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-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp338
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h13
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h46
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache.cpp35
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache_p.h9
-rw-r--r--src/opengl/gl2paintengineex/qglshadercache_meego_p.h457
-rw-r--r--src/opengl/gl2paintengineex/qglshadercache_p.h98
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp221
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h2
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp250
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h115
11 files changed, 1169 insertions, 415 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index a5abb5f..4c50089 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -42,29 +42,35 @@
#include "qglengineshadermanager_p.h"
#include "qglengineshadersource_p.h"
#include "qpaintengineex_opengl2_p.h"
+#include "qglshadercache_p.h"
#if defined(QT_DEBUG)
#include <QMetaEnum>
#endif
+// #define QT_GL_SHARED_SHADER_DEBUG
QT_BEGIN_NAMESPACE
-static void qt_shared_shaders_free(void *data)
+class QGLShaderStorage
{
- delete reinterpret_cast<QGLEngineSharedShaders *>(data);
-}
+public:
+ QGLEngineSharedShaders *shadersForThread(const QGLContext *context) {
+ QGLContextGroupResource<QGLEngineSharedShaders> *&shaders = m_storage.localData();
+ if (!shaders)
+ shaders = new QGLContextGroupResource<QGLEngineSharedShaders>();
+ return shaders->value(context);
+ }
+
+private:
+ QThreadStorage<QGLContextGroupResource<QGLEngineSharedShaders> *> m_storage;
+};
-Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_shared_shaders, (qt_shared_shaders_free))
+Q_GLOBAL_STATIC(QGLShaderStorage, qt_shader_storage);
QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLContext *context)
{
- QGLEngineSharedShaders *p = reinterpret_cast<QGLEngineSharedShaders *>(qt_shared_shaders()->value(context));
- if (!p) {
- QGLShareContextScope scope(context);
- qt_shared_shaders()->insert(context, p = new QGLEngineSharedShaders(context));
- }
- return p;
+ return qt_shader_storage()->shadersForThread(context);
}
const char* QGLEngineSharedShaders::qShaderSnippets[] = {
@@ -165,69 +171,109 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
QGLShader* fragShader;
QGLShader* vertexShader;
- QByteArray source;
+ QByteArray vertexSource;
+ QByteArray fragSource;
// Compile up the simple shader:
- source.clear();
- source.append(qShaderSnippets[MainVertexShader]);
- source.append(qShaderSnippets[PositionOnlyVertexShader]);
- vertexShader = new QGLShader(QGLShader::Vertex, context, this);
- if (!vertexShader->compileSourceCode(source))
- qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
-
- source.clear();
- source.append(qShaderSnippets[MainFragmentShader]);
- source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::Fragment, context, this);
- if (!fragShader->compileSourceCode(source))
- qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
-
- simpleShaderProg = new QGLShaderProgram(context, this);
- simpleShaderProg->addShader(vertexShader);
- simpleShaderProg->addShader(fragShader);
- simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
+ vertexSource.append(qShaderSnippets[MainVertexShader]);
+ vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]);
+
+ fragSource.append(qShaderSnippets[MainFragmentShader]);
+ fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
+
+ simpleShaderProg = new QGLShaderProgram(context, 0);
+
+ CachedShader simpleShaderCache(fragSource, vertexSource);
+
+ bool inCache = simpleShaderCache.load(simpleShaderProg, context);
+
+ if (!inCache) {
+ vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
+ shaders.append(vertexShader);
+ if (!vertexShader->compileSourceCode(vertexSource))
+ qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
+
+ fragShader = new QGLShader(QGLShader::Fragment, context, 0);
+ shaders.append(fragShader);
+ if (!fragShader->compileSourceCode(fragSource))
+ qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
+
+ simpleShaderProg->addShader(vertexShader);
+ simpleShaderProg->addShader(fragShader);
+
+ simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
+ simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
+ simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
+ }
+
simpleShaderProg->link();
- if (!simpleShaderProg->isLinked()) {
+
+ if (simpleShaderProg->isLinked()) {
+ if (!inCache)
+ simpleShaderCache.store(simpleShaderProg, context);
+ } else {
qCritical() << "Errors linking simple shader:"
<< simpleShaderProg->log();
}
// Compile the blit shader:
- source.clear();
- source.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
- source.append(qShaderSnippets[UntransformedPositionVertexShader]);
- vertexShader = new QGLShader(QGLShader::Vertex, context, this);
- if (!vertexShader->compileSourceCode(source))
- qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
-
- source.clear();
- source.append(qShaderSnippets[MainFragmentShader]);
- source.append(qShaderSnippets[ImageSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::Fragment, context, this);
- if (!fragShader->compileSourceCode(source))
- qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
-
- blitShaderProg = new QGLShaderProgram(context, this);
- blitShaderProg->addShader(vertexShader);
- blitShaderProg->addShader(fragShader);
- blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ vertexSource.clear();
+ vertexSource.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
+ vertexSource.append(qShaderSnippets[UntransformedPositionVertexShader]);
+
+ fragSource.clear();
+ fragSource.append(qShaderSnippets[MainFragmentShader]);
+ fragSource.append(qShaderSnippets[ImageSrcFragmentShader]);
+
+ blitShaderProg = new QGLShaderProgram(context, 0);
+
+ CachedShader blitShaderCache(fragSource, vertexSource);
+
+ inCache = blitShaderCache.load(blitShaderProg, context);
+
+ if (!inCache) {
+ vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
+ shaders.append(vertexShader);
+ if (!vertexShader->compileSourceCode(vertexSource))
+ qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
+
+ fragShader = new QGLShader(QGLShader::Fragment, context, 0);
+ shaders.append(fragShader);
+ if (!fragShader->compileSourceCode(fragSource))
+ qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
+
+ blitShaderProg->addShader(vertexShader);
+ blitShaderProg->addShader(fragShader);
+
+ blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ }
+
blitShaderProg->link();
- if (!blitShaderProg->isLinked()) {
+ if (blitShaderProg->isLinked()) {
+ if (!inCache)
+ blitShaderCache.store(blitShaderProg, context);
+ } else {
qCritical() << "Errors linking blit shader:"
- << simpleShaderProg->log();
+ << blitShaderProg->log();
}
+#ifdef QT_GL_SHARED_SHADER_DEBUG
+ qDebug(" -> QGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread());
+#endif
}
QGLEngineSharedShaders::~QGLEngineSharedShaders()
{
- QList<QGLEngineShaderProg*>::iterator itr;
- for (itr = cachedPrograms.begin(); itr != cachedPrograms.end(); ++itr)
- delete *itr;
+#ifdef QT_GL_SHARED_SHADER_DEBUG
+ qDebug(" -> ~QGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread());
+#endif
+ qDeleteAll(shaders);
+ shaders.clear();
+
+ qDeleteAll(cachedPrograms);
+ cachedPrograms.clear();
if (blitShaderProg) {
delete blitShaderProg;
@@ -262,99 +308,110 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
}
}
- QGLShader *vertexShader = 0;
- QGLShader *fragShader = 0;
- QGLEngineShaderProg *newProg = 0;
- bool success = false;
+ QScopedPointer<QGLEngineShaderProg> newProg;
do {
- QByteArray source;
+ QByteArray fragSource;
// Insert the custom stage before the srcPixel shader to work around an ATI driver bug
// where you cannot forward declare a function that takes a sampler as argument.
