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-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp48
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h20
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp45
3 files changed, 76 insertions, 37 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 6b65886..2a33255 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -580,19 +580,19 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
}
if (newMode == TextDrawingMode) {
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
+ setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
}
if (newMode == ImageDrawingMode) {
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticVertexCoordinateArray);
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticTextureCoordinateArray);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
+ setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray);
}
if (newMode == ImageArrayDrawingMode) {
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
- glVertexAttribPointer(QT_OPACITY_ATTR, 1, GL_FLOAT, GL_FALSE, 0, opacityArray.data());
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
+ setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
+ setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data());
}
// This needs to change when we implement high-quality anti-aliasing...
@@ -707,9 +707,9 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
prepareForDraw(currentBrush.isOpaque());
#ifdef QT_OPENGL_CACHE_AS_VBOS
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, 0);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
#else
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, cache->vertices);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
#endif
glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
@@ -829,7 +829,7 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
glStencilMask(GL_STENCIL_HIGH_BIT);
#if 0
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
#else
@@ -840,7 +840,7 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
} else {
glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
}
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
#endif
}
@@ -954,15 +954,8 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
{
- // Setup a vertex array for the bounding rect:
- GLfloat rectVerts[] = {
- boundingRect.left, boundingRect.top,
- boundingRect.left, boundingRect.bottom,
- boundingRect.right, boundingRect.bottom,
- boundingRect.right, boundingRect.top
- };
-
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, rectVerts);
+ setCoords(staticVertexCoordinateArray, boundingRect);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
@@ -971,7 +964,7 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, i
GLenum primitive)
{
// Now setup the pointer to the vertex array:
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)data);
int previousStop = 0;
for (int i=0; i<stopCount; ++i) {
@@ -1070,7 +1063,7 @@ void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
if (opaque) {
prepareForDraw(opaque);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, stroker.vertices());
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, stroker.vertices());
glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
// QBrush b(Qt::green);
@@ -1291,9 +1284,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
GLfloat dx = 1.0 / cache->width();
GLfloat dy = 1.0 / cache->height();
- QGLPoint *oldVertexCoordinateDataPtr = vertexCoordinateArray.data();
- QGLPoint *oldTextureCoordinateDataPtr = textureCoordinateArray.data();
-
vertexCoordinateArray.clear();
textureCoordinateArray.clear();
@@ -1306,10 +1296,8 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
}
- if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr)
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
- if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr)
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
+ setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
if (addOffset) {
addOffset = false;
@@ -1641,6 +1629,8 @@ void QGL2PaintEngineEx::ensureActive()
d->shaderManager->setDirty();
d->ctx->d_func()->syncGlState();
setState(state());
+ for (int i = 0; i < 3; ++i)
+ d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered
}
}
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 37bae6f..ce1b538 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -196,6 +196,9 @@ public:
void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti);
+ // Calls glVertexAttributePointer if the pointer has changed
+ inline void setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer);
+
// draws whatever is in the vertex array:
void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive);
void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) {
@@ -230,6 +233,7 @@ public:
void regenerateClip();
void systemStateChanged();
+
static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; }
static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); }
static void cleanupVectorPath(QPaintEngineEx *engine, void *data);
@@ -291,8 +295,24 @@ public:
QSet<QVectorPath::CacheEntry *> pathCaches;
QVector<GLuint> unusedVBOSToClean;
+
+ const GLfloat *vertexAttribPointers[3];
};
+
+void QGL2PaintEngineExPrivate::setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer)
+{
+ Q_ASSERT(arrayIndex < 3);
+ if (pointer == vertexAttribPointers[arrayIndex])
+ return;
+
+ vertexAttribPointers[arrayIndex] = pointer;
+ if (arrayIndex == QT_OPACITY_ATTR)
+ glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, pointer);
+ else
+ glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, pointer);
+}
+
QT_END_NAMESPACE
#endif
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index 047876f..0720170 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -81,7 +81,7 @@ void QGLTextureGlyphCache::createTextureData(int width, int height)
data[i] = 0;
if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
@@ -127,11 +127,28 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glViewport(0, 0, oldWidth, oldHeight);
- float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 };
- float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 };
-
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
+ GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray;
+ vertexCoordinateArray[0] = -1.0f;
+ vertexCoordinateArray[1] = -1.0f;
+ vertexCoordinateArray[2] = 1.0f;
+ vertexCoordinateArray[3] = -1.0f;
+ vertexCoordinateArray[4] = 1.0f;
+ vertexCoordinateArray[5] = 1.0f;
+ vertexCoordinateArray[6] = -1.0f;
+ vertexCoordinateArray[7] = 1.0f;
+
+ GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray;
+ textureCoordinateArray[0] = 0.0f;
+ textureCoordinateArray[1] = 0.0f;
+ textureCoordinateArray[2] = 1.0f;
+ textureCoordinateArray[3] = 0.0f;
+ textureCoordinateArray[4] = 1.0f;
+ textureCoordinateArray[5] = 1.0f;
+ textureCoordinateArray[6] = 0.0f;
+ textureCoordinateArray[7] = 1.0f;
+
+ pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray);
+ pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray);
pex->shaderManager->useBlitProgram();
pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
@@ -179,8 +196,20 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
for (int x = 0; x < maskWidth; ++x)
src[x] = -src[x]; // convert 0 and 1 into 0 and 255
}
- }
-
+ } else if (mask.format() == QImage::Format_RGB32) {
+ // Make the alpha component equal to the average of the RGB values.
+ // This is needed when drawing sub-pixel antialiased text on translucent targets.
+ for (int y = 0; y < maskHeight; ++y) {
+ quint32 *src = (quint32 *) mask.scanLine(y);
+ for (int x = 0; x < maskWidth; ++x) {
+ uchar r = src[x] >> 16;
+ uchar g = src[x] >> 8;
+ uchar b = src[x];
+ quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
+ src[x] = (src[x] & 0x00ffffff) | (avg << 24);
+ }
+ }
+ }
glBindTexture(GL_TEXTURE_2D, m_texture);
if (mask.format() == QImage::Format_RGB32) {