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-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp22
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h3
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache.cpp29
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache_p.h27
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp39
5 files changed, 74 insertions, 46 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 27636f4..d7c91b8 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -49,6 +49,28 @@
QT_BEGIN_NAMESPACE
+static void QGLEngineShaderManager_free(void *ptr)
+{
+ delete reinterpret_cast<QGLEngineShaderManager *>(ptr);
+}
+
+Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_shader_managers, (QGLEngineShaderManager_free))
+
+QGLEngineShaderManager *QGLEngineShaderManager::managerForContext(const QGLContext *context)
+{
+ QGLEngineShaderManager *p = reinterpret_cast<QGLEngineShaderManager *>(qt_shader_managers()->value(context));
+ if (!p) {
+ QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
+ if (oldContext != context)
+ const_cast<QGLContext *>(context)->makeCurrent();
+ p = new QGLEngineShaderManager(const_cast<QGLContext *>(context));
+ qt_shader_managers()->insert(context, p);
+ if (oldContext && oldContext != context)
+ oldContext->makeCurrent();
+ }
+ return p;
+}
+
const char* QGLEngineShaderManager::qglEngineShaderSourceCode[] = {
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 442edfe..99711bd40 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -220,6 +220,7 @@
#include <QGLShader>
#include <QGLShaderProgram>
#include <QPainter>
+#include <private/qgl_p.h>
QT_BEGIN_HEADER
@@ -314,6 +315,8 @@ public:
QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers
QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer
+ static QGLEngineShaderManager *managerForContext(const QGLContext *context);
+
enum ShaderName {
MainVertexShader,
MainWithTexCoordsVertexShader,
diff --git a/src/opengl/gl2paintengineex/qglgradientcache.cpp b/src/opengl/gl2paintengineex/qglgradientcache.cpp
index 8c6b4f0..7c54bb9 100644
--- a/src/opengl/gl2paintengineex/qglgradientcache.cpp
+++ b/src/opengl/gl2paintengineex/qglgradientcache.cpp
@@ -46,6 +46,28 @@
QT_BEGIN_NAMESPACE
+static void QGL2GradientCache_free(void *ptr)
+{
+ delete reinterpret_cast<QGL2GradientCache *>(ptr);
+}
+
+Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_gradient_caches, (QGL2GradientCache_free))
+
+QGL2GradientCache *QGL2GradientCache::cacheForContext(const QGLContext *context)
+{
+ QGL2GradientCache *p = reinterpret_cast<QGL2GradientCache *>(qt_gradient_caches()->value(context));
+ if (!p) {
+ QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
+ if (oldContext != context)
+ const_cast<QGLContext *>(context)->makeCurrent();
+ p = new QGL2GradientCache;
+ qt_gradient_caches()->insert(context, p);
+ if (oldContext && oldContext != context)
+ oldContext->makeCurrent();
+ }
+ return p;
+}
+
void QGL2GradientCache::cleanCache() {
QGLGradientColorTableHash::const_iterator it = cache.constBegin();
for (; it != cache.constEnd(); ++it) {
@@ -55,13 +77,8 @@ void QGL2GradientCache::cleanCache() {
cache.clear();
}
-GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity, const QGLContext *ctx)
+GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity)
{
- if (buffer_ctx && !qgl_share_reg()->checkSharing(buffer_ctx, ctx))
- cleanCache();
-
- buffer_ctx = ctx;
-
quint64 hash_val = 0;
QGradientStops stops = gradient.stops();
diff --git a/src/opengl/gl2paintengineex/qglgradientcache_p.h b/src/opengl/gl2paintengineex/qglgradientcache_p.h
index 55c7b65..ba698bc 100644
--- a/src/opengl/gl2paintengineex/qglgradientcache_p.h
+++ b/src/opengl/gl2paintengineex/qglgradientcache_p.h
@@ -53,12 +53,12 @@
#include <QMultiHash>
#include <QObject>
#include <QtOpenGL/QtOpenGL>
+#include <private/qgl_p.h>
QT_BEGIN_NAMESPACE
-class QGL2GradientCache : public QObject
+class QGL2GradientCache
{
- Q_OBJECT
struct CacheInfo
{
inline CacheInfo(QGradientStops s, qreal op, QGradient::InterpolationMode mode) :