if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
- source.append(prog.customStageSource);
- source.append(qShaderSnippets[prog.mainFragShader]);
- source.append(qShaderSnippets[prog.srcPixelFragShader]);
+ fragSource.append(prog.customStageSource);
+ fragSource.append(qShaderSnippets[prog.mainFragShader]);
+ fragSource.append(qShaderSnippets[prog.srcPixelFragShader]);
if (prog.compositionFragShader)
- source.append(qShaderSnippets[prog.compositionFragShader]);
+ fragSource.append(qShaderSnippets[prog.compositionFragShader]);
if (prog.maskFragShader)
- source.append(qShaderSnippets[prog.maskFragShader]);
- fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
- QByteArray description;
+ fragSource.append(qShaderSnippets[prog.maskFragShader]);
+
+ QByteArray vertexSource;
+ vertexSource.append(qShaderSnippets[prog.mainVertexShader]);
+ vertexSource.append(qShaderSnippets[prog.positionVertexShader]);
+
+ QScopedPointer<QGLShaderProgram> shaderProgram(new QGLShaderProgram(ctxGuard.context(), 0));
+
+ CachedShader shaderCache(fragSource, vertexSource);
+ bool inCache = shaderCache.load(shaderProgram.data(), ctxGuard.context());
+
+ if (!inCache) {
+
+ QScopedPointer<QGLShader> fragShader(new QGLShader(QGLShader::Fragment, ctxGuard.context(), 0));
+ QByteArray description;
#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- description.append("Fragment shader: main=");
- description.append(snippetNameStr(prog.mainFragShader));
- description.append(", srcPixel=");
- description.append(snippetNameStr(prog.srcPixelFragShader));
- if (prog.compositionFragShader) {
- description.append(", composition=");
- description.append(snippetNameStr(prog.compositionFragShader));
- }
- if (prog.maskFragShader) {
- description.append(", mask=");
- description.append(snippetNameStr(prog.maskFragShader));
- }
- fragShader->setObjectName(QString::fromLatin1(description));
+ // Name the shader for easier debugging
+ description.append("Fragment shader: main=");
+ description.append(snippetNameStr(prog.mainFragShader));
+ description.append(", srcPixel=");
+ description.append(snippetNameStr(prog.srcPixelFragShader));
+ if (prog.compositionFragShader) {
+ description.append(", composition=");
+ description.append(snippetNameStr(prog.compositionFragShader));
+ }
+ if (prog.maskFragShader) {
+ description.append(", mask=");
+ description.append(snippetNameStr(prog.maskFragShader));
+ }
+ fragShader->setObjectName(QString::fromLatin1(description));
#endif
- if (!fragShader->compileSourceCode(source)) {
- qWarning() << "Warning:" << description << "failed to compile!";
- break;
- }
+ if (!fragShader->compileSourceCode(fragSource)) {
+ qWarning() << "Warning:" << description << "failed to compile!";
+ break;
+ }
- source.clear();
- source.append(qShaderSnippets[prog.mainVertexShader]);
- source.append(qShaderSnippets[prog.positionVertexShader]);
- vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
+ QScopedPointer<QGLShader> vertexShader(new QGLShader(QGLShader::Vertex, ctxGuard.context(), 0));
#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- description.clear();
- description.append("Vertex shader: main=");
- description.append(snippetNameStr(prog.mainVertexShader));
- description.append(", position=");
- description.append(snippetNameStr(prog.positionVertexShader));
- vertexShader->setObjectName(QString::fromLatin1(description));
+ // Name the shader for easier debugging
+ description.clear();
+ description.append("Vertex shader: main=");
+ description.append(snippetNameStr(prog.mainVertexShader));
+ description.append(", position=");
+ description.append(snippetNameStr(prog.positionVertexShader));
+ vertexShader->setObjectName(QString::fromLatin1(description));
#endif
- if (!vertexShader->compileSourceCode(source)) {
- qWarning() << "Warning:" << description << "failed to compile!";
- break;
- }
+ if (!vertexShader->compileSourceCode(vertexSource)) {
+ qWarning() << "Warning:" << description << "failed to compile!";
+ break;
+ }
- newProg = new QGLEngineShaderProg(prog);
-
- // If the shader program's not found in the cache, create it now.
- newProg->program = new QGLShaderProgram(ctxGuard.context(), this);
- newProg->program->addShader(vertexShader);
- newProg->program->addShader(fragShader);
-
- // We have to bind the vertex attribute names before the program is linked:
- newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- if (newProg->useTextureCoords)
- newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- if (newProg->useOpacityAttribute)
- newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
- if (newProg->usePmvMatrixAttribute) {
- newProg->program->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
- newProg->program->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
- newProg->program->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
+ shaders.append(vertexShader.data());
+ shaders.append(fragShader.data());
+ shaderProgram->addShader(vertexShader.take());
+ shaderProgram->addShader(fragShader.take());
+
+ // We have to bind the vertex attribute names before the program is linked:
+ shaderProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ if (prog.useTextureCoords)
+ shaderProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ if (prog.useOpacityAttribute)
+ shaderProgram->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
+ if (prog.usePmvMatrixAttribute) {
+ shaderProgram->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
+ shaderProgram->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
+ shaderProgram->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
+ }
}
+ newProg.reset(new QGLEngineShaderProg(prog));
+ newProg->program = shaderProgram.take();
+
newProg->program->link();
- if (!newProg->program->isLinked()) {
+ if (newProg->program->isLinked()) {
+ if (!inCache)
+ shaderCache.store(newProg->program, ctxGuard.context());
+ } else {
QLatin1String none("none");
QLatin1String br("\n");
QString error;
- error = QLatin1String("Shader program failed to link,")
+ error = QLatin1String("Shader program failed to link,");
#if defined(QT_DEBUG)
- + br
- + QLatin1String(" Shaders Used:") + br
- + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br
- + QLatin1String(vertexShader->sourceCode()) + br
- + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br
- + QLatin1String(fragShader->sourceCode()) + br
+ error += QLatin1String("\n Shaders Used:\n");
+ for (int i = 0; i < newProg->program->shaders().count(); ++i) {
+ QGLShader *shader = newProg->program->shaders().at(i);
+ error += QLatin1String(" ") + shader->objectName() + QLatin1String(": \n")
+ + QLatin1String(shader->sourceCode()) + br;
+ }
#endif
- + QLatin1String(" Error Log:\n")
- + QLatin1String(" ") + newProg->program->log();
+ error += QLatin1String(" Error Log:\n")
+ + QLatin1String(" ") + newProg->program->log();
qWarning() << error;
break;
}
@@ -376,26 +433,10 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
}
}
- cachedPrograms.insert(0, newProg);
-
- success = true;
+ cachedPrograms.insert(0, newProg.data());
} while (false);
- // Clean up everything if we weren't successful
- if (!success) {
- if (newProg) {
- delete newProg; // Also deletes the QGLShaderProgram which in turn deletes the QGLShaders
- newProg = 0;
- }
- else {
- if (vertexShader)
- delete vertexShader;
- if (fragShader)
- delete fragShader;
- }
- }
-
- return newProg;
+ return newProg.take();
}
void QGLEngineSharedShaders::cleanupCustomStage(QGLCustomShaderStage* stage)
@@ -424,7 +465,6 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
currentShaderProg(0)
{
sharedShaders = QGLEngineSharedShaders::shadersForContext(context);
- connect(sharedShaders, SIGNAL(shaderProgNeedsChanging()), this, SLOT(shaderProgNeedsChangingSlot()));
}
QGLEngineShaderManager::~QGLEngineShaderManager()
@@ -455,6 +495,8 @@ GLuint QGLEngineShaderManager::getUniformLocation(Uniform id)
"fmp",
"fmp2_m_radius2",
"inverse_2_fmp2_m_radius2",
+ "sqrfr",
+ "bradius",
"invertedTextureSize",
"brushTransform",
"brushTexture",
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 2ec6864..e5f0327 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -259,9 +259,9 @@ static const GLuint QT_PMV_MATRIX_3_ATTR = 5;
class QGLEngineShaderProg;
-class QGLEngineSharedShaders : public QObject
+class Q_OPENGL_EXPORT QGLEngineSharedShaders
{
- Q_OBJECT
+ Q_GADGET
public:
enum SnippetName {
@@ -364,14 +364,12 @@ public:
// full.
void cleanupCustomStage(QGLCustomShaderStage* stage);
-signals:
- void shaderProgNeedsChanging();
-
private:
QGLSharedResourceGuard ctxGuard;
QGLShaderProgram *blitShaderProg;
QGLShaderProgram *simpleShaderProg;
QList<QGLEngineShaderProg*> cachedPrograms;
+ QList<QGLShader *> shaders;
static const char* qShaderSnippets[TotalSnippetCount];
};
@@ -444,6 +442,8 @@ public:
Fmp,
Fmp2MRadius2,
Inverse2Fmp2MRadius2,
+ SqrFr,
+ BRadius,
InvertedTextureSize,
BrushTransform,
BrushTexture,
@@ -492,9 +492,6 @@ public:
QGLEngineSharedShaders* sharedShaders;
-private slots:
- void shaderProgNeedsChangingSlot() { shaderProgNeedsChanging = true; }
-
private:
QGLContext* ctx;
bool shaderProgNeedsChanging;
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index 9b63121..1d35124 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -148,7 +148,7 @@ static const char* const qglslAffinePositionWithPatternBrushVertexShader
= qglslPositionWithPatternBrushVertexShader;
static const char* const qglslPatternBrushSrcFragmentShader = "\n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
uniform lowp vec4 patternColor; \n\
varying highp vec2 patternTexCoords;\n\
lowp vec4 srcPixel() \n\
@@ -183,7 +183,7 @@ static const char* const qglslAffinePositionWithLinearGradientBrushVertexShader
= qglslPositionWithLinearGradientBrushVertexShader;
static const char* const qglslLinearGradientBrushSrcFragmentShader = "\n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
