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-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage_p.h2
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp242
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h8
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h66
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp826
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h109
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp216
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h123
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker.cpp10
9 files changed, 860 insertions, 742 deletions
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
index e319389..e0033be 100644
--- a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
+++ b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
@@ -68,7 +68,7 @@ class Q_OPENGL_EXPORT QGLCustomShaderStage
public:
QGLCustomShaderStage();
virtual ~QGLCustomShaderStage();
- virtual void setUniforms(QGLShaderProgram*) = 0;
+ virtual void setUniforms(QGLShaderProgram*) {}
void setUniformsDirty();
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 8a8f483..326ea1f 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -170,13 +170,15 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.append(qShaderSnippets[MainVertexShader]);
source.append(qShaderSnippets[PositionOnlyVertexShader]);
vertexShader = new QGLShader(QGLShader::Vertex, context, this);
- vertexShader->compileSourceCode(source);
+ if (!vertexShader->compileSourceCode(source))
+ qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
fragShader = new QGLShader(QGLShader::Fragment, context, this);
- fragShader->compileSourceCode(source);
+ if (!fragShader->compileSourceCode(source))
+ qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
simpleShaderProg = new QGLShaderProgram(context, this);
simpleShaderProg->addShader(vertexShader);
@@ -193,13 +195,15 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
source.append(qShaderSnippets[UntransformedPositionVertexShader]);
vertexShader = new QGLShader(QGLShader::Vertex, context, this);
- vertexShader->compileSourceCode(source);
+ if (!vertexShader->compileSourceCode(source))
+ qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ImageSrcFragmentShader]);
fragShader = new QGLShader(QGLShader::Fragment, context, this);
- fragShader->compileSourceCode(source);
+ if (!fragShader->compileSourceCode(source))
+ qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
blitShaderProg = new QGLShaderProgram(context, this);
blitShaderProg->addShader(vertexShader);
@@ -214,6 +218,23 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
}
+QGLEngineSharedShaders::~QGLEngineSharedShaders()
+{
+ QList<QGLEngineShaderProg*>::iterator itr;
+ for (itr = cachedPrograms.begin(); itr != cachedPrograms.end(); ++itr)
+ delete *itr;
+
+ if (blitShaderProg) {
+ delete blitShaderProg;
+ blitShaderProg = 0;
+ }
+
+ if (simpleShaderProg) {
+ delete simpleShaderProg;
+ simpleShaderProg = 0;
+ }
+}
+
#if defined (QT_DEBUG)
QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name)
{
@@ -234,84 +255,95 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
}
}
- QByteArray source;
- source.append(qShaderSnippets[prog.mainFragShader]);
- source.append(qShaderSnippets[prog.srcPixelFragShader]);
- if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
- source.append(prog.customStageSource);
- if (prog.compositionFragShader)
- source.append(qShaderSnippets[prog.compositionFragShader]);
- if (prog.maskFragShader)
- source.append(qShaderSnippets[prog.maskFragShader]);
- QGLShader* fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
- fragShader->compileSourceCode(source);
-
- source.clear();
- source.append(qShaderSnippets[prog.mainVertexShader]);
- source.append(qShaderSnippets[prog.positionVertexShader]);
- QGLShader* vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
- vertexShader->compileSourceCode(source);
+ QGLShader *vertexShader = 0;
+ QGLShader *fragShader = 0;
+ QGLEngineShaderProg *newProg = 0;
+ bool success = false;
+
+ do {
+ QByteArray source;
+ source.append(qShaderSnippets[prog.mainFragShader]);
+ source.append(qShaderSnippets[prog.srcPixelFragShader]);
+ if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
+ source.append(prog.customStageSource);
+ if (prog.compositionFragShader)
+ source.append(qShaderSnippets[prog.compositionFragShader]);
+ if (prog.maskFragShader)
+ source.append(qShaderSnippets[prog.maskFragShader]);
+ fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
+ QByteArray description;
+#if defined(QT_DEBUG)
+ // Name the shader for easier debugging
+ description.append("Fragment shader: main=");
+ description.append(snippetNameStr(prog.mainFragShader));
+ description.append(", srcPixel=");
+ description.append(snippetNameStr(prog.srcPixelFragShader));
+ if (prog.compositionFragShader) {
+ description.append(", composition=");
+ description.append(snippetNameStr(prog.compositionFragShader));
+ }
+ if (prog.maskFragShader) {
+ description.append(", mask=");
+ description.append(snippetNameStr(prog.maskFragShader));
+ }
+ fragShader->setObjectName(QString::fromLatin1(description));
+#endif
+ if (!fragShader->compileSourceCode(source)) {
+ qWarning() << "Warning:" << description << "failed to compile!";
+ break;
+ }
+ source.clear();
+ source.append(qShaderSnippets[prog.mainVertexShader]);
+ source.append(qShaderSnippets[prog.positionVertexShader]);
+ vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
#if defined(QT_DEBUG)
- // Name the shaders for easier debugging
- QByteArray description;
- description.append("Fragment shader: main=");
- description.append(snippetNameStr(prog.mainFragShader));
- description.append(", srcPixel=");
- description.append(snippetNameStr(prog.srcPixelFragShader));
- if (prog.compositionFragShader) {
- description.append(", composition=");
- description.append(snippetNameStr(prog.compositionFragShader));
- }
- if (prog.maskFragShader) {
- description.append(", mask=");
- description.append(snippetNameStr(prog.maskFragShader));
- }
- fragShader->setObjectName(QString::fromLatin1(description));
-
- description.clear();
- description.append("Vertex shader: main=");
- description.append(snippetNameStr(prog.mainVertexShader));
- description.append(", position=");
- description.append(snippetNameStr(prog.positionVertexShader));
- vertexShader->setObjectName(QString::fromLatin1(description));
+ // Name the shader for easier debugging
+ description.clear();
+ description.append("Vertex shader: main=");
+ description.append(snippetNameStr(prog.mainVertexShader));
+ description.append(", position=");
+ description.append(snippetNameStr(prog.positionVertexShader));
+ vertexShader->setObjectName(QString::fromLatin1(description));
#endif
+ if (!vertexShader->compileSourceCode(source)) {
+ qWarning() << "Warning:" << description << "failed to compile!";
+ break;
+ }
- QGLEngineShaderProg* newProg = new QGLEngineShaderProg(prog);
-
- // If the shader program's not found in the cache, create it now.
- newProg->program = new QGLShaderProgram(ctxGuard.context(), this);
- newProg->program->addShader(vertexShader);
- newProg->program->addShader(fragShader);
-
- // We have to bind the vertex attribute names before the program is linked:
- newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- if (newProg->useTextureCoords)
- newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- if (newProg->useOpacityAttribute)
- newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
-
- newProg->program->link();
- if (!newProg->program->isLinked()) {
- QLatin1String none("none");
- QLatin1String br("\n");
- QString error;
- error = QLatin1String("Shader program failed to link,")
+ newProg = new QGLEngineShaderProg(prog);
+
+ // If the shader program's not found in the cache, create it now.
+ newProg->program = new QGLShaderProgram(ctxGuard.context(), this);
+ newProg->program->addShader(vertexShader);
+ newProg->program->addShader(fragShader);
+
+ // We have to bind the vertex attribute names before the program is linked:
+ newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ if (newProg->useTextureCoords)
+ newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ if (newProg->useOpacityAttribute)
+ newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
+
+ newProg->program->link();
+ if (!newProg->program->isLinked()) {
+ QLatin1String none("none");
+ QLatin1String br("\n");
+ QString error;
+ error = QLatin1String("Shader program failed to link,")
#if defined(QT_DEBUG)
- + br
- + QLatin1String(" Shaders Used:") + br
- + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br
- + QLatin1String(vertexShader->sourceCode()) + br
- + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br
- + QLatin1String(fragShader->sourceCode()) + br
+ + br
+ + QLatin1String(" Shaders Used:") + br
+ + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br
+ + QLatin1String(vertexShader->sourceCode()) + br
+ + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br
+ + QLatin1String(fragShader->sourceCode()) + br
#endif
- + QLatin1String(" Error Log:\n")
- + QLatin1String(" ") + newProg->program->log();
- qWarning() << error;
- delete newProg; // Deletes the QGLShaderProgram in it's destructor
- newProg = 0;
- }
- else {
+ + QLatin1String(" Error Log:\n")
+ + QLatin1String(" ") + newProg->program->log();
+ qWarning() << error;
+ break;
+ }
if (cachedPrograms.count() > 30) {
// The cache is full, so delete the last 5 programs in the list.
