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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#ifdef QT_OPENGL_ES_1_CL
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of the QGLWidget class. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+QT_BEGIN_NAMESPACE
+
+inline void glTexParameterf (GLenum target, GLenum pname, GLfloat param)
+{
+ glTexParameterx(target, pname, param);
+}
+inline void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ glClearColorx(FLOAT2X(red) ,FLOAT2X(green), FLOAT2X(blue), FLOAT2X(alpha));
+}
+inline void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ glColor4x(FLOAT2X(red) ,FLOAT2X(green), FLOAT2X(blue), FLOAT2X(alpha));
+}
+
+inline void glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ glOrthox(FLOAT2X(left), FLOAT2X(right), FLOAT2X(bottom), FLOAT2X(top), FLOAT2X(zNear), FLOAT2X(zFar));
+}
+
+inline void glPointSize (GLfloat size)
+{
+ glPointSizex(FLOAT2X(size));
+}
+
+inline void glPolygonOffset (GLfloat factor, GLfloat units)
+{
+ glPolygonOffsetx (FLOAT2X(factor), FLOAT2X(units));
+}
+
+inline void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ glRotatex(FLOAT2X(angle), FLOAT2X(x), FLOAT2X(y), FLOAT2X(z));
+}
+
+inline void glTranslatef (GLfloat x, GLfloat y, GLfloat z)
+{
+ glTranslatex(FLOAT2X(x) ,FLOAT2X(y) ,FLOAT2X(z));
+}
+
+inline void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ glNormal3x(FLOAT2X(nx), FLOAT2X(ny), FLOAT2X(nz));
+}
+
+inline void glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ glScalex(FLOAT2X(x), FLOAT2X(y), FLOAT2X(z));
+}
+
+inline void glClearDepthf (GLclampf depth)
+{
+ glClearDepthx(FLOAT2X(depth));
+}
+
+inline void glAlphaFunc (GLenum func, GLclampf ref)
+{
+ glAlphaFuncx(func, FLOAT2X(ref));
+}
+
+inline void glLoadMatrixf (const GLfloat *_m)
+{
+ GLfixed m[16];
+ for (int i =0; i < 16; i++)
+ m[i] = FLOAT2X(_m[i]);
+ glLoadMatrixx(m);
+}
+
+inline void glMultMatrixf (const GLfloat *_m)
+{
+ GLfixed m[16];
+ for (int i =0; i < 16; i++)
+ m[i] = FLOAT2X(_m[i]);
+ glMultMatrixx (m);
+}
+
+
+inline void glLineWidth (GLfloat width)
+{
+ glLineWidthx(FLOAT2X(width));
+}
+
+QT_END_NAMESPACE
+
+#endif //QT_OPENGL_ES_1_CL
+