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-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp6
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h4
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp177
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h84
4 files changed, 133 insertions, 138 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 9d545b9..1d3801c 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -393,7 +393,7 @@ QGLEngineShaderManager::~QGLEngineShaderManager()
removeCustomStage();
}
-uint QGLEngineShaderManager::getUniformLocation(Uniform id)
+GLuint QGLEngineShaderManager::getUniformLocation(const Uniform id)
{
if (!currentShaderProg)
return 0;
@@ -428,9 +428,9 @@ uint QGLEngineShaderManager::getUniformLocation(Uniform id)
}
-void QGLEngineShaderManager::optimiseForBrushTransform(const QTransform &transform)
+void QGLEngineShaderManager::optimiseForBrushTransform(const QTransform::TransformationType transformType)
{
- Q_UNUSED(transform); // Currently ignored
+ Q_UNUSED(transformType); // Currently ignored
}
void QGLEngineShaderManager::setDirty()
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 50c1432..3749b5c 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -454,7 +454,7 @@ public:
// There are optimisations we can do, depending on the brush transform:
// 1) May not have to apply perspective-correction
// 2) Can use lower precision for matrix
- void optimiseForBrushTransform(const QTransform &transform);
+ void optimiseForBrushTransform(const QTransform::TransformationType transformType);
void setSrcPixelType(Qt::BrushStyle);
void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images
void setOpacityMode(OpacityMode);
@@ -463,7 +463,7 @@ public:
void setCustomStage(QGLCustomShaderStage* stage);
void removeCustomStage();
- uint getUniformLocation(Uniform id);
+ GLuint getUniformLocation(const Uniform id);
void setDirty(); // someone has manually changed the current shader program
bool useCorrectShaderProg(); // returns true if the shader program needed to be changed
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index bfc640f..d3a9547 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -358,10 +358,10 @@ QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
{
// glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
- if (id != GLuint(-1) && id == lastTexture)
+ if (id != GLuint(-1) && id == lastTextureUsed)
return;
- lastTexture = id;
+ lastTextureUsed = id;
if (smoothPixmapTransform) {
glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -407,7 +407,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
} else {
shaderManager->setSrcPixelType(newStyle);
}
- shaderManager->optimiseForBrushTransform(currentBrush.transform());
+ shaderManager->optimiseForBrushTransform(currentBrush.transform().type());
}
@@ -771,7 +771,7 @@ void QGL2PaintEngineEx::beginNativePainting()
Q_UNUSED(ctx);
#endif
- d->lastTexture = GLuint(-1);
+ d->lastTextureUsed = GLuint(-1);
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
d->resetGLState();
@@ -798,12 +798,6 @@ void QGL2PaintEngineEx::endNativePainting()
d->needsSync = true;
}
-const QGLContext *QGL2PaintEngineEx::context()
-{
- Q_D(QGL2PaintEngineEx);
- return d->ctx;
-}
-
void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
{
if (newMode == mode)
@@ -814,7 +808,7 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
glDisableVertexAttribArray(QT_OPACITY_ATTR);
- lastTexture = GLuint(-1);
+ lastTextureUsed = GLuint(-1);
}
if (newMode == TextDrawingMode) {
@@ -862,13 +856,14 @@ struct QGL2PEVectorPathCache
qreal iscale;
};
-void qopengl2paintengine_cleanup_vectorpath(QPaintEngineEx *engine, void *data)
+void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
{
QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data;
#ifdef QT_OPENGL_CACHE_AS_VBOS
- QGL2PaintEngineExPrivate *d = QGL2PaintEngineExPrivate::getData((QGL2PaintEngineEx *) engine);
- d->unusedVBOSToClean << c->vbo;
+ Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
+ static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
#else
+ Q_UNUSED(engine);
qFree(c->vertices);
#endif
delete c;
@@ -924,7 +919,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
} else {
cache = new QGL2PEVectorPathCache;
cache->vertexCount = 0;
- data = const_cast<QVectorPath &>(path).addCacheData(q, cache, qopengl2paintengine_cleanup_vectorpath);
+ data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
}
// Flatten the path at the current scale factor and fill it into the cache struct.