// These programs will be least used, as a program us bumped to
@@ -323,6 +355,22 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
}
cachedPrograms.insert(0, newProg);
+
+ success = true;
+ } while (false);
+
+ // Clean up everything if we weren't successful
+ if (!success) {
+ if (newProg) {
+ delete newProg; // Also deletes the QGLShaderProgram which in turn deletes the QGLShaders
+ newProg = 0;
+ }
+ else {
+ if (vertexShader)
+ delete vertexShader;
+ if (fragShader)
+ delete fragShader;
+ }
}
return newProg;
@@ -362,8 +410,11 @@ QGLEngineShaderManager::~QGLEngineShaderManager()
removeCustomStage();
}
-uint QGLEngineShaderManager::getUniformLocation(Uniform id)
+GLuint QGLEngineShaderManager::getUniformLocation(Uniform id)
{
+ if (!currentShaderProg)
+ return 0;
+
QVector<uint> &uniformLocations = currentShaderProg->uniformLocations;
if (uniformLocations.isEmpty())
uniformLocations.fill(GLuint(-1), NumUniforms);
@@ -394,9 +445,9 @@ uint QGLEngineShaderManager::getUniformLocation(Uniform id)
}
-void QGLEngineShaderManager::optimiseForBrushTransform(const QTransform &transform)
+void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType)
{
- Q_UNUSED(transform); // Currently ignored
+ Q_UNUSED(transformType); // Currently ignored
}
void QGLEngineShaderManager::setDirty()
@@ -406,6 +457,7 @@ void QGLEngineShaderManager::setDirty()
void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style)
{
+ Q_ASSERT(style != Qt::NoBrush);
if (srcPixelType == PixelSrcType(style))
return;
@@ -467,7 +519,30 @@ void QGLEngineShaderManager::removeCustomStage()
QGLShaderProgram* QGLEngineShaderManager::currentProgram()
{
- return currentShaderProg->program;
+ if (currentShaderProg)
+ return currentShaderProg->program;
+ else
+ return sharedShaders->simpleProgram();
+}
+
+void QGLEngineShaderManager::useSimpleProgram()
+{
+ sharedShaders->simpleProgram()->bind();
+ QGLContextPrivate* ctx_d = ctx->d_func();
+ ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
+ ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
+ ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
+ shaderProgNeedsChanging = true;
+}
+
+void QGLEngineShaderManager::useBlitProgram()
+{
+ sharedShaders->blitProgram()->bind();
+ QGLContextPrivate* ctx_d = ctx->d_func();
+ ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
+ ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true);
+ ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
+ shaderProgNeedsChanging = true;
}
QGLShaderProgram* QGLEngineShaderManager::simpleProgram()
@@ -678,6 +753,13 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
customSrcStage->setUniforms(currentShaderProg->program);
}
+ // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it
+ // doesn't use are disabled)
+ QGLContextPrivate* ctx_d = ctx->d_func();
+ ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
+ ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg->useTextureCoords);
+ ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg->useOpacityAttribute);
+
shaderProgNeedsChanging = false;
return true;
}
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 50c1432..a3464d4 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -344,6 +344,7 @@ public:
*/
QGLEngineSharedShaders(const QGLContext *context);
+ ~QGLEngineSharedShaders();
QGLShaderProgram *simpleProgram() { return simpleShaderProg; }
QGLShaderProgram *blitProgram() { return blitShaderProg; }
@@ -454,7 +455,7 @@ public:
// There are optimisations we can do, depending on the brush transform:
// 1) May not have to apply perspective-correction
// 2) Can use lower precision for matrix
- void optimiseForBrushTransform(const QTransform &transform);
+ void optimiseForBrushTransform(QTransform::TransformationType transformType);
void setSrcPixelType(Qt::BrushStyle);
void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images
void setOpacityMode(OpacityMode);
@@ -463,11 +464,14 @@ public:
void setCustomStage(QGLCustomShaderStage* stage);
void removeCustomStage();
- uint getUniformLocation(Uniform id);
+ GLuint getUniformLocation(Uniform id);
void setDirty(); // someone has manually changed the current shader program
bool useCorrectShaderProg(); // returns true if the shader program needed to be changed
+ void useSimpleProgram();
+ void useBlitProgram();
+
QGLShaderProgram* currentProgram(); // Returns pointer to the shader the manager has chosen
QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers
QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index 2407979..46de124 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -99,12 +99,15 @@ static const char* const qglslMainWithTexCoordsAndOpacityVertexShader = "\
opacity = opacityArray; \
}";
+// NOTE: We let GL do the perspective correction so texture lookups in the fragment
+// shader are also perspective corrected.
static const char* const qglslPositionOnlyVertexShader = "\
- attribute highp vec4 vertexCoordsArray;\
- uniform highp mat4 pmvMatrix;\
+ attribute highp vec2 vertexCoordsArray;\
+ uniform highp mat3 pmvMatrix;\
void setPosition(void)\
{\
- gl_Position = pmvMatrix * vertexCoordsArray;\
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position = vec4(transformedPos.xy, 0.0, transformedPos.z); \
}";
static const char* const qglslUntransformedPositionVertexShader = "\
@@ -116,20 +119,19 @@ static const char* const qglslUntransformedPositionVertexShader = "\
// Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125
static const char* const qglslPositionWithPatternBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray; \
- uniform highp mat4 pmvMatrix; \
+ attribute highp vec2 vertexCoordsArray; \
+ uniform highp mat3 pmvMatrix; \
uniform mediump vec2 halfViewportSize; \
uniform highp vec2 invertedTextureSize; \
uniform highp mat3 brushTransform; \
varying highp vec2 patternTexCoords; \
void setPosition(void) { \
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
+ mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \
}";
@@ -147,20 +149,19 @@ static const char* const qglslPatternBrushSrcFragmentShader = "\
// Linear Gradient Brush
static const char* const qglslPositionWithLinearGradientBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray; \
- uniform highp mat4 pmvMatrix; \
+ attribute highp vec2 vertexCoordsArray; \
+ uniform highp mat3 pmvMatrix; \
uniform mediump vec2 halfViewportSize; \
uniform highp vec3 linearData; \
uniform highp mat3 brushTransform; \
varying mediump float index; \
void setPosition() { \
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \
}";
@@ -178,20 +179,19 @@ static const char* const qglslLinearGradientBrushSrcFragmentShader = "\
// Conical Gradient Brush
static const char* const qglslPositionWithConicalGradientBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray;\
- uniform highp mat4 pmvMatrix;\
+ attribute highp vec2 vertexCoordsArray;\
+ uniform highp mat3 pmvMatrix;\
uniform mediump vec2 halfViewportSize; \
uniform highp mat3 brushTransform; \
varying highp vec2 A; \
void setPosition(void)\
{\
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
A = hTexCoords.xy * invertedHTexCoordsZ; \
}";
@@ -215,8 +215,8 @@ static const char* const qglslConicalGradientBrushSrcFragmentShader = "\n\
// Radial Gradient Brush
static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray;\
- uniform highp mat4 pmvMatrix;\
+ attribute highp vec2 vertexCoordsArray;\
+ uniform highp mat3 pmvMatrix;\
uniform mediump vec2 halfViewportSize; \
uniform highp mat3 brushTransform; \
uniform highp vec2 fmp; \
@@ -224,13 +224,12 @@ static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\
varying highp vec2 A; \
void setPosition(void) \
{\
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
A = hTexCoords.xy * invertedHTexCoordsZ; \
b = 2.0 * dot(A, fmp); \
}";
@@ -253,20 +252,19 @@ static const char* const qglslRadialGradientBrushSrcFragmentShader = "\
// Texture Brush
static const char* const qglslPositionWithTextureBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray; \
- uniform highp mat4 pmvMatrix; \
+ attribute highp vec2 vertexCoordsArray; \
+ uniform highp mat3 pmvMatrix; \
uniform mediump vec2 halfViewportSize; \
uniform highp vec2 invertedTextureSize; \
uniform highp mat3 brushTransform; \
varying highp vec2 textureCoords; \
void setPosition(void) { \
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
textureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \
}";
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 3fce384..5901601 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -75,15 +75,14 @@
#include <QPaintEngine>
#include <private/qpainter_p.h>
#include <private/qfontengine_p.h>
-#include <private/qtextureglyphcache_p.h>
#include <private/qpixmapdata_gl_p.h>
#include <private/qdatabuffer_p.h>
#include "qglgradientcache_p.h"
#include "qglengineshadermanager_p.h"
#include "qgl2pexvertexarray_p.h"
-
#include "qtriangulatingstroker_p.h"
+#include "qtextureglyphcache_gl_p.h"
#include <QDebug>
@@ -91,254 +90,6 @@ QT_BEGIN_NAMESPACE
//#define QT_GL_NO_SCISSOR_TEST
-static const GLuint GL_STENCIL_HIGH_BIT = 0x80;
-static const GLuint QT_BRUSH_TEXTURE_UNIT = 0;
