summaryrefslogtreecommitdiffstats
path: root/src/opengl/qgl.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/opengl/qgl.cpp')
-rw-r--r--src/opengl/qgl.cpp1303
1 files changed, 1029 insertions, 274 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index ee33839..f8a9196 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -65,17 +65,29 @@
#include "qimage.h"
#include "qgl_p.h"
-#if defined(QT_OPENGL_ES_2)
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
-#else
+#endif
+
+#ifndef QT_OPENGL_ES_2
#include <private/qpaintengine_opengl_p.h>
#endif
+#ifdef Q_WS_QWS
+#include <private/qglpaintdevice_qws_p.h>
+#include <private/qglwindowsurface_qws_p.h>
+#endif
+
+#include <qglpixelbuffer.h>
+#include <qglframebufferobject.h>
+
#include <private/qimage_p.h>
#include <private/qpixmapdata_p.h>
#include <private/qpixmapdata_gl_p.h>
+#include <private/qglpixelbuffer_p.h>
+#include <private/qwindowsurface_gl_p.h>
+#include <private/qimagepixmapcleanuphooks_p.h>
#include "qcolormap.h"
-#include "qcache.h"
#include "qfile.h"
#include "qlibrary.h"
@@ -130,11 +142,12 @@ QGLSignalProxy *QGLSignalProxy::instance()
/*!
\namespace QGL
+ \inmodule QtOpenGL
\brief The QGL namespace specifies miscellaneous identifiers used
in the Qt OpenGL module.
- \ingroup multimedia
+ \ingroup painting-3D
*/
/*!
@@ -177,7 +190,7 @@ QGLSignalProxy *QGLSignalProxy::instance()
\brief The QGLFormat class specifies the display format of an OpenGL
rendering context.
- \ingroup multimedia
+ \ingroup painting-3D
A display format has several characteristics:
\list
@@ -514,7 +527,7 @@ void QGLFormat::setAccum(bool enable)
\fn bool QGLFormat::stencil() const
Returns true if the stencil buffer is enabled; otherwise returns
- false. The stencil buffer is disabled by default.
+ false. The stencil buffer is enabled by default.
\sa setStencil(), setStencilBufferSize()
*/
@@ -523,7 +536,7 @@ void QGLFormat::setAccum(bool enable)
If \a enable is true enables the stencil buffer; otherwise
disables the stencil buffer.
- The stencil buffer is disabled by default.
+ The stencil buffer is enabled by default.
The stencil buffer masks certain parts of the drawing area so that
masked parts are not drawn on.
@@ -1289,7 +1302,7 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
#if defined(QT_OPENGL_ES)
eglContext = 0;
#endif
- pbo = 0;
+ fbo = 0;
crWin = false;
initDone = false;
sharing = false;
@@ -1297,6 +1310,8 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
max_texture_size = -1;
version_flags_cached = false;
version_flags = QGLFormat::OpenGL_Version_None;
+ current_fbo = 0;
+ active_engine = 0;
}
QGLContext* QGLContext::currentCtx = 0;
@@ -1307,12 +1322,8 @@ QGLContext* QGLContext::currentCtx = 0;
QGLFramebufferObject::toImage()
*/
-QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha)
+static void convertFromGLImage(QImage &img, int w, int h, bool alpha_format, bool include_alpha)
{
- QImage img(size, alpha_format ? QImage::Format_ARGB32 : QImage::Format_RGB32);
- int w = size.width();
- int h = size.height();
- glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
// OpenGL gives RGBA; Qt wants ARGB
uint *p = (uint*)img.bits();
@@ -1343,7 +1354,30 @@ QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include
}
}
- return img.mirrored();
+ img = img.mirrored();
+}
+
+QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha)
+{
+ QImage img(size, alpha_format ? QImage::Format_ARGB32 : QImage::Format_RGB32);
+ int w = size.width();
+ int h = size.height();
+ glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
+ convertFromGLImage(img, w, h, alpha_format, include_alpha);
+ return img;
+}
+
+QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alpha)
+{
+ QImage img(size, alpha_format ? QImage::Format_ARGB32 : QImage::Format_RGB32);
+ int w = size.width();
+ int h = size.height();
+#if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+ //### glGetTexImage not in GL ES 2.0, need to do something else here!
+ glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
+#endif
+ convertFromGLImage(img, w, h, alpha_format, include_alpha);
+ return img;
}
// returns the highest number closest to v, which is a power of 2
@@ -1360,39 +1394,119 @@ int qt_next_power_of_two(int v)
return v;
}
-class QGLTexture {
-public:
- QGLTexture(const QGLContext *ctx, GLuint tx_id, GLenum tx_target, bool _clean = false)
- : context(ctx), id(tx_id), target(tx_target), clean(_clean) {}
- ~QGLTexture() {
- if (clean) {
- QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext());
- QGLContext *ctx = const_cast<QGLContext *>(context);
- bool switch_context = current && current != ctx && !qgl_share_reg()->checkSharing(current, ctx);
- if (switch_context)
- ctx->makeCurrent();
- glDeleteTextures(1, &id);
- if (switch_context)
- current->makeCurrent();
- }
- }
-
- const QGLContext *context;
- GLuint id;
- GLenum target;
- bool clean;
-};
-
-typedef QCache<qint64, QGLTexture> QGLTextureCache;
-static int qt_tex_cache_limit = 64*1024; // cache ~64 MB worth of textures - this is not accurate though
-static QGLTextureCache *qt_tex_cache = 0;
-
typedef void (*_qt_pixmap_cleanup_hook_64)(qint64);
typedef void (*_qt_image_cleanup_hook_64)(qint64);
extern Q_GUI_EXPORT _qt_pixmap_cleanup_hook_64 qt_pixmap_cleanup_hook_64;
extern Q_GUI_EXPORT _qt_image_cleanup_hook_64 qt_image_cleanup_hook_64;
+static QGLTextureCache *qt_gl_texture_cache = 0;
+
+QGLTextureCache::QGLTextureCache()
+ : m_cache(64*1024) // cache ~64 MB worth of textures - this is not accurate though
+{
+ Q_ASSERT(qt_gl_texture_cache == 0);
+ qt_gl_texture_cache = this;
+
+ QImagePixmapCleanupHooks::instance()->addPixmapHook(pixmapCleanupHook);
+ QImagePixmapCleanupHooks::instance()->addImageHook(imageCleanupHook);
+}
+
+QGLTextureCache::~QGLTextureCache()
+{
+ qt_gl_texture_cache = 0;
+
+ QImagePixmapCleanupHooks::instance()->removePixmapHook(pixmapCleanupHook);
+ QImagePixmapCleanupHooks::instance()->removeImageHook(imageCleanupHook);
+}
+
+void QGLTextureCache::insert(QGLContext* ctx, qint64 key, QGLTexture* texture, int cost)
+{
+ if (m_cache.totalCost() + cost > m_cache.maxCost()) {
+ // the cache is full - make an attempt to remove something