varying mediump float index; \n\
lowp vec4 srcPixel() \n\
{ \n\
@@ -218,7 +218,7 @@ static const char* const qglslAffinePositionWithConicalGradientBrushVertexShader
static const char* const qglslConicalGradientBrushSrcFragmentShader = "\n\
#define INVERSE_2PI 0.1591549430918953358 \n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
uniform mediump float angle; \n\
varying highp vec2 A; \n\
lowp vec4 srcPixel() \n\
@@ -241,6 +241,7 @@ static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\n\
uniform mediump vec2 halfViewportSize; \n\
uniform highp mat3 brushTransform; \n\
uniform highp vec2 fmp; \n\
+ uniform highp vec3 bradius; \n\
varying highp float b; \n\
varying highp vec2 A; \n\
void setPosition(void) \n\
@@ -253,23 +254,32 @@ static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\n\
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
A = hTexCoords.xy * invertedHTexCoordsZ; \n\
- b = 2.0 * dot(A, fmp); \n\
+ b = bradius.x + 2.0 * dot(A, fmp); \n\
}\n";
static const char* const qglslAffinePositionWithRadialGradientBrushVertexShader
= qglslPositionWithRadialGradientBrushVertexShader;
static const char* const qglslRadialGradientBrushSrcFragmentShader = "\n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
uniform highp float fmp2_m_radius2; \n\
uniform highp float inverse_2_fmp2_m_radius2; \n\
+ uniform highp float sqrfr; \n\
varying highp float b; \n\
varying highp vec2 A; \n\
+ uniform highp vec3 bradius; \n\
lowp vec4 srcPixel() \n\
{ \n\
- highp float c = -dot(A, A); \n\
- highp vec2 val = vec2((-b + sqrt(b*b - 4.0*fmp2_m_radius2*c)) * inverse_2_fmp2_m_radius2, 0.5); \n\
- return texture2D(brushTexture, val); \n\
+ highp float c = sqrfr-dot(A, A); \n\
+ highp float det = b*b - 4.0*fmp2_m_radius2*c; \n\
+ lowp vec4 result = vec4(0.0); \n\
+ if (det >= 0.0) { \n\
+ highp float detSqrt = sqrt(det); \n\
+ highp float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); \n\
+ if (bradius.y + w * bradius.z >= 0.0) \n\
+ result = texture2D(brushTexture, vec2(w, 0.5)); \n\
+ } \n\
+ return result; \n\
}\n";
@@ -304,14 +314,14 @@ static const char* const qglslAffinePositionWithTextureBrushVertexShader
// TODO: Special case POT textures which don't need this emulation
static const char* const qglslTextureBrushSrcFragmentShader = "\n\
varying highp vec2 brushTextureCoords; \n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
lowp vec4 srcPixel() { \n\
return texture2D(brushTexture, fract(brushTextureCoords)); \n\
}\n";
#else
static const char* const qglslTextureBrushSrcFragmentShader = "\n\
varying highp vec2 brushTextureCoords; \n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
lowp vec4 srcPixel() \n\
{ \n\
return texture2D(brushTexture, brushTextureCoords); \n\
@@ -321,7 +331,7 @@ static const char* const qglslTextureBrushSrcFragmentShader = "\n\
static const char* const qglslTextureBrushSrcWithPatternFragmentShader = "\n\
varying highp vec2 brushTextureCoords; \n\
uniform lowp vec4 patternColor; \n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
lowp vec4 srcPixel() \n\
{ \n\
return patternColor * (1.0 - texture2D(brushTexture, brushTextureCoords).r); \n\
@@ -337,7 +347,7 @@ static const char* const qglslSolidBrushSrcFragmentShader = "\n\
static const char* const qglslImageSrcFragmentShader = "\n\
varying highp vec2 textureCoords; \n\
- uniform lowp sampler2D imageTexture; \n\
+ uniform sampler2D imageTexture; \n\
lowp vec4 srcPixel() \n\
{ \n"
"return texture2D(imageTexture, textureCoords); \n"
@@ -345,7 +355,7 @@ static const char* const qglslImageSrcFragmentShader = "\n\
static const char* const qglslCustomSrcFragmentShader = "\n\
varying highp vec2 textureCoords; \n\
- uniform lowp sampler2D imageTexture; \n\
+ uniform sampler2D imageTexture; \n\
lowp vec4 srcPixel() \n\
{ \n\
return customShader(imageTexture, textureCoords); \n\
@@ -354,7 +364,7 @@ static const char* const qglslCustomSrcFragmentShader = "\n\
static const char* const qglslImageSrcWithPatternFragmentShader = "\n\
varying highp vec2 textureCoords; \n\
uniform lowp vec4 patternColor; \n\
- uniform lowp sampler2D imageTexture; \n\
+ uniform sampler2D imageTexture; \n\
lowp vec4 srcPixel() \n\
{ \n\
return patternColor * (1.0 - texture2D(imageTexture, textureCoords).r); \n\
@@ -362,7 +372,7 @@ static const char* const qglslImageSrcWithPatternFragmentShader = "\n\
static const char* const qglslNonPremultipliedImageSrcFragmentShader = "\n\
varying highp vec2 textureCoords; \n\
- uniform lowp sampler2D imageTexture; \n\
+ uniform sampler2D imageTexture; \n\
lowp vec4 srcPixel() \n\
{ \n\
lowp vec4 sample = texture2D(imageTexture, textureCoords); \n\
@@ -454,7 +464,7 @@ static const char* const qglslMainFragmentShader = "\n\
static const char* const qglslMaskFragmentShader = "\n\
varying highp vec2 textureCoords;\n\
- uniform lowp sampler2D maskTexture;\n\
+ uniform sampler2D maskTexture;\n\
lowp vec4 applyMask(lowp vec4 src) \n\
{\n\
lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
@@ -478,7 +488,7 @@ static const char* const qglslMaskFragmentShader = "\n\
static const char* const qglslRgbMaskFragmentShaderPass1 = "\n\
varying highp vec2 textureCoords;\n\
- uniform lowp sampler2D maskTexture;\n\
+ uniform sampler2D maskTexture;\n\
lowp vec4 applyMask(lowp vec4 src) \n\
{ \n\
lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
@@ -487,7 +497,7 @@ static const char* const qglslRgbMaskFragmentShaderPass1 = "\n\
static const char* const qglslRgbMaskFragmentShaderPass2 = "\n\
varying highp vec2 textureCoords;\n\
- uniform lowp sampler2D maskTexture;\n\
+ uniform sampler2D maskTexture;\n\
lowp vec4 applyMask(lowp vec4 src) \n\
{ \n\
lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
diff --git a/src/opengl/gl2paintengineex/qglgradientcache.cpp b/src/opengl/gl2paintengineex/qglgradientcache.cpp
index 0591d30..9e6b801 100644
--- a/src/opengl/gl2paintengineex/qglgradientcache.cpp
+++ b/src/opengl/gl2paintengineex/qglgradientcache.cpp
@@ -42,29 +42,33 @@
#include "qglgradientcache_p.h"
#include <private/qdrawhelper_p.h>
#include <private/qgl_p.h>
-
+#include <QtCore/qmutex.h>
QT_BEGIN_NAMESPACE
-static void QGL2GradientCache_free(void *ptr)
+class QGL2GradientCacheWrapper
{
- delete reinterpret_cast<QGL2GradientCache *>(ptr);
-}
+public:
+ QGL2GradientCache *cacheForContext(const QGLContext *context) {
+ QMutexLocker lock(&m_mutex);
+ return m_resource.value(context);
+ }
-Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_gradient_caches, (QGL2GradientCache_free))
+private:
+ QGLContextGroupResource<QGL2GradientCache> m_resource;
+ QMutex m_mutex;
+};
+
+Q_GLOBAL_STATIC(QGL2GradientCacheWrapper, qt_gradient_caches)
QGL2GradientCache *QGL2GradientCache::cacheForContext(const QGLContext *context)
{
- QGL2GradientCache *p = reinterpret_cast<QGL2GradientCache *>(qt_gradient_caches()->value(context));
- if (!p) {
- QGLShareContextScope scope(context);
- p = new QGL2GradientCache;
- qt_gradient_caches()->insert(context, p);
- }
- return p;
+ return qt_gradient_caches()->cacheForContext(context);
}
-void QGL2GradientCache::cleanCache() {
+void QGL2GradientCache::cleanCache()
+{
+ QMutexLocker lock(&m_mutex);
QGLGradientColorTableHash::const_iterator it = cache.constBegin();
for (; it != cache.constEnd(); ++it) {
const CacheInfo &cache_info = it.value();
@@ -75,6 +79,7 @@ void QGL2GradientCache::cleanCache() {
GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity)
{
+ QMutexLocker lock(&m_mutex);
quint64 hash_val = 0;
QGradientStops stops = gradient.stops();
@@ -88,7 +93,9 @@ GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity)
else {
do {
const CacheInfo &cache_info = it.value();
- if (cache_info.stops == stops && cache_info.opacity == opacity && cache_info.interpolationMode == gradient.interpolationMode()) {
+ if (cache_info.stops == stops && cache_info.opacity == opacity
+ && cache_info.interpolationMode == gradient.interpolationMode())
+ {
return cache_info.texId;
}
++it;
diff --git a/src/opengl/gl2paintengineex/qglgradientcache_p.h b/src/opengl/gl2paintengineex/qglgradientcache_p.h
index 020df2a..1c2d0a0 100644
--- a/src/opengl/gl2paintengineex/qglgradientcache_p.h
+++ b/src/opengl/gl2paintengineex/qglgradientcache_p.h
@@ -54,6 +54,7 @@
#include <QObject>
#include <QtOpenGL/QtOpenGL>
#include <private/qgl_p.h>
+#include <QtCore/qmutex.h>
QT_BEGIN_NAMESPACE
@@ -75,22 +76,22 @@ class QGL2GradientCache
public:
static QGL2GradientCache *cacheForContext(const QGLContext *context);
- QGL2GradientCache() { }
- ~QGL2GradientCache() {cleanCache();}
+ QGL2GradientCache(const QGLContext *) {}
+ ~QGL2GradientCache() { cleanCache(); }
GLuint getBuffer(const QGradient &gradient, qreal opacity);
inline int paletteSize() const { return 1024; }
-protected:
+private:
inline int maxCacheSize() const { return 60; }
inline void generateGradientColorTable(const QGradient& gradient,
uint *colorTable,
int size, qreal opacity) const;
GLuint addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity);
-
void cleanCache();
QGLGradientColorTableHash cache;
+ QMutex m_mutex;
};
QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qglshadercache_meego_p.h b/src/opengl/gl2paintengineex/qglshadercache_meego_p.h
new file mode 100644
index 0000000..5f239a6
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qglshadercache_meego_p.h
@@ -0,0 +1,457 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#ifndef QGLSHADERCACHE_MEEGO_P_H
+#define QGLSHADERCACHE_MEEGO_P_H
+
+#include <QtCore/qglobal.h>
+
+#if defined(QT_MEEGO_EXPERIMENTAL_SHADERCACHE) && defined(QT_OPENGL_ES_2)
+
+#include <QtCore/qcryptographichash.h>
+#include <QtCore/qsharedmemory.h>
+#include <QtCore/qsystemsemaphore.h>
+
+#ifndef QT_BOOTSTRAPPED
+# include <GLES2/gl2ext.h>
+#endif
+#if defined(QT_DEBUG) || defined(QT_MEEGO_EXPERIMENTAL_SHADERCACHE_TRACE)
+# include <syslog.h>
+#endif
+
+QT_BEGIN_HEADER
+
+/*
+ This cache stores internal Qt shader programs in shared memory.
