diff options
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 42 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qtriangulator.cpp | 362 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qtriangulator_p.h | 58 |
3 files changed, 324 insertions, 138 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index a81ed8e..a98d7cc 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -646,7 +646,7 @@ struct QGL2PEVectorPathCache GLuint ibo; #else float *vertices; - quint32 *indices; + void *indices; #endif int vertexCount; int indexCount; @@ -696,14 +696,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); - // ### Remove before release... -#ifdef Q_OS_SYMBIAN - // ### There are some unresolved issues in Symbian vector path caching. - static bool do_vectorpath_cache = false; -#else - static bool do_vectorpath_cache = true; -#endif - // Check to see if there's any hints if (path.shape() == QVectorPath::RectangleHint) { QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y()); @@ -774,8 +766,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) } else { // printf(" - Marking path as cachable...\n"); // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable - if (do_vectorpath_cache) - path.makeCacheable(); + path.makeCacheable(); vertexCoordinateArray.clear(); vertexCoordinateArray.addPath(path, inverseScale, false); prepareForDraw(currentBrush.isOpaque()); @@ -828,13 +819,16 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) cache->indexCount = polys.indices.size(); cache->primitiveType = GL_TRIANGLES; cache->iscale = inverseScale; - #ifdef QT_OPENGL_CACHE_AS_VBOS glGenBuffers(1, &cache->vbo); glGenBuffers(1, &cache->ibo); glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); + + if (glSupportsElementIndexUint) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); + else + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); QVarLengthArray<float> vertices(polys.vertices.size()); for (int i = 0; i < polys.vertices.size(); ++i) @@ -842,8 +836,13 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW); #else cache->vertices = (float *) qMalloc(sizeof(float) * polys.vertices.size()); - cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size()); - memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size()); + if (glSupportsElementIndexUint) { + cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size()); + memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size()); + } else { + cache->indices = (quint16 *) qMalloc(sizeof(quint16) * polys.indices.size()); + memcpy(cache->indices, polys.indices.data(), sizeof(quint16) * polys.indices.size()); + } for (int i = 0; i < polys.vertices.size(); ++i) cache->vertices[i] = float(inverseScale * polys.vertices.at(i)); #endif @@ -854,19 +853,24 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); - glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0); + if (glSupportsElementIndexUint) + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0); + else + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0); #else setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices); - glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, cache->indices); + if (glSupportsElementIndexUint) + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices); + else + glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices); #endif } else { // printf(" - Marking path as cachable...\n"); // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable - if (do_vectorpath_cache) - path.makeCacheable(); + path.makeCacheable(); // The path is too complicated & needs the stencil technique vertexCoordinateArray.clear(); diff --git a/src/opengl/gl2paintengineex/qtriangulator.cpp b/src/opengl/gl2paintengineex/qtriangulator.cpp index f14b0a4..b839b00 100644 --- a/src/opengl/gl2paintengineex/qtriangulator.cpp +++ b/src/opengl/gl2paintengineex/qtriangulator.cpp @@ -57,6 +57,9 @@ #include <math.h> +#include <private/qgl_p.h> +#include <private/qglextensions_p.h> + QT_BEGIN_NAMESPACE //#define Q_TRIANGULATOR_DEBUG @@ -185,6 +188,18 @@ sort_loop_end: sort(array + low + 1, count - low - 1); } +template<typename T> +struct QVertexSet +{ + inline QVertexSet() { } + inline QVertexSet(const QVertexSet<T> &other) : vertices(other.vertices), indices(other.indices) { } + QVertexSet<T> &operator = (const QVertexSet<T> &other) {vertices = other.vertices; indices = other.indices; return *this;} + + // The vertices of a triangle are given by: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ... + QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...] + QVector<T> indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...] +}; + //============================================================================// // QFraction // //============================================================================// @@ -610,7 +625,7 @@ struct QRBTree // Return 1 if 'left' comes after 'right', 0 if equal, and -1 otherwise. // 'left' and 'right' cannot be null. int order(Node *left, Node *right); - inline bool verify() const; + inline bool validate() const; private: void rotateLeft(Node *node); @@ -1023,7 +1038,7 @@ bool QRBTree<T>::checkRedBlackProperty(Node *top) const } template <class T> -inline bool QRBTree<T>::verify() const +inline bool QRBTree<T>::validate() const { return checkRedBlackProperty(root) && blackDepth(root) != -1; } @@ -1295,7 +1310,7 @@ inline void QRingBuffer<T>::enqueue(const T &x) //============================================================================// // QTriangulator // //============================================================================// - +template<typename T> class QTriangulator { public: @@ -1308,7 +1323,7 @@ public: class ComplexToSimple { public: - inline ComplexToSimple(QTriangulator *parent) : m_parent(parent), + inline ComplexToSimple(QTriangulator<T> *parent) : m_parent(parent), m_edges(0), m_events(0), m_splits(0) { } void decompose(); private: @@ -1422,7 +1437,7 @@ public: class SimpleToMonotone { public: - inline SimpleToMonotone(QTriangulator *parent) : m_parent(parent), m_edges(0), m_upperVertex(0) { } + inline SimpleToMonotone(QTriangulator<T> *parent) : m_parent(parent), m_edges(0), m_upperVertex(0) { } void decompose(); private: enum VertexType {MergeVertex, EndVertex, RegularVertex, StartVertex, SplitVertex}; @@ -1431,7 +1446,7 @@ public: { QRBTree<int>::Node *node; int helper, twin, next, previous; - quint32 from, to; + T from, to; VertexType type; bool pointingUp; int upper() const {return (pointingUp ? to : from);} @@ -1478,20 +1493,20 @@ public: class MonotoneToTriangles { public: - inline MonotoneToTriangles(QTriangulator *parent) : m_parent(parent) { } + inline MonotoneToTriangles(QTriangulator<T> *parent) : m_parent(parent) { } void decompose(); private: - inline quint32 indices(int index) const {return m_parent->m_indices.at(index + m_first);} + inline T indices(int index) const {return m_parent->m_indices.at(index + m_first);} inline int next(int index) const {return (index + 1) % m_length;} inline int previous(int index) const {return (index + m_length - 1) % m_length;} - inline bool less(int i, int j) const {return m_parent->m_vertices.at(indices(i)) < m_parent->m_vertices.at(indices(j));} + inline bool less(int i, int j) const {return m_parent->m_vertices.at((qint32)indices(i)) < m_parent->m_vertices.at(indices(j));} inline bool leftOfEdge(int i, int j, int k) const { - return qPointIsLeftOfLine(m_parent->m_vertices.at(indices(i)), - m_parent->m_vertices.at(indices(j)), m_parent->m_vertices.at(indices(k))); + return qPointIsLeftOfLine(m_parent->m_vertices.at((qint32)indices(i)), + m_parent->m_vertices.at((qint32)indices(j)), m_parent->m_vertices.at((qint32)indices(k))); } - QTriangulator *m_parent; + QTriangulator<T> *m_parent; int m_first; int m_length; }; @@ -1505,11 +1520,11 @@ public: // Call this only once. void initialize(const QPainterPath &path, const QTransform &matrix, qreal lod); // Call either triangulate() or polyline() only once. - QTriangleSet triangulate(); - QPolylineSet polyline(); + QVertexSet<T> triangulate(); + QVertexSet<T> polyline(); private: QDataBuffer<QPodPoint> m_vertices; - QVector<quint32> m_indices; + QVector<T> m_indices; uint m_hint; }; @@ -1517,7 +1532,8 @@ private: // QTriangulator // //============================================================================// -QTriangleSet QTriangulator::triangulate() +template <typename T> +QVertexSet<T> QTriangulator<T>::triangulate() { for (int i = 0; i < m_vertices.size(); ++i) { Q_ASSERT(qAbs(m_vertices.at(i).x) < (1 << 21)); @@ -1536,7 +1552,7 @@ QTriangleSet QTriangulator::triangulate() MonotoneToTriangles m2t(this); m2t.decompose(); - QTriangleSet result; + QVertexSet<T> result; result.indices = m_indices; result.vertices.resize(2 * m_vertices.size()); for (int i = 0; i < m_vertices.size(); ++i) { @@ -1546,9 +1562,10 @@ QTriangleSet QTriangulator::triangulate() return result; } -QPolylineSet QTriangulator::polyline() +template <typename T> +QVertexSet<T> QTriangulator<T>::polyline() { - QPolylineSet result; + QVertexSet<T> result; result.indices = m_indices; result.vertices.resize(2 * m_vertices.size()); for (int i = 0; i < m_vertices.size(); ++i) { @@ -1558,7 +1575,8 @@ QPolylineSet QTriangulator::polyline() return result; } -void QTriangulator::initialize(const qreal *polygon, int count, uint hint, const QTransform &matrix) +template <typename T> +void QTriangulator<T>::initialize(const qreal *polygon, int count, uint hint, const QTransform &matrix) { m_hint = hint; m_vertices.resize(count); @@ -1570,10 +1588,11 @@ void QTriangulator::initialize(const qreal *polygon, int count, uint hint, const m_vertices.at(i).y = qRound(y * Q_FIXED_POINT_SCALE); m_indices[i] = i; } - m_indices[count] = Q_TRIANGULATE_END_OF_POLYGON; + m_indices[count] = T(-1); //Q_TRIANGULATE_END_OF_POLYGON } -void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix, qreal lod) +template <typename T> +void QTriangulator<T>::initialize(const QVectorPath &path, const QTransform &matrix, qreal lod) { m_hint = path.hints(); // Curved paths will be converted to complex polygons. @@ -1586,10 +1605,10 @@ void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix switch (*e) { case QPainterPath::MoveToElement: if (!m_indices.isEmpty()) - m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON); + m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON // Fall through. case QPainterPath::LineToElement: - m_indices.push_back(quint32(m_vertices.size())); + m_indices.push_back(T(m_vertices.size())); m_vertices.resize(m_vertices.size() + 1); qreal x, y; matrix.map(p[0], p[1], &x, &y); @@ -1607,7 +1626,7 @@ void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix QPolygonF poly = bezier.toPolygon(); // Skip first point, it already exists in 'm_vertices'. for (int j = 1; j < poly.size(); ++j) { - m_indices.push_back(quint32(m_vertices.size())); + m_indices.push_back(T(m_vertices.size())); m_vertices.resize(m_vertices.size() + 1); m_vertices.last().x = qRound(poly.at(j).x() * Q_FIXED_POINT_SCALE / lod); m_vertices.last().y = qRound(poly.at(j).y() * Q_FIXED_POINT_SCALE / lod); @@ -1624,7 +1643,7 @@ void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix } } else { for (int i = 0; i < path.elementCount(); ++i, p += 2) { - m_indices.push_back(quint32(m_vertices.size())); + m_indices.push_back(T(m_vertices.size())); m_vertices.resize(m_vertices.size() + 1); qreal x, y; matrix.map(p[0], p[1], &x, &y); @@ -1632,10 +1651,11 @@ void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix m_vertices.last().y = qRound(y * Q_FIXED_POINT_SCALE); } } - m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON); + m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON } -void QTriangulator::initialize(const QPainterPath &path, const QTransform &matrix, qreal lod) +template <typename T> +void QTriangulator<T>::initialize(const QPainterPath &path, const QTransform &matrix, qreal lod) { initialize(qtVectorPathForPath(path), matrix, lod); } @@ -1643,8 +1663,8 @@ void QTriangulator::initialize(const QPainterPath &path, const QTransform &matri //============================================================================// // QTriangulator::ComplexToSimple // //============================================================================// - -void QTriangulator::ComplexToSimple::decompose() +template <typename T> +void QTriangulator<T>::ComplexToSimple::decompose() { m_initialPointCount = m_parent->m_vertices.size(); initEdges(); @@ -1670,17 +1690,18 @@ void QTriangulator::ComplexToSimple::decompose() processed.setBit(i); i = m_edges.at(i).next; // CCW order } while (i != first); - m_parent->m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON); + m_parent->m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON } } -void QTriangulator::ComplexToSimple::initEdges() +template <typename T> +void QTriangulator<T>::ComplexToSimple::initEdges() { // Initialize edge structure. // 'next' and 'previous' are not being initialized at this point. int first = 0; for (int i = 0; i < m_parent->m_indices.size(); ++i) { - if (m_parent->m_indices.at(i) == Q_TRIANGULATE_END_OF_POLYGON) { + if (m_parent->m_indices.at(i) == T(-1)) { // Q_TRIANGULATE_END_OF_POLYGON if (m_edges.size() != first) m_edges.last().to = m_edges.at(first).from; first = m_edges.size(); @@ -1700,15 +1721,16 @@ void QTriangulator::ComplexToSimple::initEdges() } // Return true if new intersection was found -bool QTriangulator::ComplexToSimple::calculateIntersection(int left, int right) +template <typename T> +bool QTriangulator<T>::ComplexToSimple::calculateIntersection(int left, int right) { const Edge &e1 = m_edges.at(left); const Edge &e2 = m_edges.at(right); - const QPodPoint &u1 = m_parent->m_vertices.at(e1.from); - const QPodPoint &u2 = m_parent->m_vertices.at(e1.to); - const QPodPoint &v1 = m_parent->m_vertices.at(e2.from); - const QPodPoint &v2 = m_parent->m_vertices.at(e2.to); + const QPodPoint &u1 = m_parent->m_vertices.at((qint32)e1.from); + const QPodPoint &u2 = m_parent->m_vertices.at((qint32)e1.to); + const QPodPoint &v1 = m_parent->m_vertices.at((qint32)e2.from); + const QPodPoint &v2 = m_parent->m_vertices.at((qint32)e2.to); if (qMax(u1.x, u2.x) <= qMin(v1.x, v2.x)) return false; @@ -1734,7 +1756,8 @@ bool QTriangulator::ComplexToSimple::calculateIntersection(int left, int right) return true; } -bool QTriangulator::ComplexToSimple::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const +template <typename T> +bool QTriangulator<T>::ComplexToSimple::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const { const Edge &leftEdge = m_edges.at(leftEdgeIndex); const Edge &rightEdge = m_edges.at(rightEdgeIndex); @@ -1752,7 +1775,8 @@ bool QTriangulator::ComplexToSimple::edgeIsLeftOfEdge(int leftEdgeIndex, int rig return d < 0; } -QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeIndex) const +template <typename T> +QRBTree<int>::Node *QTriangulator<T>::ComplexToSimple::searchEdgeLeftOf(int edgeIndex) const { QRBTree<int>::Node *current = m_edgeList.root; QRBTree<int>::Node *result = 0; @@ -1767,7 +1791,8 @@ QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeInd return result; } -QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeIndex, QRBTree<int>::Node *after) const +template <typename T> +QRBTree<int>::Node *QTriangulator<T>::ComplexToSimple::searchEdgeLeftOf(int edgeIndex, QRBTree<int>::Node *after) const { if (!m_edgeList.root) return after; @@ -1782,7 +1807,8 @@ QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeInd return result; } -QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple::bounds(const QPodPoint &point) const +template <typename T> +QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSimple::bounds(const QPodPoint &point) const { QRBTree<int>::Node *current = m_edgeList.root; QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> result(0, 0); @@ -1830,7 +1856,8 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple return result; } -QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple::outerBounds(const QPodPoint &point) const +template <typename T> +QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSimple::outerBounds(const QPodPoint &point) const { QRBTree<int>::Node *current = m_edgeList.root; QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> result(0, 0); @@ -1886,7 +1913,8 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple return result; } -void QTriangulator::ComplexToSimple::splitEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost, int vertex, const QIntersectionPoint &intersectionPoint) +template <typename T> +void QTriangulator<T>::ComplexToSimple::splitEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost, int vertex, const QIntersectionPoint &intersectionPoint) { Q_ASSERT(leftmost && rightmost); @@ -1904,8 +1932,8 @@ void QTriangulator::ComplexToSimple::splitEdgeListRange(QRBTree<int>::Node *left } } - -void QTriangulator::ComplexToSimple::reorderEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost) +template <typename T> +void QTriangulator<T>::ComplexToSimple::reorderEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost) { Q_ASSERT(leftmost && rightmost); @@ -1932,7 +1960,8 @@ void QTriangulator::ComplexToSimple::reorderEdgeListRange(QRBTree<int>::Node *le calculateIntersection(storeRightmost->data, rightmost->data); } -void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint) +template <typename T> +void QTriangulator<T>::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint) { QIntersectionPoint eventPoint2 = qIntersectionPoint(eventPoint); while (!m_topIntersection.isEmpty() && m_topIntersection.top().intersectionPoint < eventPoint2) { @@ -1949,8 +1978,8 @@ void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint) if (!previous) break; const Edge &edge = m_edges.at(previous->data); - const QPodPoint &u = m_parent->m_vertices.at(edge.from); - const QPodPoint &v = m_parent->m_vertices.at(edge.to); + const QPodPoint &u = m_parent->m_vertices.at((qint32)edge.from); + const QPodPoint &v = m_parent->m_vertices.at((qint32)edge.to); if (!currentIntersectionPoint.isOnLine(u, v)) { Q_ASSERT(!currentIntersectionPoint.isAccurate() || qCross(currentIntersectionPoint.upperLeft - u, v - u) != 0); break; @@ -1963,8 +1992,8 @@ void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint) if (!next) break; const Edge &edge = m_edges.at(next->data); - const QPodPoint &u = m_parent->m_vertices.at(edge.from); - const QPodPoint &v = m_parent->m_vertices.at(edge.to); + const QPodPoint &u = m_parent->m_vertices.at((qint32)edge.from); + const QPodPoint &v = m_parent->m_vertices.at((qint32)edge.to); if (!currentIntersectionPoint.isOnLine(u, v)) { Q_ASSERT(!currentIntersectionPoint.isAccurate() || qCross(currentIntersectionPoint.upperLeft - u, v - u) != 0); break; @@ -1987,7 +2016,8 @@ void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint) } } -void QTriangulator::ComplexToSimple::fillPriorityQueue() +template <typename T> +void QTriangulator<T>::ComplexToSimple::fillPriorityQueue() { m_events.reset(); m_events.reserve(m_edges.size() * 2); @@ -2010,7 +2040,8 @@ void QTriangulator::ComplexToSimple::fillPriorityQueue() sort(m_events.data(), m_events.size()); } -void QTriangulator::ComplexToSimple::calculateIntersections() +template <typename T> +void QTriangulator<T>::ComplexToSimple::calculateIntersections() { fillPriorityQueue(); @@ -2075,7 +2106,8 @@ void QTriangulator::ComplexToSimple::calculateIntersections() // The upper piece is pushed to the end of the 'm_edges' vector. // The lower piece replaces the old edge. // Return the edge whose 'from' is 'pointIndex'. -int QTriangulator::ComplexToSimple::splitEdge(int splitIndex) +template <typename T> +int QTriangulator<T>::ComplexToSimple::splitEdge(int splitIndex) { const Split &split = m_splits.at(splitIndex); Edge &lowerEdge = m_edges.at(split.edge); @@ -2105,7 +2137,8 @@ int QTriangulator::ComplexToSimple::splitEdge(int splitIndex) } } -bool QTriangulator::ComplexToSimple::splitEdgesAtIntersections() +template <typename T> +bool QTriangulator<T>::ComplexToSimple::splitEdgesAtIntersections() { for (int i = 0; i < m_edges.size(); ++i) m_edges.at(i).mayIntersect = false; @@ -2122,7 +2155,8 @@ bool QTriangulator::ComplexToSimple::splitEdgesAtIntersections() return