+ const QList<qint64> keys = m_cache.keys();
+ int i = 0;
+ while (i < m_cache.count()
+ && (m_cache.totalCost() + cost > m_cache.maxCost())) {
+ QGLTexture *tex = m_cache.object(keys.at(i));
+ if (tex->context == ctx)
+ m_cache.remove(keys.at(i));
+ ++i;
+ }
+ }
+ m_cache.insert(key, texture, cost);
+}
+
+bool QGLTextureCache::remove(QGLContext* ctx, GLuint textureId)
+{
+ QList<qint64> keys = m_cache.keys();
+ for (int i = 0; i < keys.size(); ++i) {
+ QGLTexture *tex = m_cache.object(keys.at(i));
+ if (tex->id == textureId && tex->context == ctx) {
+ tex->options |= QGLContext::MemoryManagedBindOption; // forces a glDeleteTextures() call
+ m_cache.remove(keys.at(i));
+ return true;
+ }
+ }
+ return false;
+}
+
+void QGLTextureCache::removeContextTextures(QGLContext* ctx)
+{
+ QList<qint64> keys = m_cache.keys();
+ for (int i = 0; i < keys.size(); ++i) {
+ const qint64 &key = keys.at(i);
+ if (m_cache.object(key)->context == ctx)
+ m_cache.remove(key);
+ }
+}
+
+QGLTextureCache* QGLTextureCache::instance()
+{
+ if (!qt_gl_texture_cache)
+ qt_gl_texture_cache = new QGLTextureCache;
+
+ return qt_gl_texture_cache;
+}
+
+/*
+ a hook that removes textures from the cache when a pixmap/image
+ is deref'ed
+*/
+void QGLTextureCache::imageCleanupHook(qint64 cacheKey)
+{
+ // ### remove when the GL texture cache becomes thread-safe
+ if (qApp->thread() != QThread::currentThread())
+ return;
+ QGLTexture *texture = instance()->getTexture(cacheKey);
+ if (texture && texture->options & QGLContext::MemoryManagedBindOption)
+ instance()->remove(cacheKey);
+}
+
+
+void QGLTextureCache::pixmapCleanupHook(QPixmap* pixmap)
+{
+ // ### remove when the GL texture cache becomes thread-safe
+ if (qApp->thread() == QThread::currentThread()) {
+ const qint64 cacheKey = pixmap->cacheKey();
+ QGLTexture *texture = instance()->getTexture(cacheKey);
+ if (texture && texture->options & QGLContext::MemoryManagedBindOption)
+ instance()->remove(cacheKey);
+ }
+#if defined(Q_WS_X11)
+ QPixmapData *pd = pixmap->data_ptr().data();
+ // Only need to delete the gl surface if the pixmap is about to be deleted
+ if (pd->ref == 0)
+ QGLContextPrivate::destroyGlSurfaceForPixmap(pd);
+#endif
+}
+
+void QGLTextureCache::deleteIfEmpty()
+{
+ if (instance()->size() == 0)
+ delete instance();
+}
+
// DDS format structure
struct DDSFormat {
quint32 dwSize;
@@ -1429,7 +1543,7 @@ struct DDSFormat {
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif
-Q_GLOBAL_STATIC(QGLShareRegister, _qgl_share_reg);
+Q_GLOBAL_STATIC(QGLShareRegister, _qgl_share_reg)
Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg()
{
return _qgl_share_reg();
@@ -1439,7 +1553,7 @@ Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg()
\class QGLContext
\brief The QGLContext class encapsulates an OpenGL rendering context.
- \ingroup multimedia
+ \ingroup painting-3D
An OpenGL rendering context is a complete set of OpenGL state
variables. The rendering context's \l {QGL::FormatOption} {format}
@@ -1464,6 +1578,45 @@ Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg()
Please note that QGLContext is not thread safe.
*/
+/*!
+ \enum QGLContext::BindOption
+ A set of options to decide how to bind a texture using bindTexture().
+
+ \value NoBindOption Don't do anything, pass the texture straight
+ thru.
+
+ \value InvertedYBindOption Specifies that the texture should be flipped
+ over the X axis so that the texture coordinate 0,0 corresponds to
+ the top left corner. Inverting the texture implies a deep copy
+ prior to upload.
+
+ \value MipmapBindOption Specifies that bindTexture should try
+ to generate mipmaps. If the GL implementation supports the \c
+ GL_SGIS_generate_mipmap extension, mipmaps will be automatically
+ generated for the texture. Mipmap generation is only supported for
+ the \c GL_TEXTURE_2D target.
+
+ \value PremultipliedAlphaBindOption Specifies that the image should be
+ uploaded with premultiplied alpha and does a conversion accordingly.
+
+ \value LinearFilteringBindOption Specifies that the texture filtering
+ should be set to GL_LINEAR. Default is GL_NEAREST. If mipmap is
+ also enabled, filtering will be set to GL_LINEAR_MIPMAP_LINEAR.
+
+ \value DefaultBindOption In Qt 4.5 and earlier, bindTexture()
+ would mirror the image and automatically generate mipmaps. This
+ option helps preserve this default behavior.
+
+ \omitvalue CanFlipNativePixmapBindOption Used by x11 from pixmap to choose
+ wether or not it can bind the pixmap upside down or not.
+
+ \omitvalue MemoryManagedBindOption Used by paint engines to
+ indicate that the pixmap should be memory managed along side with
+ the pixmap/image that it stems from, e.g. installing destruction
+ hooks in them.
+
+ \omitvalue InternalBindOption
+*/
/*!
\obsolete
@@ -1484,8 +1637,8 @@ Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg()
*/
QGLContext::QGLContext(const QGLFormat &format, QPaintDevice *device)
+ : d_ptr(new QGLContextPrivate(this))
{
- d_ptr = new QGLContextPrivate(this);
Q_D(QGLContext);
d->init(device, format);
}
@@ -1507,8 +1660,8 @@ QGLContext::QGLContext(const QGLFormat &format, QPaintDevice *device)
\sa format(), isValid()
*/
QGLContext::QGLContext(const QGLFormat &format)
+ : d_ptr(new QGLContextPrivate(this))
{
- d_ptr = new QGLContextPrivate(this);
Q_D(QGLContext);
d->init(0, format);
}
@@ -1519,37 +1672,16 @@ QGLContext::QGLContext(const QGLFormat &format)
QGLContext::~QGLContext()
{
- Q_D(QGLContext);
// remove any textures cached in this context
- if (qt_tex_cache) {
- QList<qint64> keys = qt_tex_cache->keys();
- for (int i = 0; i < keys.size(); ++i) {
- const qint64 &key = keys.at(i);
- if (qt_tex_cache->object(key)->context == this)
- qt_tex_cache->remove(key);
- }
- // ### thread safety
- if (qt_tex_cache->size() == 0) {
- qt_pixmap_cleanup_hook_64 = 0;
- qt_image_cleanup_hook_64 = 0;
- delete qt_tex_cache;
- qt_tex_cache = 0;
- }
- }
+ QGLTextureCache::instance()->removeContextTextures(this);
+ QGLTextureCache::deleteIfEmpty(); // ### thread safety
QGLSignalProxy::instance()->emitAboutToDestroyContext(this);
reset();
- delete d;
}
void QGLContextPrivate::cleanup()
{
- Q_Q(QGLContext);
- if (pbo) {
- QGLContext *ctx = q;
- glDeleteBuffersARB(1, &pbo);
