 +891,6 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
useSimpleShader();
glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
-#ifndef QT_OPENGL_ES_2
- if (inRenderText) {
- glPushAttrib(GL_ENABLE_BIT);
- glDisable(GL_DEPTH_TEST);
- }
-#endif
-
if (mode == WindingFillMode) {
Q_ASSERT(stops && !count);
if (q->state()->clipTestEnabled) {
@@ -1185,10 +931,8 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
glStencilMask(GL_STENCIL_HIGH_BIT);
#if 0
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
#else
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
@@ -1198,21 +942,13 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
} else {
glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
}
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
#endif
}
// Enable color writes & disable stencil writes
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
-#ifndef QT_OPENGL_ES_2
- if (inRenderText)
- glPopAttrib();
-#endif
-
}
/*
@@ -1306,7 +1042,7 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
updateBrushUniforms();
if (shaderMatrixUniformDirty) {
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PmvMatrix), pmvMatrix);
+ glUniformMatrix3fv(location(QGLEngineShaderManager::PmvMatrix), 1, GL_FALSE, (GLfloat*)pmvMatrix);
shaderMatrixUniformDirty = false;
}
@@ -1328,12 +1064,8 @@ void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
boundingRect.right, boundingRect.top
};
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, rectVerts);
-
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
}
// Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
@@ -1341,7 +1073,6 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, i
GLenum primitive)
{
// Now setup the pointer to the vertex array:
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
int previousStop = 0;
@@ -1355,31 +1086,6 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, i
glDrawArrays(primitive, previousStop, stop - previousStop);
previousStop = stop;
}
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
-}
-
-void QGL2PaintEngineExPrivate::prepareDepthRangeForRenderText()
-{
-#ifndef QT_OPENGL_ES_2
- // Get the z translation value from the model view matrix and
- // transform it using the ortogonal projection with z-near = 0,
- // and z-far = 1, which is used in QGLWidget::renderText()
- GLdouble model[4][4];
- glGetDoublev(GL_MODELVIEW_MATRIX, &model[0][0]);
- float deviceZ = -2 * model[3][2] - 1;
-
- glGetFloatv(GL_DEPTH_RANGE, depthRange);
- float windowZ = depthRange[0] + (deviceZ + 1) * 0.5 * (depthRange[1] - depthRange[0]);
-
- glDepthRange(windowZ, windowZ);
-#endif
-}
-
-void QGL2PaintEngineExPrivate::restoreDepthRangeForRenderText()
-{
-#ifndef QT_OPENGL_ES_2
- glDepthRange(depthRange[0], depthRange[1]);
-#endif
}
/////////////////////////////////// Public Methods //////////////////////////////////////////
@@ -1399,10 +1105,7 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
if (qbrush_style(brush) == Qt::NoBrush)
return;
-
- if (!d->inRenderText)
- ensureActive();
-
+ ensureActive();
d->setBrush(brush);
d->fill(path);
}
@@ -1439,6 +1142,11 @@ void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
matrixDirty = true;
}
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
const Qt::PenStyle penStyle = qpen_style(pen);
const QBrush &penBrush = qpen_brush(pen);
const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
@@ -1464,7 +1172,6 @@ void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
if (opaque) {
prepareForDraw(opaque);
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, stroker.vertices());
glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
@@ -1473,8 +1180,6 @@ void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
// d->prepareForDraw(true);
// glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
-
} else {
qreal width = qpen_widthf(pen) / 2;
if (width == 0)
@@ -1620,8 +1325,7 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
{
Q_D(QGL2PaintEngineEx);
- if (!d->inRenderText)
- ensureActive();
+ ensureActive();
QOpenGL2PaintEngineState *s = state();
const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
@@ -1640,7 +1344,7 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
: d->glyphCacheType;
- if (d->inRenderText || txtype > QTransform::TxTranslate)
+ if (txtype > QTransform::TxTranslate)
glyphType = QFontEngineGlyphCache::Raster_A8;
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask
@@ -1682,8 +1386,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
if (cache->width() == 0 || cache->height() == 0)
return;
- if (inRenderText)
- transferMode(BrushDrawingMode);
transferMode(TextDrawingMode);
int margin = cache->glyphMargin();
@@ -1715,13 +1417,14 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
addOffset = false;
matrixDirty = true;
}
+ if (!snapToPixelGrid) {
+ snapToPixelGrid = true;
+ matrixDirty = true;
+ }
QBrush pensBrush = q->state()->pen.brush();
setBrush(pensBrush);
- if (inRenderText)
- prepareDepthRangeForRenderText();
-
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
// Subpixel antialiasing without gamma correction
@@ -1806,9 +1509,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
-
- if (inRenderText)
- restoreDepthRangeForRenderText();
}
void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
@@ -1839,6 +1539,11 @@ void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData
matrixDirty = true;
}
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
bool allOpaque = true;
for (int i = 0; i < dataCount; ++i) {
@@ -1956,11 +1661,9 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->shaderManager = new QGLEngineShaderManager(d->ctx);
- if (!d->inRenderText) {
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- }
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
#if !defined(QT_OPENGL_ES_2)
glDisable(GL_MULTISAMPLE);
@@ -1970,6 +1673,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
#if !defined(QT_OPENGL_ES_2)
#if defined(Q_WS_WIN)
+ extern Q_GUI_EXPORT bool qt_cleartype_enabled;
if (qt_cleartype_enabled)
#endif
d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
@@ -2041,6 +1745,7 @@ void QGL2PaintEngineEx::ensureActive()
glViewport(0, 0, d->width, d->height);
d->needsSync = false;
d->shaderManager->setDirty();
+ d->ctx->d_func()->syncGlState();
setState(state());
}
}
@@ -2125,6 +1830,10 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
addOffset = false;
matrixDirty = true;
}
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
if (matrixDirty)
updateMatrix();
@@ -2404,12 +2113,6 @@ QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
return s;
}
-void QGL2PaintEngineEx::setRenderTextActive(bool active)
-{
- Q_D(QGL2PaintEngineEx);
- d->inRenderText = active;
-}
-
QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
: QPainterState(other)
{
@@ -2434,5 +2137,3 @@ QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()
}
QT_END_NAMESPACE
-
-#include "qpaintengineex_opengl2.moc"