-static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush texture unit
-static const GLuint QT_MASK_TEXTURE_UNIT = 1;
-static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2;
-
-#ifdef Q_WS_WIN
-extern Q_GUI_EXPORT bool qt_cleartype_enabled;
-#endif
-
-class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache
-{
- Q_OBJECT
-public:
- QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
- ~QGLTextureGlyphCache();
-
- virtual void createTextureData(int width, int height);
- virtual void resizeTextureData(int width, int height);
- virtual void fillTexture(const Coord &c, glyph_t glyph);
- virtual int glyphMargin() const;
-
- inline GLuint texture() const { return m_texture; }
-
- inline int width() const { return m_width; }
- inline int height() const { return m_height; }
-
- inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
-
-
-public Q_SLOTS:
- void contextDestroyed(const QGLContext *context) {
- if (context == ctx) {
- QList<const QGLContext *> shares = qgl_share_reg()->shares(ctx);
- if (shares.isEmpty()) {
- glDeleteFramebuffers(1, &m_fbo);
- if (m_width || m_height)
- glDeleteTextures(1, &m_texture);
- ctx = 0;
- } else {
- // since the context holding the texture is shared, and
- // about to be destroyed, we have to transfer ownership
- // of the texture to one of the share contexts
- ctx = const_cast<QGLContext *>((ctx == shares.at(0)) ? shares.at(1) : shares.at(0));
- }
- }
- }
-
-private:
- QGLContext *ctx;
-
- QGL2PaintEngineExPrivate *pex;
-
- GLuint m_texture;
- GLuint m_fbo;
-
- int m_width;
- int m_height;
-
- QGLShaderProgram *m_program;
-};
-
-QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
- : QTextureGlyphCache(type, matrix)
- , ctx(context)
- , m_width(0)
- , m_height(0)
-{
- glGenFramebuffers(1, &m_fbo);
- connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
- SLOT(contextDestroyed(const QGLContext*)));
-}
-
-QGLTextureGlyphCache::~QGLTextureGlyphCache()
-{
- if (ctx) {
- QGLShareContextScope scope(ctx);
- glDeleteFramebuffers(1, &m_fbo);
-
- if (m_width || m_height)
- glDeleteTextures(1, &m_texture);
- }
-}
-
-void QGLTextureGlyphCache::createTextureData(int width, int height)
-{
- glGenTextures(1, &m_texture);
- glBindTexture(GL_TEXTURE_2D, m_texture);
-
- m_width = width;
- m_height = height;
-
- QVarLengthArray<uchar> data(width * height);
- for (int i = 0; i < data.size(); ++i)
- data[i] = 0;
-
- if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-}
-
-void QGLTextureGlyphCache::resizeTextureData(int width, int height)
-{
- // ### the QTextureGlyphCache API needs to be reworked to allow
- // ### resizeTextureData to fail
-
- int oldWidth = m_width;
- int oldHeight = m_height;
-
- GLuint oldTexture = m_texture;
- createTextureData(width, height);
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
-
- GLuint tmp_texture;
- glGenTextures(1, &tmp_texture);
- glBindTexture(GL_TEXTURE_2D, tmp_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glBindTexture(GL_TEXTURE_2D, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, tmp_texture, 0);
-
- glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, oldTexture);
-
- pex->transferMode(BrushDrawingMode);
-
-#ifndef QT_OPENGL_ES_2
- if (pex->inRenderText)
- glPushAttrib(GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_SCISSOR_BIT);
-#endif
-
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- glDisable(GL_BLEND);
-
- glViewport(0, 0, oldWidth, oldHeight);
-
- float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 };
- float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 };
-
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
-
- pex->shaderManager->blitProgram()->bind();
- pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
- pex->shaderManager->setDirty();
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
- glBindTexture(GL_TEXTURE_2D, m_texture);
-
-#ifdef QT_OPENGL_ES_2
- QDataBuffer<uchar> buffer(4*oldWidth*oldHeight);
- buffer.resize(4*oldWidth*oldHeight);
- glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
-
- // do an in-place conversion from GL_RGBA to GL_ALPHA
- for (int i=0; i<oldWidth*oldHeight; ++i)
- buffer.data()[i] = buffer.at(4*i + 3);
-
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight,
- GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data());
-#else
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
-#endif
-
- glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT, 0);
- glDeleteTextures(1, &tmp_texture);
- glDeleteTextures(1, &oldTexture);
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
-
- glViewport(0, 0, pex->width, pex->height);
- pex->updateClipScissorTest();
-
-#ifndef QT_OPENGL_ES_2
- if (pex->inRenderText)
- glPopAttrib();
-#endif
-}
-
-void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
-{
- QImage mask = textureMapForGlyph(glyph);
- const int maskWidth = mask.width();
- const int maskHeight = mask.height();
-
- if (mask.format() == QImage::Format_Mono) {
- mask = mask.convertToFormat(QImage::Format_Indexed8);
- for (int y = 0; y < maskHeight; ++y) {
- uchar *src = (uchar *) mask.scanLine(y);
- for (int x = 0; x < maskWidth; ++x)
- src[x] = -src[x]; // convert 0 and 1 into 0 and 255
- }
- }
-
-
- glBindTexture(GL_TEXTURE_2D, m_texture);
- if (mask.format() == QImage::Format_RGB32) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
- } else {
-#ifdef QT_OPENGL_ES2
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
-#else
- // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
- // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
- // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
- // multiple of four bytes per line, and most of the glyph shows up correctly in the
- // texture, which makes me think that this is a driver bug.
- // One workaround is to make sure the mask width is a multiple of four bytes, for instance
- // by converting it to a format with four bytes per pixel. Another is to copy one line at a
- // time.
-
- for (int i = 0; i < maskHeight; ++i)
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
-#endif
- }
-}
-
-int QGLTextureGlyphCache::glyphMargin() const
-{
-#if defined(Q_WS_MAC)
- return 2;
-#elif defined (Q_WS_X11)
- return 0;
-#else
- return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
-#endif
-}
-
extern QImage qt_imageForBrush(int brushStyle, bool invert);
////////////////////////////////// Private Methods //////////////////////////////////////////
@@ -358,10 +109,10 @@ QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
{
// glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
- if (id != GLuint(-1) && id == lastTexture)
+ if (id != GLuint(-1) && id == lastTextureUsed)
return;
- lastTexture = id;
+ lastTextureUsed = id;
if (smoothPixmapTransform) {
glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -386,32 +137,41 @@ inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
}
-void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush)
+void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
{
+ if (qbrush_fast_equals(currentBrush, brush))
+ return;
+
+ const Qt::BrushStyle newStyle = qbrush_style(brush);
+ Q_ASSERT(newStyle != Qt::NoBrush);
+
currentBrush = brush;
- brushTextureDirty = true;
- brushUniformsDirty = true;
- if (currentBrush->style() == Qt::TexturePattern
- && qHasPixmapTexture(*brush) && brush->texture().isQBitmap())
+ brushUniformsDirty = true; // All brushes have at least one uniform
+
+ if (newStyle > Qt::SolidPattern)
+ brushTextureDirty = true;
+
+ if (currentBrush.style() == Qt::TexturePattern
+ && qHasPixmapTexture(brush) && brush.texture().isQBitmap())
{
shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);
} else {
- shaderManager->setSrcPixelType(currentBrush->style());
+ shaderManager->setSrcPixelType(newStyle);
}
- shaderManager->optimiseForBrushTransform(currentBrush->transform());
+ shaderManager->optimiseForBrushTransform(currentBrush.transform().type());
}
void QGL2PaintEngineExPrivate::useSimpleShader()
{
- shaderManager->simpleProgram()->bind();
- shaderManager->setDirty();
+ shaderManager->useSimpleProgram();
if (matrixDirty)
updateMatrix();
if (simpleShaderMatrixUniformDirty) {
- shaderManager->simpleProgram()->setUniformValue("pmvMatrix", pmvMatrix);
+ const GLuint location = shaderManager->simpleProgram()->uniformLocation("pmvMatrix");
+ glUniformMatrix3fv(location, 1, GL_FALSE, (GLfloat*)pmvMatrix);
simpleShaderMatrixUniformDirty = false;
}
}
@@ -420,7 +180,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
{
Q_Q(QGL2PaintEngineEx);
// qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()");
- Qt::BrushStyle style = currentBrush->style();
+ Qt::BrushStyle style = currentBrush.style();
if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) {
// Get the image data for the pattern
@@ -433,7 +193,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
// Gradiant brush: All the gradiants use the same texture
- const QGradient* g = currentBrush->gradient();
+ const QGradient* g = currentBrush.gradient();
// We apply global opacity in the fragment shaders, so we always pass 1.0
// for opacity to the cache.