+
+ This header file is ugly on purpose and can only be included once. It is only to be used
+ for the internal shader cache, not as a generic cache for anyone's shaders.
+
+ The cache stores either ShaderCacheMaxEntries shader programs or ShaderCacheDataSize kilobytes
+ of shader programs, whatever limit is reached first.
+
+ The layout of the cache is as outlined in the CachedShaders struct. After some
+ integers, an array of headers is reserved, then comes the space for the actual binaries.
+
+ Shader Programs are identified by the md5sum of their frag and vertex shader source code.
+
+ Shader Programs are never removed. The cache never shrinks or re-shuffles. This is done
+ on purpose to ensure minimum amount of locking, no alignment problems and very few write
+ operations.
+
+ Note: Locking the shader cache could be expensive, because the entire system might hang.
+ That's why the cache is immutable to minimize the time we need to keep it locked.
+
+ Why is it Meego specific?
+
+ First, the size is chosen so that it fits to generic meego usage. Second, on Meego, there's
+ always at least one Qt application active (the launcher), so the cache will never be destroyed.
+ Only when the last Qt app exits, the cache dies, which should only be when someone kills the
+ X11 server. And last but not least it was only tested with Meego's SGX driver.
+
+ There's a small tool in src/opengl/util/meego that dumps the contents of the cache.
+ */
+
+// anonymous namespace, prevent exporting of the private symbols
+namespace
+{
+
+struct CachedShaderHeader
+{
+ /* the index in the data[] member of CachedShaders */
+ int index;
+ /* the size of the binary shader */
+ GLsizei size;
+ /* the format of the binary shader */
+ GLenum format;
+ /* the md5sum of the frag+vertex shaders */
+ char md5Sum[16];
+};
+
+enum
+{
+ /* The maximum amount of shader programs the cache can hold */
+ ShaderCacheMaxEntries = 20
+};
+
+typedef CachedShaderHeader CachedShaderHeaders[ShaderCacheMaxEntries];
+
+enum
+{
+ // ShaderCacheDataSize is 20k minus the other data members of CachedShaders
+ ShaderCacheDataSize = 1024 * ShaderCacheMaxEntries - sizeof(CachedShaderHeaders) - 2 * sizeof(int)
+};
+
+struct CachedShaders
+{
+ /* How much space is still available in the cache */
+ inline int availableSize() const { return ShaderCacheDataSize - dataSize; }
+
+ /* The current amount of cached shaders */
+ int shaderCount;
+
+ /* The current amount (in bytes) of cached data */
+ int dataSize;
+
+ /* The headers describing the shaders */
+ CachedShaderHeaders headers;
+
+ /* The actual binary data of the shader programs */
+ char data[ShaderCacheDataSize];
+};
+
+//#define QT_DEBUG_SHADER_CACHE
+#ifdef QT_DEBUG_SHADER_CACHE
+static QDebug shaderCacheDebug()
+{
+ return QDebug(QtDebugMsg);
+}
+#else
+static inline QNoDebug shaderCacheDebug() { return QNoDebug(); }
+#endif
+
+class ShaderCacheSharedMemory
+{
+public:
+ ShaderCacheSharedMemory()
+ : shm(QLatin1String("qt_gles2_shadercache_" QT_VERSION_STR))
+ {
+ // we need a system semaphore here, since cache creation and initialization must be atomic
+ QSystemSemaphore attachSemaphore(QLatin1String("qt_gles2_shadercache_mutex_" QT_VERSION_STR), 1);
+
+ if (!attachSemaphore.acquire()) {
+ shaderCacheDebug() << "Unable to require shader cache semaphore:" << attachSemaphore.errorString();
+ return;
+ }
+
+ if (shm.attach()) {
+ // success!
+ shaderCacheDebug() << "Attached to shader cache";
+ } else {
+
+ // no cache exists - create and initialize it
+ if (shm.create(sizeof(CachedShaders))) {
+ shaderCacheDebug() << "Created new shader cache";
+ initializeCache();
+ } else {
+ shaderCacheDebug() << "Unable to create shader cache:" << shm.errorString();
+ }
+ }
+
+ attachSemaphore.release();
+ }
+
+ inline bool isAttached() const { return shm.isAttached(); }
+
+ inline bool lock() { return shm.lock(); }
+ inline bool unlock() { return shm.unlock(); }
+ inline void *data() { return shm.data(); }
+ inline QString errorString() { return shm.errorString(); }
+
+ ~ShaderCacheSharedMemory()
+ {
+ if (!shm.detach())
+ shaderCacheDebug() << "Unable to detach shader cache" << shm.errorString();
+ }
+
+private:
+ void initializeCache()
+ {
+ // no need to lock the shared memory since we're already protected by the
+ // attach system semaphore.
+
+ void *data = shm.data();
+ Q_ASSERT(data);
+
+ memset(data, 0, sizeof(CachedShaders));
+ }
+
+ QSharedMemory shm;
+};
+
+class ShaderCacheLocker
+{
+public:
+ inline ShaderCacheLocker(ShaderCacheSharedMemory *cache)
+ : shm(cache->lock() ? cache : (ShaderCacheSharedMemory *)0)
+ {
+ if (!shm)
+ shaderCacheDebug() << "Unable to lock shader cache" << cache->errorString();
+ }
+
+ inline bool isLocked() const { return shm; }
+
+ inline ~ShaderCacheLocker()
+ {
+ if (!shm)
+ return;
+ if (!shm->unlock())
+ shaderCacheDebug() << "Unable to unlock shader cache" << shm->errorString();
+ }
+
+private:
+ ShaderCacheSharedMemory *shm;
+};
+
+#ifdef QT_BOOTSTRAPPED
+} // end namespace
+#else
+
+static void traceCacheOverflow(const char *message)
+{
+#if defined(QT_DEBUG) || defined (QT_MEEGO_EXPERIMENTAL_SHADERCACHE_TRACE)
+ openlog(qPrintable(QCoreApplication::applicationName()), LOG_PID | LOG_ODELAY, LOG_USER);
+ syslog(LOG_DEBUG, message);
+ closelog();
+#endif
+ shaderCacheDebug() << message;
+}
+
+Q_GLOBAL_STATIC(ShaderCacheSharedMemory, shaderCacheSharedMemory)
+
+/*
+ Finds the index of the shader program identified by md5Sum in the cache.
+ Note: Does NOT lock the cache for reading, the cache must already be locked!
+
+ Returns -1 when no shader was found.
+ */
+static int qt_cache_index_unlocked(const QByteArray &md5Sum, CachedShaders *cache)
+{
+ for (int i = 0; i < cache->shaderCount; ++i) {
+ if (qstrncmp(md5Sum.constData(), cache->headers[i].md5Sum, 16) == 0) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+/* Returns the index of the shader identified by md5Sum */
+static int qt_cache_index(const QByteArray &md5Sum)
+{
+ ShaderCacheSharedMemory *shm = shaderCacheSharedMemory();
+ if (!shm || !shm->isAttached())
+ return false;
+
+ Q_ASSERT(md5Sum.length() == 16);
+
+ ShaderCacheLocker locker(shm);
+ if (!locker.isLocked())
+ return false;
+
+ void *data = shm->data();
+ Q_ASSERT(data);
+
+ CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
+
+ return qt_cache_index_unlocked(md5Sum, cache);
+}
+
+/* Loads the cached shader at index \a shaderIndex into \a program
+ * Note: Since the cache is immutable, this operation doesn't lock the shared memory.
