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-rw-r--r--src/opengl/qgl_egl.cpp248
1 files changed, 162 insertions, 86 deletions
diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp
index 3addea1..3763926 100644
--- a/src/opengl/qgl_egl.cpp
+++ b/src/opengl/qgl_egl.cpp
@@ -40,93 +40,114 @@
****************************************************************************/
#include <QtOpenGL/qgl.h>
+#include <QtOpenGL/qglpixelbuffer.h>
#include "qgl_p.h"
#include "qgl_egl_p.h"
+#include "qglpixelbuffer_p.h"
+
+#ifdef Q_WS_X11
+#include <QtGui/private/qpixmap_x11_p.h>
+#endif
QT_BEGIN_NAMESPACE
-// Set device configuration attributes from a QGLFormat instance.
-void qt_egl_set_format(QEglProperties& props, int deviceType, const QGLFormat& f)
-{
- if (deviceType == QInternal::Pixmap || deviceType == QInternal::Image)
- props.setValue(EGL_SURFACE_TYPE, EGL_PIXMAP_BIT);
- else if (deviceType == QInternal::Pbuffer)
- props.setValue(EGL_SURFACE_TYPE, EGL_PBUFFER_BIT);
- else
- props.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
-
- // Set the pixel format to that contained in the QGLFormat
- // if the system hasn't already chosen a fixed format to
- // match the pixmap, widget, etc.
- if (props.value(EGL_RED_SIZE) == 0 || f.redBufferSize() != -1)
- props.setValue(EGL_RED_SIZE, f.redBufferSize() == -1 ? 1 : f.redBufferSize());
- if (props.value(EGL_GREEN_SIZE) == 0 || f.greenBufferSize() != -1)
- props.setValue(EGL_GREEN_SIZE, f.greenBufferSize() == -1 ? 1 : f.greenBufferSize());
- if (props.value(EGL_BLUE_SIZE) == 0 || f.blueBufferSize() != -1)
- props.setValue(EGL_BLUE_SIZE, f.blueBufferSize() == -1 ? 1 : f.blueBufferSize());
- if (f.alpha()) {
- if (props.value(EGL_ALPHA_SIZE) == 0 || f.alphaBufferSize() != -1)
- props.setValue(EGL_ALPHA_SIZE, f.alphaBufferSize() == -1 ? 1 : f.alphaBufferSize());
- }
+void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat)
+{
+ int redSize = glFormat.redBufferSize();
+ int greenSize = glFormat.greenBufferSize();
+ int blueSize = glFormat.blueBufferSize();
+ int alphaSize = glFormat.alphaBufferSize();
+ int depthSize = glFormat.depthBufferSize();
+ int stencilSize = glFormat.stencilBufferSize();
+ int sampleCount = glFormat.samples();
- if (f.depth())
- props.setValue(EGL_DEPTH_SIZE, f.depthBufferSize() == -1 ? 1 : f.depthBufferSize());
- if (f.stencil())
- props.setValue(EGL_STENCIL_SIZE, f.stencilBufferSize() == -1 ? 1 : f.stencilBufferSize());
- if (f.sampleBuffers()) {
- props.setValue(EGL_SAMPLE_BUFFERS, 1);
- props.setValue(EGL_SAMPLES, f.samples() == -1 ? 1 : f.samples());
- } else {
- props.setValue(EGL_SAMPLE_BUFFERS, 0);
- }
- if (deviceType == QInternal::Widget)
- props.setValue(EGL_LEVEL, f.plane());
-}
+ // QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that
+ // type has been requested. So we must check QGLFormat's booleans too if size is -1:
+ if (glFormat.alpha() && alphaSize <= 0)
+ alphaSize = 1;
+ if (glFormat.depth() && depthSize <= 0)
+ depthSize = 1;
+ if (glFormat.stencil() && stencilSize <= 0)
+ stencilSize = 1;
+ if (glFormat.sampleBuffers() && sampleCount <= 0)
+ sampleCount = 1;
-// Updates "format" with the parameters of the selected configuration.
-void qt_egl_update_format(const QEglContext& context, QGLFormat& format)
-{
- EGLint value = 0;
-
- if (context.configAttrib(EGL_RED_SIZE, &value))
- format.setRedBufferSize(value);
- if (context.configAttrib(EGL_GREEN_SIZE, &value))
- format.setGreenBufferSize(value);
- if (context.configAttrib(EGL_BLUE_SIZE, &value))
- format.setBlueBufferSize(value);
- if (context.configAttrib(EGL_ALPHA_SIZE, &value)) {
- format.setAlpha(value != 0);
- if (format.alpha())
- format.setAlphaBufferSize(value);
- }
+ // We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide
+ // the best performance. The EGL config selection algorithm is a bit stange in this regard:
+ // The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard
+ // 32-bit configs completely from the selection. So it then comes to the sorting algorithm.
