diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 25 |
1 files changed, 17 insertions, 8 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 7213474..2cea8d6 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -77,8 +77,15 @@ public: QOpenGL2PaintEngineState(); ~QOpenGL2PaintEngineState(); - QRegion clipRegion; - bool hasClipping; + bool needsDepthBufferClear; + qreal depthBufferClearValue; + + bool depthTestEnabled; + bool scissorTestEnabled; + qreal currentDepth; + qreal maxDepth; + + bool canRestoreClip; }; @@ -116,7 +123,6 @@ public: Type type() const { return OpenGL; } - // State stuff is just for clipping and ripped off from QGLPaintEngine void setState(QPainterState *s); QPainterState *createState(QPainterState *orig) const; inline QOpenGL2PaintEngineState *state() { @@ -125,7 +131,6 @@ public: inline const QOpenGL2PaintEngineState *state() const { return static_cast<const QOpenGL2PaintEngineState *>(QPaintEngineEx::state()); } - void updateClipRegion(const QRegion &clipRegion, Qt::ClipOperation op); virtual void sync(); private: @@ -180,9 +185,10 @@ public: QGLDrawable drawable; int width, height; QGLContext *ctx; - EngineMode mode; + mutable QOpenGL2PaintEngineState *last_created_state; + // Dirty flags bool matrixDirty; // Implies matrix uniforms are also dirty bool compositionModeDirty; @@ -190,7 +196,9 @@ public: bool brushUniformsDirty; bool simpleShaderMatrixUniformDirty; bool shaderMatrixUniformDirty; - bool stencilBuferDirty; + bool stencilBufferDirty; + bool depthUniformDirty; + bool simpleShaderDepthUniformDirty; const QBrush* currentBrush; // May not be the state's brush! @@ -206,8 +214,9 @@ public: QGLEngineShaderManager* shaderManager; - // Clipping & state stuff stolen from QOpenGLPaintEngine: - void updateDepthClip(); + void writeClip(const QVectorPath &path, float depth); + void updateDepthScissorTest(); + void regenerateDepthClip(); void systemStateChanged(); uint use_system_clip : 1; }; |