@@ -450,7 +210,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
}
else if (style == Qt::TexturePattern) {
- const QPixmap& texPixmap = currentBrush->texture();
+ const QPixmap& texPixmap = currentBrush.texture();
glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
QGLTexture *tex = ctx->d_func()->bindTexture(texPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
@@ -464,15 +224,15 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
void QGL2PaintEngineExPrivate::updateBrushUniforms()
{
// qDebug("QGL2PaintEngineExPrivate::updateBrushUniforms()");
- Qt::BrushStyle style = currentBrush->style();
+ Qt::BrushStyle style = currentBrush.style();
if (style == Qt::NoBrush)
return;
- QTransform brushQTransform = currentBrush->transform();
+ QTransform brushQTransform = currentBrush.transform();
if (style == Qt::SolidPattern) {
- QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col);
}
else {
@@ -480,7 +240,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
QPointF translationPoint;
if (style <= Qt::DiagCrossPattern) {
- QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
@@ -488,7 +248,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::LinearGradientPattern) {
- const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush->gradient());
+ const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient());
QPointF realStart = g->start();
QPointF realFinal = g->finalStop();
@@ -508,7 +268,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::ConicalGradientPattern) {
- const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush->gradient());
+ const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient());
translationPoint = g->center();
GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0;
@@ -519,7 +279,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::RadialGradientPattern) {
- const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush->gradient());
+ const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
QPointF realCenter = g->center();
QPointF realFocal = g->focalPoint();
qreal realRadius = g->radius();
@@ -537,10 +297,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::TexturePattern) {
- const QPixmap& texPixmap = currentBrush->texture();
+ const QPixmap& texPixmap = currentBrush.texture();
- if (qHasPixmapTexture(*currentBrush) && currentBrush->texture().isQBitmap()) {
- QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) {
+ QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
@@ -561,7 +321,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
QTransform gl_to_qt(1, 0, 0, -1, 0, height);
QTransform inv_matrix;
if (style == Qt::TexturePattern && textureInvertedY == -1)
- inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush->texture().height()) * brushQTransform * matrix).inverted() * translate;
+ inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate;
else
inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
@@ -577,66 +337,59 @@ void QGL2PaintEngineExPrivate::updateMatrix()
{
// qDebug("QGL2PaintEngineExPrivate::updateMatrix()");
- // We set up the 4x4 transformation matrix on the vertex shaders to
- // be the equivalent of glOrtho(0, w, h, 0, -1, 1) * transform:
+ const QTransform& transform = q->state()->matrix;
+
+ // The projection matrix converts from Qt's coordinate system to GL's coordinate system
+ // * GL's viewport is 2x2, Qt's is width x height
+ // * GL has +y -> -y going from bottom -> top, Qt is the other way round
+ // * GL has [0,0] in the center, Qt has it in the top-left
//
- // | 2/width 0 0 -1 | | m11 m21 0 dx |
- // | 0 -2/height 0 1 | | m12 m22 0 dy |
- // | 0 0 -1 0 | * | 0 0 1 0 |
- // | 0 0 0 1 | | m13 m23 0 m33 |
+ // This results in the Projection matrix below, which is multiplied by the painter's
+ // transformation matrix, as shown below:
//
- // We expand out the multiplication to save the cost of a full 4x4
- // matrix multiplication as most of the components are trivial.
- const QTransform& transform = q->state()->matrix;
+ // Projection Matrix Painter Transform
+ // ------------------------------------------------ ------------------------
+ // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx |
+ // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy |
+ // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 |
+ // ------------------------------------------------ ------------------------
+ //
+ // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies
+
+ const GLfloat wfactor = 2.0f / width;
+ const GLfloat hfactor = -2.0f / height;
+ GLfloat dx = transform.dx();
+ GLfloat dy = transform.dy();
+
+ // Non-integer translates can have strange effects for some rendering operations such as
+ // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
+ if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
+ // 0.50 needs to rounded down to 0.0 for consistency with raster engine:
+ dx = ceilf(dx - 0.5f);
+ dy = ceilf(dy - 0.5f);
+ }
- if (mode == TextDrawingMode) {
- // Text drawing mode is only used for non-scaling transforms
- pmvMatrix[0][0] = 2.0 / width;
- pmvMatrix[0][1] = 0.0;
- pmvMatrix[0][2] = 0.0;
- pmvMatrix[0][3] = 0.0;
- pmvMatrix[1][0] = 0.0;
- pmvMatrix[1][1] = -2.0 / height;
- pmvMatrix[1][2] = 0.0;
- pmvMatrix[1][3] = 0.0;
- pmvMatrix[2][0] = 0.0;
- pmvMatrix[2][1] = 0.0;
- pmvMatrix[2][2] = -1.0;
- pmvMatrix[2][3] = 0.0;
- pmvMatrix[3][0] = pmvMatrix[0][0] * qRound(transform.dx()) - 1.0;
- pmvMatrix[3][1] = pmvMatrix[1][1] * qRound(transform.dy()) + 1.0;
- pmvMatrix[3][2] = 0.0;
- pmvMatrix[3][3] = 1.0;
-
- inverseScale = 1;
- } else {
- qreal wfactor = 2.0 / width;
- qreal hfactor = -2.0 / height;
-
- pmvMatrix[0][0] = wfactor * transform.m11() - transform.m13();
- pmvMatrix[0][1] = hfactor * transform.m12() + transform.m13();
- pmvMatrix[0][2] = 0.0;
- pmvMatrix[0][3] = transform.m13();
- pmvMatrix[1][0] = wfactor * transform.m21() - transform.m23();
- pmvMatrix[1][1] = hfactor * transform.m22() + transform.m23();
- pmvMatrix[1][2] = 0.0;
- pmvMatrix[1][3] = transform.m23();
- pmvMatrix[2][0] = 0.0;
- pmvMatrix[2][1] = 0.0;
- pmvMatrix[2][2] = -1.0;
- pmvMatrix[2][3] = 0.0;
- pmvMatrix[3][0] = wfactor * transform.dx() - transform.m33();
- pmvMatrix[3][1] = hfactor * transform.dy() + transform.m33();
- pmvMatrix[3][2] = 0.0;
- pmvMatrix[3][3] = transform.m33();
-
- // 1/10000 == 0.0001, so we have good enough res to cover curves
- // that span the entire widget...
- inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
- qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
- qreal(0.0001));
+ if (addOffset) {
+ dx += 0.49f;
+ dy += 0.49f;
}
+ pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
+ pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
+ pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
+ pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13();
+ pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23();
+ pmvMatrix[2][1] = (hfactor * dy) + transform.m33();
+ pmvMatrix[0][2] = transform.m13();
+ pmvMatrix[1][2] = transform.m23();
+ pmvMatrix[2][2] = transform.m33();
+
+ // 1/10000 == 0.0001, so we have good enough res to cover curves
+ // that span the entire widget...
+ inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
+ qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
+ qreal(0.0001));
+
matrixDirty = false;
// The actual data has been updated so both shader program's uniforms need updating
@@ -716,7 +469,19 @@ static inline void setCoords(GLfloat *coords, const QGLRect &rect)
void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
{
// Setup for texture drawing
+ currentBrush = noBrush;
shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
+
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
if (prepareForDraw(opaque))
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
@@ -745,6 +510,10 @@ void QGL2PaintEngineEx::beginNativePainting()
QGLContext *ctx = d->ctx;
glUseProgram(0);
+ // Disable all the vertex attribute arrays:
+ for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
+ glDisableVertexAttribArray(i);
+
#ifndef QT_OPENGL_ES_2
// be nice to people who mix OpenGL 1.x code with QPainter commands
// by setting modelview and projection matrices to mirror the GL 1
@@ -771,7 +540,7 @@ void QGL2PaintEngineEx::beginNativePainting()
Q_UNUSED(ctx);
#endif
- d->lastTexture = GLuint(-1);
+ d->lastTextureUsed = GLuint(-1);
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
d->resetGLState();
@@ -798,51 +567,26 @@ void QGL2PaintEngineEx::endNativePainting()
d->needsSync = true;
}
-const QGLContext *QGL2PaintEngineEx::context()
-{
- Q_D(QGL2PaintEngineEx);
- return d->ctx;
-}
-
void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
{
if (newMode == mode)
return;
if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) {
- glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glDisableVertexAttribArray(QT_OPACITY_ATTR);
-
- lastTexture = GLuint(-1);
+ lastTextureUsed = GLuint(-1);
}
- if (mode == TextDrawingMode)
- matrixDirty = true;
-
if (newMode == TextDrawingMode) {
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
-
- matrixDirty = true;
}
if (newMode == ImageDrawingMode) {
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticVertexCoordinateArray);
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticTextureCoordinateArray);
}
if (newMode == ImageArrayDrawingMode) {
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
- glEnableVertexAttribArray(QT_OPACITY_ATTR);
-
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
glVertexAttribPointer(QT_OPACITY_ATTR, 1, GL_FLOAT, GL_FALSE, 0, opacityArray.data());
@@ -867,13 +611,14 @@ struct QGL2PEVectorPathCache
qreal iscale;
};
-void qopengl2paintengine_cleanup_vectorpath(QPaintEngineEx *engine, void *data)
+void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
{
QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data;
#ifdef QT_OPENGL_CACHE_AS_VBOS
- QGL2PaintEngineExPrivate *d = QGL2PaintEngineExPrivate::getData((QGL2PaintEngineEx *) engine);
- d->unusedVBOSToClean << c->vbo;
+ Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
+ static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
#else
+ Q_UNUSED(engine);
qFree(c->vertices);
#endif
delete c;
@@ -884,6 +629,21 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
{
transferMode(BrushDrawingMode);
+ const QOpenGL2PaintEngineState *s = q->state();
+ const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) &&
+ (qbrush_style(currentBrush) == Qt::SolidPattern) &&
+ !multisamplingAlwaysEnabled;
+
+ if (addOffset != newAddOffset) {
+ addOffset = newAddOffset;
+ matrixDirty = true;
+ }
+
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
// Might need to call updateMatrix to re-calculate inverseScale
if (matrixDirty)
updateMatrix();
@@ -893,7 +653,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
// Check to see if there's any hints
if (path.shape() == QVectorPath::RectangleHint) {
QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
- prepareForDraw(currentBrush->isOpaque());
+ prepareForDraw(currentBrush.isOpaque());
composite(rect);
} else if (path.isConvex()) {
@@ -919,7 +679,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
} else {
cache = new QGL2PEVectorPathCache;
cache->vertexCount = 0;
- data = const_cast<QVectorPath &>(path).addCacheData(q, cache, qopengl2paintengine_cleanup_vectorpath);
+ data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
}
// Flatten the path at the current scale factor and fill it into the cache struct.
@@ -930,7 +690,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
int floatSizeInBytes = vertexCount * 2 * sizeof(float);
cache->vertexCount = vertexCount;
cache->primitiveType = GL_TRIANGLE_FAN;
- cache->iscale = inverseScale;
+ cache->iscale = inverseScale;
#ifdef QT_OPENGL_CACHE_AS_VBOS
glGenBuffers(1, &cache->vbo);
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
@@ -941,8 +701,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
#endif
}
- prepareForDraw(currentBrush->isOpaque());
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+ prepareForDraw(currentBrush.isOpaque());
#ifdef QT_OPENGL_CACHE_AS_VBOS
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, 0);
@@ -960,7 +719,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
path.makeCacheable();
vertexCoordinateArray.clear();
vertexCoordinateArray.addPath(path, inverseScale, false);
- prepareForDraw(currentBrush->isOpaque());
+ prepareForDraw(currentBrush.isOpaque());
drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
}
@@ -984,20 +743,11 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
// Pass when high bit is set, replace stencil value with 0
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
}
-
- prepareForDraw(currentBrush->isOpaque());
-
- if (inRenderText)
- prepareDepthRangeForRenderText();
+ prepareForDraw(currentBrush.isOpaque());
// Stencil the brush onto the dest buffer
composite(vertexCoordinateArray.boundingRect());
-
- if (inRenderText)
- restoreDepthRangeForRenderText();
-
glStencilMask(0);
-
updateClipScissorTest();
}
}
@@ -1036,13 +786,6 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
useSimpleShader();
glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
-#ifndef QT_OPENGL_ES_2
- if (inRenderText) {
- glPushAttrib(GL_ENABLE_BIT);
- glDisable(GL_DEPTH_TEST);
- }
-#endif
-
if (mode == WindingFillMode) {
Q_ASSERT(stops && !count);
if (q->state()->clipTestEnabled) {
@@ -1083,10 +826,8 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
glStencilMask(GL_STENCIL_HIGH_BIT);
#if 0
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
#else
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
@@ -1096,21 +837,13 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
} else {
glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
}
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
#endif
}
// Enable color writes & disable stencil writes
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
-#ifndef QT_OPENGL_ES_2
- if (inRenderText)
- glPopAttrib();
-#endif
-
}
/*
@@ -1182,10 +915,10 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
: QGLEngineShaderManager::NoOpacity;
if (stateHasOpacity && (mode != ImageDrawingMode)) {
// Using a brush
- bool brushIsPattern = (currentBrush->style() >= Qt::Dense1Pattern) &&
- (currentBrush->style() <= Qt::DiagCrossPattern);
+ bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) &&
+ (currentBrush.style() <= Qt::DiagCrossPattern);
- if ((currentBrush->style() == Qt::SolidPattern) || brushIsPattern)
+ if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern)
opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader
}
}
@@ -1204,7 +937,7 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
updateBrushUniforms();
if (shaderMatrixUniformDirty) {
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PmvMatrix), pmvMatrix);
+ glUniformMatrix3fv(location(QGLEngineShaderManager::PmvMatrix), 1, GL_FALSE, (GLfloat*)pmvMatrix);
shaderMatrixUniformDirty = false;
}
@@ -1226,12 +959,8 @@ void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
boundingRect.right, boundingRect.top
};
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, rectVerts);
-
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
}
// Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
@@ -1239,7 +968,6 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, i
GLenum primitive)
{
// Now setup the pointer to the vertex array:
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
int previousStop = 0;
@@ -1253,31 +981,6 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, i
glDrawArrays(primitive, previousStop, stop - previousStop);
previousStop = stop;
}
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
-}
-
-void QGL2PaintEngineExPrivate::prepareDepthRangeForRenderText()
-{
-#ifndef QT_OPENGL_ES_2
- // Get the z translation value from the model view matrix and
- // transform it using the ortogonal projection with z-near = 0,
- // and z-far = 1, which is used in QGLWidget::renderText()
- GLdouble model[4][4];
- glGetDoublev(GL_MODELVIEW_MATRIX, &model[0][0]);
- float deviceZ = -2 * model[3][2] - 1;
-
- glGetFloatv(GL_DEPTH_RANGE, depthRange);
- float windowZ = depthRange[0] + (deviceZ + 1) * 0.5 * (depthRange[1] - depthRange[0]);
-
- glDepthRange(windowZ, windowZ);
-#endif
-}
-
-void QGL2PaintEngineExPrivate::restoreDepthRangeForRenderText()
-{
-#ifndef QT_OPENGL_ES_2
- glDepthRange(depthRange[0], depthRange[1]);
-#endif
}
/////////////////////////////////// Public Methods //////////////////////////////////////////
@@ -1295,31 +998,11 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
{
Q_D(QGL2PaintEngineEx);
- Qt::BrushStyle style = qbrush_style(brush);
- if (style == Qt::NoBrush)
+ if (qbrush_style(brush) == Qt::NoBrush)
return;
- if (!d->inRenderText)
- ensureActive();
-
- QOpenGL2PaintEngineState *s = state();
- bool doOffset = !(s->renderHints & QPainter::Antialiasing) &&
- (style == Qt::SolidPattern) &&
- !d->multisamplingAlwaysEnabled;
-
- if (doOffset) {
- d->temporaryTransform = s->matrix;
- QTransform tx = QTransform::fromTranslate(.49, .49);
- s->matrix = s->matrix * tx;
- d->matrixDirty = true;
- }
-
- d->setBrush(&brush);
+ ensureActive();
+ d->setBrush(brush);
d->fill(path);
-
- if (doOffset) {
- s->matrix = d->temporaryTransform;
- d->matrixDirty = true;
- }
}
extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
@@ -1329,9 +1012,8 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
{
Q_D(QGL2PaintEngineEx);
- Qt::PenStyle penStyle = qpen_style(pen);
const QBrush &penBrush = qpen_brush(pen);
- if (penStyle == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
+ if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
return;
QOpenGL2PaintEngineState *s = state();
@@ -1342,53 +1024,57 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
}
ensureActive();
+ d->setBrush(penBrush);
+ d->stroke(path, pen);
+}
- bool doOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled;
- if (doOffset) {
- d->temporaryTransform = s->matrix;
- QTransform tx = QTransform::fromTranslate(0.49, .49);
- s->matrix = s->matrix * tx;
- d->matrixDirty = true;
+void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
+{
+ const QOpenGL2PaintEngineState *s = q->state();
+ const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && !multisamplingAlwaysEnabled;
+ if (addOffset != newAddOffset) {
+ addOffset = newAddOffset;
+ matrixDirty = true;
}
- bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
- d->setBrush(&penBrush);
- d->transferMode(BrushDrawingMode);
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
+ const Qt::PenStyle penStyle = qpen_style(pen);
+ const QBrush &penBrush = qpen_brush(pen);
+ const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
+
+ transferMode(BrushDrawingMode);
// updateMatrix() is responsible for setting the inverse scale on
// the strokers, so we need to call it here and not wait for
// prepareForDraw() down below.