checkForNewIntersections; } -void QTriangulator::ComplexToSimple::insertEdgeIntoVectorIfWanted(ShortArray &orderedEdges, int i) +template <typename T> +void QTriangulator<T>::ComplexToSimple::insertEdgeIntoVectorIfWanted(ShortArray &orderedEdges, int i) { // Edges with zero length should not reach this part. Q_ASSERT(m_parent->m_vertices.at(m_edges.at(i).from) != m_parent->m_vertices.at(m_edges.at(i).to)); @@ -2152,7 +2186,8 @@ void QTriangulator::ComplexToSimple::insertEdgeIntoVectorIfWanted(ShortArray &or orderedEdges.append(i); } -void QTriangulator::ComplexToSimple::removeUnwantedEdgesAndConnect() +template <typename T> +void QTriangulator<T>::ComplexToSimple::removeUnwantedEdgesAndConnect() { Q_ASSERT(m_edgeList.root == 0); // Initialize priority queue. @@ -2290,7 +2325,8 @@ void QTriangulator::ComplexToSimple::removeUnwantedEdgesAndConnect() } // end while } -void QTriangulator::ComplexToSimple::removeUnusedPoints() { +template <typename T> +void QTriangulator<T>::ComplexToSimple::removeUnusedPoints() { QBitArray used(m_parent->m_vertices.size(), false); for (int i = 0; i < m_edges.size(); ++i) { Q_ASSERT((m_edges.at(i).previous == -1) == (m_edges.at(i).next == -1)); @@ -2314,7 +2350,8 @@ void QTriangulator::ComplexToSimple::removeUnusedPoints() { } } -bool QTriangulator::ComplexToSimple::CompareEdges::operator () (int i, int j) const +template <typename T> +bool QTriangulator<T>::ComplexToSimple::CompareEdges::operator () (int i, int j) const { int cmp = comparePoints(m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(i).from), m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(j).from)); @@ -2325,7 +2362,8 @@ bool QTriangulator::ComplexToSimple::CompareEdges::operator () (int i, int j) co return cmp > 0; } -inline bool QTriangulator::ComplexToSimple::Event::operator < (const Event &other) const +template <typename T> +inline bool QTriangulator<T>::ComplexToSimple::Event::operator < (const Event &other) const { if (point == other.point) return type < other.type; // 'Lower' has higher priority than 'Upper'. @@ -2337,8 +2375,8 @@ inline bool QTriangulator::ComplexToSimple::Event::operator < (const Event &othe //============================================================================// #ifdef Q_TRIANGULATOR_DEBUG - -QTriangulator::ComplexToSimple::DebugDialog::DebugDialog(ComplexToSimple *parent, int currentVertex) +template <typename T> +QTriangulator<T>::ComplexToSimple::DebugDialog::DebugDialog(ComplexToSimple *parent, int currentVertex) : m_parent(parent), m_vertex(currentVertex) { QDataBuffer<QPodPoint> &vertices = m_parent->m_parent->m_vertices; @@ -2360,7 +2398,8 @@ QTriangulator::ComplexToSimple::DebugDialog::DebugDialog(ComplexToSimple *parent m_window = QRectF(minX - border, minY - border, (maxX - minX + 2 * border), (maxY - minY + 2 * border)); } -void QTriangulator::ComplexToSimple::DebugDialog::paintEvent(QPaintEvent *) +template <typename T> +void QTriangulator<T>::ComplexToSimple::DebugDialog::paintEvent(QPaintEvent *) { QPainter p(this); p.setRenderHint(QPainter::Antialiasing, true); @@ -2426,7 +2465,8 @@ void QTriangulator::ComplexToSimple::DebugDialog::paintEvent(QPaintEvent *) } } -void QTriangulator::ComplexToSimple::DebugDialog::wheelEvent(QWheelEvent *event) +template <typename T> +void QTriangulator<T>::ComplexToSimple::DebugDialog::wheelEvent(QWheelEvent *event) { qreal scale = exp(-0.001 * event->delta()); QPointF center = m_window.center(); @@ -2436,7 +2476,8 @@ void QTriangulator::ComplexToSimple::DebugDialog::wheelEvent(QWheelEvent *event) update(); } -void QTriangulator::ComplexToSimple::DebugDialog::mouseMoveEvent(QMouseEvent *event) +template <typename T> +void QTriangulator<T>::ComplexToSimple::DebugDialog::mouseMoveEvent(QMouseEvent *event) { if (event->buttons() & Qt::LeftButton) { QPointF delta = event->pos() - m_lastMousePos; @@ -2449,7 +2490,8 @@ void QTriangulator::ComplexToSimple::DebugDialog::mouseMoveEvent(QMouseEvent *ev } } -void QTriangulator::ComplexToSimple::DebugDialog::mousePressEvent(QMouseEvent *event) +template <typename T> +void QTriangulator<T>::ComplexToSimple::DebugDialog::mousePressEvent(QMouseEvent *event) { if (event->button() == Qt::LeftButton) m_lastMousePos = event->pos(); @@ -2462,8 +2504,8 @@ void QTriangulator::ComplexToSimple::DebugDialog::mousePressEvent(QMouseEvent *e //============================================================================// // QTriangulator::SimpleToMonotone // //============================================================================// - -void QTriangulator::SimpleToMonotone::decompose() +template <typename T> +void QTriangulator<T>::SimpleToMonotone::decompose() { setupDataStructures(); removeZeroLengthEdges(); @@ -2482,12 +2524,13 @@ void QTriangulator::SimpleToMonotone::decompose() processed.setBit(i); i = m_edges.at(i).next; } while (i != first); - if (m_parent->m_indices.size() > 0 && m_parent->m_indices.back() != Q_TRIANGULATE_END_OF_POLYGON) - m_parent->m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON); + if (m_parent->m_indices.size() > 