- pbo = 0;
- }
}
typedef QHash<QString, GLuint> QGLDDSCache;
@@ -1666,76 +1798,108 @@ GLuint QGLContext::bindTexture(const QString &fileName)
return tx_id;
}
-/*
- a hook that removes textures from the cache when a pixmap/image
- is deref'ed
-*/
-static void qt_gl_clean_cache(qint64 cacheKey)
-{
- // ### remove when the GL texture cache becomes thread-safe
- if (qApp->thread() != QThread::currentThread())
- return;
- if (qt_tex_cache) {
- QGLTexture *texture = qt_tex_cache->object(cacheKey);
- if (texture && texture->clean)
- qt_tex_cache->remove(cacheKey);
- }
-}
static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format)
{
- Q_ASSERT(dst.size() == img.size());
Q_ASSERT(dst.depth() == 32);
Q_ASSERT(img.depth() == 32);
- const int width = img.width();
- const int height = img.height();
- const uint *p = (const uint*) img.scanLine(img.height() - 1);
- uint *q = (uint*) dst.scanLine(0);
-
- if (texture_format == GL_BGRA) {
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- // mirror + swizzle
- for (int i=0; i < height; ++i) {
- const uint *end = p + width;
- while (p < end) {
- *q = ((*p << 24) & 0xff000000)
- | ((*p >> 24) & 0x000000ff)
- | ((*p << 8) & 0x00ff0000)
- | ((*p >> 8) & 0x0000ff00);
- p++;
- q++;
+ if (dst.size() != img.size()) {
+ int target_width = dst.width();
+ int target_height = dst.height();
+ qreal sx = target_width / qreal(img.width());
+ qreal sy = target_height / qreal(img.height());
+
+ quint32 *dest = (quint32 *) dst.scanLine(0); // NB! avoid detach here
+ uchar *srcPixels = (uchar *) img.scanLine(img.height() - 1);
+ int sbpl = img.bytesPerLine();
+ int dbpl = dst.bytesPerLine();
+
+ int ix = 0x00010000 / sx;
+ int iy = 0x00010000 / sy;
+
+ quint32 basex = int(0.5 * ix);
+ quint32 srcy = int(0.5 * iy);
+
+ // scale, swizzle and mirror in one loop
+ while (target_height--) {
+ const uint *src = (const quint32 *) (srcPixels - (srcy >> 16) * sbpl);
+ int srcx = basex;
+ for (int x=0; x<target_width; ++x) {
+ uint src_pixel = src[srcx >> 16];
+ if (texture_format == GL_BGRA) {
+ if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
+ dest[x] = ((src_pixel << 24) & 0xff000000)
+ | ((src_pixel >> 24) & 0x000000ff)
+ | ((src_pixel << 8) & 0x00ff0000)
+ | ((src_pixel >> 8) & 0x0000ff00);
+ } else {
+ dest[x] = src_pixel;
+ }
+ } else { // GL_RGBA
+ if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
+ dest[x] = (src_pixel << 8) | ((src_pixel >> 24) & 0xff);
+ } else {
+ dest[x] = ((src_pixel << 16) & 0xff0000)
+ | ((src_pixel >> 16) & 0xff)
+ | (src_pixel & 0xff00ff00);
+ }
}
- p -= 2 * width;
- }
- } else {
- const uint bytesPerLine = img.bytesPerLine();
- for (int i=0; i < height; ++i) {
- memcpy(q, p, bytesPerLine);
- q += width;
- p -= width;
+ srcx += ix;
}
+ dest = (quint32 *)(((uchar *) dest) + dbpl);
+ srcy += iy;
}
} else {
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- for (int i=0; i < height; ++i) {
- const uint *end = p + width;
- while (p < end) {
- *q = (*p << 8) | ((*p >> 24) & 0xFF);
- p++;
- q++;
+ const int width = img.width();
+ const int height = img.height();
+ const uint *p = (const uint*) img.scanLine(img.height() - 1);
+ uint *q = (uint*) dst.scanLine(0);
+
+ if (texture_format == GL_BGRA) {
+ if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
+ // mirror + swizzle
+ for (int i=0; i < height; ++i) {
+ const uint *end = p + width;
+ while (p < end) {
+ *q = ((*p << 24) & 0xff000000)
+ | ((*p >> 24) & 0x000000ff)
+ | ((*p << 8) & 0x00ff0000)
+ | ((*p >> 8) & 0x0000ff00);
+ p++;
+ q++;
+ }
+ p -= 2 * width;
+ }
+ } else {
+ const uint bytesPerLine = img.bytesPerLine();
+ for (int i=0; i < height; ++i) {
+ memcpy(q, p, bytesPerLine);
+ q += width;
+ p -= width;
}
- p -= 2 * width;
}
} else {
- for (int i=0; i < height; ++i) {
- const uint *end = p + width;
- while (p < end) {
- *q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
- p++;
- q++;
+ if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
+ for (int i=0; i < height; ++i) {
+ const uint *end = p + width;
+ while (p < end) {
+ *q = (*p << 8) | ((*p >> 24) & 0xff);
+ p++;
+ q++;
+ }
+ p -= 2 * width;
+ }
+ } else {
+ for (int i=0; i < height; ++i) {
+ const uint *end = p + width;
+ while (p < end) {
+ *q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
+ p++;
+ q++;
+ }
+ p -= 2 * width;
}
- p -= 2 * width;
}
}
}
@@ -1753,161 +1917,211 @@ QImage QGLContextPrivate::convertToGLFormat(const QImage &image, bool force_prem
return result;
}
-GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format,
- const qint64 key, bool clean)
+/*! \internal */
+QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format,
+ QGLContext::BindOptions options)
{
- Q_Q(QGLContext);
+ const qint64 key = image.cacheKey();
+ QGLTexture *texture = textureCacheLookup(key, target);
+ if (texture) {
+ glBindTexture(target, texture->id);
+ return texture;
+ }
- QGLContext *ctx = q;
+ if (!texture)
+ texture = bindTexture(image, target, format, key, options);
+ // NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null
+ Q_ASSERT(texture);
- bool use_pbo = false;
- if (QGLExtensions::glExtensions & QGLExtensions::PixelBufferObject) {
+ if (texture->id > 0)
+ const_cast<QImage &>(image).data_ptr()->is_cached = true;
- use_pbo = qt_resolve_buffer_extensions(ctx);
- if (use_pbo && pbo == 0)
- glGenBuffersARB(1, &pbo);
- }
+ return texture;
+}
- // the GL_BGRA format is only present in GL version >= 1.2
- GLenum texture_format = (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2)
- ? GL_BGRA : GL_RGBA;
- if (!qt_tex_cache) {
- qt_tex_cache = new QGLTextureCache(qt_tex_cache_limit);
- qt_pixmap_cleanup_hook_64 = qt_gl_clean_cache;
- qt_image_cleanup_hook_64 = qt_gl_clean_cache;
- }
+// #define QGL_BIND_TEXTURE_DEBUG
+
+QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format,
+ const qint64 key, QGLContext::BindOptions options)
+{
+ Q_Q(QGLContext);
+
+#ifdef QGL_BIND_TEXTURE_DEBUG
+ printf("QGLContextPrivate::bindTexture(), imageSize=(%d,%d), format=%x, options=%x\n",
+ image.width(), image.height(), format, int(options));
+#endif
// Scale the pixmap if needed. GL textures needs to have the
- // dimensions 2^n+2(border) x 2^m+2(border).
