diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index a2a44c0..ec447a3 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -156,7 +156,7 @@ public: void updateBrushUniforms(); void updateMatrix(); void updateCompositionMode(); - void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform); + void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = -1); void setBrush(const QBrush* brush); @@ -175,7 +175,8 @@ public: void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill); // ^ Calls drawVertexArrays to render into stencil buffer - void prepareForDraw(bool srcPixelsAreOpaque); + bool prepareForDraw(bool srcPixelsAreOpaque); + // ^ returns whether the current program changed or not inline void useSimpleShader(); inline QColor premultiplyColor(QColor c, GLfloat opacity); @@ -198,6 +199,7 @@ public: bool stencilBufferDirty; bool depthUniformDirty; bool simpleShaderDepthUniformDirty; + bool opacityUniformDirty; const QBrush* currentBrush; // May not be the state's brush! @@ -218,6 +220,15 @@ public: void regenerateDepthClip(); void systemStateChanged(); uint use_system_clip : 1; + + uint location(QGLEngineShaderManager::Uniform uniform) + { + return shaderManager->getUniformLocation(uniform); + } + + GLuint lastTexture; + + bool needsSync; }; QT_END_NAMESPACE |