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-rw-r--r--src/opengl/qgl.cpp22
1 files changed, 15 insertions, 7 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index d5ca218..5ada125 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -2277,13 +2277,21 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
#ifdef QGL_BIND_TEXTURE_DEBUG
printf(" - flipping bits over y (%d ms)\n", time.elapsed());
#endif
- int ipl = img.bytesPerLine() / 4;
- int h = img.height();
- for (int y=0; y<h/2; ++y) {
- int *a = (int *) img.scanLine(y);
- int *b = (int *) img.scanLine(h - y - 1);
- for (int x=0; x<ipl; ++x)
- qSwap(a[x], b[x]);
+ if (img.isDetached()) {
+ int ipl = img.bytesPerLine() / 4;
+ int h = img.height();
+ for (int y=0; y<h/2; ++y) {
+ int *a = (int *) img.scanLine(y);
+ int *b = (int *) img.scanLine(h - y - 1);
+ for (int x=0; x<ipl; ++x)
+ qSwap(a[x], b[x]);
+ }
+ } else {
+ // Create a new image and copy across. If we use the
+ // above in-place code then a full copy of the image is
+ // made before the lines are swapped, which processes the
+ // data twice. This version should only do it once.
+ img = img.mirrored();
}
}