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Diffstat (limited to 'src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp86
1 files changed, 48 insertions, 38 deletions
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index 410cf21..53a2f3a 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -52,43 +52,41 @@ QT_BEGIN_NAMESPACE
extern Q_GUI_EXPORT bool qt_cleartype_enabled;
#endif
-QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
+QGLTextureGlyphCache::QGLTextureGlyphCache(const QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
: QImageTextureGlyphCache(type, matrix)
- , ctx(context)
- , m_width(0)
- , m_height(0)
+ , ctx(0)
+ , pex(0)
{
- // broken FBO readback is a bug in the SGX 1.3 and 1.4 drivers for the N900 where
- // copying between FBO's is broken if the texture is either GL_ALPHA or POT. The
- // workaround is to use a system-memory copy of the glyph cache for this device.
- // Switching to NPOT and GL_RGBA would both cost a lot more graphics memory and
- // be slower, so that is not desireable.
- if (!ctx->d_ptr->workaround_brokenFBOReadBack)
- glGenFramebuffers(1, &m_fbo);
-
- connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
- SLOT(contextDestroyed(const QGLContext*)));
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug(" -> QGLTextureGlyphCache() %p for context %p.", this, ctx);
+#endif
+ setContext(context);
}
QGLTextureGlyphCache::~QGLTextureGlyphCache()
{
- if (ctx) {
- QGLShareContextScope scope(ctx);
-
- if (!ctx->d_ptr->workaround_brokenFBOReadBack)
- glDeleteFramebuffers(1, &m_fbo);
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug(" -> ~QGLTextureGlyphCache() %p.", this);
+#endif
+}
- if (m_width || m_height)
- glDeleteTextures(1, &m_texture);
- }
+void QGLTextureGlyphCache::setContext(const QGLContext *context)
+{
+ ctx = context;
+ m_h = 0;
}
void QGLTextureGlyphCache::createTextureData(int width, int height)
{
+ if (ctx == 0) {
+ qWarning("QGLTextureGlyphCache::createTextureData: Called with no context");
+ return;
+ }
+
// create in QImageTextureGlyphCache baseclass is meant to be called
// only to create the initial image and does not preserve the content,
// so we don't call when this function is called from resize.
- if (ctx->d_ptr->workaround_brokenFBOReadBack && image().isNull())
+ if ((pex == 0 || ctx->d_ptr->workaround_brokenFBOReadBack) && image().isNull())
QImageTextureGlyphCache::createTextureData(width, height);
// Make the lower glyph texture size 16 x 16.
@@ -97,11 +95,12 @@ void QGLTextureGlyphCache::createTextureData(int width, int height)
if (height < 16)
height = 16;
- glGenTextures(1, &m_texture);
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ QGLGlyphTexture *glyphTexture = m_textureResource.value(ctx);
+ glGenTextures(1, &glyphTexture->m_texture);
+ glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
- m_width = width;
- m_height = height;
+ glyphTexture->m_width = width;
+ glyphTexture->m_height = height;
QVarLengthArray<uchar> data(width * height);
for (int i = 0; i < data.size(); ++i)
@@ -118,8 +117,14 @@ void QGLTextureGlyphCache::createTextureData(int width, int height)
void QGLTextureGlyphCache::resizeTextureData(int width, int height)
{
- int oldWidth = m_width;
- int oldHeight = m_height;
+ if (ctx == 0) {
+ qWarning("QGLTextureGlyphCache::resizeTextureData: Called with no context");
+ return;
+ }
+ QGLGlyphTexture *glyphTexture = m_textureResource.value(ctx);
+
+ int oldWidth = glyphTexture->m_width;
+ int oldHeight = glyphTexture->m_height;
// Make the lower glyph texture size 16 x 16.
if (width < 16)
@@ -127,10 +132,10 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
if (height < 16)
height = 16;
- GLuint oldTexture = m_texture;
+ GLuint oldTexture = glyphTexture->m_texture;
createTextureData(width, height);
-
- if (ctx->d_ptr->workaround_brokenFBOReadBack) {
+
+ if (pex == 0 || ctx->d_ptr->workaround_brokenFBOReadBack) {
QImageTextureGlyphCache::resizeTextureData(width, height);
Q_ASSERT(image().depth() == 8);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
@@ -141,7 +146,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
// ### the QTextureGlyphCache API needs to be reworked to allow
// ### resizeTextureData to fail
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, glyphTexture->m_fbo);
GLuint tmp_texture;
glGenTextures(1, &tmp_texture);
@@ -196,7 +201,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
@@ -213,10 +218,16 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
{
- if (ctx->d_ptr->workaround_brokenFBOReadBack) {
+ if (ctx == 0) {
+ qWarning("QGLTextureGlyphCache::fillTexture: Called with no context");
+ return;
+ }
+
+ QGLGlyphTexture *glyphTexture = m_textureResource.value(ctx);
+ if (pex == 0 || ctx->d_ptr->workaround_brokenFBOReadBack) {
QImageTextureGlyphCache::fillTexture(c, glyph);
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
const QImage &texture = image();
const uchar *bits = texture.constBits();
bits += c.y * texture.bytesPerLine() + c.x;
@@ -224,7 +235,6 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
bits += texture.bytesPerLine();
}
-
return;
}
@@ -254,7 +264,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
}
}
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
if (mask.format() == QImage::Format_RGB32) {
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
} else {