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Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp26
1 files changed, 22 insertions, 4 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index a9744b3..8228c7e 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -246,7 +246,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
- pex->shaderManager->blitProgram()->enable();
+ pex->shaderManager->blitProgram()->bind();
pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
pex->shaderManager->setDirty();
@@ -395,7 +395,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush)
void QGL2PaintEngineExPrivate::useSimpleShader()
{
- shaderManager->simpleProgram()->enable();
+ shaderManager->simpleProgram()->bind();
shaderManager->setDirty();
if (matrixDirty)
@@ -1203,7 +1203,9 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
ensureActive();
QOpenGL2PaintEngineState *s = state();
- bool doOffset = !(s->renderHints & QPainter::Antialiasing) && style == Qt::SolidPattern;
+ bool doOffset = !(s->renderHints & QPainter::Antialiasing) &&
+ (style == Qt::SolidPattern) &&
+ !d->multisamplingAlwaysEnabled;
if (doOffset) {
d->temporaryTransform = s->matrix;
@@ -1221,6 +1223,9 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
}
}
+extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
+
+
void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
{
Q_D(QGL2PaintEngineEx);
@@ -1231,10 +1236,15 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
return;
QOpenGL2PaintEngineState *s = state();
+ if (pen.isCosmetic() && !qt_scaleForTransform(s->transform(), 0)) {
+ // QTriangulatingStroker class is not meant to support cosmetically sheared strokes.
+ QPaintEngineEx::stroke(path, pen);
+ return;
+ }
ensureActive();
- bool doOffset = !(s->renderHints & QPainter::Antialiasing);
+ bool doOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled;
if (doOffset) {
d->temporaryTransform = s->matrix;
QTransform tx = QTransform::fromTranslate(0.49, .49);
@@ -1772,6 +1782,14 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
}
#endif
+#if defined(QT_OPENGL_ES_2)
+ // OpenGL ES can't switch MSAA off, so if the gl paint device is
+ // multisampled, it's always multisampled.
+ d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers();
+#else
+ d->multisamplingAlwaysEnabled = false;
+#endif
+
return true;
}