+ // dimensions 2^n+2(border) x 2^m+2(border), unless we're using GL
+ // 2.0 or use the GL_TEXTURE_RECTANGLE texture target
int tx_w = qt_next_power_of_two(image.width());
int tx_h = qt_next_power_of_two(image.height());
- // Note: the clean param is only true when a texture is bound
- // from the QOpenGLPaintEngine - in that case we have to force
- // a premultiplied texture format
QImage img = image;
if (( !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0) &&
!(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0) )
&& (target == GL_TEXTURE_2D && (tx_w != image.width() || tx_h != image.height())))
{
- img = image.scaled(tx_w, tx_h);
+ img = img.scaled(tx_w, tx_h);
+#ifdef QGL_BIND_TEXTURE_DEBUG
+ printf(" - upscaled to %dx%d\n", tx_w, tx_h);
+#endif
}
+ GLuint filtering = options & QGLContext::LinearFilteringBindOption ? GL_LINEAR : GL_NEAREST;
+
GLuint tx_id;
glGenTextures(1, &tx_id);
glBindTexture(target, tx_id);
- glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(target, GL_TEXTURE_MAG_FILTER, filtering);
+
if (glFormat.directRendering()
&& QGLExtensions::glExtensions & QGLExtensions::GenerateMipmap
- && target == GL_TEXTURE_2D && !clean)
+ && target == GL_TEXTURE_2D
+ && options & QGLContext::MipmapBindOption)
{
+#ifdef QGL_BIND_TEXTURE_DEBUG
+ printf(" - generating mipmaps\n");
+#endif
glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
#ifndef QT_OPENGL_ES
glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
#else
glTexParameterf(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
#endif
- glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
-
- // Mipmap generation causes huge slowdown with PBO's for some reason
- use_pbo = false;
+ glTexParameterf(target, GL_TEXTURE_MIN_FILTER, options & QGLContext::LinearFilteringBindOption
+ ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST);
} else {
- glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(target, GL_TEXTURE_MIN_FILTER, filtering);
}
- uchar *ptr = 0;
- if (use_pbo) {
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, img.width() * img.height() * 4, 0, GL_STREAM_DRAW_ARB);
- ptr = reinterpret_cast<uchar *>(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB));
- }
+ QImage::Format target_format = img.format();
+ bool premul = options & QGLContext::PremultipliedAlphaBindOption;
+ GLenum texture_format = QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2
+ ? GL_BGRA : GL_RGBA;
+ GLuint pixel_type = GL_UNSIGNED_BYTE;
+
+ switch (target_format) {
+ case QImage::Format_ARGB32:
+ if (premul) {
+ img = img.convertToFormat(target_format = QImage::Format_ARGB32_Premultiplied);
+#ifdef QGL_BIND_TEXTURE_DEBUG
+ printf(" - converting ARGB32 -> ARGB32_Premultiplied \n");
+#endif
+ }
+ break;
+ case QImage::Format_ARGB32_Premultiplied:
+ if (!premul) {
+ img = img.convertToFormat(target_format = QImage::Format_ARGB32);
+#ifdef QGL_BIND_TEXTURE_DEBUG
+ printf(" - converting ARGB32_Premultiplied -> ARGB32\n");
+#endif
+ }
+ break;
+ case QImage::Format_RGB16:
+ pixel_type = GL_UNSIGNED_SHORT_5_6_5;
+ texture_format = GL_RGB;
+ break;
+ case QImage::Format_RGB32:
+ if (format == GL_RGBA)
+ format = GL_RGB;
+ break;
- if (ptr) {
- QImage::Format target_format = img.format();
- if (clean || img.format() != QImage::Format_ARGB32)
- target_format = QImage::Format_ARGB32_Premultiplied;
+ default:
+ if (img.hasAlphaChannel()) {
+ img = img.convertToFormat(premul
+ ? QImage::Format_ARGB32_Premultiplied
+ : QImage::Format_ARGB32);
+#ifdef QGL_BIND_TEXTURE_DEBUG
+ printf(" - converting to 32-bit alpha format\n");
+#endif
+ } else {
+ img = img.convertToFormat(QImage::Format_RGB32);
+#ifdef QGL_BIND_TEXTURE_DEBUG
+ printf(" - converting to 32-bit\n");
+#endif
+ }
+ }
- QImage buffer(ptr, img.width(), img.height(), target_format);
- convertToGLFormatHelper(buffer, img.convertToFormat(target_format), texture_format);
- glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
- glTexImage2D(target, 0, format, img.width(), img.height(), 0, texture_format, GL_UNSIGNED_BYTE, 0);
- } else {
- QImage tx = convertToGLFormat(img, clean, texture_format);
- glTexImage2D(target, 0, format, tx.width(), tx.height(), 0, texture_format,
- GL_UNSIGNED_BYTE, tx.bits());
+ if (options & QGLContext::InvertedYBindOption) {
+ int ipl = img.bytesPerLine() / 4;
+ int h = img.height();
+ for (int y=0; y<h/2; ++y) {
+ int *a = (int *) img.scanLine(y);
+ int *b = (int *) img.scanLine(h - y - 1);
+ for (int x=0; x<ipl; ++x)
+ qSwap(a[x], b[x]);
+ }
}
- if (use_pbo)
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ const QImage &constRef = img; // to avoid detach in bits()...
+ glTexImage2D(target, 0, format, img.width(), img.height(), 0, texture_format,
+ pixel_type, constRef.bits());
// this assumes the size of a texture is always smaller than the max cache size
int cost = img.width()*img.height()*4/1024;
- if (qt_tex_cache->totalCost() + cost > qt_tex_cache->maxCost()) {
- // the cache is full - make an attempt to remove something
- const QList<qint64> keys = qt_tex_cache->keys();
- int i = 0;
- while (i < qt_tex_cache->count()
- && (qt_tex_cache->totalCost() + cost > qt_tex_cache->maxCost())) {
- QGLTexture *tex = qt_tex_cache->object(keys.at(i));
- if (tex->context == q)
- qt_tex_cache->remove(keys.at(i));
- ++i;
- }
- }
- qt_tex_cache->insert(key, new QGLTexture(q, tx_id, target, clean), cost);
- return tx_id;
+ QGLTexture *texture = new QGLTexture(q, tx_id, target, options);
+ QGLTextureCache::instance()->insert(q, key, texture, cost);
+ return texture;
}
-bool QGLContextPrivate::textureCacheLookup(const qint64 key, GLenum target, GLuint *id)
+QGLTexture *QGLContextPrivate::textureCacheLookup(const qint64 key, GLenum target)
{
Q_Q(QGLContext);
- if (qt_tex_cache) {
- QGLTexture *texture = qt_tex_cache->object(key);
- if (texture && texture->target == target
- && (texture->context == q || qgl_share_reg()->checkSharing(q, texture->context)))
- {
- *id = texture->id;
- return true;
- }
+ QGLTexture *texture = QGLTextureCache::instance()->getTexture(key);
+ if (texture && texture->target == target
+ && (texture->context == q || qgl_share_reg()->checkSharing(q, texture->context)))
+ {
+ return texture;
}
- return false;
+ return 0;
}
-/*! \internal */
-GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format, bool clean)
-{
- const qint64 key = image.cacheKey();
- GLuint id;
- if (textureCacheLookup(key, target, &id)) {
- glBindTexture(target, id);
- return id;
- }
- GLuint cached = bindTexture(image, target, format, key, clean);
- const_cast<QImage &>(image).data_ptr()->is_cached = (cached > 0);
- return cached;
-}
/*! \internal */
-GLuint QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, bool clean)
+QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, QGLContext::BindOptions options)
{
-#if !defined(QT_OPENGL_ES_2)
- if (target == qt_gl_preferredTextureTarget() && pixmap.pixmapData()->classId() == QPixmapData::OpenGLClass) {
- const QGLPixmapData *data = static_cast<const QGLPixmapData *>(pixmap.pixmapData());
-
- if (data->isValidContext(QGLContext::currentContext()))
- return data->bind();
+ Q_Q(QGLContext);
+ QPixmapData *pd = pixmap.pixmapData();
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+ if (target == GL_TEXTURE_2D && pd->classId() == QPixmapData::OpenGLClass) {
+ const QGLPixmapData *data = static_cast<const QGLPixmapData *>(pd);
+
+ if (data->isValidContext(q)) {
+ data->bind();
+ return data->texture();
+ }
}
#endif
const qint64 key = pixmap.cacheKey();
- GLuint id;
- if (textureCacheLookup(key, target, &id)) {
- glBindTexture(target, id);
- return id;
+ QGLTexture *texture = textureCacheLookup(key, target);
+ if (texture) {
+ glBindTexture(target, texture->id);
+ return texture;
+ }
+
+#if defined(Q_WS_X11)
+ // Try to use texture_from_pixmap
+ if (pd->classId() == QPixmapData::X11Class) {
+ texture = bindTextureFromNativePixmap(pd, key, options);
+ if (texture) {
+ texture->options |= QGLContext::MemoryManagedBindOption;
+ texture->boundPixmap = pd;
+ boundPixmaps.insert(pd, QPixmap(pixmap));
+ }
}
- GLuint cached = bindTexture(pixmap.toImage(), target, format, key, clean);
- const_cast<QPixmap &>(pixmap).data_ptr()->is_cached = (cached > 0);
- return cached;
+#endif
+
+ if (!texture)
+ texture = bindTexture(pixmap.toImage(), target, format, key, options);
+ // NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null
+ Q_ASSERT(texture);
+
+ if (texture->id > 0)
+ const_cast<QPixmap &>(pixmap).data_ptr()->is_cached = true;
+
+ return texture;
}
/*! \internal */
@@ -1946,6 +2160,20 @@ int QGLContextPrivate::maxTextureSize()
}
/*!