+ // The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort
+ // order is special and described as "by larger _total_ number of color bits.". So EGL will
+ // put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on
+ // to say "If the requested number of bits in attrib_list for a particular component is 0,
+ // then the number of bits for that component is not considered". This part of the spec also
+ // seems to imply that setting the red/green/blue bits to zero means none of the components
+ // are considered and EGL disregards the entire sorting rule. It then looks to the next
+ // highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being
+ // "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are
+ // put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit,
+ // we must set the red/green/blue sizes to zero. This has an unfortunate consequence that
+ // if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will
+ // probably get a 32-bit config, even when there's an RGB565 config avaliable. Oh well.
- if (context.configAttrib(EGL_DEPTH_SIZE, &value)) {
- format.setDepth(value != 0);
- if (format.depth())
- format.setDepthBufferSize(value);
- }
+ // Now normalize the values so -1 becomes 0
+ redSize = redSize > 0 ? redSize : 0;
+ greenSize = greenSize > 0 ? greenSize : 0;
+ blueSize = blueSize > 0 ? blueSize : 0;
+ alphaSize = alphaSize > 0 ? alphaSize : 0;
+ depthSize = depthSize > 0 ? depthSize : 0;
+ stencilSize = stencilSize > 0 ? stencilSize : 0;
+ sampleCount = sampleCount > 0 ? sampleCount : 0;
- if (context.configAttrib(EGL_LEVEL, &value))
- format.setPlane(value);
+ eglProperties.setValue(EGL_RED_SIZE, redSize);
+ eglProperties.setValue(EGL_GREEN_SIZE, greenSize);
+ eglProperties.setValue(EGL_BLUE_SIZE, blueSize);
+ eglProperties.setValue(EGL_ALPHA_SIZE, alphaSize);
+ eglProperties.setValue(EGL_DEPTH_SIZE, depthSize);
+ eglProperties.setValue(EGL_STENCIL_SIZE, stencilSize);
+ eglProperties.setValue(EGL_SAMPLES, sampleCount);
+ eglProperties.setValue(EGL_SAMPLE_BUFFERS, sampleCount ? 1 : 0);
+}
- if (context.configAttrib(EGL_SAMPLE_BUFFERS, &value)) {
- format.setSampleBuffers(value != 0);
- if (format.sampleBuffers()) {
- context.configAttrib(EGL_SAMPLES, &value);
- format.setSamples(value);
- }
- }
+// Updates "format" with the parameters of the selected configuration.
+void qt_glformat_from_eglconfig(QGLFormat& format, const EGLConfig config)
+{
+ EGLint redSize = 0;
+ EGLint greenSize = 0;
+ EGLint blueSize = 0;
+ EGLint alphaSize = 0;
+ EGLint depthSize = 0;
+ EGLint stencilSize = 0;
+ EGLint sampleCount = 0;
+ EGLint level = 0;
- if (context.configAttrib(EGL_STENCIL_SIZE, &value)) {
- format.setStencil(value != 0);
- if (format.stencil())
- format.setStencilBufferSize(value);
- }
+ EGLDisplay display = QEgl::display();
+ eglGetConfigAttrib(display, config, EGL_RED_SIZE, &redSize);
+ eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &greenSize);
+ eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blueSize);
+ eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaSize);
+ eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depthSize);
+ eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize);
+ eglGetConfigAttrib(display, config, EGL_SAMPLES, &sampleCount);
+ eglGetConfigAttrib(display, config, EGL_LEVEL, &level);
+
+ format.setRedBufferSize(redSize);
+ format.setGreenBufferSize(greenSize);
+ format.setBlueBufferSize(blueSize);
+ format.setAlphaBufferSize(alphaSize);
+ format.setDepthBufferSize(depthSize);
+ format.setStencilBufferSize(stencilSize);
+ format.setSamples(sampleCount);
+ format.setPlane(level);
+ format.setDirectRendering(true); // All EGL contexts are direct-rendered
+ format.setRgba(true); // EGL doesn't support colour index rendering
+ format.setStereo(false); // EGL doesn't support stereo buffers
+ format.setAccumBufferSize(0); // EGL doesn't support accululation buffers
// Clear the EGL error state because some of the above may
// have errored out because the attribute is not applicable
// to the surface type. Such errors don't matter.