@@ -73,16 +73,12 @@ class QGL2GradientCache : public QObject
typedef QMultiHash<quint64, CacheInfo> QGLGradientColorTableHash;
public:
- QGL2GradientCache() : QObject(), buffer_ctx(0)
- {
-/*
- connect(QGLSignalProxy::instance(),
- SIGNAL(aboutToDestroyContext(const QGLContext *)),
- SLOT(cleanupGLContextRefs(const QGLContext *)));
-*/
- }
+ static QGL2GradientCache *cacheForContext(const QGLContext *context);
+
+ QGL2GradientCache() { }
+ ~QGL2GradientCache() {cleanCache();}
- GLuint getBuffer(const QGradient &gradient, qreal opacity, const QGLContext *ctx);
+ GLuint getBuffer(const QGradient &gradient, qreal opacity);
inline int paletteSize() const { return 1024; }
protected:
@@ -95,15 +91,6 @@ protected:
void cleanCache();
QGLGradientColorTableHash cache;
- const QGLContext *buffer_ctx;
-
-public slots:
- void cleanupGLContextRefs(const QGLContext *context) {
- if (context == buffer_ctx) {
- cleanCache();
- buffer_ctx = 0;
- }
- }
};
QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 2bfbf4a..7e8a281 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -115,6 +115,7 @@ public Q_SLOTS:
glDeleteFramebuffers(1, &m_fbo);
if (m_width || m_height)
glDeleteTextures(1, &m_texture);
+ ctx = 0;
} else {
// since the context holding the texture is shared, and
// about to be destroyed, we have to transfer ownership
@@ -151,10 +152,17 @@ QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyph
QGLTextureGlyphCache::~QGLTextureGlyphCache()
{
- glDeleteFramebuffers(1, &m_fbo);
-
- if (m_width || m_height)
- glDeleteTextures(1, &m_texture);
+ if (ctx) {
+ QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
+ if (oldContext != ctx)
+ ctx->makeCurrent();
+ glDeleteFramebuffers(1, &m_fbo);
+
+ if (m_width || m_height)
+ glDeleteTextures(1, &m_texture);
+ if (oldContext && oldContext != ctx)
+ oldContext->makeCurrent();
+ }
}
void QGLTextureGlyphCache::createTextureData(int width, int height)
@@ -266,10 +274,6 @@ extern QImage qt_imageForBrush(int brushStyle, bool invert);
QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
{
- if (shaderManager) {
- delete shaderManager;
- shaderManager = 0;
- }
}
void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
@@ -295,6 +299,7 @@ void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMod
QColor QGL2PaintEngineExPrivate::premultiplyColor(QColor c, GLfloat opacity)
{
qreal alpha = c.alphaF() * opacity;
+ c.setAlphaF(alpha);
c.setRedF(c.redF() * alpha);
c.setGreenF(c.greenF() * alpha);
c.setBlueF(c.blueF() * alpha);
@@ -338,9 +343,6 @@ void QGL2PaintEngineExPrivate::useSimpleShader()
}
}
-
-Q_GLOBAL_STATIC(QGL2GradientCache, qt_opengl_gradient_cache)
-
void QGL2PaintEngineExPrivate::updateBrushTexture()
{
// qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()");
@@ -361,7 +363,10 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
// We apply global opacity in the fragment shaders, so we always pass 1.0
// for opacity to the cache.
- GLuint texId = qt_opengl_gradient_cache()->getBuffer(*g, 1.0, ctx);
+ GLuint texId = QGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0);
+
+ glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
+ glBindTexture(GL_TEXTURE_2D, texId);
if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient)
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, true);
@@ -369,9 +374,6 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT_IBM, true);
else
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, true);
-
- glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, texId);
}
else if (style == Qt::TexturePattern) {
const QPixmap& texPixmap = currentBrush->texture();
@@ -1209,11 +1211,8 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
qt_resolve_version_2_0_functions(d->ctx);
#endif
- if (d->shaderManager) {
- d->shaderManager->setDirty();
- } else {
- d->shaderManager = new QGLEngineShaderManager(d->ctx);
- }
+ d->shaderManager = QGLEngineShaderManager::managerForContext(d->ctx);
+ d->shaderManager->setDirty();
glViewport(0, 0, d->width, d->height);