+ Generates and binds a 2D GL texture to the current context, based
+ on \a image. The generated texture id is returned and can be used in
+ later \c glBindTexture() calls.
+
+ \overload
+*/
+GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format)
+{
+ Q_D(QGLContext);
+ QGLTexture *texture = d->bindTexture(image, target, format, false, DefaultBindOption);
+ return texture->id;
+}
+
+/*!
Generates and binds a 2D GL texture to the current context, based
on \a image. The generated texture id is returned and can be used
in later \c glBindTexture() calls.
@@ -1954,12 +2182,10 @@ int QGLContextPrivate::maxTextureSize()
target is \c GL_TEXTURE_2D.
The \a format parameter sets the internal format for the
- texture. The default format is \c GL_RGBA8.
+ texture. The default format is \c GL_RGBA.
- If the GL implementation supports the \c GL_SGIS_generate_mipmap
- extension, mipmaps will be automatically generated for the
- texture. Mipmap generation is only supported for the \c
- GL_TEXTURE_2D target.
+ The binding \a options are a set of options used to decide how to
+ bind the texture to the context.
The texture that is generated is cached, so multiple calls to
bindTexture() with the same QImage will return the same texture
@@ -1970,10 +2196,11 @@ int QGLContextPrivate::maxTextureSize()
\sa deleteTexture()
*/
-GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format)
+GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format, BindOptions options)
{
Q_D(QGLContext);
- return d->bindTexture(image, target, format, false);
+ QGLTexture *texture = d->bindTexture(image, target, format, false, options);
+ return texture->id;
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
@@ -1981,7 +2208,17 @@ GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format)
GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format)
{
Q_D(QGLContext);
- return d->bindTexture(image, GLenum(target), GLint(format), false);
+ QGLTexture *texture = d->bindTexture(image, GLenum(target), GLint(format), false, DefaultBindOption);
+ return texture->id;
+}
+
+/*! \internal */
+GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format,
+ BindOptions options)
+{
+ Q_D(QGLContext);
+ QGLTexture *texture = d->bindTexture(image, GLenum(target), GLint(format), false, options);
+ return texture->id;
}
#endif
@@ -1992,7 +2229,21 @@ GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMa
GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format)
{
Q_D(QGLContext);
- return d->bindTexture(pixmap, target, format, false);
+ QGLTexture *texture = d->bindTexture(pixmap, target, format, DefaultBindOption);
+ return texture->id;
+}
+
+/*!
+ \overload
+
+ Generates and binds a 2D GL texture to the current context, based
+ on \a pixmap.
+*/
+GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, BindOptions options)
+{
+ Q_D(QGLContext);
+ QGLTexture *texture = d->bindTexture(pixmap, target, format, options);
+ return texture->id;
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
@@ -2000,7 +2251,16 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint forma
GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format)
{
Q_D(QGLContext);
- return d->bindTexture(pixmap, GLenum(target), GLint(format), false);
+ QGLTexture *texture = d->bindTexture(pixmap, GLenum(target), GLint(format), DefaultBindOption);
+ return texture->id;
+}
+/*! \internal */
+GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format,
+ BindOptions options)
+{
+ Q_D(QGLContext);
+ QGLTexture *texture = d->bindTexture(pixmap, GLenum(target), GLint(format), options);
+ return texture->id;
}
#endif
@@ -2013,17 +2273,8 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, Q
*/
void QGLContext::deleteTexture(GLuint id)
{
- if (qt_tex_cache) {
- QList<qint64> keys = qt_tex_cache->keys();
- for (int i = 0; i < keys.size(); ++i) {
- QGLTexture *tex = qt_tex_cache->object(keys.at(i));
- if (tex->id == id && tex->context == this) {
- tex->clean = true; // forces a glDeleteTextures() call
- qt_tex_cache->remove(keys.at(i));
- return;
- }
- }
- }
+ if (QGLTextureCache::instance()->remove(this, id))
+ return;
// check the DDS cache if the texture wasn't found in the pixmap/image
// cache
@@ -2046,12 +2297,34 @@ void QGLContext::deleteTexture(QMacCompatGLuint id)
}
#endif
-// qpaintengine_opengl.cpp
-#if !defined(QT_OPENGL_ES_2)
-extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array);
-#else
-void qt_add_rect_to_array(const QRectF &r, q_vertexType *array) {};
-#endif
+void qt_add_rect_to_array(const QRectF &r, q_vertexType *array)
+{
+ qreal left = r.left();
+ qreal right = r.right();
+ qreal top = r.top();
+ qreal bottom = r.bottom();
+
+ array[0] = f2vt(left);
+ array[1] = f2vt(top);
+ array[2] = f2vt(right);
+ array[3] = f2vt(top);
+ array[4] = f2vt(right);
+ array[5] = f2vt(bottom);
+ array[6] = f2vt(left);
+ array[7] = f2vt(bottom);
+}
+
+void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, q_vertexType *array)
+{
+ array[0] = f2vt(x1);
+ array[1] = f2vt(y1);
+ array[2] = f2vt(x2);
+ array[3] = f2vt(y1);
+ array[4] = f2vt(x2);
+ array[5] = f2vt(y2);
+ array[6] = f2vt(x1);
+ array[7] = f2vt(y2);
+}
static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint textureHeight, GLenum textureTarget)
{
@@ -2195,9 +2468,7 @@ void QGLContext::drawTexture(const QPointF &point, QMacCompatGLuint textureId, Q
*/
void QGLContext::setTextureCacheLimit(int size)
{
- qt_tex_cache_limit = size;
- if (qt_tex_cache)
- qt_tex_cache->setMaxCost(qt_tex_cache_limit);
+ QGLTextureCache::instance()->setMaxCost(size);
}
/*!
@@ -2207,7 +2478,7 @@ void QGLContext::setTextureCacheLimit(int size)
*/
int QGLContext::textureCacheLimit()
{
- return qt_tex_cache_limit;
+ return QGLTextureCache::instance()->maxCost();
}
@@ -2505,7 +2776,7 @@ const QGLContext* QGLContext::currentContext()
*/
/*! \fn int QGLContext::choosePixelFormat(void* dummyPfd, HDC pdc)
-
+
\bold{Win32 only:} This virtual function chooses a pixel format
that matches the OpenGL \link setFormat() format\endlink.
