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-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp44
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h4
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp10
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h7
4 files changed, 30 insertions, 35 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 2502069..b3458af 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -282,7 +282,8 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
// We have to bind the vertex attribute names before the program is linked:
cached.program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- cached.program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ if (cached.useTextureCoords)
+ cached.program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
cached.program->link();
if (!cached.program->isLinked()) {
@@ -331,7 +332,6 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
srcPixelType(Qt::NoBrush),
useGlobalOpacity(false),
maskType(NoMask),
- useTextureCoords(false),
compositionMode(QPainter::CompositionMode_SourceOver),
customSrcStage(0),
currentShaderProg(0),
@@ -406,15 +406,6 @@ void QGLEngineShaderManager::setSrcPixelType(PixelSrcType type)
shaderProgNeedsChanging = true; //###
}
-void QGLEngineShaderManager::setTextureCoordsEnabled(bool enabled)
-{
- if (useTextureCoords == enabled)
- return;
-
- useTextureCoords = enabled;
- shaderProgNeedsChanging = true; //###
-}
-
void QGLEngineShaderManager::setUseGlobalOpacity(bool useOpacity)
{
if (useGlobalOpacity == useOpacity)
@@ -492,13 +483,7 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
QGLEngineShaderProg requiredProgram;
requiredProgram.program = 0;
- // Choose vertex shader main function
- QGLEngineSharedShaders::ShaderName mainVertexShaderName = QGLEngineSharedShaders::InvalidShaderName;
- if (useTextureCoords)
- mainVertexShaderName = QGLEngineSharedShaders::MainWithTexCoordsVertexShader;
- else
- mainVertexShaderName = QGLEngineSharedShaders::MainVertexShader;
- requiredProgram.mainVertexShader = sharedShaders->compileNamedShader(mainVertexShaderName, QGLShader::PartialVertexShader);
+ bool texCoords = false;
// Choose vertex shader shader position function (which typically also sets
// varyings) and the source pixel (srcPixel) fragment shader function:
@@ -521,14 +506,17 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
case QGLEngineShaderManager::ImageSrc:
srcPixelFragShaderName = QGLEngineSharedShaders::ImageSrcFragmentShader;
positionVertexShaderName = QGLEngineSharedShaders::PositionOnlyVertexShader;
+ texCoords = true;
break;
case QGLEngineShaderManager::NonPremultipliedImageSrc:
srcPixelFragShaderName = QGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader;
positionVertexShaderName = QGLEngineSharedShaders::PositionOnlyVertexShader;
+ texCoords = true;
break;
case QGLEngineShaderManager::PatternSrc:
srcPixelFragShaderName = QGLEngineSharedShaders::ImageSrcWithPatternFragmentShader;
positionVertexShaderName = QGLEngineSharedShaders::PositionOnlyVertexShader;
+ texCoords = true;
break;
case QGLEngineShaderManager::TextureSrcWithPattern:
srcPixelFragShaderName = QGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader;
@@ -596,14 +584,16 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
if (hasMask) {
QGLEngineSharedShaders::ShaderName maskShaderName = QGLEngineSharedShaders::InvalidShaderName;
- if (maskType == PixelMask)
+ if (maskType == PixelMask) {
maskShaderName = QGLEngineSharedShaders::MaskFragmentShader;
- else if (maskType == SubPixelMask)
+ texCoords = true;
+ } else if (maskType == SubPixelMask) {
maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShader;
- else if (maskType == SubPixelWithGammaMask)
+ } else if (maskType == SubPixelWithGammaMask) {
maskShaderName = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader;
- else
+ } else {
qCritical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type");
+ }
requiredProgram.maskFragShader = sharedShaders->compileNamedShader(maskShaderName, QGLShader::PartialFragmentShader);
} else {
@@ -654,6 +644,16 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
requiredProgram.compositionFragShader = 0;
}
+ // Choose vertex shader main function
+ QGLEngineSharedShaders::ShaderName mainVertexShaderName = QGLEngineSharedShaders::InvalidShaderName;
+ if (texCoords)
+ mainVertexShaderName = QGLEngineSharedShaders::MainWithTexCoordsVertexShader;
+ else
+ mainVertexShaderName = QGLEngineSharedShaders::MainVertexShader;
+ requiredProgram.mainVertexShader = sharedShaders->compileNamedShader(mainVertexShaderName, QGLShader::PartialVertexShader);
+ requiredProgram.useTextureCoords = texCoords;
+
+
// At this point, requiredProgram is fully populated so try to find the program in the cache
currentShaderProg = sharedShaders->findProgramInCache(requiredProgram);
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 423df99..3c5a5f5 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -245,6 +245,8 @@ struct QGLEngineShaderProg
QVector<uint> uniformLocations;
+ bool useTextureCoords;
+
bool operator==(const QGLEngineShaderProg& other) {
// We don't care about the program
return ( mainVertexShader == other.mainVertexShader &&
@@ -408,7 +410,6 @@ public:
void optimiseForBrushTransform(const QTransform &transform);
void setSrcPixelType(Qt::BrushStyle);
void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images
- void setTextureCoordsEnabled(bool); // For images & text glyphs
void setUseGlobalOpacity(bool);
void setMaskType(MaskType);
void setCompositionMode(QPainter::CompositionMode);
@@ -450,7 +451,6 @@ private:
int srcPixelType;
bool useGlobalOpacity;
MaskType maskType;
- bool useTextureCoords;
QPainter::CompositionMode compositionMode;
QGLCustomShaderStage* customSrcStage;
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index e41d0b4..837d055 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -668,7 +668,6 @@ void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& s
{
// Setup for texture drawing
shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
- shaderManager->setTextureCoordsEnabled(true);
if (prepareForDraw(opaque))
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
@@ -1241,7 +1240,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
else if (glyphType == QFontEngineGlyphCache::Raster_RGBMask)
shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMask);
//### TODO: Gamma correction
- shaderManager->setTextureCoordsEnabled(true);
int margin = cache->glyphMargin();
@@ -1769,14 +1767,6 @@ QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()
{
}
-QPixmapFilter *QGL2PaintEngineEx::createPixmapFilter(int type) const
-{
- const QGLContext *ctx = QGLContext::currentContext();
- if (ctx)
- return ctx->d_func()->createPixmapFilter(type);
- return 0;
-}
-
QT_END_NAMESPACE
#include "qpaintengineex_opengl2.moc"
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 34f4eb8..a44be90 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -59,6 +59,7 @@
#include <private/qglengineshadermanager_p.h>
#include <private/qgl2pexvertexarray_p.h>
#include <private/qglpaintdevice_p.h>
+#include <private/qglpixmapfilter_p.h>
enum EngineMode {
ImageDrawingMode,
@@ -140,7 +141,7 @@ public:
const QGLContext* context();
- QPixmapFilter *createPixmapFilter(int type) const;
+ QPixmapFilter *pixmapFilter(int type, const QPixmapFilter *prototype);
void setRenderTextActive(bool);
@@ -264,6 +265,10 @@ public:
bool inRenderText;
float textureInvertedY;
+
+ QScopedPointer<QPixmapFilter> convolutionFilter;
+ QScopedPointer<QPixmapFilter> colorizeFilter;
+ QScopedPointer<QPixmapFilter> blurFilter;
};
QT_END_NAMESPACE