- d->updateMatrix();
+ updateMatrix();
if (penStyle == Qt::SolidLine) {
- d->stroker.process(path, pen);
+ stroker.process(path, pen);
} else { // Some sort of dash
- d->dasher.process(path, pen);
+ dasher.process(path, pen);
- QVectorPath dashStroke(d->dasher.points(),
- d->dasher.elementCount(),
- d->dasher.elementTypes());
- d->stroker.process(dashStroke, pen);
+ QVectorPath dashStroke(dasher.points(),
+ dasher.elementCount(),
+ dasher.elementTypes());
+ stroker.process(dashStroke, pen);
}
-
- QGLContext *ctx = d->ctx;
- Q_UNUSED(ctx);
-
if (opaque) {
- d->prepareForDraw(opaque);
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, d->stroker.vertices());
- glDrawArrays(GL_TRIANGLE_STRIP, 0, d->stroker.vertexCount() / 2);
+ prepareForDraw(opaque);
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, stroker.vertices());
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
// QBrush b(Qt::green);
// d->setBrush(&b);
// d->prepareForDraw(true);
// glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
-
} else {
qreal width = qpen_widthf(pen) / 2;
if (width == 0)
@@ -1398,30 +1084,25 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
: width;
if (pen.isCosmetic())
- extra = extra * d->inverseScale;
+ extra = extra * inverseScale;
QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
- d->fillStencilWithVertexArray(d->stroker.vertices(), d->stroker.vertexCount() / 2,
+ fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2,
0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
// Pass when any bit is set, replace stencil value with 0
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- d->prepareForDraw(false);
+ prepareForDraw(false);
// Stencil the brush onto the dest buffer
- d->composite(bounds);
+ composite(bounds);
glStencilMask(0);
- d->updateClipScissorTest();
- }
-
- if (doOffset) {
- s->matrix = d->temporaryTransform;
- d->matrixDirty = true;
+ updateClipScissorTest();
}
}
@@ -1461,7 +1142,7 @@ void QGL2PaintEngineEx::renderHintsChanged()
#endif
Q_D(QGL2PaintEngineEx);
- d->lastTexture = GLuint(-1);
+ d->lastTextureUsed = GLuint(-1);
d->brushTextureDirty = true;
// qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!");
}
@@ -1539,27 +1220,26 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
{
Q_D(QGL2PaintEngineEx);
- if (!d->inRenderText)
- ensureActive();
+ ensureActive();
QOpenGL2PaintEngineState *s = state();
const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
- bool drawCached = true;
+ QTransform::TransformationType txtype = s->matrix.type();
- if (s->matrix.type() > QTransform::TxTranslate)
- drawCached = false;
+ float det = s->matrix.determinant();
+ bool drawCached = txtype < QTransform::TxProject;
- // don't try to cache huge fonts
+ // don't try to cache huge fonts or vastly transformed fonts
const qreal pixelSize = ti.fontEngine->fontDef.pixelSize;
- if (pixelSize * pixelSize * qAbs(s->matrix.determinant()) >= 64 * 64)
+ if (pixelSize * pixelSize * qAbs(det) >= 64 * 64 || det < 0.25f || det > 4.f)
drawCached = false;
QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
: d->glyphCacheType;
- if (d->inRenderText)
+ if (txtype > QTransform::TxTranslate)
glyphType = QFontEngineGlyphCache::Raster_A8;
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask
@@ -1581,7 +1261,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
const QTextItemInt &ti)
{
Q_Q(QGL2PaintEngineEx);
- QOpenGL2PaintEngineState *s = q->state();
QVarLengthArray<QFixedPoint> positions;
QVarLengthArray<glyph_t> glyphs;
@@ -1589,10 +1268,10 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
QGLTextureGlyphCache *cache =
- (QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, s->matrix);
+ (QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, glyphType, QTransform());
if (!cache || cache->cacheType() != glyphType) {
- cache = new QGLTextureGlyphCache(ctx, glyphType, s->matrix);
+ cache = new QGLTextureGlyphCache(ctx, glyphType, QTransform());
ti.fontEngine->setGlyphCache(ctx, cache);
}
@@ -1602,8 +1281,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
if (cache->width() == 0 || cache->height() == 0)
return;
- if (inRenderText)
- transferMode(BrushDrawingMode);
transferMode(TextDrawingMode);
int margin = cache->glyphMargin();
@@ -1631,11 +1308,17 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr)
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
- QBrush pensBrush = q->state()->pen.brush();
- setBrush(&pensBrush);
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+ if (!snapToPixelGrid) {
+ snapToPixelGrid = true;
+ matrixDirty = true;
+ }
- if (inRenderText)
- prepareDepthRangeForRenderText();
+ QBrush pensBrush = q->state()->pen.brush();
+ setBrush(pensBrush);
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
@@ -1677,7 +1360,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
q->state()->opacity = 1;
opacityUniformDirty = true;
pensBrush = Qt::white;
- setBrush(&pensBrush);
+ setBrush(pensBrush);
}
compositionModeDirty = false; // I can handle this myself, thank you very much
@@ -1698,7 +1381,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
q->state()->opacity = oldOpacity;
opacityUniformDirty = true;
pensBrush = q->state()->pen.brush();
- setBrush(&pensBrush);
+ setBrush(pensBrush);
}
compositionModeDirty = false;
@@ -1721,27 +1404,40 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
-
- if (inRenderText)
- restoreDepthRangeForRenderText();
}
void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
{
+ Q_D(QGL2PaintEngineEx);
// Use fallback for extended composition modes.
if (state()->composition_mode > QPainter::CompositionMode_Plus) {
QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints);
return;
}
- Q_D(QGL2PaintEngineEx);
+ ensureActive();
+ d->drawPixmaps(drawingData, dataCount, pixmap, hints);
+}
+
+void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
+{
GLfloat dx = 1.0f / pixmap.size().width();
GLfloat dy = 1.0f / pixmap.size().height();
- d->vertexCoordinateArray.clear();
- d->textureCoordinateArray.clear();
- d->opacityArray.reset();
+ vertexCoordinateArray.clear();
+ textureCoordinateArray.clear();
+ opacityArray.reset();
+
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
bool allOpaque = true;
@@ -1758,31 +1454,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d
QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
- d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
QGLRect src(drawingData[i].source.left() * dx, drawingData[i].source.top() * dy,
drawingData[i].source.right() * dx, drawingData[i].source.bottom() * dy);
- d->textureCoordinateArray.lineToArray(src.right, src.bottom);
- d->textureCoordinateArray.lineToArray(src.right, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.bottom);
- d->textureCoordinateArray.lineToArray(src.right, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.bottom);
- qreal opacity = drawingData[i].opacity * state()->opacity;
- d->opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
+ qreal opacity = drawingData[i].opacity * q->state()->opacity;
+ opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
allOpaque &= (opacity >= 0.99f);
}
- ensureActive();
-
- QGLContext *ctx = d->ctx;
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
QGLContext::InternalBindOption
@@ -1790,27 +1483,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d
if (texture->options & QGLContext::InvertedYBindOption) {
// Flip texture y-coordinate.