+ */
+static bool qt_cached_shader(QGLShaderProgram *program, const QGLContext *ctx, int shaderIndex)
+{
+ Q_ASSERT(shaderIndex >= 0 && shaderIndex <= ShaderCacheMaxEntries);
+ Q_ASSERT(program);
+
+ ShaderCacheSharedMemory *shm = shaderCacheSharedMemory();
+ if (!shm || !shm->isAttached())
+ return false;
+
+ void *data = shm->data();
+ Q_ASSERT(data);
+
+ CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
+
+ shaderCacheDebug() << "fetching cached shader at index" << shaderIndex
+ << "dataIndex" << cache->headers[shaderIndex].index
+ << "size" << cache->headers[shaderIndex].size
+ << "format" << cache->headers[shaderIndex].format;
+
+ // call program->programId first, since that resolves the glProgramBinaryOES symbol
+ GLuint programId = program->programId();
+ glProgramBinaryOES(programId, cache->headers[shaderIndex].format,
+ cache->data + cache->headers[shaderIndex].index,
+ cache->headers[shaderIndex].size);
+
+ return true;
+}
+
+/* Stores the shader program in the cache. Returns false if there's an error with the cache, or
+ if the cache is too small to hold the shader. */
+static bool qt_cache_shader(const QGLShaderProgram *shader, const QGLContext *ctx, const QByteArray &md5Sum)
+{
+ ShaderCacheSharedMemory *shm = shaderCacheSharedMemory();
+ if (!shm || !shm->isAttached())
+ return false;
+
+ void *data = shm->data();
+ Q_ASSERT(data);
+
+ CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
+
+ ShaderCacheLocker locker(shm);
+ if (!locker.isLocked())
+ return false;
+
+ int cacheIdx = cache->shaderCount;
+ if (cacheIdx >= ShaderCacheMaxEntries) {
+ traceCacheOverflow("Qt OpenGL shader cache index overflow!");
+ return false;
+ }
+
+ // now that we have the lock on the shared memory, make sure no one
+ // inserted the shader already while we were unlocked
+ if (qt_cache_index_unlocked(md5Sum, cache) != -1)
+ return true; // already cached
+
+ shaderCacheDebug() << "Caching shader at index" << cacheIdx;
+
+ GLint binaryLength = 0;
+ glGetProgramiv(shader->programId(), GL_PROGRAM_BINARY_LENGTH_OES, &binaryLength);
+
+ if (!binaryLength) {
+ shaderCacheDebug() << "Unable to determine binary shader size!";
+ return false;
+ }
+
+ if (binaryLength > cache->availableSize()) {
+ traceCacheOverflow("Qt OpenGL shader cache data overflow!");
+ return false;
+ }
+
+ GLsizei size = 0;
+ GLenum format = 0;
+ glGetProgramBinaryOES(shader->programId(), binaryLength, &size, &format,
+ cache->data + cache->dataSize);
+
+ if (!size) {
+ shaderCacheDebug() << "Unable to get binary shader!";
+ return false;
+ }
+
+ cache->headers[cacheIdx].index = cache->dataSize;
+ cache->dataSize += binaryLength;
+ ++cache->shaderCount;
+ cache->headers[cacheIdx].size = binaryLength;
+ cache->headers[cacheIdx].format = format;
+
+ memcpy(cache->headers[cacheIdx].md5Sum, md5Sum.constData(), 16);
+
+ shaderCacheDebug() << "cached shader size" << size
+ << "format" << format
+ << "binarySize" << binaryLength
+ << "cache index" << cacheIdx
+ << "data index" << cache->headers[cacheIdx].index;
+
+ return true;
+}
+
+} // namespace
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(OpenGL)
+
+class CachedShader
+{
+public:
+ CachedShader(const QByteArray &fragSource, const QByteArray &vertexSource)
+ : cacheIdx(-1)
+ {
+ QCryptographicHash md5Hash(QCryptographicHash::Md5);
+
+ md5Hash.addData(fragSource);
+ md5Hash.addData(vertexSource);
+
+ md5Sum = md5Hash.result();
+ }
+
+ bool isCached()
+ {
+ return cacheIndex() != -1;
+ }
+
+ int cacheIndex()
+ {
+ if (cacheIdx != -1)
+ return cacheIdx;
+ cacheIdx = qt_cache_index(md5Sum);
+ return cacheIdx;
+ }
+
+ bool load(QGLShaderProgram *program, const QGLContext *ctx)
+ {
+ if (cacheIndex() == -1)
+ return false;
+ return qt_cached_shader(program, ctx, cacheIdx);
+ }
+
+ bool store(QGLShaderProgram *program, const QGLContext *ctx)
+ {
+ return qt_cache_shader(program, ctx, md5Sum);
+ }
+
+private:
+ QByteArray md5Sum;
+ int cacheIdx;
+};
+
+
+QT_END_NAMESPACE
+
+#endif
+
+QT_END_HEADER
+
+#endif
+#endif
diff --git a/src/opengl/gl2paintengineex/qglshadercache_p.h b/src/opengl/gl2paintengineex/qglshadercache_p.h
new file mode 100644
index 0000000..9fd16fc
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qglshadercache_p.h
@@ -0,0 +1,98 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#ifndef QGLSHADERCACHE_P_H
+#define QGLSHADERCACHE_P_H
+
+#include <QtCore/qglobal.h>
+
+#if defined(QT_MEEGO_EXPERIMENTAL_SHADERCACHE) && defined(QT_OPENGL_ES_2)
+# include "qglshadercache_meego_p.h"
+#else
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(OpenGL)
+
+class QGLShaderProgram;
+class QGLContext;
+
+class CachedShader
+{
+public:
+ inline CachedShader(const QByteArray &, const QByteArray &)
+ {}
+
+ inline bool isCached()
+ {
+ return false;
+ }
+
+ inline bool load(QGLShaderProgram *, const QGLContext *)
+ {
+ return false;
+ }
+
+ inline bool store(QGLShaderProgram *, const QGLContext *)
+ {
+ return false;
+ }
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
+#endif
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 56c1fd0..e62af62 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -98,6 +98,10 @@ extern Q_GUI_EXPORT bool qt_cleartype_enabled;
extern bool qt_applefontsmoothing_enabled;
#endif
+#if !defined(QT_MAX_CACHED_GLYPH_SIZE)
+# define QT_MAX_CACHED_GLYPH_SIZE 64
+#endif
+
Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert);
////////////////////////////////// Private Methods //////////////////////////////////////////
@@ -297,7 +301,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
QPointF realCenter = g->center();
QPointF realFocal = g->focalPoint();
- qreal realRadius = g->radius();
+ qreal realRadius = g->centerRadius() - g->focalRadius();
translationPoint = realFocal;
QPointF fmp = realCenter - realFocal;
@@ -307,6 +311,12 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2),
GLfloat(1.0 / (2.0*fmp2_m_radius2)));
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::SqrFr),
+ GLfloat(g->focalRadius() * g->focalRadius()));
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BRadius),
+ GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()),
+ g->focalRadius(),
+ g->centerRadius() - g->focalRadius());
QVector2D halfViewportSize(width*0.5, height*0.5);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
@@ -333,7 +343,13 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
matrix.translate(brushOrigin.x(), brushOrigin.y());
QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y());
- QTransform gl_to_qt(1, 0, 0, -1, 0, height);
+ qreal m22 = -1;
+ qreal dy = height;
+ if (device->isFlipped()) {
+ m22 = 1;
+ dy = 0;
+ }
+ QTransform gl_to_qt(1, 0, 0, m22, 0, dy);
QTransform inv_matrix;
if (style == Qt::TexturePattern && textureInvertedY == -1)
inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate;
@@ -372,10 +388,16 @@ void QGL2PaintEngineExPrivate::updateMatrix()
// NOTE: The resultant matrix is also transposed, as GL expects column-major matracies
const GLfloat wfactor = 2.0f / width;
- const GLfloat hfactor = -2.0f / height;
+ GLfloat hfactor = -2.0f / height;
+
GLfloat dx = transform.dx();
GLfloat dy = transform.dy();
+ if (device->isFlipped()) {
+ hfactor *= -1;
+ dy -= height;
+ }
+
// Non-integer translates can have strange effects for some rendering operations such as
// anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
@@ -383,12 +405,6 @@ void QGL2PaintEngineExPrivate::updateMatrix()
dx = ceilf(dx - 0.5f);
dy = ceilf(dy - 0.5f);
}
-#ifndef Q_OS_SYMBIAN
- if (addOffset) {
- dx += 0.49f;
- dy += 0.49f;
- }
-#endif
pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
@@ -490,11 +506,6 @@ void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& s
currentBrush = noBrush;
shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
- if (addOffset) {
- addOffset = false;
- matrixDirty = true;
- }
-
if (snapToPixelGrid) {
snapToPixelGrid = false;
matrixDirty = true;
@@ -535,27 +546,32 @@ void QGL2PaintEngineEx::beginNativePainting()
glDisableVertexAttribArray(i);
#ifndef QT_OPENGL_ES_2
- // be nice to people who mix OpenGL 1.x code with QPainter commands
- // by setting modelview and projection matrices to mirror the GL 1
- // paint engine
- const QTransform& mtx = state()->matrix;
-
- float mv_matrix[4][4] =
+ const QGLFormat &fmt = d->device->format();
+ if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1)
+ || fmt.profile() == QGLFormat::CompatibilityProfile)
{
- { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
- { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
- { 0, 0, 1, 0 },
- { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
- };
+ // be nice to people who mix OpenGL 1.x code with QPainter commands
+ // by setting modelview and projection matrices to mirror the GL 1
+ // paint engine
+ const QTransform& mtx = state()->matrix;
- const QSize sz = d->device->size();
+ float mv_matrix[4][4] =
+ {
+ { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
+ { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
+ { 0, 0, 1, 0 },
+ { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
+ };
+
+ const QSize sz = d->device->size();
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(&mv_matrix[0][0]);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf(&mv_matrix[0][0]);
+ }
#else
Q_UNUSED(ctx);
#endif
@@ -586,7 +602,9 @@ void QGL2PaintEngineExPrivate::resetGLState()
ctx->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false);
ctx->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
#ifndef QT_OPENGL_ES_2
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f); // color may have been changed by glVertexAttrib()
+ // gl_Color, corresponding to vertex attribute 3, may have been changed
+ float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
+ glVertexAttrib4fv(3, color);
#endif
}
@@ -677,16 +695,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
{
transferMode(BrushDrawingMode);
- const QOpenGL2PaintEngineState *s = q->state();
- const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) &&
- (qbrush_style(currentBrush) == Qt::SolidPattern) &&
- !multisamplingAlwaysEnabled;
-
- if (addOffset != newAddOffset) {
- addOffset = newAddOffset;
- matrixDirty = true;
- }
-
if (snapToPixelGrid) {
snapToPixelGrid = false;
matrixDirty = true;
@@ -874,6 +882,35 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
// Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
path.makeCacheable();
+ if (!device->format().stencil()) {
+ // If there is no stencil buffer, triangulate the path instead.
