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Diffstat (limited to 'src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp45
1 files changed, 37 insertions, 8 deletions
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index 047876f..0720170 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -81,7 +81,7 @@ void QGLTextureGlyphCache::createTextureData(int width, int height)
data[i] = 0;
if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
@@ -127,11 +127,28 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glViewport(0, 0, oldWidth, oldHeight);
- float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 };
- float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 };
-
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
+ GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray;
+ vertexCoordinateArray[0] = -1.0f;
+ vertexCoordinateArray[1] = -1.0f;
+ vertexCoordinateArray[2] = 1.0f;
+ vertexCoordinateArray[3] = -1.0f;
+ vertexCoordinateArray[4] = 1.0f;
+ vertexCoordinateArray[5] = 1.0f;
+ vertexCoordinateArray[6] = -1.0f;
+ vertexCoordinateArray[7] = 1.0f;
+
+ GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray;
+ textureCoordinateArray[0] = 0.0f;
+ textureCoordinateArray[1] = 0.0f;
+ textureCoordinateArray[2] = 1.0f;
+ textureCoordinateArray[3] = 0.0f;
+ textureCoordinateArray[4] = 1.0f;
+ textureCoordinateArray[5] = 1.0f;
+ textureCoordinateArray[6] = 0.0f;
+ textureCoordinateArray[7] = 1.0f;
+
+ pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray);
+ pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray);
pex->shaderManager->useBlitProgram();
pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
@@ -179,8 +196,20 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
for (int x = 0; x < maskWidth; ++x)
src[x] = -src[x]; // convert 0 and 1 into 0 and 255
}
- }
-
+ } else if (mask.format() == QImage::Format_RGB32) {
+ // Make the alpha component equal to the average of the RGB values.
+ // This is needed when drawing sub-pixel antialiased text on translucent targets.
+ for (int y = 0; y < maskHeight; ++y) {
+ quint32 *src = (quint32 *) mask.scanLine(y);
+ for (int x = 0; x < maskWidth; ++x) {
+ uchar r = src[x] >> 16;
+ uchar g = src[x] >> 8;
+ uchar b = src[x];
+ quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
+ src[x] = (src[x] & 0x00ffffff) | (avg << 24);
+ }
+ }
+ }
glBindTexture(GL_TEXTURE_2D, m_texture);
if (mask.format() == QImage::Format_RGB32) {