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-rw-r--r--src/opengl/qgl_egl.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp
index a589118..07134cf 100644
--- a/src/opengl/qgl_egl.cpp
+++ b/src/opengl/qgl_egl.cpp
@@ -192,7 +192,9 @@ void QGLContext::makeCurrent()
if (!d->workaroundsCached) {
d->workaroundsCached = true;
const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
- if (renderer && (strstr(renderer, "SGX") || strstr(renderer, "MBX"))) {
+ if (!renderer)
+ return;
+ if ((strstr(renderer, "SGX") || strstr(renderer, "MBX"))) {
// PowerVR MBX/SGX chips needs to clear all buffers when starting to render
// a new frame, otherwise there will be a performance penalty to pay for
// each frame.
@@ -229,6 +231,13 @@ void QGLContext::makeCurrent()
d->workaround_brokenFBOReadBack = true;
}
}
+ } else if (strstr(renderer, "VideoCore III")) {
+ // Some versions of VideoCore III drivers seem to pollute and use
+ // stencil buffer when using glScissors even if stencil test is disabled.
+ // Workaround is to clear stencil buffer before disabling scissoring.
+
+ // qDebug() << "Found VideoCore III driver, enabling brokenDisableScissorTest";
+ d->workaround_brokenScissor = true;
}
}
}