+
+ QRectF bbox = path.controlPointRect();
+ // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
+ bool withinLimits = (bbox.left() > -0x8000 * inverseScale)
+ && (bbox.right() < 0x8000 * inverseScale)
+ && (bbox.top() > -0x8000 * inverseScale)
+ && (bbox.bottom() < 0x8000 * inverseScale);
+ if (withinLimits) {
+ QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
+
+ QVarLengthArray<float> vertices(polys.vertices.size());
+ for (int i = 0; i < polys.vertices.size(); ++i)
+ vertices[i] = float(inverseScale * polys.vertices.at(i));
+
+ prepareForDraw(currentBrush.isOpaque());
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData());
+ if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint)
+ glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.data());
+ else
+ glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_SHORT, polys.indices.data());
+ } else {
+ // We can't handle big, concave painter paths with OpenGL without stencil buffer.
+ qWarning("Painter path exceeds +/-32767 pixels.");
+ }
+ return;
+ }
+
// The path is too complicated & needs the stencil technique
vertexCoordinateArray.clear();
vertexCoordinateArray.addPath(path, inverseScale, false);
@@ -1176,12 +1213,6 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
{
const QOpenGL2PaintEngineState *s = q->state();
- const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && !multisamplingAlwaysEnabled;
- if (addOffset != newAddOffset) {
- addOffset = newAddOffset;
- matrixDirty = true;
- }
-
if (snapToPixelGrid) {
snapToPixelGrid = false;
matrixDirty = true;
@@ -1459,7 +1490,8 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
// don't try to cache huge fonts or vastly transformed fonts
const qreal pixelSize = ti.fontEngine->fontDef.pixelSize;
- if (pixelSize * pixelSize * qAbs(det) >= 64 * 64 || det < 0.25f || det > 4.f)
+ if (pixelSize * pixelSize * qAbs(det) >= QT_MAX_CACHED_GLYPH_SIZE * QT_MAX_CACHED_GLYPH_SIZE ||
+ det < 0.25f || det > 4.f)
drawCached = false;
QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
@@ -1522,6 +1554,14 @@ namespace {
}
+#if defined(Q_WS_WIN)
+static bool fontSmoothingApproximately(qreal target)
+{
+ extern Q_GUI_EXPORT qreal qt_fontsmoothing_gamma; // qapplication_win.cpp
+ return (qAbs(qt_fontsmoothing_gamma - target) < 0.2);
+}
+#endif
+
// #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO
void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyphType,
@@ -1531,13 +1571,15 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
QOpenGL2PaintEngineState *s = q->state();
+ void *cacheKey = const_cast<QGLContext *>(QGLContextPrivate::contextGroup(ctx)->context());
bool recreateVertexArrays = false;
QGLTextureGlyphCache *cache =
- (QGLTextureGlyphCache *) staticTextItem->fontEngine()->glyphCache(ctx, glyphType, QTransform());
+ (QGLTextureGlyphCache *) staticTextItem->fontEngine()->glyphCache(cacheKey, glyphType, QTransform());
if (!cache || cache->cacheType() != glyphType || cache->context() == 0) {
cache = new QGLTextureGlyphCache(ctx, glyphType, QTransform());
- staticTextItem->fontEngine()->setGlyphCache(ctx, cache);
+ staticTextItem->fontEngine()->setGlyphCache(cacheKey, cache);
+ cache->insert(ctx, cache);
recreateVertexArrays = true;
}
@@ -1562,12 +1604,13 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
if (recreateVertexArrays) {
cache->setPaintEnginePrivate(this);
if (!cache->populate(staticTextItem->fontEngine(), staticTextItem->numGlyphs,
- staticTextItem->glyphs, staticTextItem->glyphPositions)) {
- // No space in cache. We need to clear the cache and try again
+ staticTextItem->glyphs, staticTextItem->glyphPositions)) {
+ // No space for glyphs in cache. We need to reset it and try again.
cache->clear();
cache->populate(staticTextItem->fontEngine(), staticTextItem->numGlyphs,
staticTextItem->glyphs, staticTextItem->glyphPositions);
}
+ cache->fillInPendingGlyphs();
}
if (cache->width() == 0 || cache->height() == 0)
@@ -1611,15 +1654,24 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
}
}
-
if (recreateVertexArrays) {
vertexCoordinates->clear();
textureCoordinates->clear();
+ bool supportsSubPixelPositions = staticTextItem->fontEngine()->supportsSubPixelPositions();
for (int i=0; i<staticTextItem->numGlyphs; ++i) {
- const QTextureGlyphCache::Coord &c = cache->coords.value(staticTextItem->glyphs[i]);
- int x = staticTextItem->glyphPositions[i].x.toInt() + c.baseLineX - margin;
- int y = staticTextItem->glyphPositions[i].y.toInt() - c.baseLineY - margin;
+ QFixed subPixelPosition;
+ if (supportsSubPixelPositions)
+ subPixelPosition = cache->subPixelPositionForX(staticTextItem->glyphPositions[i].x);
+
+ QTextureGlyphCache::GlyphAndSubPixelPosition glyph(staticTextItem->glyphs[i], subPixelPosition);
+
+ const QTextureGlyphCache::Coord &c = cache->coords[glyph];
+ if (c.isNull())
+ continue;
+
+ int x = qFloor(staticTextItem->glyphPositions[i].x) + c.baseLineX - margin;
+ int y = qFloor(staticTextItem->glyphPositions[i].y) - c.baseLineY - margin;
vertexCoordinates->addQuad(QRectF(x, y, c.w, c.h));
textureCoordinates->addQuad(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
@@ -1628,10 +1680,12 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
staticTextItem->userDataNeedsUpdate = false;
}
- if (elementIndices.size() < staticTextItem->numGlyphs*6) {
+ int numGlyphs = vertexCoordinates->vertexCount() / 4;
+
+ if (elementIndices.size() < numGlyphs*6) {
Q_ASSERT(elementIndices.size() % 6 == 0);
int j = elementIndices.size() / 6 * 4;
- while (j < staticTextItem->numGlyphs*4) {
+ while (j < numGlyphs*4) {
elementIndices.append(j + 0);
elementIndices.append(j + 0);
elementIndices.append(j + 1);
@@ -1659,10 +1713,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data());
setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data());
- if (addOffset) {
- addOffset = false;
- matrixDirty = true;
- }
if (!snapToPixelGrid) {
snapToPixelGrid = true;
matrixDirty = true;
@@ -1724,9 +1774,9 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
#else
- glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
#endif
shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2);
@@ -1750,7 +1800,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
prepareForDraw(false); // Text always causes src pixels to be transparent
}
- //### TODO: Gamma correction
QGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QGLTextureGlyphCache::Linear:QGLTextureGlyphCache::Nearest;
if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) {
@@ -1773,12 +1822,31 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
}
}
+ bool srgbFrameBufferEnabled = false;
+ if (ctx->d_ptr->extension_flags & QGLExtensions::SRGBFrameBuffer) {
+#if defined(Q_WS_MAC)
+ if (glyphType == QFontEngineGlyphCache::Raster_RGBMask)
+#elif defined(Q_WS_WIN)