@@ -1317,9 +1312,8 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
{
Q_D(QGL2PaintEngineEx);
- Qt::PenStyle penStyle = qpen_style(pen);
const QBrush &penBrush = qpen_brush(pen);
- if (penStyle == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
+ if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
return;
QOpenGL2PaintEngineState *s = state();
@@ -1330,43 +1324,47 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
}
ensureActive();
+ d->setBrush(penBrush);
+ d->stroke(path, pen);
+}
- const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled;
- if (d->addOffset != newAddOffset) {
- d->addOffset = newAddOffset;
- d->matrixDirty = true;
+void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
+{
+ const QOpenGL2PaintEngineState *s = q->state();
+ const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && !multisamplingAlwaysEnabled;
+ if (addOffset != newAddOffset) {
+ addOffset = newAddOffset;
+ matrixDirty = true;
}
- bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
- d->setBrush(penBrush);
- d->transferMode(BrushDrawingMode);
+ const Qt::PenStyle penStyle = qpen_style(pen);
+ const QBrush &penBrush = qpen_brush(pen);
+ const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
+
+ transferMode(BrushDrawingMode);
// updateMatrix() is responsible for setting the inverse scale on
// the strokers, so we need to call it here and not wait for
// prepareForDraw() down below.
- d->updateMatrix();
+ updateMatrix();
if (penStyle == Qt::SolidLine) {
- d->stroker.process(path, pen);
+ stroker.process(path, pen);
} else { // Some sort of dash
- d->dasher.process(path, pen);
+ dasher.process(path, pen);
- QVectorPath dashStroke(d->dasher.points(),
- d->dasher.elementCount(),
- d->dasher.elementTypes());
- d->stroker.process(dashStroke, pen);
+ QVectorPath dashStroke(dasher.points(),
+ dasher.elementCount(),
+ dasher.elementTypes());
+ stroker.process(dashStroke, pen);
}
-
- QGLContext *ctx = d->ctx;
- Q_UNUSED(ctx);
-
if (opaque) {
- d->prepareForDraw(opaque);
+ prepareForDraw(opaque);
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, d->stroker.vertices());
- glDrawArrays(GL_TRIANGLE_STRIP, 0, d->stroker.vertexCount() / 2);
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, stroker.vertices());
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
// QBrush b(Qt::green);
// d->setBrush(&b);
@@ -1384,25 +1382,25 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
: width;
if (pen.isCosmetic())
- extra = extra * d->inverseScale;
+ extra = extra * inverseScale;
QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
- d->fillStencilWithVertexArray(d->stroker.vertices(), d->stroker.vertexCount() / 2,
+ fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2,
0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
// Pass when any bit is set, replace stencil value with 0
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- d->prepareForDraw(false);
+ prepareForDraw(false);
// Stencil the brush onto the dest buffer
- d->composite(bounds);
+ composite(bounds);
glStencilMask(0);
- d->updateClipScissorTest();
+ updateClipScissorTest();
}
}
@@ -1442,7 +1440,7 @@ void QGL2PaintEngineEx::renderHintsChanged()
#endif
Q_D(QGL2PaintEngineEx);
- d->lastTexture = GLuint(-1);
+ d->lastTextureUsed = GLuint(-1);
d->brushTextureDirty = true;
// qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!");
}
@@ -1713,24 +1711,30 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
{
+ Q_D(QGL2PaintEngineEx);
// Use fallback for extended composition modes.
if (state()->composition_mode > QPainter::CompositionMode_Plus) {
QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints);
return;
}
- Q_D(QGL2PaintEngineEx);
+ ensureActive();
+ d->drawPixmaps(drawingData, dataCount, pixmap, hints);
+}
+
+void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
+{
GLfloat dx = 1.0f / pixmap.size().width();
GLfloat dy = 1.0f / pixmap.size().height();
- d->vertexCoordinateArray.clear();
- d->textureCoordinateArray.clear();
- d->opacityArray.reset();
+ vertexCoordinateArray.clear();
+ textureCoordinateArray.clear();
+ opacityArray.reset();
- if (d->addOffset) {
- d->addOffset = false;
- d->matrixDirty = true;
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
}
bool allOpaque = true;
@@ -1748,31 +1752,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d
QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
- d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
QGLRect src(drawingData[i].source.left() * dx, drawingData[i].source.top() * dy,
drawingData[i].source.right() * dx, drawingData[i].source.bottom() * dy);
- d->textureCoordinateArray.lineToArray(src.right, src.bottom);
- d->textureCoordinateArray.lineToArray(src.right, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.bottom);
- d->textureCoordinateArray.lineToArray(src.right, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.bottom);
- qreal opacity = drawingData[i].opacity * state()->opacity;
- d->opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
+ qreal opacity = drawingData[i].opacity * q->state()->opacity;
+ opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
allOpaque &= (opacity >= 0.99f);
}
- ensureActive();
-
- QGLContext *ctx = d->ctx;
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
QGLContext::InternalBindOption
@@ -1780,28 +1781,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d
if (texture->options & QGLContext::InvertedYBindOption) {
// Flip texture y-coordinate.