Reimplement this function in a subclass if you need a custom
@@ -2519,7 +2790,7 @@ const QGLContext* QGLContext::currentContext()
*/
/*! \fn void *QGLContext::chooseVisual()
-
+
\bold{X11 only:} This virtual function tries to find a visual that
matches the format, reducing the demands if the original request
cannot be met.
@@ -2608,8 +2879,8 @@ const QGLContext* QGLContext::currentContext()
\class QGLWidget
\brief The QGLWidget class is a widget for rendering OpenGL graphics.
- \ingroup multimedia
- \mainclass
+ \ingroup painting-3D
+
QGLWidget provides functionality for displaying OpenGL graphics
integrated into a Qt application. It is very simple to use. You
@@ -3238,21 +3509,29 @@ bool QGLWidget::event(QEvent *e)
glFinish();
doneCurrent();
} else if (e->type() == QEvent::ParentChange) {
- if (d->glcx->d_func()->screen != d->xinfo.screen()) {
+ if (d->glcx->d_func()->screen != d->xinfo.screen() || testAttribute(Qt::WA_TranslucentBackground)) {
setContext(new QGLContext(d->glcx->requestedFormat(), this));
// ### recreating the overlay isn't supported atm
}
+ }
+
#if defined(QT_OPENGL_ES)
- // The window may have been re-created during re-parent - if so, the EGL
+ if ((e->type() == QEvent::ParentChange) || (e->type() == QEvent::WindowStateChange)) {
+ // The window may have been re-created during re-parent or state change - if so, the EGL
// surface will need to be re-created.
d->recreateEglSurface(false);
-#endif
}
+#endif
#elif defined(Q_WS_WIN)
if (e->type() == QEvent::ParentChange) {
QGLContext *newContext = new QGLContext(d->glcx->requestedFormat(), this);
- qgl_share_reg()->replaceShare(d->glcx, newContext);
+ QList<const QGLContext *> shares = qgl_share_reg()->shares(d->glcx);
setContext(newContext);
+ for (int i = 0; i < shares.size(); ++i) {
+ if (newContext != shares.at(i))
+ qgl_share_reg()->addShare(newContext, shares.at(i));
+ }
+
// the overlay needs to be recreated as well
delete d->olcx;
if (isValid() && context()->format().hasOverlay()) {
@@ -3799,6 +4078,10 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font,
bool auto_swap = autoBufferSwap();
QPaintEngine *engine = paintEngine();
+#ifndef QT_OPENGL_ES
+ if (engine->type() == QPaintEngine::OpenGL2)
+ static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(true);
+#endif
QPainter *p;
bool reuse_painter = false;
if (engine->isActive()) {
@@ -3824,6 +4107,13 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font,
setAutoBufferSwap(false);
// disable glClear() as a result of QPainter::begin()
d->glcx->d_func()->clear_on_painter_begin = false;
+ if (engine->type() == QPaintEngine::OpenGL2) {
+ qt_save_gl_state();
+#ifndef QT_OPENGL_ES_2
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+#endif
+ }
p = new QPainter(this);
}
@@ -3847,7 +4137,13 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font,
delete p;
setAutoBufferSwap(auto_swap);
d->glcx->d_func()->clear_on_painter_begin = true;
+ if (engine->type() == QPaintEngine::OpenGL2)
+ qt_restore_gl_state();
}
+#ifndef QT_OPENGL_ES
+ if (engine->type() == QPaintEngine::OpenGL2)
+ static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(false);
+#endif
}
/*! \overload
@@ -3880,6 +4176,10 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con
win_y = height - win_y; // y is inverted
QPaintEngine *engine = paintEngine();
+#ifndef QT_OPENGL_ES
+ if (engine->type() == QPaintEngine::OpenGL2)
+ static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(true);
+#endif
QPainter *p;
bool reuse_painter = false;
#ifndef QT_OPENGL_ES
@@ -3898,6 +4198,8 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con
setAutoBufferSwap(false);
// disable glClear() as a result of QPainter::begin()
d->glcx->d_func()->clear_on_painter_begin = false;
+ if (engine->type() == QPaintEngine::OpenGL2)
+ qt_save_gl_state();
p = new QPainter(this);
}
@@ -3936,9 +4238,15 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con
} else {
p->end();
delete p;
+ if (engine->type() == QPaintEngine::OpenGL2)
+ qt_restore_gl_state();
setAutoBufferSwap(auto_swap);
d->glcx->d_func()->clear_on_painter_begin = true;
}
+#ifndef QT_OPENGL_ES
+ if (engine->type() == QPaintEngine::OpenGL2)
+ static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(false);
+#endif
}
QGLFormat QGLWidget::format() const
@@ -3980,15 +4288,35 @@ bool QGLWidget::autoBufferSwap() const
GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format)
{
Q_D(QGLWidget);
- return d->glcx->bindTexture(image, target, format);
+ return d->glcx->bindTexture(image, target, format, QGLContext::DefaultBindOption);
+}
+
+/*!
+ \overload
+
+ The binding \a options are a set of options used to decide how to
+ bind the texture to the context.
+ */
+GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format, QGLContext::BindOptions options)
+{
+ Q_D(QGLWidget);
+ return d->glcx->bindTexture(image, target, format, options);
}
+
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format)
{
Q_D(QGLWidget);
- return d->glcx->bindTexture(image, GLenum(target), GLint(format));
+ return d->glcx->bindTexture(image, GLenum(target), GLint(format), QGLContext::DefaultBindOption);
+}
+
+GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format,
+ QGLContext::BindOptions options)
+{
+ Q_D(QGLWidget);
+ return d->glcx->bindTexture(image, GLenum(target), GLint(format), options);
}
#endif
@@ -4001,7 +4329,23 @@ GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMac
GLuint QGLWidget::bindTexture(const QPixmap &pixmap, GLenum target, GLint format)
{
Q_D(QGLWidget);
- return d->glcx->bindTexture(pixmap, target, format);
+ return d->glcx->bindTexture(pixmap, target, format, QGLContext::DefaultBindOption);
+}
+
+/*!
+ \overload
+
+ Generates and binds a 2D GL texture to the current context, based
+ on \a pixmap. The generated texture id is returned and can be used in
+
+ The binding \a options are a set of options used to decide how to
+ bind the texture to the context.