+ if (glyphType != QFontEngineGlyphCache::Raster_RGBMask || fontSmoothingApproximately(2.1))
+#else
+ if (false)
+#endif
+ {
+ glEnable(FRAMEBUFFER_SRGB_EXT);
+ srgbFrameBufferEnabled = true;
+ }
+ }
+
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#else
- glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
#endif
+
+ if (srgbFrameBufferEnabled)
+ glDisable(FRAMEBUFFER_SRGB_EXT);
+
}
void QGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
@@ -1813,11 +1881,6 @@ void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragmen
textureCoordinateArray.clear();
opacityArray.reset();
- if (addOffset) {
- addOffset = false;
- matrixDirty = true;
- }
-
if (snapToPixelGrid) {
snapToPixelGrid = false;
matrixDirty = true;
@@ -1955,7 +2018,8 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
#if !defined(QT_OPENGL_ES_2)
#if defined(Q_WS_WIN)
- if (qt_cleartype_enabled)
+ if (qt_cleartype_enabled
+ && (fontSmoothingApproximately(1.0) || fontSmoothingApproximately(2.1)))
#endif
#if defined(Q_WS_MAC)
if (qt_applefontsmoothing_enabled)
@@ -2080,7 +2144,10 @@ void QGL2PaintEngineExPrivate::setScissor(const QRect &rect)
{
const int left = rect.left();
const int width = rect.width();
- const int bottom = height - (rect.top() + rect.height());
+ int bottom = height - (rect.top() + rect.height());
+ if (device->isFlipped()) {
+ bottom = rect.top();
+ }
const int height = rect.height();
glScissor(left, bottom, width, height);
@@ -2114,10 +2181,6 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
{
transferMode(BrushDrawingMode);
- if (addOffset) {
- addOffset = false;
- matrixDirty = true;
- }
if (snapToPixelGrid) {
snapToPixelGrid = false;
matrixDirty = true;
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 86445f0..7ba92e4 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -181,7 +181,6 @@ public:
elementIndicesVBOId(0),
opacityArray(0),
snapToPixelGrid(false),
- addOffset(false),
nativePaintingActive(false),
inverseScale(1),
lastMaskTextureUsed(0)
@@ -285,7 +284,6 @@ public:
GLfloat staticTextureCoordinateArray[8];
bool snapToPixelGrid;
- bool addOffset; // When enabled, adds a 0.49,0.49 offset to matrix in updateMatrix
bool nativePaintingActive;
GLfloat pmvMatrix[3][3];
GLfloat inverseScale;
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index 626366f..dbed354 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -41,6 +41,7 @@
#include "qtextureglyphcache_gl_p.h"
#include "qpaintengineex_opengl2_p.h"
+#include "private/qglengineshadersource_p.h"
#if defined QT_OPENGL_ES_2 && !defined(QT_NO_EGL)
#include "private/qeglcontext_p.h"
@@ -54,68 +55,59 @@ extern Q_GUI_EXPORT bool qt_cleartype_enabled;
QBasicAtomicInt qgltextureglyphcache_serial_number = Q_BASIC_ATOMIC_INITIALIZER(1);
-QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
- : QImageTextureGlyphCache(type, matrix)
+QGLTextureGlyphCache::QGLTextureGlyphCache(const QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
+ : QImageTextureGlyphCache(type, matrix), QGLContextGroupResourceBase()
, ctx(0)
- , m_width(0)
- , m_height(0)
+ , pex(0)
+ , m_blitProgram(0)
, m_filterMode(Nearest)
, m_serialNumber(qgltextureglyphcache_serial_number.fetchAndAddRelaxed(1))
{
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug(" -> QGLTextureGlyphCache() %p for context %p.", this, ctx);
+#endif
setContext(context);
-}
-
-void QGLTextureGlyphCache::setContext(QGLContext *context)
-{
- ctx = context;
- // broken FBO readback is a bug in the SGX 1.3 and 1.4 drivers for the N900 where
- // copying between FBO's is broken if the texture is either GL_ALPHA or POT. The
- // workaround is to use a system-memory copy of the glyph cache for this device.
- // Switching to NPOT and GL_RGBA would both cost a lot more graphics memory and
- // be slower, so that is not desireable.
- if (!ctx->d_ptr->workaround_brokenFBOReadBack)
- glGenFramebuffers(1, &m_fbo);
-
- connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
- SLOT(contextDestroyed(const QGLContext*)));
+ m_vertexCoordinateArray[0] = -1.0f;
+ m_vertexCoordinateArray[1] = -1.0f;
+ m_vertexCoordinateArray[2] = 1.0f;
+ m_vertexCoordinateArray[3] = -1.0f;
+ m_vertexCoordinateArray[4] = 1.0f;
+ m_vertexCoordinateArray[5] = 1.0f;
+ m_vertexCoordinateArray[6] = -1.0f;
+ m_vertexCoordinateArray[7] = 1.0f;
+
+ m_textureCoordinateArray[0] = 0.0f;
+ m_textureCoordinateArray[1] = 0.0f;
+ m_textureCoordinateArray[2] = 1.0f;
+ m_textureCoordinateArray[3] = 0.0f;
+ m_textureCoordinateArray[4] = 1.0f;
+ m_textureCoordinateArray[5] = 1.0f;
+ m_textureCoordinateArray[6] = 0.0f;
+ m_textureCoordinateArray[7] = 1.0f;
}
-void QGLTextureGlyphCache::clear()
+QGLTextureGlyphCache::~QGLTextureGlyphCache()
{
- if (ctx) {
- QGLShareContextScope scope(ctx);
-
- if (m_width || m_height)
- glDeleteTextures(1, &m_texture);
-
- m_texture = 0;
- m_width = 0;
- m_height = 0;
- m_w = 0;
- m_h = 0;
- m_cx = 0;
- m_cy = 0;
- m_currentRowHeight = 0;
- coords.clear();
- }
-
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug(" -> ~QGLTextureGlyphCache() %p.", this);
+#endif
+ delete m_blitProgram;
}
-QGLTextureGlyphCache::~QGLTextureGlyphCache()
+void QGLTextureGlyphCache::setContext(const QGLContext *context)
{
- if (ctx) {
- QGLShareContextScope scope(ctx);
-
- if (!ctx->d_ptr->workaround_brokenFBOReadBack)
- glDeleteFramebuffers(1, &m_fbo);
- }
-
- clear();
+ ctx = context;
+ m_h = 0;
}
void QGLTextureGlyphCache::createTextureData(int width, int height)
{
+ if (ctx == 0) {
+ qWarning("QGLTextureGlyphCache::createTextureData: Called with no context");
+ return;
+ }
+
// create in QImageTextureGlyphCache baseclass is meant to be called
// only to create the initial image and does not preserve the content,
// so we don't call when this function is called from resize.
@@ -128,11 +120,12 @@ void QGLTextureGlyphCache::createTextureData(int width, int height)
if (height < 16)
height = 16;
- glGenTextures(1, &m_texture);
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ QGLGlyphTexture *glyphTexture = m_textureResource.value(ctx);
+ glGenTextures(1, &glyphTexture->m_texture);
+ glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
- m_width = width;
- m_height = height;
+ glyphTexture->m_width = width;
+ glyphTexture->m_height = height;
if (m_type == QFontEngineGlyphCache::Raster_RGBMask) {
QVarLengthArray<uchar> data(width * height * 4);
@@ -155,8 +148,14 @@ void QGLTextureGlyphCache::createTextureData(int width, int height)
void QGLTextureGlyphCache::resizeTextureData(int width, int height)
{
- int oldWidth = m_width;
- int oldHeight = m_height;
+ if (ctx == 0) {
+ qWarning("QGLTextureGlyphCache::resizeTextureData: Called with no context");
+ return;
+ }
+ QGLGlyphTexture *glyphTexture = m_textureResource.value(ctx);
+
+ int oldWidth = glyphTexture->m_width;
+ int oldHeight = glyphTexture->m_height;
// Make the lower glyph texture size 16 x 16.
