diff options
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 48 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 20 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp | 45 |
3 files changed, 76 insertions, 37 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 6b65886..2a33255 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -580,19 +580,19 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode) } if (newMode == TextDrawingMode) { - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data()); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data()); } if (newMode == ImageDrawingMode) { - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticVertexCoordinateArray); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticTextureCoordinateArray); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray); } if (newMode == ImageArrayDrawingMode) { - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); - glVertexAttribPointer(QT_OPACITY_ATTR, 1, GL_FLOAT, GL_FALSE, 0, opacityArray.data()); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data()); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data()); + setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data()); } // This needs to change when we implement high-quality anti-aliasing... @@ -707,9 +707,9 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) prepareForDraw(currentBrush.isOpaque()); #ifdef QT_OPENGL_CACHE_AS_VBOS glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, 0); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); #else - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, cache->vertices); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices); #endif glDrawArrays(cache->primitiveType, 0, cache->vertexCount); @@ -829,7 +829,7 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, glStencilMask(GL_STENCIL_HIGH_BIT); #if 0 glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data); glDrawArrays(GL_TRIANGLE_STRIP, 0, count); #else @@ -840,7 +840,7 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, } else { glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff); } - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data); glDrawArrays(GL_TRIANGLE_STRIP, 0, count); #endif } @@ -954,15 +954,8 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect) { - // Setup a vertex array for the bounding rect: - GLfloat rectVerts[] = { - boundingRect.left, boundingRect.top, - boundingRect.left, boundingRect.bottom, - boundingRect.right, boundingRect.bottom, - boundingRect.right, boundingRect.top - }; - - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, rectVerts); + setCoords(staticVertexCoordinateArray, boundingRect); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } @@ -971,7 +964,7 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, i GLenum primitive) { // Now setup the pointer to the vertex array: - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)data); int previousStop = 0; for (int i=0; i<stopCount; ++i) { @@ -1070,7 +1063,7 @@ void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen) if (opaque) { prepareForDraw(opaque); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, stroker.vertices()); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, stroker.vertices()); glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2); // QBrush b(Qt::green); @@ -1291,9 +1284,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly GLfloat dx = 1.0 / cache->width(); GLfloat dy = 1.0 / cache->height(); - QGLPoint *oldVertexCoordinateDataPtr = vertexCoordinateArray.data(); - QGLPoint *oldTextureCoordinateDataPtr = textureCoordinateArray.data(); - vertexCoordinateArray.clear(); textureCoordinateArray.clear(); @@ -1306,10 +1296,8 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy)); } - if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr) - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); - if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr) - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); + setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data()); + setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data()); if (addOffset) { addOffset = false; @@ -1641,6 +1629,8 @@ void QGL2PaintEngineEx::ensureActive() d->shaderManager->setDirty(); d->ctx->d_func()->syncGlState(); setState(state()); + for (int i = 0; i < 3; ++i) + d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered } } diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 37bae6f..ce1b538 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -196,6 +196,9 @@ public: void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints); void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti); + // Calls glVertexAttributePointer if the pointer has changed + inline void setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer); + // draws whatever is in the vertex array: void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive); void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) { @@ -230,6 +233,7 @@ public: void regenerateClip(); void systemStateChanged(); + static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; } static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); } static void cleanupVectorPath(QPaintEngineEx *engine, void *data); @@ -291,8 +295,24 @@ public: QSet<QVectorPath::CacheEntry *> pathCaches; QVector<GLuint> unusedVBOSToClean; + + const GLfloat *vertexAttribPointers[3]; }; + +void QGL2PaintEngineExPrivate::setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer) +{ + Q_ASSERT(arrayIndex < 3); + if (pointer == vertexAttribPointers[arrayIndex]) + return; + + vertexAttribPointers[arrayIndex] = pointer; + if (arrayIndex == QT_OPACITY_ATTR) + glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, pointer); + else + glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, pointer); +} + QT_END_NAMESPACE #endif diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp index 047876f..0720170 100644 --- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp +++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp @@ -81,7 +81,7 @@ void QGLTextureGlyphCache::createTextureData(int width, int height) data[i] = 0; if (m_type == QFontEngineGlyphCache::Raster_RGBMask) - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); else glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); @@ -127,11 +127,28 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) glViewport(0, 0, oldWidth, oldHeight); - float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 }; - float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 }; - - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); - glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); + GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray; + vertexCoordinateArray[0] = -1.0f; + vertexCoordinateArray[1] = -1.0f; + vertexCoordinateArray[2] = 1.0f; + vertexCoordinateArray[3] = -1.0f; + vertexCoordinateArray[4] = 1.0f; + vertexCoordinateArray[5] = 1.0f; + vertexCoordinateArray[6] = -1.0f; + vertexCoordinateArray[7] = 1.0f; + + GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray; + textureCoordinateArray[0] = 0.0f; + textureCoordinateArray[1] = 0.0f; + textureCoordinateArray[2] = 1.0f; + textureCoordinateArray[3] = 0.0f; + textureCoordinateArray[4] = 1.0f; + textureCoordinateArray[5] = 1.0f; + textureCoordinateArray[6] = 0.0f; + textureCoordinateArray[7] = 1.0f; + + pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray); + pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray); pex->shaderManager->useBlitProgram(); pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); @@ -179,8 +196,20 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph) for (int x = 0; x < maskWidth; ++x) src[x] = -src[x]; // convert 0 and 1 into 0 and 255 } - } - + } else if (mask.format() == QImage::Format_RGB32) { + // Make the alpha component equal to the average of the RGB values. + // This is needed when drawing sub-pixel antialiased text on translucent targets. + for (int y = 0; y < maskHeight; ++y) { + quint32 *src = (quint32 *) mask.scanLine(y); + for (int x = 0; x < maskWidth; ++x) { + uchar r = src[x] >> 16; + uchar g = src[x] >> 8; + uchar b = src[x]; + quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding. + src[x] = (src[x] & 0x00ffffff) | (avg << 24); + } + } + } glBindTexture(GL_TEXTURE_2D, m_texture); if (mask.format() == QImage::Format_RGB32) { |