- QGLPoint *data = d->textureCoordinateArray.data();
+ QGLPoint *data = textureCoordinateArray.data();
for (int i = 0; i < 6 * dataCount; ++i)
data[i].y = 1 - data[i].y;
}
- d->transferMode(ImageArrayDrawingMode);
+ transferMode(ImageArrayDrawingMode);
bool isBitmap = pixmap.isQBitmap();
bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QDrawPixmaps::OpaqueHint)) && allOpaque;
- d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
+ updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
+ q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
// Setup for texture drawing
- d->currentBrush = d->noBrush;
- d->shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
- if (d->prepareForDraw(isOpaque))
- d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
+ currentBrush = noBrush;
+ shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
+ if (prepareForDraw(isOpaque))
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
if (isBitmap) {
- QColor col = qt_premultiplyColor(state()->pen.color(), (GLfloat)state()->opacity);
- d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::PatternColor), col);
+ QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
glDrawArrays(GL_TRIANGLES, 0, 6 * dataCount);
@@ -1833,7 +1834,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->compositionModeDirty = true;
d->opacityUniformDirty = true;
d->needsSync = true;
- d->use_system_clip = !systemClip().isEmpty();
+ d->useSystemClip = !systemClip().isEmpty();
d->currentBrush = QBrush();
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
@@ -1954,12 +1955,12 @@ void QGL2PaintEngineExPrivate::updateClipScissorTest()
#else
QRect bounds = q->state()->rectangleClip;
if (!q->state()->clipEnabled) {
- if (use_system_clip)
+ if (useSystemClip)
bounds = systemClip.boundingRect();
else
bounds = QRect(0, 0, width, height);
} else {
- if (use_system_clip)
+ if (useSystemClip)
bounds = bounds.intersected(systemClip.boundingRect());
else
bounds = bounds.intersected(QRect(0, 0, width, height));
@@ -2118,7 +2119,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
switch (op) {
case Qt::NoClip:
- if (d->use_system_clip) {
+ if (d->useSystemClip) {
state()->clipTestEnabled = true;
state()->currentClip = 1;
} else {
@@ -2190,13 +2191,13 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
q->state()->clipChanged = true;
if (systemClip.isEmpty()) {
- use_system_clip = false;
+ useSystemClip = false;
} else {
if (q->paintDevice()->devType() == QInternal::Widget && currentClipWidget) {
QWidgetPrivate *widgetPrivate = qt_widget_private(currentClipWidget->window());
- use_system_clip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
+ useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
} else {
- use_system_clip = true;
+ useSystemClip = true;
}
}
@@ -2206,19 +2207,19 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
q->state()->currentClip = 1;
maxClip = 1;
- q->state()->rectangleClip = use_system_clip ? systemClip.boundingRect() : QRect(0, 0, width, height);
+ q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height);
updateClipScissorTest();
if (systemClip.rectCount() == 1) {
if (systemClip.boundingRect() == QRect(0, 0, width, height))
- use_system_clip = false;
+ useSystemClip = false;
#ifndef QT_GL_NO_SCISSOR_TEST
// scissoring takes care of the system clip
return;
#endif
}
- if (use_system_clip) {
+ if (useSystemClip) {
clearClip(0);
QPainterPath path;
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 4ace030..c94c4f4 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -105,13 +105,8 @@ public:
~QGL2PaintEngineEx();
bool begin(QPaintDevice *device);
- bool end();
-
void ensureActive();
-
- virtual void fill(const QVectorPath &path, const QBrush &brush);
- virtual void stroke(const QVectorPath &path, const QPen &pen);
- virtual void clip(const QVectorPath &path, Qt::ClipOperation op);
+ bool end();
virtual void clipEnabledChanged();
virtual void penChanged();
@@ -122,20 +117,21 @@ public:
virtual void renderHintsChanged();
virtual void transformChanged();
-
+ virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr);
+ virtual void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr,
Qt::ImageConversionFlags flags = Qt::AutoColor);
- virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
-
virtual void drawTextItem(const QPointF &p, const QTextItem &textItem);
+ virtual void fill(const QVectorPath &path, const QBrush &brush);
+ virtual void stroke(const QVectorPath &path, const QPen &pen);
+ virtual void clip(const QVectorPath &path, Qt::ClipOperation op);
- virtual void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
Type type() const { return OpenGL2; }
- void setState(QPainterState *s);
- QPainterState *createState(QPainterState *orig) const;
+ virtual void setState(QPainterState *s);
+ virtual QPainterState *createState(QPainterState *orig) const;
inline QOpenGL2PaintEngineState *state() {
return static_cast<QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
}
@@ -146,8 +142,6 @@ public:
void beginNativePainting();
void endNativePainting();
- const QGLContext* context();
-
QPixmapFilter *pixmapFilter(int type, const QPixmapFilter *prototype);
void setRenderTextActive(bool);
@@ -169,11 +163,12 @@ public:
QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr) :
q(q_ptr),
+ shaderManager(0),
width(0), height(0),
ctx(0),
+ useSystemClip(true),
addOffset(false),
inverseScale(1),
- shaderManager(0),
inRenderText(false)
{ }
@@ -185,45 +180,62 @@ public:
void updateCompositionMode();
void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = -1);
- void setBrush(const QBrush& brush);
-
- void transferMode(EngineMode newMode);
void resetGLState();
- // fill, drawOutline, drawTexture & drawCachedGlyphs are the rendering entry points:
+ // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points,
+ // however writeClip can also be thought of as en entry point as it does similar things.