0 && m_parent->m_indices.back() != T(-1)) // Q_TRIANGULATE_END_OF_POLYGON + m_parent->m_indices.push_back(T(-1)); // Q_TRIANGULATE_END_OF_POLYGON } } -void QTriangulator::SimpleToMonotone::setupDataStructures() +template <typename T> +void QTriangulator<T>::SimpleToMonotone::setupDataStructures() { int i = 0; Edge e; @@ -2505,7 +2548,7 @@ void QTriangulator::SimpleToMonotone::setupDataStructures() m_edges.add(e); ++i; Q_ASSERT(i < m_parent->m_indices.size()); - } while (m_parent->m_indices.at(i) != Q_TRIANGULATE_END_OF_POLYGON); + } while (m_parent->m_indices.at(i) != T(-1)); // Q_TRIANGULATE_END_OF_POLYGON m_edges.last().next = start; m_edges.at(start).previous = m_edges.size() - 1; @@ -2519,7 +2562,8 @@ void QTriangulator::SimpleToMonotone::setupDataStructures() } } -void QTriangulator::SimpleToMonotone::removeZeroLengthEdges() +template <typename T> +void QTriangulator<T>::SimpleToMonotone::removeZeroLengthEdges() { for (int i = 0; i < m_edges.size(); ++i) { if (m_parent->m_vertices.at(m_edges.at(i).from) == m_parent->m_vertices.at(m_edges.at(i).to)) { @@ -2547,7 +2591,8 @@ void QTriangulator::SimpleToMonotone::removeZeroLengthEdges() } } -void QTriangulator::SimpleToMonotone::fillPriorityQueue() +template <typename T> +void QTriangulator<T>::SimpleToMonotone::fillPriorityQueue() { m_upperVertex.reset(); m_upperVertex.reserve(m_edges.size()); @@ -2561,7 +2606,8 @@ void QTriangulator::SimpleToMonotone::fillPriorityQueue() //} } -bool QTriangulator::SimpleToMonotone::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const +template <typename T> +bool QTriangulator<T>::SimpleToMonotone::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const { const Edge &leftEdge = m_edges.at(leftEdgeIndex); const Edge &rightEdge = m_edges.at(rightEdgeIndex); @@ -2575,7 +2621,8 @@ bool QTriangulator::SimpleToMonotone::edgeIsLeftOfEdge(int leftEdgeIndex, int ri } // Returns the rightmost edge not to the right of the given edge. -QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfEdge(int edgeIndex) const +template <typename T> +QRBTree<int>::Node *QTriangulator<T>::SimpleToMonotone::searchEdgeLeftOfEdge(int edgeIndex) const { QRBTree<int>::Node *current = m_edgeList.root; QRBTree<int>::Node *result = 0; @@ -2591,7 +2638,8 @@ QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfEdge(int ed } // Returns the rightmost edge left of the given point. -QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfPoint(int pointIndex) const +template <typename T> +QRBTree<int>::Node *QTriangulator<T>::SimpleToMonotone::searchEdgeLeftOfPoint(int pointIndex) const { QRBTree<int>::Node *current = m_edgeList.root; QRBTree<int>::Node *result = 0; @@ -2609,7 +2657,8 @@ QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfPoint(int p return result; } -void QTriangulator::SimpleToMonotone::classifyVertex(int i) +template <typename T> +void QTriangulator<T>::SimpleToMonotone::classifyVertex(int i) { Edge &e2 = m_edges.at(i); const Edge &e1 = m_edges.at(e2.previous); @@ -2638,13 +2687,15 @@ void QTriangulator::SimpleToMonotone::classifyVertex(int i) } } -void QTriangulator::SimpleToMonotone::classifyVertices() +template <typename T> +void QTriangulator<T>::SimpleToMonotone::classifyVertices() { for (int i = 0; i < m_edges.size(); ++i) classifyVertex(i); } -bool QTriangulator::SimpleToMonotone::pointIsInSector(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2, const QPodPoint &v3) +template <typename T> +bool QTriangulator<T>::SimpleToMonotone::pointIsInSector(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2, const QPodPoint &v3) { bool leftOfPreviousEdge = !qPointIsLeftOfLine(p, v2, v1); bool leftOfNextEdge = !qPointIsLeftOfLine(p, v3, v2); @@ -2655,7 +2706,8 @@ bool QTriangulator::SimpleToMonotone::pointIsInSector(const QPodPoint &p, const return leftOfPreviousEdge || leftOfNextEdge; } -bool QTriangulator::SimpleToMonotone::pointIsInSector(int vertex, int sector) +template <typename T> +bool QTriangulator<T>::SimpleToMonotone::pointIsInSector(int vertex, int sector) { const QPodPoint ¢er = m_parent->m_vertices.at(m_edges.at(sector).from); // Handle degenerate edges. @@ -2677,7 +2729,8 @@ bool QTriangulator::SimpleToMonotone::pointIsInSector(int vertex, int sector) return pointIsInSector(p, v1, center, v3); } -int QTriangulator::SimpleToMonotone::findSector(int edge, int vertex) +template <typename T> +int QTriangulator<T>::SimpleToMonotone::findSector(int edge, int vertex) { while (!pointIsInSector(vertex, edge)) { edge = m_edges.at(m_edges.at(edge).previous).twin; @@ -2686,7 +2739,8 @@ int QTriangulator::SimpleToMonotone::findSector(int edge, int vertex) return edge; } -void QTriangulator::SimpleToMonotone::createDiagonal(int lower, int upper) +template <typename T> +void QTriangulator<T>::SimpleToMonotone::createDiagonal(int lower, int upper) { lower = findSector(lower, upper); upper = findSector(upper, lower); @@ -2713,7 +2767,8 @@ void QTriangulator::SimpleToMonotone::createDiagonal(int lower, int upper) m_edges.add(e); } -void QTriangulator::SimpleToMonotone::monotoneDecomposition() +template <typename T> +void QTriangulator<T>::SimpleToMonotone::monotoneDecomposition() { if (m_edges.isEmpty()) return; @@ -2729,8 +2784,8 @@ void QTriangulator::SimpleToMonotone::monotoneDecomposition() Q_ASSERT(i < m_edges.size()); int j = m_edges.at(i).previous; Q_ASSERT(j < m_edges.size()); - m_clockwiseOrder = qPointIsLeftOfLine(m_parent->m_vertices.at(m_edges.at(i).from), - m_parent->m_vertices.at(m_edges.at(j).from), m_parent->m_vertices.at(m_edges.at(i).to)); + m_clockwiseOrder = qPointIsLeftOfLine(m_parent->m_vertices.at((quint32)m_edges.at(i).from), + m_parent->m_vertices.at((quint32)m_edges.at(j).from), m_parent->m_vertices.at((quint32)m_edges.at(i).to)); classifyVertices(); fillPriorityQueue(); @@ -2799,7 +2854,7 @@ void QTriangulator::SimpleToMonotone::monotoneDecomposition() m_edges.at(j).node = node; m_edges.at(j).helper = i; m_edgeList.attachAfter(leftEdgeNode, node); - Q_ASSERT(m_edgeList.verify()); + Q_ASSERT(m_edgeList.validate()); } else { leftEdgeNode = searchEdgeLeftOfEdge(i); QRBTree<int>::Node *node = m_edgeList.newNode(); @@ -2807,7 +2862,7 @@ void QTriangulator::SimpleToMonotone::monotoneDecomposition() m_edges.at(i).node = node; m_edges.at(i).helper = i; m_edgeList.attachAfter(leftEdgeNode, node); - Q_ASSERT(m_edgeList.verify()); + Q_ASSERT(m_edgeList.validate()); } break; case MergeVertex: @@ -2826,7 +2881,7 @@ void QTriangulator::SimpleToMonotone::monotoneDecomposition() diagonals.add(QPair<int, int>(i, m_edges.at(i).helper)); if (m_edges.at(i).node) { m_edgeList.deleteNode(m_edges.at(i).node); - Q_ASSERT(m_edgeList.verify()); + Q_ASSERT(m_edgeList.validate()); } else { qWarning("Inconsistent polygon. (#5)"); } @@ -2835,7 +2890,7 @@ void QTriangulator::SimpleToMonotone::monotoneDecomposition() diagonals.add(QPair<int, int>(i, m_edges.at(j).helper)); if (m_edges.at(j).node) { m_edgeList.deleteNode(m_edges.at(j).node); - Q_ASSERT(m_edgeList.verify()); + Q_ASSERT(m_edgeList.validate()); } else { qWarning("Inconsistent polygon. (#6)"); } @@ -2848,7 +2903,8 @@ void QTriangulator::SimpleToMonotone::monotoneDecomposition() createDiagonal(diagonals.at(i).first, diagonals.at(i).second); } -bool QTriangulator::SimpleToMonotone::CompareVertices::operator () (int i, int j) const +template <typename T> +bool QTriangulator<T>::SimpleToMonotone::CompareVertices::operator () (int i, int j) const { if (m_parent->m_edges.at(i).from == m_parent->m_edges.at(j).from) return m_parent->m_edges.at(i).type > m_parent->m_edges.at(j).type; @@ -2859,16 +2915,16 @@ bool QTriangulator::SimpleToMonotone::CompareVertices::operator () (int i, int j //============================================================================// // QTriangulator::MonotoneToTriangles // //============================================================================// - -void QTriangulator::MonotoneToTriangles::decompose() +template <typename T> +void QTriangulator<T>::MonotoneToTriangles::decompose() { - QVector<quint32> result; + QVector<T> result; QDataBuffer<int> stack(m_parent->m_indices.size()); m_first = 0; // Require at least three more indices. while (m_first + 3 <= m_parent->m_indices.size()) { m_length = 0; - while (m_parent->m_indices.at(m_first + m_length) != Q_TRIANGULATE_END_OF_POLYGON) { + while (m_parent->m_indices.at(m_first + m_length) != T(-1)) { // Q_TRIANGULATE_END_OF_POLYGON ++m_length; Q_ASSERT(m_first + m_length < m_parent->m_indices.size()); } @@ -2955,39 +3011,115 @@ void QTriangulator::MonotoneToTriangles::decompose() // qTriangulate // //============================================================================// -QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint, const QTransform &matrix) +QTriangleSet qTriangulate(const qreal *polygon, + int count, uint hint, const QTransform &matrix) { - QTriangulator triangulator; - triangulator.initialize(polygon, count, hint, matrix); - return triangulator.triangulate(); + QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint + + QTriangleSet triangleSet; + if (glSupportsElementIndexUint) { + QTriangulator<quint32> triangulator; + triangulator.initialize(polygon, count, hint, matrix); + QVertexSet<quint32> vertexSet = triangulator.triangulate(); + triangleSet.vertices = vertexSet.vertices; + triangleSet.indices.setDataUint(vertexSet.indices); + + } else { + QTriangulator<quint16> triangulator; + triangulator.initialize(polygon, count, hint, matrix); + QVertexSet<quint16> vertexSet = triangulator.triangulate(); + triangleSet.vertices = vertexSet.vertices; + triangleSet.indices.setDataUshort(vertexSet.indices); + } + return triangleSet; } -QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix, qreal lod) +QTriangleSet qTriangulate(const QVectorPath &path, + const QTransform &matrix, qreal lod) { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - return triangulator.triangulate(); + QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint + + QTriangleSet triangleSet; + if (glSupportsElementIndexUint) { + QTriangulator<quint32> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint32> vertexSet = triangulator.triangulate(); + triangleSet.vertices = vertexSet.vertices; + triangleSet.indices.setDataUint(vertexSet.indices); + } else { + QTriangulator<quint16> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint16> vertexSet = triangulator.triangulate(); + triangleSet.vertices = vertexSet.vertices; + triangleSet.indices.setDataUshort(vertexSet.indices); + } + return triangleSet; } -QTriangleSet qTriangulate(const QPainterPath &path, const QTransform &matrix, qreal lod) +QTriangleSet qTriangulate(const QPainterPath &path, + const QTransform &matrix, qreal lod) { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - return triangulator.triangulate(); + QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint + + QTriangleSet triangleSet; + if (glSupportsElementIndexUint) { + QTriangulator<quint32> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint32> vertexSet = triangulator.triangulate(); + triangleSet.vertices = vertexSet.vertices; + triangleSet.indices.setDataUint(vertexSet.indices); + } else { + QTriangulator<quint16> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint16> vertexSet = triangulator.triangulate(); + triangleSet.vertices = vertexSet.vertices; + triangleSet.indices.setDataUshort(vertexSet.indices); + } + return triangleSet; } -QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix, qreal lod) +QPolylineSet qPolyline(const QVectorPath &path, + const QTransform &matrix, qreal lod) { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - return triangulator.polyline(); + QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint + + QPolylineSet polyLineSet; + if (glSupportsElementIndexUint) { + QTriangulator<quint32> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint32> vertexSet = triangulator.polyline(); + polyLineSet.vertices = vertexSet.vertices; + polyLineSet.indices.setDataUint(vertexSet.indices); + } else { + QTriangulator<quint16> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint16> vertexSet = triangulator.triangulate(); + polyLineSet.vertices = vertexSet.vertices; + polyLineSet.indices.setDataUshort(vertexSet.indices); + } + return polyLineSet; } -QPolylineSet qPolyline(const QPainterPath &path, const QTransform &matrix, qreal lod) +QPolylineSet qPolyline(const QPainterPath &path, + const QTransform &matrix, qreal lod) { - QTriangulator triangulator; - triangulator.initialize(path, matrix, lod); - return triangulator.polyline(); + QGLContext *ctx = 0; // Not really used but needs to be introduced for glSupportsElementIndexUint + + QPolylineSet polyLineSet; + if (glSupportsElementIndexUint) { + QTriangulator<quint32> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint32> vertexSet = triangulator.polyline(); + polyLineSet.vertices = vertexSet.vertices; + polyLineSet.indices.setDataUint(vertexSet.indices); + } else { + QTriangulator<quint16> triangulator; + triangulator.initialize(path, matrix, lod); + QVertexSet<quint16> vertexSet = triangulator.triangulate(); + polyLineSet.vertices = vertexSet.vertices; + polyLineSet.indices.setDataUshort(vertexSet.indices); + } + return polyLineSet; } QT_END_NAMESPACE diff --git a/src/opengl/gl2paintengineex/qtriangulator_p.h b/src/opengl/gl2paintengineex/qtriangulator_p.h index e5eec39..8f96e9f 100644 --- a/src/opengl/gl2paintengineex/qtriangulator_p.h +++ b/src/opengl/gl2paintengineex/qtriangulator_p.h @@ -58,7 +58,58 @@ QT_BEGIN_NAMESPACE -#define Q_TRIANGULATE_END_OF_POLYGON quint32(-1) +class QVertexIndexVector +{ +public: + enum Type { + UnsignedInt, + UnsignedShort + }; + + inline Type type() const { return t; } + + inline void setDataUint(const QVector<quint32> &data) + { + t = UnsignedInt; + indices32 = data; + } + + inline void setDataUshort(const QVector<quint16> &data) + { + t = UnsignedShort; + indices16 = data; + } + + inline const void* data() const + { + if (t == UnsignedInt) + return indices32.data(); + return indices16.data(); + } + + inline int size() const + { + if (t == UnsignedInt) + return indices32.size(); + return indices16.size(); + } + + inline QVertexIndexVector &operator = (const QVertexIndexVector &other) + { + if (t == UnsignedInt) + indices32 = other.indices32; + else + indices16 = other.indices16; + + return *this; + } + +private: + + Type t; + QVector<quint32> indices32; + QVector<quint16> indices16; +}; struct QTriangleSet { @@ -68,7 +119,7 @@ struct QTriangleSet // The vertices of a triangle are given by: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ... QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...] - QVector<quint32> indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...] + QVertexIndexVector indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...] }; struct QPolylineSet @@ -78,8 +129,7 @@ struct QPolylineSet QPolylineSet &operator = (const QPolylineSet &other) {vertices = other.vertices; indices = other.indices; return *this;} QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...] - QVector<quint32> indices; - + QVertexIndexVector indices; }; // The vertex coordinates of the returned triangle set will be rounded to a grid with a mesh size |