- QGLPoint *data = d->textureCoordinateArray.data();
+ QGLPoint *data = textureCoordinateArray.data();
for (int i = 0; i < 6 * dataCount; ++i)
data[i].y = 1 - data[i].y;
}
- d->transferMode(ImageArrayDrawingMode);
+ transferMode(ImageArrayDrawingMode);
bool isBitmap = pixmap.isQBitmap();
bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QDrawPixmaps::OpaqueHint)) && allOpaque;
- d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
+ updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
+ q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
// Setup for texture drawing
- d->shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
- if (d->prepareForDraw(isOpaque))
- d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
+ currentBrush = noBrush;
+ shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
+ if (prepareForDraw(isOpaque))
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
if (isBitmap) {
- QColor col = qt_premultiplyColor(state()->pen.color(), (GLfloat)state()->opacity);
- d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::PatternColor), col);
+ QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
glDrawArrays(GL_TRIANGLES, 0, 6 * dataCount);
@@ -1842,7 +1536,8 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->compositionModeDirty = true;
d->opacityUniformDirty = true;
d->needsSync = true;
- d->use_system_clip = !systemClip().isEmpty();
+ d->useSystemClip = !systemClip().isEmpty();
+ d->currentBrush = QBrush();
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
d->stencilClean = true;
@@ -1861,11 +1556,9 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->shaderManager = new QGLEngineShaderManager(d->ctx);
- if (!d->inRenderText) {
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- }
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
#if !defined(QT_OPENGL_ES_2)
glDisable(GL_MULTISAMPLE);
@@ -1875,6 +1568,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
#if !defined(QT_OPENGL_ES_2)
#if defined(Q_WS_WIN)
+ extern Q_GUI_EXPORT bool qt_cleartype_enabled;
if (qt_cleartype_enabled)
#endif
d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
@@ -1942,6 +1636,7 @@ void QGL2PaintEngineEx::ensureActive()
glViewport(0, 0, d->width, d->height);
d->needsSync = false;
d->shaderManager->setDirty();
+ d->ctx->d_func()->syncGlState();
setState(state());
}
}
@@ -1962,12 +1657,12 @@ void QGL2PaintEngineExPrivate::updateClipScissorTest()
#else
QRect bounds = q->state()->rectangleClip;
if (!q->state()->clipEnabled) {
- if (use_system_clip)
+ if (useSystemClip)
bounds = systemClip.boundingRect();
else
bounds = QRect(0, 0, width, height);
} else {
- if (use_system_clip)
+ if (useSystemClip)
bounds = bounds.intersected(systemClip.boundingRect());
else
bounds = bounds.intersected(QRect(0, 0, width, height));
@@ -2022,6 +1717,15 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
{
transferMode(BrushDrawingMode);
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
if (matrixDirty)
updateMatrix();
@@ -2121,7 +1825,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
switch (op) {
case Qt::NoClip:
- if (d->use_system_clip) {
+ if (d->useSystemClip) {
state()->clipTestEnabled = true;
state()->currentClip = 1;
} else {
@@ -2193,13 +1897,13 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
q->state()->clipChanged = true;
if (systemClip.isEmpty()) {
- use_system_clip = false;
+ useSystemClip = false;
} else {
if (q->paintDevice()->devType() == QInternal::Widget && currentClipWidget) {
QWidgetPrivate *widgetPrivate = qt_widget_private(currentClipWidget->window());
- use_system_clip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
+ useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
} else {
- use_system_clip = true;
+ useSystemClip = true;
}
}
@@ -2209,19 +1913,19 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
q->state()->currentClip = 1;
maxClip = 1;
- q->state()->rectangleClip = use_system_clip ? systemClip.boundingRect() : QRect(0, 0, width, height);
+ q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height);
updateClipScissorTest();
if (systemClip.rectCount() == 1) {
if (systemClip.boundingRect() == QRect(0, 0, width, height))
- use_system_clip = false;
+ useSystemClip = false;
#ifndef QT_GL_NO_SCISSOR_TEST
// scissoring takes care of the system clip
return;
#endif
}
- if (use_system_clip) {
+ if (useSystemClip) {
clearClip(0);
QPainterPath path;
@@ -2300,12 +2004,6 @@ QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
return s;
}
-void QGL2PaintEngineEx::setRenderTextActive(bool active)
-{
- Q_D(QGL2PaintEngineEx);
- d->inRenderText = active;
-}
-
QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
: QPainterState(other)
{
@@ -2330,5 +2028,3 @@ QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()
}
QT_END_NAMESPACE
-
-#include "qpaintengineex_opengl2.moc"
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 0084476..eaae187 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -73,6 +73,12 @@ enum EngineMode {
QT_BEGIN_NAMESPACE
+#define GL_STENCIL_HIGH_BIT GLuint(0x80)
+#define QT_BRUSH_TEXTURE_UNIT GLuint(0)
+#define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit
+#define QT_MASK_TEXTURE_UNIT GLuint(1)
+#define QT_BACKGROUND_TEXTURE_UNIT GLuint(2)
+
class QGL2PaintEngineExPrivate;
@@ -105,13 +111,8 @@ public:
~QGL2PaintEngineEx();
bool begin(QPaintDevice *device);
- bool end();
-
void ensureActive();
-
- virtual void fill(const QVectorPath &path, const QBrush &brush);
- virtual void stroke(const QVectorPath &path, const QPen &pen);
- virtual void clip(const QVectorPath &path, Qt::ClipOperation op);
+ bool end();
virtual void clipEnabledChanged();
virtual void penChanged();
@@ -122,20 +123,21 @@ public:
virtual void renderHintsChanged();
virtual void transformChanged();
-
+ virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr);
+ virtual void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr,
Qt::ImageConversionFlags flags = Qt::AutoColor);
- virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
-
virtual void drawTextItem(const QPointF &p, const QTextItem &textItem);
+ virtual void fill(const QVectorPath &path, const QBrush &brush);
+ virtual void stroke(const QVectorPath &path, const QPen &pen);
+ virtual void clip(const QVectorPath &path, Qt::ClipOperation op);
- virtual void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
Type type() const { return OpenGL2; }
- void setState(QPainterState *s);
- QPainterState *createState(QPainterState *orig) const;
+ virtual void setState(QPainterState *s);
+ virtual QPainterState *createState(QPainterState *orig) const;
inline QOpenGL2PaintEngineState *state() {
return static_cast<QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
}
@@ -146,8 +148,6 @@ public:
void beginNativePainting();
void endNativePainting();
- const QGLContext* context();
-
QPixmapFilter *pixmapFilter(int type, const QPixmapFilter *prototype);
void setRenderTextActive(bool);
@@ -169,12 +169,13 @@ public:
QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr) :
q(q_ptr),
+ shaderManager(0),
width(0), height(0),
ctx(0),
- currentBrush(0),
- inverseScale(1),
- shaderManager(0),
- inRenderText(false)
+ useSystemClip(true),
+ snapToPixelGrid(false),
+ addOffset(false),
+ inverseScale(1)
{ }
~QGL2PaintEngineExPrivate();
@@ -185,45 +186,57 @@ public:
void updateCompositionMode();
void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = -1);
- void setBrush(const QBrush* brush);
-
- void transferMode(EngineMode newMode);
void resetGLState();
- // fill, drawOutline, drawTexture & drawCachedGlyphs are the rendering entry points:
+ // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points,
+ // however writeClip can also be thought of as en entry point as it does similar things.
void fill(const QVectorPath &path);
+ void stroke(const QVectorPath &path, const QPen &pen);
void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false);
+ void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti);
+ // draws whatever is in the vertex array:
void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive);
void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) {
drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive);
}
- // ^ draws whatever is in the vertex array
+ // Composites the bounding rect onto dest buffer:
void composite(const QGLRect& boundingRect);
- // ^ Composites the bounding rect onto dest buffer
+ // Calls drawVertexArrays to render into stencil buffer:
void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QGLRect &bounds, StencilFillMode mode);
void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) {
fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(),
vertexArray.boundingRect(),
useWindingFill ? WindingFillMode : OddEvenFillMode);
}
- // ^ Calls drawVertexArrays to render into stencil buffer
-
- bool prepareForDraw(bool srcPixelsAreOpaque);
- // ^ returns whether the current program changed or not
+ void setBrush(const QBrush& brush);
+ void transferMode(EngineMode newMode);
+ bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed
inline void useSimpleShader();
+ inline GLuint location(const QGLEngineShaderManager::Uniform uniform) {
+ return shaderManager->getUniformLocation(uniform);
+ }
- void prepareDepthRangeForRenderText();
- void restoreDepthRangeForRenderText();
+ void clearClip(uint value);
+ void writeClip(const QVectorPath &path, uint value);
+ void resetClipIfNeeded();
+
+ void updateClipScissorTest();
+ void setScissor(const QRect &rect);
+ void regenerateClip();
+ void systemStateChanged();
static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; }
static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); }
+ static void cleanupVectorPath(QPaintEngineEx *engine, void *data);
+
QGL2PaintEngineEx* q;
+ QGLEngineShaderManager* shaderManager;
QGLPaintDevice* device;
int width, height;
QGLContext *ctx;
@@ -240,44 +253,28 @@ public:
bool opacityUniformDirty;
bool stencilClean; // Has the stencil not been used for clipping so far?
+ bool useSystemClip;
QRegion dirtyStencilRegion;
QRect currentScissorBounds;
uint maxClip;
- const QBrush* currentBrush; // May not be the state's brush!
-
- GLfloat inverseScale;
+ QBrush currentBrush; // May not be the state's brush!
