diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 26 |
1 files changed, 22 insertions, 4 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index a9744b3..8228c7e 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -246,7 +246,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); - pex->shaderManager->blitProgram()->enable(); + pex->shaderManager->blitProgram()->bind(); pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); pex->shaderManager->setDirty(); @@ -395,7 +395,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush) void QGL2PaintEngineExPrivate::useSimpleShader() { - shaderManager->simpleProgram()->enable(); + shaderManager->simpleProgram()->bind(); shaderManager->setDirty(); if (matrixDirty) @@ -1203,7 +1203,9 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush) ensureActive(); QOpenGL2PaintEngineState *s = state(); - bool doOffset = !(s->renderHints & QPainter::Antialiasing) && style == Qt::SolidPattern; + bool doOffset = !(s->renderHints & QPainter::Antialiasing) && + (style == Qt::SolidPattern) && + !d->multisamplingAlwaysEnabled; if (doOffset) { d->temporaryTransform = s->matrix; @@ -1221,6 +1223,9 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush) } } +extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp + + void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) { Q_D(QGL2PaintEngineEx); @@ -1231,10 +1236,15 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) return; QOpenGL2PaintEngineState *s = state(); + if (pen.isCosmetic() && !qt_scaleForTransform(s->transform(), 0)) { + // QTriangulatingStroker class is not meant to support cosmetically sheared strokes. + QPaintEngineEx::stroke(path, pen); + return; + } ensureActive(); - bool doOffset = !(s->renderHints & QPainter::Antialiasing); + bool doOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled; if (doOffset) { d->temporaryTransform = s->matrix; QTransform tx = QTransform::fromTranslate(0.49, .49); @@ -1772,6 +1782,14 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) } #endif +#if defined(QT_OPENGL_ES_2) + // OpenGL ES can't switch MSAA off, so if the gl paint device is + // multisampled, it's always multisampled. + d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers(); +#else + d->multisamplingAlwaysEnabled = false; +#endif + return true; } |