- context.clearError();
+ eglGetError();
}
bool QGLFormat::hasOpenGL()
@@ -141,10 +162,11 @@ void QGLContext::reset()
return;
d->cleanup();
doneCurrent();
- if (d->eglContext) {
+ if (d->eglContext && d->ownsEglContext) {
d->destroyEglSurfaceForDevice();
delete d->eglContext;
}
+ d->ownsEglContext = false;
d->eglContext = 0;
d->eglSurface = EGL_NO_SURFACE;
d->crWin = false;
@@ -158,13 +180,32 @@ void QGLContext::reset()
void QGLContext::makeCurrent()
{
Q_D(QGLContext);
- if (!d->valid || !d->eglContext || d->eglSurface == EGL_NO_SURFACE) {
+ if (!d->valid || !d->eglContext || d->eglSurfaceForDevice() == EGL_NO_SURFACE) {
qWarning("QGLContext::makeCurrent(): Cannot make invalid context current");
return;
}
- if (d->eglContext->makeCurrent(d->eglSurface))
+ if (d->eglContext->makeCurrent(d->eglSurfaceForDevice())) {
QGLContextPrivate::setCurrentContext(this);
+ if (!d->workaroundsCached) {
+ d->workaroundsCached = true;
+ const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
+ if (renderer && (strstr(renderer, "SGX") || strstr(renderer, "MBX"))) {
+ // PowerVR MBX/SGX chips needs to clear all buffers when starting to render
+ // a new frame, otherwise there will be a performance penalty to pay for
+ // each frame.
+ d->workaround_needsFullClearOnEveryFrame = true;
+
+ // Older PowerVR SGX drivers (like the one in the N900) have a
+ // bug which prevents glCopyTexSubImage2D() to work with a POT
+ // or GL_ALPHA texture bound to an FBO. The only way to
+ // identify that driver is to check the EGL version number for it.
+ const char *egl_version = eglQueryString(d->eglContext->display(), EGL_VERSION);
+ if (egl_version && strstr(egl_version, "1.3"))
+ d->workaround_brokenFBOReadBack = true;
+ }
+ }
+ }
}
void QGLContext::doneCurrent()
@@ -183,7 +224,7 @@ void QGLContext::swapBuffers() const
if (!d->valid || !d->eglContext)
return;
- d->eglContext->swapBuffers(d->eglSurface);
+ d->eglContext->swapBuffers(d->eglSurfaceForDevice());
}
void QGLContextPrivate::destroyEglSurfaceForDevice()
@@ -191,21 +232,56 @@ void QGLContextPrivate::destroyEglSurfaceForDevice()
if (eglSurface != EGL_NO_SURFACE) {
#ifdef Q_WS_X11
// Make sure we don't call eglDestroySurface on a surface which
- // was created for a different winId:
- if (paintDevice->devType() == QInternal::Widget) {
- QGLWidget* w = static_cast<QGLWidget*>(paintDevice);
-
- if (w->d_func()->eglSurfaceWindowId == w->winId())
- eglDestroySurface(eglContext->display(), eglSurface);
- else
- qWarning("WARNING: Potential EGL surface leak!");
- } else
+ // was created for a different winId. This applies only to QGLWidget
+ // paint device, so make sure this is the one we're operating on
+ // (as opposed to a QGLWindowSurface use case).
+ if (paintDevice && paintDevice->devType() == QInternal::Widget) {
+ QWidget *w = static_cast<QWidget *>(paintDevice);
+ if (QGLWidget *wgl = qobject_cast<QGLWidget *>(w)) {
+ if (wgl->d_func()->eglSurfaceWindowId != wgl->winId()) {
+ qWarning("WARNING: Potential EGL surface leak! Not destroying surface.");
+ return;
+ }
+ }
+ }
#endif
- eglDestroySurface(eglContext->display(), eglSurface);
+ eglDestroySurface(eglContext->display(), eglSurface);
eglSurface = EGL_NO_SURFACE;
}
}
+EGLSurface QGLContextPrivate::eglSurfaceForDevice() const
+{
+ // If a QPixmapData had to create the QGLContext, we don't have a paintDevice
+ if (!paintDevice)
+ return eglSurface;
+
+#ifdef Q_WS_X11
+ if (paintDevice->devType() == QInternal::Pixmap) {
+ QPixmapData *pmd = static_cast<QPixmap*>(paintDevice)->data_ptr().data();
+ if (pmd->classId() == QPixmapData::X11Class) {
+ QX11PixmapData* x11PixmapData = static_cast<QX11PixmapData*>(pmd);
+ return (EGLSurface)x11PixmapData->gl_surface;
+ }
+ }
+#endif
+
+ if (paintDevice->devType() == QInternal::Pbuffer) {
+ QGLPixelBuffer* pbuf = static_cast<QGLPixelBuffer*>(paintDevice);
+ return pbuf->d_func()->pbuf;
+ }
+
+ return eglSurface;
+}
+
+void QGLContextPrivate::swapRegion(const QRegion *region)
+{
+ if (!valid || !eglContext)
+ return;
+
+ eglContext->swapBuffersRegion2NOK(eglSurfaceForDevice(), region);
+}
+
void QGLWidget::setMouseTracking(bool enable)
{
QWidget::setMouseTracking(enable);