diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp index 093c330..9e8e828 100644 --- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp +++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp @@ -53,12 +53,15 @@ QT_BEGIN_NAMESPACE extern Q_GUI_EXPORT bool qt_cleartype_enabled; #endif +QBasicAtomicInt qgltextureglyphcache_serial_number = Q_BASIC_ATOMIC_INITIALIZER(1); + QGLTextureGlyphCache::QGLTextureGlyphCache(const QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix) : QImageTextureGlyphCache(type, matrix), QGLContextGroupResourceBase() , ctx(0) , pex(0) , m_blitProgram(0) , m_filterMode(Nearest) + , m_serialNumber(qgltextureglyphcache_serial_number.fetchAndAddRelaxed(1)) { #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG qDebug(" -> QGLTextureGlyphCache() %p for context %p.", this, ctx); @@ -327,9 +330,6 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub if (mask.format() == QImage::Format_RGB32) { glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); } else { -#ifdef QT_OPENGL_ES_2 - glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits()); -#else // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a @@ -339,9 +339,19 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed sub // by converting it to a format with four bytes per pixel. Another is to copy one line at a // time. - for (int i = 0; i < maskHeight; ++i) - glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i)); -#endif + if (!ctx->d_ptr->workaround_brokenAlphaTexSubImage_init) { + // don't know which driver versions exhibit this bug, so be conservative for now + const QByteArray versionString(reinterpret_cast<const char*>(glGetString(GL_VERSION))); + ctx->d_ptr->workaround_brokenAlphaTexSubImage = versionString.indexOf("NVIDIA") >= 0; + ctx->d_ptr->workaround_brokenAlphaTexSubImage_init = true; + } + + if (ctx->d_ptr->workaround_brokenAlphaTexSubImage) { + for (int i = 0; i < maskHeight; ++i) + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i)); + } else { + glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits()); + } } } |