+ */
+GLuint QGLWidget::bindTexture(const QPixmap &pixmap, GLenum target, GLint format,
+ QGLContext::BindOptions options)
+{
+ Q_D(QGLWidget);
+ return d->glcx->bindTexture(pixmap, target, format, options);
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
@@ -4009,7 +4353,14 @@ GLuint QGLWidget::bindTexture(const QPixmap &pixmap, GLenum target, GLint format
GLuint QGLWidget::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format)
{
Q_D(QGLWidget);
- return d->glcx->bindTexture(pixmap, target, format);
+ return d->glcx->bindTexture(pixmap, target, format, QGLContext::DefaultBindOption);
+}
+
+GLuint QGLWidget::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format,
+ QGLContext::BindOptions options)
+{
+ Q_D(QGLWidget);
+ return d->glcx->bindTexture(pixmap, target, format, options);
}
#endif
@@ -4094,14 +4445,16 @@ void QGLWidget::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QM
}
#endif
-#if defined(QT_OPENGL_ES_2)
-Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_engine)
-#else
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_2_engine)
+#endif
+
+#ifndef QT_OPENGL_ES_2
Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_engine)
#endif
#ifdef Q_WS_QWS
-Q_OPENGL_EXPORT QOpenGLPaintEngine* qt_qgl_paint_engine()
+Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine()
{
#if !defined(QT_OPENGL_ES_2)
return qt_gl_engine();
@@ -4119,7 +4472,16 @@ Q_OPENGL_EXPORT QOpenGLPaintEngine* qt_qgl_paint_engine()
*/
QPaintEngine *QGLWidget::paintEngine() const
{
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
return qt_gl_engine();
+#elif defined(QT_OPENGL_ES_2)
+ return qt_gl_2_engine();
+#else
+ if (qt_gl_preferGL2Engine())
+ return qt_gl_2_engine();
+ else
+ return qt_gl_engine();
+#endif
}
#ifdef QT3_SUPPORT
@@ -4208,6 +4570,11 @@ void QGLExtensions::init_extensions()
glExtensions |= FramebufferObject;
glExtensions |= GenerateMipmap;
#endif
+ if (extensions.contains(QLatin1String("EXT_framebuffer_blit")))
+ glExtensions |= FramebufferBlit;
+
+ if (extensions.contains(QLatin1String("GL_ARB_texture_non_power_of_two")))
+ glExtensions |= NPOTTextures;
QGLContext cx(QGLFormat::defaultFormat());
if (glExtensions & TextureCompression) {
@@ -4237,7 +4604,7 @@ void QGLWidgetPrivate::initContext(QGLContext *context, const QGLWidget* shareWi
}
#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS)
-Q_GLOBAL_STATIC(QString, qt_gl_lib_name);
+Q_GLOBAL_STATIC(QString, qt_gl_lib_name)
Q_OPENGL_EXPORT void qt_set_gl_library_name(const QString& name)
{
@@ -4248,7 +4615,7 @@ Q_OPENGL_EXPORT const QString qt_gl_library_name()
{
if (qt_gl_lib_name()->isNull()) {
#if defined(Q_WS_X11) || defined(Q_WS_QWS)
- return QString(QLatin1String("GL"));
+ return QLatin1String("GL");
#else // Q_WS_MAC
return QLatin1String("/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib");
#endif
@@ -4257,4 +4624,392 @@ Q_OPENGL_EXPORT const QString qt_gl_library_name()
}
#endif
+void QGLDrawable::setDevice(QPaintDevice *pdev)
+{
+ wasBound = false;
+ widget = 0;
+ buffer = 0;
+ fbo = 0;
+#ifdef Q_WS_QWS
+ wsurf = 0;
+#endif
+
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+ if (pdev->devType() == QInternal::Pixmap) {
+ QPixmapData *data = static_cast<QPixmap *>(pdev)->pixmapData();
+ Q_ASSERT(data->classId() == QPixmapData::OpenGLClass);
+ pixmapData = static_cast<QGLPixmapData *>(data);
+
+ fbo = pixmapData->fbo();
+ }
+#else
+ Q_ASSERT(pdev->devType() != QInternal::Pixmap);
+#endif
+
+ if (pdev->devType() == QInternal::Widget)
+ widget = static_cast<QGLWidget *>(pdev);
+ else if (pdev->devType() == QInternal::Pbuffer)
+ buffer = static_cast<QGLPixelBuffer *>(pdev);
+ else if (pdev->devType() == QInternal::FramebufferObject)
+ fbo = static_cast<QGLFramebufferObject *>(pdev);
+#ifdef Q_WS_QWS
+ else if (pdev->devType() == QInternal::UnknownDevice)
+ wsurf = static_cast<QWSGLPaintDevice*>(pdev)->windowSurface();
+#elif !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+ else if (pdev->devType() == QInternal::UnknownDevice)
+ wsurf = static_cast<QGLWindowSurface *>(pdev);
+#endif
+}
+
+void QGLDrawable::swapBuffers()
+{
+ if (widget) {
+ if (widget->autoBufferSwap())
+ widget->swapBuffers();
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+ } else if (pixmapData) {
+ pixmapData->swapBuffers();
+#endif
+ } else {
+ glFlush();
+ }
+}
+
+void QGLDrawable::makeCurrent()
+{
+ previous_fbo = 0;
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+ if (!pixmapData && !fbo) {
+#else
+ if (!fbo) {
+#endif
+ QGLContext *ctx = context();
+ previous_fbo = ctx->d_ptr->current_fbo;
+ ctx->d_ptr->current_fbo = 0;
+ if (previous_fbo)
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ }
+
+ if (widget)
+ widget->makeCurrent();
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+ else if (pixmapData)
+ pixmapData->makeCurrent();
+#endif
+ else if (buffer)
+ buffer->makeCurrent();
+#if defined(Q_WS_QWS) || (!defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL))
+ else if (wsurf)
+ wsurf->context()->makeCurrent();
+#endif
+ else if (fbo) {
+ wasBound = fbo->isBound();
+ if (!wasBound)
+ fbo->bind();
+ }
+}
+
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+QGLPixmapData *QGLDrawable::copyOnBegin() const
+{
+ if (!pixmapData || pixmapData->isUninitialized())
+ return 0;
+ return pixmapData;
+}
+#endif
+
+void QGLDrawable::doneCurrent()
+{
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+ if (pixmapData) {
+ pixmapData->doneCurrent();
+ return;
+ }
+#endif
+
+ if (previous_fbo) {
+ QGLContext *ctx = context();
+ ctx->d_ptr->current_fbo = previous_fbo;
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, previous_fbo);
+ }
+
+ if (fbo && !wasBound)
+ fbo->release();
+}
+
+QSize QGLDrawable::size() const
+{
+ if (widget) {
+ return QSize(widget->d_func()->glcx->device()->width(),
+ widget->d_func()->glcx->device()->height());
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+ } else if (pixmapData) {
+ return pixmapData->size();
+#endif
+ } else if (buffer) {
+ return buffer->size();
+ } else if (fbo) {
+ return fbo->size();
+ }
+#ifdef Q_WS_QWS
+ else if (wsurf)
+ return wsurf->window()->frameSize();
+#elif !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+ else if (wsurf)
+ return QSize(wsurf->width(), wsurf->height());
+#endif
+ return QSize();
+}
+
+QGLFormat QGLDrawable::format() const
+{
+ if (widget)
+ return widget->format();
+ else if (buffer)
+ return buffer->format();
+#if defined(Q_WS_QWS) || (!defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL))
+ else if (wsurf)
+ return wsurf->context()->format();
+#endif
+ else if (fbo && QGLContext::currentContext()) {
+ QGLFormat fmt = QGLContext::currentContext()->format();
+ fmt.setStencil(fbo->attachment() == QGLFramebufferObject::CombinedDepthStencil);
+ fmt.setDepth(fbo->attachment() != QGLFramebufferObject::NoAttachment);
+ return fmt;
+ }
+
+ return QGLFormat();
+}
+
+GLuint QGLDrawable::bindTexture(const QImage &image, GLenum target, GLint format,
+ QGLContext::BindOptions options)
+{
+ QGLTexture *texture = 0;
+ options |= QGLContext::MemoryManagedBindOption;
+ if (widget)
+ texture = widget->d_func()->glcx->d_func()->bindTexture(image, target, format, options);
+ else if (buffer)
+ texture = buffer->d_func()->qctx->d_func()->bindTexture(image, target, format, options);