if (width < 16)
@@ -164,7 +163,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
if (height < 16)
height = 16;
- GLuint oldTexture = m_texture;
+ GLuint oldTexture = glyphTexture->m_texture;
createTextureData(width, height);
if (ctx->d_ptr->workaround_brokenFBOReadBack) {
@@ -178,7 +177,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
// ### the QTextureGlyphCache API needs to be reworked to allow
// ### resizeTextureData to fail
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, glyphTexture->m_fbo);
GLuint tmp_texture;
glGenTextures(1, &tmp_texture);
@@ -197,7 +196,8 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
glBindTexture(GL_TEXTURE_2D, oldTexture);
- pex->transferMode(BrushDrawingMode);
+ if (pex != 0)
+ pex->transferMode(BrushDrawingMode);
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
@@ -206,35 +206,62 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glViewport(0, 0, oldWidth, oldHeight);
- GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray;
- vertexCoordinateArray[0] = -1.0f;
- vertexCoordinateArray[1] = -1.0f;
- vertexCoordinateArray[2] = 1.0f;
- vertexCoordinateArray[3] = -1.0f;
- vertexCoordinateArray[4] = 1.0f;
- vertexCoordinateArray[5] = 1.0f;
- vertexCoordinateArray[6] = -1.0f;
- vertexCoordinateArray[7] = 1.0f;
-
- GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray;
- textureCoordinateArray[0] = 0.0f;
- textureCoordinateArray[1] = 0.0f;
- textureCoordinateArray[2] = 1.0f;
- textureCoordinateArray[3] = 0.0f;
- textureCoordinateArray[4] = 1.0f;
- textureCoordinateArray[5] = 1.0f;
- textureCoordinateArray[6] = 0.0f;
- textureCoordinateArray[7] = 1.0f;
-
- pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray);
- pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray);
-
- pex->shaderManager->useBlitProgram();
- pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
+ QGLShaderProgram *blitProgram = 0;
+ if (pex == 0) {
+ if (m_blitProgram == 0) {
+ m_blitProgram = new QGLShaderProgram(ctx);
+
+ {
+ QString source;
+ source.append(QLatin1String(qglslMainWithTexCoordsVertexShader));
+ source.append(QLatin1String(qglslUntransformedPositionVertexShader));
+
+ QGLShader *vertexShader = new QGLShader(QGLShader::Vertex, m_blitProgram);
+ vertexShader->compileSourceCode(source);
+
+ m_blitProgram->addShader(vertexShader);
+ }
+
+ {
+ QString source;
+ source.append(QLatin1String(qglslMainFragmentShader));
+ source.append(QLatin1String(qglslImageSrcFragmentShader));
+
+ QGLShader *fragmentShader = new QGLShader(QGLShader::Fragment, m_blitProgram);
+ fragmentShader->compileSourceCode(source);
+
+ m_blitProgram->addShader(fragmentShader);
+ }
+
+ m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+
+ m_blitProgram->link();
+ }
+
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_vertexCoordinateArray);
+ glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureCoordinateArray);
+
+ m_blitProgram->bind();
+ m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
+ m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
+ m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR));
+
+ blitProgram = m_blitProgram;
+
+ } else {
+ pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray);
+ pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray);
+
+ pex->shaderManager->useBlitProgram();
+ blitProgram = pex->shaderManager->blitProgram();
+ }
+
+ blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
@@ -245,16 +272,24 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
- glViewport(0, 0, pex->width, pex->height);
- pex->updateClipScissorTest();
+ if (pex != 0) {
+ glViewport(0, 0, pex->width, pex->height);
+ pex->updateClipScissorTest();
+ }
}
-void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
+void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition)
{
+ if (ctx == 0) {
+ qWarning("QGLTextureGlyphCache::fillTexture: Called with no context");
+ return;
+ }
+
+ QGLGlyphTexture *glyphTexture = m_textureResource.value(ctx);
if (ctx->d_ptr->workaround_brokenFBOReadBack) {
- QImageTextureGlyphCache::fillTexture(c, glyph);
+ QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition);
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
const QImage &texture = image();
const uchar *bits = texture.constBits();
bits += c.y * texture.bytesPerLine() + c.x;
@@ -262,11 +297,10 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
bits += texture.bytesPerLine();
}
-
return;
}
- QImage mask = textureMapForGlyph(glyph);
+ QImage mask = textureMapForGlyph(glyph, subPixelPosition);
const int maskWidth = mask.width();
const int maskHeight = mask.height();
@@ -292,7 +326,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
}
}
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
if (mask.format() == QImage::Format_RGB32) {
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
} else {
@@ -305,8 +339,19 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
// by converting it to a format with four bytes per pixel. Another is to copy one line at a
// time.
- for (int i = 0; i < maskHeight; ++i)
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, qMin(c.w, maskWidth), 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
+ if (!ctx->d_ptr->workaround_brokenAlphaTexSubImage_init) {
+ // don't know which driver versions exhibit this bug, so be conservative for now
+ const QByteArray versionString(reinterpret_cast<const char*>(glGetString(GL_VERSION)));
+ ctx->d_ptr->workaround_brokenAlphaTexSubImage = versionString.indexOf("NVIDIA") >= 0;
+ ctx->d_ptr->workaround_brokenAlphaTexSubImage_init = true;
+ }
+
+ if (ctx->d_ptr->workaround_brokenAlphaTexSubImage) {
+ for (int i = 0; i < maskHeight; ++i)
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
+ } else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
+ }
}
}
@@ -317,14 +362,35 @@ int QGLTextureGlyphCache::glyphPadding() const
int QGLTextureGlyphCache::maxTextureWidth() const
{
- return ctx->d_ptr->maxTextureSize();
+ if (ctx == 0)
+ return QImageTextureGlyphCache::maxTextureWidth();
+ else
+ return ctx->d_ptr->maxTextureSize();
}
int QGLTextureGlyphCache::maxTextureHeight() const
{
+ if (ctx == 0)
+ return QImageTextureGlyphCache::maxTextureHeight();
+
if (ctx->d_ptr->workaround_brokenTexSubImage)
return qMin(1024, ctx->d_ptr->maxTextureSize());
else
return ctx->d_ptr->maxTextureSize();
}
+
+void QGLTextureGlyphCache::clear()
+{
+ if (ctx != 0) {
+ m_textureResource.cleanup(ctx);
+
+ m_w = 0;
+ m_h = 0;
+ m_cx = 0;
+ m_cy = 0;
+ m_currentRowHeight = 0;
+ coords.clear();
+ }
+}
+
QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
index 6e5484f..83ca06d 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
@@ -57,32 +57,82 @@
#include <private/qgl_p.h>
#include <qglshaderprogram.h>
+// #define QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
QT_BEGIN_NAMESPACE
class QGL2PaintEngineExPrivate;
-class Q_OPENGL_EXPORT QGLTextureGlyphCache : public QObject, public QImageTextureGlyphCache
+struct QGLGlyphTexture
+{
+ QGLGlyphTexture(const QGLContext *ctx)
+ : m_width(0)
+ , m_height(0)
+ {
+ if (ctx && !ctx->d_ptr->workaround_brokenFBOReadBack)
+ glGenFramebuffers(1, &m_fbo);
+
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug(" -> QGLGlyphTexture() %p for context %p.", this, ctx);
+#endif
+ }
+
+ ~QGLGlyphTexture() {
+ const QGLContext *ctx = QGLContext::currentContext();
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug("~QGLGlyphTexture() %p for context %p.", this, ctx);
+#endif
+ // At this point, the context group is made current, so it's safe to
+ // release resources without a makeCurrent() call
+ if (ctx) {
+ if (!ctx->d_ptr->workaround_brokenFBOReadBack)
+ glDeleteFramebuffers(1, &m_fbo);
+ if (m_width || m_height)
+ glDeleteTextures(1, &m_texture);
+ }
+ }
+
+ GLuint m_texture;
+ GLuint m_fbo;
+ int m_width;
+ int m_height;
+};
+
+class Q_OPENGL_EXPORT QGLTextureGlyphCache : public QImageTextureGlyphCache, public QGLContextGroupResourceBase
{
- Q_OBJECT
public:
- QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
+ QGLTextureGlyphCache(const QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
~QGLTextureGlyphCache();
virtual void createTextureData(int width, int height);
virtual void resizeTextureData(int width, int height);
- virtual void fillTexture(const Coord &c, glyph_t glyph);
+ virtual void fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition);
virtual int glyphPadding() const;
virtual int maxTextureWidth() const;
virtual int maxTextureHeight() const;
- inline GLuint texture() const { return m_texture; }
+ inline GLuint texture() const {
+ QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
+ QGLGlyphTexture *glyphTexture = that->m_textureResource.value(ctx);
+ return glyphTexture ? glyphTexture->m_texture : 0;
+ }
- inline int width() const { return m_width; }
- inline int height() const { return m_height; }
+ inline int width() const {
+ QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
+ QGLGlyphTexture *glyphTexture = that->m_textureResource.value(ctx);
+ return glyphTexture ? glyphTexture->m_width : 0;
+ }
+ inline int height() const {
+ QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
+ QGLGlyphTexture *glyphTexture = that->m_textureResource.value(ctx);
+ return glyphTexture ? glyphTexture->m_height : 0;
+ }
inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
+ void setContext(const QGLContext *context);
+ inline const QGLContext *context() const { return ctx; }
+
inline int serialNumber() const { return m_serialNumber; }
enum FilterMode {
@@ -92,56 +142,21 @@ public:
FilterMode filterMode() const { return m_filterMode; }
void setFilterMode(FilterMode m) { m_filterMode = m; }
- void setContext(QGLContext *context);
- QGLContext *context() const { return ctx; }
-
-public Q_SLOTS:
- void contextDestroyed(const QGLContext *context) {
- if (context == ctx) {
- const QGLContext *nextCtx = qt_gl_transfer_context(ctx);
- if (!nextCtx) {
- // the context may not be current, so we cannot directly
- // destroy the fbo and texture here, but since the context
- // is about to be destroyed, the GL server will do the
- // clean up for us anyway. We reset everything, so that the
- // glyph cache object can be reused later by setting a new
- // context on it.
- m_fbo = 0;
- m_texture = 0;
- ctx = 0;
- m_width = 0;
- m_height = 0;
- m_w = 0;
- m_h = 0;
- m_cx = 0;
- m_cy = 0;
- m_currentRowHeight = 0;
- coords.clear();
- } else {
- // since the context holding the texture is shared, and
- // about to be destroyed, we have to transfer ownership
- // of the texture to one of the share contexts
- ctx = const_cast<QGLContext *>(nextCtx);
- }
- }
- }
-
void clear();
+ void freeResource(void *) { ctx = 0; }
+
private:
- QGLContext *ctx;
+ QGLContextGroupResource<QGLGlyphTexture> m_textureResource;
+ const QGLContext *ctx;
QGL2PaintEngineExPrivate *pex;
+ QGLShaderProgram *m_blitProgram;
+ FilterMode m_filterMode;
- GLuint m_texture;
- GLuint m_fbo;
-
- int m_width;
- int m_height;
-
- QGLShaderProgram *m_program;
+ GLfloat m_vertexCoordinateArray[8];
+ GLfloat m_textureCoordinateArray[8];
- FilterMode m_filterMode;
int m_serialNumber;
};