diff options
Diffstat (limited to 'src/opengl/qgl_egl.cpp')
-rw-r--r-- | src/opengl/qgl_egl.cpp | 248 |
1 files changed, 162 insertions, 86 deletions
diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp index 3addea1..3763926 100644 --- a/src/opengl/qgl_egl.cpp +++ b/src/opengl/qgl_egl.cpp @@ -40,93 +40,114 @@ ****************************************************************************/ #include <QtOpenGL/qgl.h> +#include <QtOpenGL/qglpixelbuffer.h> #include "qgl_p.h" #include "qgl_egl_p.h" +#include "qglpixelbuffer_p.h" + +#ifdef Q_WS_X11 +#include <QtGui/private/qpixmap_x11_p.h> +#endif QT_BEGIN_NAMESPACE -// Set device configuration attributes from a QGLFormat instance. -void qt_egl_set_format(QEglProperties& props, int deviceType, const QGLFormat& f) -{ - if (deviceType == QInternal::Pixmap || deviceType == QInternal::Image) - props.setValue(EGL_SURFACE_TYPE, EGL_PIXMAP_BIT); - else if (deviceType == QInternal::Pbuffer) - props.setValue(EGL_SURFACE_TYPE, EGL_PBUFFER_BIT); - else - props.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT); - - // Set the pixel format to that contained in the QGLFormat - // if the system hasn't already chosen a fixed format to - // match the pixmap, widget, etc. - if (props.value(EGL_RED_SIZE) == 0 || f.redBufferSize() != -1) - props.setValue(EGL_RED_SIZE, f.redBufferSize() == -1 ? 1 : f.redBufferSize()); - if (props.value(EGL_GREEN_SIZE) == 0 || f.greenBufferSize() != -1) - props.setValue(EGL_GREEN_SIZE, f.greenBufferSize() == -1 ? 1 : f.greenBufferSize()); - if (props.value(EGL_BLUE_SIZE) == 0 || f.blueBufferSize() != -1) - props.setValue(EGL_BLUE_SIZE, f.blueBufferSize() == -1 ? 1 : f.blueBufferSize()); - if (f.alpha()) { - if (props.value(EGL_ALPHA_SIZE) == 0 || f.alphaBufferSize() != -1) - props.setValue(EGL_ALPHA_SIZE, f.alphaBufferSize() == -1 ? 1 : f.alphaBufferSize()); - } +void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat) +{ + int redSize = glFormat.redBufferSize(); + int greenSize = glFormat.greenBufferSize(); + int blueSize = glFormat.blueBufferSize(); + int alphaSize = glFormat.alphaBufferSize(); + int depthSize = glFormat.depthBufferSize(); + int stencilSize = glFormat.stencilBufferSize(); + int sampleCount = glFormat.samples(); - if (f.depth()) - props.setValue(EGL_DEPTH_SIZE, f.depthBufferSize() == -1 ? 1 : f.depthBufferSize()); - if (f.stencil()) - props.setValue(EGL_STENCIL_SIZE, f.stencilBufferSize() == -1 ? 1 : f.stencilBufferSize()); - if (f.sampleBuffers()) { - props.setValue(EGL_SAMPLE_BUFFERS, 1); - props.setValue(EGL_SAMPLES, f.samples() == -1 ? 1 : f.samples()); - } else { - props.setValue(EGL_SAMPLE_BUFFERS, 0); - } - if (deviceType == QInternal::Widget) - props.setValue(EGL_LEVEL, f.plane()); -} + // QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that + // type has been requested. So we must check QGLFormat's booleans too if size is -1: + if (glFormat.alpha() && alphaSize <= 0) + alphaSize = 1; + if (glFormat.depth() && depthSize <= 0) + depthSize = 1; + if (glFormat.stencil() && stencilSize <= 0) + stencilSize = 1; + if (glFormat.sampleBuffers() && sampleCount <= 0) + sampleCount = 1; -// Updates "format" with the parameters of the selected configuration. -void qt_egl_update_format(const QEglContext& context, QGLFormat& format) -{ - EGLint value = 0; - - if (context.configAttrib(EGL_RED_SIZE, &value)) - format.setRedBufferSize(value); - if (context.configAttrib(EGL_GREEN_SIZE, &value)) - format.setGreenBufferSize(value); - if (context.configAttrib(EGL_BLUE_SIZE, &value)) - format.setBlueBufferSize(value); - if (context.configAttrib(EGL_ALPHA_SIZE, &value)) { - format.setAlpha(value != 0); - if (format.alpha()) - format.setAlphaBufferSize(value); - } + // We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide + // the best performance. The EGL config selection algorithm is a bit stange in this regard: + // The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard + // 32-bit configs completely from the selection. So it then comes to the sorting algorithm. + // The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort + // order is special and described as "by larger _total_ number of color bits.". So EGL will + // put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on + // to say "If the requested number of bits in attrib_list for a particular component is 0, + // then the number of bits for that component is not considered". This part of the spec also + // seems to imply that setting the red/green/blue bits to zero means none of the components + // are considered and EGL disregards the entire sorting rule. It then looks to the next + // highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being + // "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are + // put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit, + // we must set the red/green/blue sizes to zero. This has an unfortunate consequence that + // if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will + // probably get a 32-bit config, even when there's an RGB565 config avaliable. Oh well. - if (context.configAttrib(EGL_DEPTH_SIZE, &value)) { - format.setDepth(value != 0); - if (format.depth()) - format.setDepthBufferSize(value); - } + // Now normalize the values so -1 becomes 0 + redSize = redSize > 0 ? redSize : 0; + greenSize = greenSize > 0 ? greenSize : 0; + blueSize = blueSize > 0 ? blueSize : 0; + alphaSize = alphaSize > 0 ? alphaSize : 0; + depthSize = depthSize > 0 ? depthSize : 0; + stencilSize = stencilSize > 0 ? stencilSize : 0; + sampleCount = sampleCount > 0 ? sampleCount : 0; - if (context.configAttrib(EGL_LEVEL, &value)) - format.setPlane(value); + eglProperties.setValue(EGL_RED_SIZE, redSize); + eglProperties.setValue(EGL_GREEN_SIZE, greenSize); + eglProperties.setValue(EGL_BLUE_SIZE, blueSize); + eglProperties.setValue(EGL_ALPHA_SIZE, alphaSize); + eglProperties.setValue(EGL_DEPTH_SIZE, depthSize); + eglProperties.setValue(EGL_STENCIL_SIZE, stencilSize); + eglProperties.setValue(EGL_SAMPLES, sampleCount); + eglProperties.setValue(EGL_SAMPLE_BUFFERS, sampleCount ? 1 : 0); +} - if (context.configAttrib(EGL_SAMPLE_BUFFERS, &value)) { - format.setSampleBuffers(value != 0); - if (format.sampleBuffers()) { - context.configAttrib(EGL_SAMPLES, &value); - format.setSamples(value); - } - } +// Updates "format" with the parameters of the selected configuration. +void qt_glformat_from_eglconfig(QGLFormat& format, const EGLConfig config) +{ + EGLint redSize = 0; + EGLint greenSize = 0; + EGLint blueSize = 0; + EGLint alphaSize = 0; + EGLint depthSize = 0; + EGLint stencilSize = 0; + EGLint sampleCount = 0; + EGLint level = 0; - if (context.configAttrib(EGL_STENCIL_SIZE, &value)) { - format.setStencil(value != 0); - if (format.stencil()) - format.setStencilBufferSize(value); - } + EGLDisplay display = QEgl::display(); + eglGetConfigAttrib(display, config, EGL_RED_SIZE, &redSize); + eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &greenSize); + eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blueSize); + eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaSize); + eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depthSize); + eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize); + eglGetConfigAttrib(display, config, EGL_SAMPLES, &sampleCount); + eglGetConfigAttrib(display, config, EGL_LEVEL, &level); + + format.setRedBufferSize(redSize); + format.setGreenBufferSize(greenSize); + format.setBlueBufferSize(blueSize); + format.setAlphaBufferSize(alphaSize); + format.setDepthBufferSize(depthSize); + format.setStencilBufferSize(stencilSize); + format.setSamples(sampleCount); + format.setPlane(level); + format.setDirectRendering(true); // All EGL contexts are direct-rendered + format.setRgba(true); // EGL doesn't support colour index rendering + format.setStereo(false); // EGL doesn't support stereo buffers + format.setAccumBufferSize(0); // EGL doesn't support accululation buffers // Clear the EGL error state because some of the above may // have errored out because the attribute is not applicable // to the surface type. Such errors don't matter. - context.clearError(); + eglGetError(); } bool QGLFormat::hasOpenGL() @@ -141,10 +162,11 @@ void QGLContext::reset() return; d->cleanup(); doneCurrent(); - if (d->eglContext) { + if (d->eglContext && d->ownsEglContext) { d->destroyEglSurfaceForDevice(); delete d->eglContext; } + d->ownsEglContext = false; d->eglContext = 0; d->eglSurface = EGL_NO_SURFACE; d->crWin = false; @@ -158,13 +180,32 @@ void QGLContext::reset() void QGLContext::makeCurrent() { Q_D(QGLContext); - if (!d->valid || !d->eglContext || d->eglSurface == EGL_NO_SURFACE) { + if (!d->valid || !d->eglContext || d->eglSurfaceForDevice() == EGL_NO_SURFACE) { qWarning("QGLContext::makeCurrent(): Cannot make invalid context current"); return; } - if (d->eglContext->makeCurrent(d->eglSurface)) + if (d->eglContext->makeCurrent(d->eglSurfaceForDevice())) { QGLContextPrivate::setCurrentContext(this); + if (!d->workaroundsCached) { + d->workaroundsCached = true; + const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER)); + if (renderer && (strstr(renderer, "SGX") || strstr(renderer, "MBX"))) { + // PowerVR MBX/SGX chips needs to clear all buffers when starting to render + // a new frame, otherwise there will be a performance penalty to pay for + // each frame. + d->workaround_needsFullClearOnEveryFrame = true; + + // Older PowerVR SGX drivers (like the one in the N900) have a + // bug which prevents glCopyTexSubImage2D() to work with a POT + // or GL_ALPHA texture bound to an FBO. The only way to + // identify that driver is to check the EGL version number for it. + const char *egl_version = eglQueryString(d->eglContext->display(), EGL_VERSION); + if (egl_version && strstr(egl_version, "1.3")) + d->workaround_brokenFBOReadBack = true; + } + } + } } void QGLContext::doneCurrent() @@ -183,7 +224,7 @@ void QGLContext::swapBuffers() const if (!d->valid || !d->eglContext) return; - d->eglContext->swapBuffers(d->eglSurface); + d->eglContext->swapBuffers(d->eglSurfaceForDevice()); } void QGLContextPrivate::destroyEglSurfaceForDevice() @@ -191,21 +232,56 @@ void QGLContextPrivate::destroyEglSurfaceForDevice() if (eglSurface != EGL_NO_SURFACE) { #ifdef Q_WS_X11 // Make sure we don't call eglDestroySurface on a surface which - // was created for a different winId: - if (paintDevice->devType() == QInternal::Widget) { - QGLWidget* w = static_cast<QGLWidget*>(paintDevice); - - if (w->d_func()->eglSurfaceWindowId == w->winId()) - eglDestroySurface(eglContext->display(), eglSurface); - else - qWarning("WARNING: Potential EGL surface leak!"); - } else + // was created for a different winId. This applies only to QGLWidget + // paint device, so make sure this is the one we're operating on + // (as opposed to a QGLWindowSurface use case). + if (paintDevice && paintDevice->devType() == QInternal::Widget) { + QWidget *w = static_cast<QWidget *>(paintDevice); + if (QGLWidget *wgl = qobject_cast<QGLWidget *>(w)) { + if (wgl->d_func()->eglSurfaceWindowId != wgl->winId()) { + qWarning("WARNING: Potential EGL surface leak! Not destroying surface."); + return; + } + } + } #endif - eglDestroySurface(eglContext->display(), eglSurface); + eglDestroySurface(eglContext->display(), eglSurface); eglSurface = EGL_NO_SURFACE; } } +EGLSurface QGLContextPrivate::eglSurfaceForDevice() const +{ + // If a QPixmapData had to create the QGLContext, we don't have a paintDevice + if (!paintDevice) + return eglSurface; + +#ifdef Q_WS_X11 + if (paintDevice->devType() == QInternal::Pixmap) { + QPixmapData *pmd = static_cast<QPixmap*>(paintDevice)->data_ptr().data(); + if (pmd->classId() == QPixmapData::X11Class) { + QX11PixmapData* x11PixmapData = static_cast<QX11PixmapData*>(pmd); + return (EGLSurface)x11PixmapData->gl_surface; + } + } +#endif + + if (paintDevice->devType() == QInternal::Pbuffer) { + QGLPixelBuffer* pbuf = static_cast<QGLPixelBuffer*>(paintDevice); + return pbuf->d_func()->pbuf; + } + + return eglSurface; +} + +void QGLContextPrivate::swapRegion(const QRegion *region) +{ + if (!valid || !eglContext) + return; + + eglContext->swapBuffersRegion2NOK(eglSurfaceForDevice(), region); +} + void QGLWidget::setMouseTracking(bool enable) { QWidget::setMouseTracking(enable); |