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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGL_P_H
+#define QGL_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of the QGLWidget class. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "QtOpenGL/qgl.h"
+#include "QtOpenGL/qglcolormap.h"
+#include "QtCore/qmap.h"
+#include "QtCore/qthread.h"
+#include "QtCore/qthreadstorage.h"
+#include "QtCore/qhash.h"
+#include "private/qwidget_p.h"
+
+#ifndef QT_OPENGL_ES_1_CL
+#define q_vertexType float
+#define q_vertexTypeEnum GL_FLOAT
+#define f2vt(f) (f)
+#define vt2f(x) (x)
+#define i2vt(i) (float(i))
+#else
+#define FLOAT2X(f) (int( (f) * (65536)))
+#define X2FLOAT(x) (float(x) / 65536.0f)
+#define f2vt(f) FLOAT2X(f)
+#define i2vt(i) ((i)*65536)
+#define vt2f(x) X2FLOAT(x)
+#define q_vertexType GLfixed
+#define q_vertexTypeEnum GL_FIXED
+#endif //QT_OPENGL_ES_1_CL
+
+#ifdef QT_OPENGL_ES
+QT_BEGIN_INCLUDE_NAMESPACE
+#if defined(QT_OPENGL_ES_2)
+#include <EGL/egl.h>
+#else
+#include <GLES/egl.h>
+#endif
+QT_END_INCLUDE_NAMESPACE
+#endif
+
+QT_BEGIN_NAMESPACE
+
+class QGLContext;
+class QGLOverlayWidget;
+class QPixmap;
+class QPixmapFilter;
+#ifdef Q_WS_MAC
+# ifdef qDebug
+# define old_qDebug qDebug
+# undef qDebug
+# endif
+QT_BEGIN_INCLUDE_NAMESPACE
+#ifndef QT_MAC_USE_COCOA
+# include <AGL/agl.h>
+#endif
+QT_END_INCLUDE_NAMESPACE
+# ifdef old_qDebug
+# undef qDebug
+# define qDebug QT_QDEBUG_MACRO
+# undef old_qDebug
+# endif
+class QMacWindowChangeEvent;
+#endif
+
+#ifdef Q_WS_QWS
+class QWSGLWindowSurface;
+#endif
+
+#if defined(QT_OPENGL_ES)
+class QEglContext;
+#endif
+
+QT_BEGIN_INCLUDE_NAMESPACE
+#include <QtOpenGL/private/qglextensions_p.h>
+QT_END_INCLUDE_NAMESPACE
+
+class QGLFormatPrivate
+{
+public:
+ QGLFormatPrivate() {
+ opts = QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::DirectRendering | QGL::StencilBuffer;
+#if defined(QT_OPENGL_ES_2)
+ opts |= QGL::SampleBuffers;
+#endif
+ pln = 0;
+ depthSize = accumSize = stencilSize = redSize = greenSize = blueSize = alphaSize = -1;
+ numSamples = -1;
+ swapInterval = -1;
+ }
+ QGL::FormatOptions opts;
+ int pln;
+ int depthSize;
+ int accumSize;
+ int stencilSize;
+ int redSize;
+ int greenSize;
+ int blueSize;
+ int alphaSize;
+ int numSamples;
+ int swapInterval;
+};
+
+class QGLWidgetPrivate : public QWidgetPrivate
+{
+ Q_DECLARE_PUBLIC(QGLWidget)
+public:
+ QGLWidgetPrivate() : QWidgetPrivate()
+#ifdef Q_WS_QWS
+ , wsurf(0)
+#endif
+#if defined(Q_WS_X11) && defined(QT_OPENGL_ES)
+ , eglSurfaceWindowId(0)
+#endif
+ {}
+
+ ~QGLWidgetPrivate() {}
+
+ void init(QGLContext *context, const QGLWidget* shareWidget);
+ void initContext(QGLContext *context, const QGLWidget* shareWidget);
+ bool renderCxPm(QPixmap *pixmap);
+ void cleanupColormaps();
+
+ QGLContext *glcx;
+ bool autoSwap;
+
+ QGLColormap cmap;
+ QMap<QString, int> displayListCache;
+
+#if defined(Q_WS_WIN)
+ void updateColormap();
+ QGLContext *olcx;
+#elif defined(Q_WS_X11)
+ QGLOverlayWidget *olw;
+#if defined(QT_OPENGL_ES)