+ const QBrush noBrush;
QGL2PEXVertexArray vertexCoordinateArray;
QGL2PEXVertexArray textureCoordinateArray;
QDataBuffer<GLfloat> opacityArray;
-
GLfloat staticVertexCoordinateArray[8];
GLfloat staticTextureCoordinateArray[8];
- GLfloat pmvMatrix[4][4];
-
- QGLEngineShaderManager* shaderManager;
-
- void clearClip(uint value);
- void writeClip(const QVectorPath &path, uint value);
- void resetClipIfNeeded();
-
- void updateClipScissorTest();
- void setScissor(const QRect &rect);
- void regenerateClip();
- void systemStateChanged();
- uint use_system_clip : 1;
-
- uint location(QGLEngineShaderManager::Uniform uniform)
- {
- return shaderManager->getUniformLocation(uniform);
- }
+ bool snapToPixelGrid;
+ bool addOffset; // When enabled, adds a 0.49,0.49 offset to matrix in updateMatrix
+ GLfloat pmvMatrix[3][3];
+ GLfloat inverseScale;
- GLuint lastTexture;
+ GLuint lastTextureUsed;
bool needsSync;
- bool inRenderText;
bool multisamplingAlwaysEnabled;
GLfloat depthRange[2];
@@ -286,15 +283,11 @@ public:
QTriangulatingStroker stroker;
QDashedStrokeProcessor dasher;
- QTransform temporaryTransform;
QScopedPointer<QPixmapFilter> convolutionFilter;
QScopedPointer<QPixmapFilter> colorizeFilter;
QScopedPointer<QPixmapFilter> blurFilter;
- QScopedPointer<QPixmapFilter> animationBlurFilter;
- QScopedPointer<QPixmapFilter> fastBlurFilter;
QScopedPointer<QPixmapFilter> dropShadowFilter;
- QScopedPointer<QPixmapFilter> fastDropShadowFilter;
QSet<QVectorPath::CacheEntry *> pathCaches;
QVector<GLuint> unusedVBOSToClean;
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
new file mode 100644
index 0000000..047876f
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -0,0 +1,216 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qtextureglyphcache_gl_p.h"
+#include "qpaintengineex_opengl2_p.h"
+
+#ifdef Q_WS_WIN
+extern Q_GUI_EXPORT bool qt_cleartype_enabled;
+#endif
+
+QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
+ : QTextureGlyphCache(type, matrix)
+ , ctx(context)
+ , m_width(0)
+ , m_height(0)
+{
+ glGenFramebuffers(1, &m_fbo);
+ connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
+ SLOT(contextDestroyed(const QGLContext*)));
+}
+
+QGLTextureGlyphCache::~QGLTextureGlyphCache()
+{
+ if (ctx) {
+ QGLShareContextScope scope(ctx);
+ glDeleteFramebuffers(1, &m_fbo);
+
+ if (m_width || m_height)
+ glDeleteTextures(1, &m_texture);
+ }
+}
+
+void QGLTextureGlyphCache::createTextureData(int width, int height)
+{
+ glGenTextures(1, &m_texture);
+ glBindTexture(GL_TEXTURE_2D, m_texture);
+
+ m_width = width;
+ m_height = height;
+
+ QVarLengthArray<uchar> data(width * height);
+ for (int i = 0; i < data.size(); ++i)
+ data[i] = 0;
+
+ if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
+ else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+}
+
+void QGLTextureGlyphCache::resizeTextureData(int width, int height)
+{
+ // ### the QTextureGlyphCache API needs to be reworked to allow
+ // ### resizeTextureData to fail
+
+ int oldWidth = m_width;
+ int oldHeight = m_height;
+
+ GLuint oldTexture = m_texture;
+ createTextureData(width, height);
+
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
+
+ GLuint tmp_texture;
+ glGenTextures(1, &tmp_texture);
+ glBindTexture(GL_TEXTURE_2D, tmp_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, tmp_texture, 0);
+
+ glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
+ glBindTexture(GL_TEXTURE_2D, oldTexture);
+
+ pex->transferMode(BrushDrawingMode);
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_BLEND);
+
+ glViewport(0, 0, oldWidth, oldHeight);
+
+ float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 };
+ float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 };
+
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
+ glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
+
+ pex->shaderManager->useBlitProgram();
+ pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glBindTexture(GL_TEXTURE_2D, m_texture);
+
+#ifdef QT_OPENGL_ES_2
+ QDataBuffer<uchar> buffer(4*oldWidth*oldHeight);
+ buffer.resize(4*oldWidth*oldHeight);
+ glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
+
+ // do an in-place conversion from GL_RGBA to GL_ALPHA
+ for (int i=0; i<oldWidth*oldHeight; ++i)
+ buffer.data()[i] = buffer.at(4*i + 3);
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight,
+ GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data());
+#else
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
+#endif
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_RENDERBUFFER_EXT, 0);
+ glDeleteTextures(1, &tmp_texture);
+ glDeleteTextures(1, &oldTexture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
+
+ glViewport(0, 0, pex->width, pex->height);
+ pex->updateClipScissorTest();
+}
+
+void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
+{
+ QImage mask = textureMapForGlyph(glyph);
+ const int maskWidth = mask.width();
+ const int maskHeight = mask.height();
+
+ if (mask.format() == QImage::Format_Mono) {
+ mask = mask.convertToFormat(QImage::Format_Indexed8);
+ for (int y = 0; y < maskHeight; ++y) {
+ uchar *src = (uchar *) mask.scanLine(y);
+ for (int x = 0; x < maskWidth; ++x)
+ src[x] = -src[x]; // convert 0 and 1 into 0 and 255
+ }
+ }
+
+
+ glBindTexture(GL_TEXTURE_2D, m_texture);
+ if (mask.format() == QImage::Format_RGB32) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
+ } else {
+#ifdef QT_OPENGL_ES2
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
+#else
+ // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
+ // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
+ // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
+ // multiple of four bytes per line, and most of the glyph shows up correctly in the
+ // texture, which makes me think that this is a driver bug.
+ // One workaround is to make sure the mask width is a multiple of four bytes, for instance
+ // by converting it to a format with four bytes per pixel. Another is to copy one line at a
+ // time.
+
+ for (int i = 0; i < maskHeight; ++i)
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
+#endif
+ }
+}
+
+int QGLTextureGlyphCache::glyphMargin() const
+{
+#if defined(Q_WS_MAC)
+ return 2;
+#elif defined (Q_WS_X11)
+ return 0;
+#else
+ return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
+#endif
+}
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
new file mode 100644
index 0000000..393893c
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
@@ -0,0 +1,123 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QTEXTUREGLYPHCACHE_GL_P_H
+#define QTEXTUREGLYPHCACHE_GL_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of the QLibrary class. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qtextureglyphcache_p.h>
+#include <private/qgl_p.h>
+#include <qglshaderprogram.h>
+
+
+QT_BEGIN_NAMESPACE
+
+class QGL2PaintEngineExPrivate;
+
+class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache
+{
+ Q_OBJECT
+public:
+ QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
+ ~QGLTextureGlyphCache();
+
+ virtual void createTextureData(int width, int height);
+ virtual void resizeTextureData(int width, int height);
+ virtual void fillTexture(const Coord &c, glyph_t glyph);
+ virtual int glyphMargin() const;
+
+ inline GLuint texture() const { return m_texture; }
+
+ inline int width() const { return m_width; }
+ inline int height() const { return m_height; }
+
+ inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
+
+
+public Q_SLOTS:
+ void contextDestroyed(const QGLContext *context) {
+ if (context == ctx) {
+ const QGLContext *nextCtx = qt_gl_transfer_context(ctx);
+ if (!nextCtx) {
+ // the context may not be current, so we cannot directly
+ // destroy the fbo and texture here, but since the context
+ // is about to be destroyed, the GL server will do the
+ // clean up for us anyway
+ m_fbo = 0;
+ m_texture = 0;
+ ctx = 0;
+ } else {
+ // since the context holding the texture is shared, and
+ // about to be destroyed, we have to transfer ownership
+ // of the texture to one of the share contexts
+ ctx = const_cast<QGLContext *>(nextCtx);
+ }
+ }
+ }
+
+private:
+ QGLContext *ctx;
+
+ QGL2PaintEngineExPrivate *pex;
+
+ GLuint m_texture;
+ GLuint m_fbo;
+
+ int m_width;
+ int m_height;
+
+ QGLShaderProgram *m_program;
+};
+
+QT_END_NAMESPACE
+
+#endif
+
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
index 6082f49..395b8a3 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
@@ -62,8 +62,14 @@ void QTriangulatingStroker::endCapOrJoinClosed(const qreal *start, const qreal *
endCap(cur);
}
int count = m_vertices.size();
- m_vertices.add(m_vertices.at(count-2));
- m_vertices.add(m_vertices.at(count-1));
+
+ // Copy the (x, y) values because QDataBuffer::add(const float& t)
+ // may resize the buffer, which will leave t pointing at the
+ // previous buffer's memory region if we don't copy first.
+ float x = m_vertices.at(count-2);
+ float y = m_vertices.at(count-1);
+ m_vertices.add(x);
+ m_vertices.add(y);
}