void fill(const QVectorPath &path);
+ void stroke(const QVectorPath &path, const QPen &pen);
void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false);
+ void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti);
+ // draws whatever is in the vertex array:
void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive);
void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) {
drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive);
}
- // ^ draws whatever is in the vertex array
+ // Composites the bounding rect onto dest buffer:
void composite(const QGLRect& boundingRect);
- // ^ Composites the bounding rect onto dest buffer
+ // Calls drawVertexArrays to render into stencil buffer:
void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QGLRect &bounds, StencilFillMode mode);
void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) {
fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(),
vertexArray.boundingRect(),
useWindingFill ? WindingFillMode : OddEvenFillMode);
}
- // ^ Calls drawVertexArrays to render into stencil buffer
-
- bool prepareForDraw(bool srcPixelsAreOpaque);
- // ^ returns whether the current program changed or not
+ void setBrush(const QBrush& brush);
+ void transferMode(EngineMode newMode);
+ bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed
inline void useSimpleShader();
+ inline GLuint location(const QGLEngineShaderManager::Uniform uniform) {
+ return shaderManager->getUniformLocation(uniform);
+ }
+
void prepareDepthRangeForRenderText();
void restoreDepthRangeForRenderText();
+ void clearClip(uint value);
+ void writeClip(const QVectorPath &path, uint value);
+ void resetClipIfNeeded();
+
+ void updateClipScissorTest();
+ void setScissor(const QRect &rect);
+ void regenerateClip();
+ void systemStateChanged();
+
+
static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; }
static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); }
+ static void cleanupVectorPath(QPaintEngineEx *engine, void *data);
+
QGL2PaintEngineEx* q;
+ QGLEngineShaderManager* shaderManager;
QGLPaintDevice* device;
int width, height;
QGLContext *ctx;
@@ -240,6 +252,7 @@ public:
bool opacityUniformDirty;
bool stencilClean; // Has the stencil not been used for clipping so far?
+ bool useSystemClip;
QRegion dirtyStencilRegion;
QRect currentScissorBounds;
uint maxClip;
@@ -250,7 +263,6 @@ public:
QGL2PEXVertexArray vertexCoordinateArray;
QGL2PEXVertexArray textureCoordinateArray;
QDataBuffer<GLfloat> opacityArray;
-
GLfloat staticVertexCoordinateArray[8];
GLfloat staticTextureCoordinateArray[8];
@@ -258,24 +270,7 @@ public:
GLfloat pmvMatrix[3][3];
GLfloat inverseScale;
- QGLEngineShaderManager* shaderManager;
-
- void clearClip(uint value);
- void writeClip(const QVectorPath &path, uint value);
- void resetClipIfNeeded();
-
- void updateClipScissorTest();
- void setScissor(const QRect &rect);
- void regenerateClip();
- void systemStateChanged();
- uint use_system_clip : 1;
-
- uint location(QGLEngineShaderManager::Uniform uniform)
- {
- return shaderManager->getUniformLocation(uniform);
- }
-
- GLuint lastTexture;
+ GLuint lastTextureUsed;
bool needsSync;
bool inRenderText;
@@ -287,7 +282,6 @@ public:
QTriangulatingStroker stroker;
QDashedStrokeProcessor dasher;
- QTransform temporaryTransform;
QScopedPointer<QPixmapFilter> convolutionFilter;
QScopedPointer<QPixmapFilter> colorizeFilter;