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-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp1
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp69
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h5
3 files changed, 41 insertions, 34 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 8a8f483..1187c2d 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -406,6 +406,7 @@ void QGLEngineShaderManager::setDirty()
void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style)
{
+ Q_ASSERT(style != Qt::NoBrush);
if (srcPixelType == PixelSrcType(style))
return;
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index fb9bcb4..8ca2fd4 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -386,19 +386,25 @@ inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
}
-void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush)
+void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
{
+ Q_ASSERT(brush.style() != Qt::NoBrush);
+
+ if (qbrush_fast_equals(currentBrush, brush))
+ return;
+
currentBrush = brush;
+
brushTextureDirty = true;
brushUniformsDirty = true;
- if (currentBrush->style() == Qt::TexturePattern
- && qHasPixmapTexture(*brush) && brush->texture().isQBitmap())
+ if (currentBrush.style() == Qt::TexturePattern
+ && qHasPixmapTexture(brush) && brush.texture().isQBitmap())
{
shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);
} else {
- shaderManager->setSrcPixelType(currentBrush->style());
+ shaderManager->setSrcPixelType(currentBrush.style());
}
- shaderManager->optimiseForBrushTransform(currentBrush->transform());
+ shaderManager->optimiseForBrushTransform(currentBrush.transform());
}
@@ -420,7 +426,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
{
Q_Q(QGL2PaintEngineEx);
// qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()");
- Qt::BrushStyle style = currentBrush->style();
+ Qt::BrushStyle style = currentBrush.style();
if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) {
// Get the image data for the pattern
@@ -433,7 +439,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
// Gradiant brush: All the gradiants use the same texture
- const QGradient* g = currentBrush->gradient();
+ const QGradient* g = currentBrush.gradient();
// We apply global opacity in the fragment shaders, so we always pass 1.0
// for opacity to the cache.
@@ -450,7 +456,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
}
else if (style == Qt::TexturePattern) {
- const QPixmap& texPixmap = currentBrush->texture();
+ const QPixmap& texPixmap = currentBrush.texture();
glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
QGLTexture *tex = ctx->d_func()->bindTexture(texPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
@@ -464,15 +470,15 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
void QGL2PaintEngineExPrivate::updateBrushUniforms()
{
// qDebug("QGL2PaintEngineExPrivate::updateBrushUniforms()");
- Qt::BrushStyle style = currentBrush->style();
+ Qt::BrushStyle style = currentBrush.style();
if (style == Qt::NoBrush)
return;
- QTransform brushQTransform = currentBrush->transform();
+ QTransform brushQTransform = currentBrush.transform();
if (style == Qt::SolidPattern) {
- QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col);
}
else {
@@ -480,7 +486,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
QPointF translationPoint;
if (style <= Qt::DiagCrossPattern) {
- QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
@@ -488,7 +494,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::LinearGradientPattern) {
- const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush->gradient());
+ const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient());
QPointF realStart = g->start();
QPointF realFinal = g->finalStop();
@@ -508,7 +514,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::ConicalGradientPattern) {
- const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush->gradient());
+ const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient());
translationPoint = g->center();
GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0;
@@ -519,7 +525,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::RadialGradientPattern) {
- const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush->gradient());
+ const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
QPointF realCenter = g->center();
QPointF realFocal = g->focalPoint();
qreal realRadius = g->radius();
@@ -537,10 +543,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::TexturePattern) {
- const QPixmap& texPixmap = currentBrush->texture();
+ const QPixmap& texPixmap = currentBrush.texture();
- if (qHasPixmapTexture(*currentBrush) && currentBrush->texture().isQBitmap()) {
- QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) {
+ QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
@@ -561,7 +567,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
QTransform gl_to_qt(1, 0, 0, -1, 0, height);
QTransform inv_matrix;
if (style == Qt::TexturePattern && textureInvertedY == -1)
- inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush->texture().height()) * brushQTransform * matrix).inverted() * translate;
+ inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate;
else
inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
@@ -866,7 +872,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
// Check to see if there's any hints
if (path.shape() == QVectorPath::RectangleHint) {
QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
- prepareForDraw(currentBrush->isOpaque());
+ prepareForDraw(currentBrush.isOpaque());
composite(rect);
} else if (path.isConvex()) {
@@ -914,7 +920,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
#endif
}
- prepareForDraw(currentBrush->isOpaque());
+ prepareForDraw(currentBrush.isOpaque());
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
#ifdef QT_OPENGL_CACHE_AS_VBOS
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
@@ -933,7 +939,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
path.makeCacheable();
vertexCoordinateArray.clear();
vertexCoordinateArray.addPath(path, inverseScale, false);
- prepareForDraw(currentBrush->isOpaque());
+ prepareForDraw(currentBrush.isOpaque());
drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
}
@@ -958,7 +964,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
}
- prepareForDraw(currentBrush->isOpaque());
+ prepareForDraw(currentBrush.isOpaque());
if (inRenderText)
prepareDepthRangeForRenderText();
@@ -1155,10 +1161,10 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
: QGLEngineShaderManager::NoOpacity;
if (stateHasOpacity && (mode != ImageDrawingMode)) {
// Using a brush
- bool brushIsPattern = (currentBrush->style() >= Qt::Dense1Pattern) &&
- (currentBrush->style() <= Qt::DiagCrossPattern);
+ bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) &&
+ (currentBrush.style() <= Qt::DiagCrossPattern);
- if ((currentBrush->style() == Qt::SolidPattern) || brushIsPattern)
+ if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern)
opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader
}
}
@@ -1286,7 +1292,7 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
d->matrixDirty = true;
}
- d->setBrush(&brush);
+ d->setBrush(brush);
d->fill(path);
if (doOffset) {
@@ -1325,7 +1331,7 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
}
bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
- d->setBrush(&penBrush);
+ d->setBrush(penBrush);
d->transferMode(BrushDrawingMode);
// updateMatrix() is responsible for setting the inverse scale on
@@ -1604,7 +1610,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
QBrush pensBrush = q->state()->pen.brush();
- setBrush(&pensBrush);
+ setBrush(pensBrush);
if (inRenderText)
prepareDepthRangeForRenderText();
@@ -1649,7 +1655,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
q->state()->opacity = 1;
opacityUniformDirty = true;
pensBrush = Qt::white;
- setBrush(&pensBrush);
+ setBrush(pensBrush);
}
compositionModeDirty = false; // I can handle this myself, thank you very much
@@ -1670,7 +1676,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
q->state()->opacity = oldOpacity;
opacityUniformDirty = true;
pensBrush = q->state()->pen.brush();
- setBrush(&pensBrush);
+ setBrush(pensBrush);
}
compositionModeDirty = false;
@@ -1815,6 +1821,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->opacityUniformDirty = true;
d->needsSync = true;
d->use_system_clip = !systemClip().isEmpty();
+ d->currentBrush = QBrush();
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
d->stencilClean = true;
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 77ca3a8..33ce24d 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -171,7 +171,6 @@ public:
q(q_ptr),
width(0), height(0),
ctx(0),
- currentBrush(0),
inverseScale(1),
shaderManager(0),
inRenderText(false)
@@ -185,7 +184,7 @@ public:
void updateCompositionMode();
void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = -1);
- void setBrush(const QBrush* brush);
+ void setBrush(const QBrush& brush);
void transferMode(EngineMode newMode);
void resetGLState();
@@ -244,7 +243,7 @@ public:
QRect currentScissorBounds;
uint maxClip;
- const QBrush* currentBrush; // May not be the state's brush!
+ QBrush currentBrush; // May not be the state's brush!
GLfloat inverseScale;