+ else if (fbo && QGLContext::currentContext())
+ texture = const_cast<QGLContext *>(QGLContext::currentContext())->d_func()->bindTexture(image, target, format, options);
+#if defined(Q_WS_QWS) || (!defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL))
+ else if (wsurf)
+ texture = wsurf->context()->d_func()->bindTexture(image, target, format, options);
+#endif
+ return texture->id;
+}
+
+GLuint QGLDrawable::bindTexture(const QPixmap &pixmap, GLenum target, GLint format,
+ QGLContext::BindOptions options)
+{
+ QGLTexture *texture = 0;
+ if (widget)
+ texture = widget->d_func()->glcx->d_func()->bindTexture(pixmap, target, format, options);
+ else if (buffer)
+ texture = buffer->d_func()->qctx->d_func()->bindTexture(pixmap, target, format, options);
+ else if (fbo && QGLContext::currentContext())
+ texture = const_cast<QGLContext *>(QGLContext::currentContext())->d_func()->bindTexture(pixmap, target, format, options);
+#if defined(Q_WS_QWS) || (!defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL))
+ else if (wsurf)
+ texture = wsurf->context()->d_func()->bindTexture(pixmap, target, format, options);
+#endif
+ return texture->id;
+}
+
+QColor QGLDrawable::backgroundColor() const
+{
+ if (widget)
+ return widget->palette().brush(widget->backgroundRole()).color();
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+ else if (pixmapData)
+ return pixmapData->fillColor();
+#endif
+ return QApplication::palette().brush(QPalette::Background).color();
+}
+
+bool QGLDrawable::hasTransparentBackground() const
+{
+ return widget && widget->testAttribute(Qt::WA_TranslucentBackground);
+}
+
+QGLContext *QGLDrawable::context() const
+{
+ if (widget)
+ return widget->d_func()->glcx;
+ else if (buffer)
+ return buffer->d_func()->qctx;
+ else if (fbo)
+ return const_cast<QGLContext *>(QGLContext::currentContext());
+#if defined(Q_WS_QWS) || (!defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL))
+ else if (wsurf)
+ return wsurf->context();
+#endif
+ return 0;
+}
+
+bool QGLDrawable::autoFillBackground() const
+{
+ if (widget)
+ return widget->autoFillBackground();
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+ else if (pixmapData)
+ return pixmapData->needsFill();
+#endif
+ else
+ return false;
+}
+
+
+bool QGLShareRegister::checkSharing(const QGLContext *context1, const QGLContext *context2) {
+ bool sharing = (context1 && context2 && context1->d_ptr->groupResources == context2->d_ptr->groupResources);
+ return sharing;
+}
+
+void QGLShareRegister::addShare(const QGLContext *context, const QGLContext *share) {
+ Q_ASSERT(context && share);
+ if (context->d_ptr->groupResources == share->d_ptr->groupResources)
+ return;
+
+ // Make sure 'context' is not already shared with another group of contexts.
+ Q_ASSERT(reg.find(context->d_ptr->groupResources) == reg.end());
+ Q_ASSERT(context->d_ptr->groupResources->refs == 1);
+
+ // Free 'context' group resources and make it use the same resources as 'share'.
+ delete context->d_ptr->groupResources;
+ context->d_ptr->groupResources = share->d_ptr->groupResources;
+ context->d_ptr->groupResources->refs.ref();
+
+ // Maintain a list of all the contexts in each group of sharing contexts.
+ SharingHash::iterator it = reg.find(share->d_ptr->groupResources);
+ if (it == reg.end())
+ it = reg.insert(share->d_ptr->groupResources, ContextList() << share);
+ it.value() << context;
+}
+
+QList<const QGLContext *> QGLShareRegister::shares(const QGLContext *context) {
+ SharingHash::const_iterator it = reg.find(context->d_ptr->groupResources);
+ if (it == reg.end())
+ return ContextList();
+ return it.value();
+}
+
+void QGLShareRegister::removeShare(const QGLContext *context) {
+ SharingHash::iterator it = reg.find(context->d_ptr->groupResources);
+ if (it == reg.end())
+ return;
+
+ int count = it.value().removeAll(context);
+ Q_ASSERT(count == 1);
+ Q_UNUSED(count);
+
+ Q_ASSERT(it.value().size() != 0);
+ if (it.value().size() == 1)
+ reg.erase(it);
+}
+
+QGLContextResource::QGLContextResource(FreeFunc f, QObject *parent)
+ : QObject(parent), free(f)
+{
+ connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext *)), this, SLOT(aboutToDestroyContext(const QGLContext *)));
+}
+
+QGLContextResource::~QGLContextResource()
+{
+ while (!m_resources.empty())
+ remove(m_resources.begin().key());
+}
+
+void QGLContextResource::insert(const QGLContext *key, void *value)
+{
+ QList<const QGLContext *> shares = qgl_share_reg()->shares(key);
+ if (shares.size() == 0)
+ shares.append(key);
+ void *oldValue = 0;
+ for (int i = 0; i < shares.size(); ++i) {
+ ResourceHash::iterator it = m_resources.find(shares.at(i));
+ if (it != m_resources.end()) {
+ Q_ASSERT(oldValue == 0 || oldValue == it.value());
+ oldValue = it.value();
+ it.value() = value;
+ } else {
+ m_resources.insert(shares.at(i), value);
+ }
+ }
+ if (oldValue != 0 && oldValue != value) {
+ QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
+ if (oldContext != key)
+ const_cast<QGLContext *>(key)->makeCurrent();
+ free(oldValue);
+ if (oldContext && oldContext != key)
+ oldContext->makeCurrent();
+ }
+}
+
+void *QGLContextResource::value(const QGLContext *key)
+{
+ ResourceHash::const_iterator it = m_resources.find(key);
+ // Check if there is a value associated with 'key'.
+ if (it != m_resources.end())
+ return it.value();
+ // Check if there is a value associated with sharing contexts.
+ QList<const QGLContext *> shares = qgl_share_reg()->shares(key);
+ for (int i = 0; i < shares.size() && it == m_resources.end(); ++i)
+ it = m_resources.find(shares.at(i));
+ if (it == m_resources.end())
+ return 0; // Didn't find anything.
+
+ // Found something! Share this info with all the buddies.
+ for (int i = 0; i < shares.size(); ++i)
+ m_resources.insert(shares.at(i), it.value());
+ return it.value();
+}
+
+void QGLContextResource::remove(const QGLContext *key)
+{
+ QList<const QGLContext *> shares = qgl_share_reg()->shares(key);
+ if (shares.size() == 0)
+ shares.append(key);
+ void *oldValue = 0;
+ for (int i = 0; i < shares.size(); ++i) {
+ ResourceHash::iterator it = m_resources.find(shares.at(i));
+ if (it != m_resources.end()) {
+ Q_ASSERT(oldValue == 0 || oldValue == it.value());
+ oldValue = it.value();
+ m_resources.erase(it);
+ }
+ }
+ if (oldValue != 0) {
+ QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
+ if (oldContext != key)
+ const_cast<QGLContext *>(key)->makeCurrent();
+ free(oldValue);
+ if (oldContext && oldContext != key)
+ oldContext->makeCurrent();
+ }
+}
+
+void QGLContextResource::aboutToDestroyContext(const QGLContext *key)
+{
+ ResourceHash::iterator it = m_resources.find(key);
+ if (it == m_resources.end())
+ return;
+
+ QList<const QGLContext *> shares = qgl_share_reg()->shares(key);
+ if (shares.size() > 1) {
+ Q_ASSERT(key->isSharing());
+ // At least one of the shared contexts must stay in the cache.
+ // Otherwise, the value pointer is lost.
+ for (int i = 0; i < 2/*shares.size()*/; ++i)
+ m_resources.insert(shares.at(i), it.value());
+ } else {
+ QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
+ if (oldContext != key)
+ const_cast<QGLContext *>(key)->makeCurrent();
+ free(it.value());
+ if (oldContext && oldContext != key)
+ oldContext->makeCurrent();
+ }
+ m_resources.erase(it);
+}
+
QT_END_NAMESPACE