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-rw-r--r--src/opengl/qgl.cpp58
1 files changed, 41 insertions, 17 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index b6f8919..466e851 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -2063,6 +2063,29 @@ QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
// #define QGL_BIND_TEXTURE_DEBUG
+// map from Qt's ARGB endianness-dependent format to GL's big-endian RGBA layout
+static inline void qgl_byteSwapImage(QImage &img, GLenum pixel_type)
+{
+ const int width = img.width();
+ const int height = img.height();
+
+ if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV
+ || (pixel_type == GL_UNSIGNED_BYTE && QSysInfo::ByteOrder == QSysInfo::LittleEndian))
+ {
+ for (int i = 0; i < height; ++i) {
+ uint *p = (uint *) img.scanLine(i);
+ for (int x = 0; x < width; ++x)
+ p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00);
+ }
+ } else {
+ for (int i = 0; i < height; ++i) {
+ uint *p = (uint *) img.scanLine(i);
+ for (int x = 0; x < width; ++x)
+ p[x] = (p[x] << 8) | ((p[x] >> 24) & 0xff);
+ }
+ }
+}
+
QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint internalFormat,
const qint64 key, QGLContext::BindOptions options)
{
@@ -2215,23 +2238,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
// 32 in the switch above is for the RGB16 case, where we set
// the format to GL_RGB
Q_ASSERT(img.depth() == 32);
- const int width = img.width();
- const int height = img.height();
-
- if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV
- || (pixel_type == GL_UNSIGNED_BYTE && QSysInfo::ByteOrder == QSysInfo::LittleEndian)) {
- for (int i=0; i < height; ++i) {
- uint *p = (uint *) img.scanLine(i);
- for (int x=0; x<width; ++x)
- p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00);
- }
- } else {
- for (int i=0; i < height; ++i) {
- uint *p = (uint *) img.scanLine(i);
- for (int x=0; x<width; ++x)
- p[x] = (p[x] << 8) | ((p[x] >> 24) & 0xff);
- }
- }
+ qgl_byteSwapImage(img, pixel_type);
}
#ifdef QT_OPENGL_ES
// OpenGL/ES requires that the internal and external formats be identical.
@@ -3803,6 +3810,11 @@ bool QGLWidget::event(QEvent *e)
}
#if defined(QT_OPENGL_ES)
+ // A re-parent is likely to destroy the X11 window and re-create it. It is important
+ // that we free the EGL surface _before_ the winID changes - otherwise we can leak.
+ if (e->type() == QEvent::ParentAboutToChange)
+ d->glcx->d_func()->destroyEglSurfaceForDevice();
+
if ((e->type() == QEvent::ParentChange) || (e->type() == QEvent::WindowStateChange)) {
// The window may have been re-created during re-parent or state change - if so, the EGL
// surface will need to be re-created.
@@ -4290,6 +4302,7 @@ static void qt_save_gl_state()
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
@@ -4343,6 +4356,10 @@ static void qt_gl_draw_text(QPainter *p, int x, int y, const QString &str,
\note This function clears the stencil buffer.
\note This function is not supported on OpenGL/ES systems.
+
+ \note This function temporarily disables depth-testing when the
+ text is drawn.
+
\l{Overpainting Example}{Overpaint} with QPainter::drawText() instead.
*/
@@ -4433,6 +4450,13 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font,
have the labels move with the model as it is rotated etc.
\note This function is not supported on OpenGL/ES systems.
+
+ \note If depth testing is enabled before this function is called,
+ then the drawn text will be depth-tested against the models that
+ have already been drawn in the scene. Use \c{glDisable(GL_DEPTH_TEST)}
+ before calling this function to annotate the models without
+ depth-testing the text.
+
\l{Overpainting Example}{Overpaint} with QPainter::drawText() instead.
*/
void QGLWidget::renderText(double x, double y, double z, const QString &str, const QFont &font, int)