+ void recreateEglSurface(bool force);
+ WId eglSurfaceWindowId;
+#endif
+#elif defined(Q_WS_MAC)
+ QGLContext *olcx;
+ void updatePaintDevice();
+#elif defined(Q_WS_QWS)
+ QWSGLWindowSurface *wsurf;
+#endif
+};
+
+class QGLContextPrivate
+{
+ Q_DECLARE_PUBLIC(QGLContext)
+public:
+ explicit QGLContextPrivate(QGLContext *context) : internal_context(false), q_ptr(context) {}
+ ~QGLContextPrivate() {}
+ GLuint bindTexture(const QImage &image, GLenum target, GLint format, const qint64 key,
+ bool clean = false);
+ GLuint bindTexture(const QPixmap &pixmap, GLenum target, GLint format, bool clean);
+ GLuint bindTexture(const QImage &image, GLenum target, GLint format, bool clean);
+ bool textureCacheLookup(const qint64 key, GLenum target, GLuint *id);
+ void init(QPaintDevice *dev, const QGLFormat &format);
+ QImage convertToGLFormat(const QImage &image, bool force_premul, GLenum texture_format);
+ int maxTextureSize();
+
+ void cleanup();
+
+#if defined(Q_WS_WIN)
+ HGLRC rc;
+ HDC dc;
+ WId win;
+ int pixelFormatId;
+ QGLCmap* cmap;
+ HBITMAP hbitmap;
+ HDC hbitmap_hdc;
+#endif
+#if defined(QT_OPENGL_ES)
+ QEglContext *eglContext;
+#elif defined(Q_WS_X11) || defined(Q_WS_MAC)
+ void* cx;
+#endif
+#if defined(Q_WS_X11) || defined(Q_WS_MAC)
+ void* vi;
+#endif
+#if defined(Q_WS_X11)
+ void* pbuf;
+ quint32 gpm;
+ int screen;
+#endif
+#if defined(Q_WS_MAC)
+ bool update;
+ void *tryFormat(const QGLFormat &format);
+#endif
+ QGLFormat glFormat;
+ QGLFormat reqFormat;
+ GLuint pbo;
+
+ uint valid : 1;
+ uint sharing : 1;
+ uint initDone : 1;
+ uint crWin : 1;
+ uint clear_on_painter_begin : 1;
+ uint internal_context : 1;
+ uint version_flags_cached : 1;
+ QPaintDevice *paintDevice;
+ QColor transpColor;
+ QGLContext *q_ptr;
+ QGLFormat::OpenGLVersionFlags version_flags;
+
+ QGLExtensionFuncs extensionFuncs;
+ GLint max_texture_size;
+
+#ifdef Q_WS_WIN
+ static inline QGLExtensionFuncs& qt_get_extension_funcs(const QGLContext *ctx) { return ctx->d_ptr->extensionFuncs; }
+#endif
+
+#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS)
+ static QGLExtensionFuncs qt_extensionFuncs;
+ static inline QGLExtensionFuncs& qt_get_extension_funcs(const QGLContext *) { return qt_extensionFuncs; }
+#endif
+
+ QPixmapFilter *createPixmapFilter(int type) const;
+};
+
+// ### make QGLContext a QObject in 5.0 and remove the proxy stuff
+class QGLSignalProxy : public QObject
+{
+ Q_OBJECT
+public:
+ QGLSignalProxy() : QObject() {}
+ void emitAboutToDestroyContext(const QGLContext *context) {
+ emit aboutToDestroyContext(context);
+ }
+ static QGLSignalProxy *instance();
+Q_SIGNALS:
+ void aboutToDestroyContext(const QGLContext *context);
+};
+
+// GL extension definitions
+class QGLExtensions {
+public:
+ enum Extension {
+ TextureRectangle = 0x00000001,
+ SampleBuffers = 0x00000002,
+ GenerateMipmap = 0x00000004,
+ TextureCompression = 0x00000008,
+ FragmentProgram = 0x00000010,
+ MirroredRepeat = 0x00000020,
+ FramebufferObject = 0x00000040,
+ StencilTwoSide = 0x00000080,
+ StencilWrap = 0x00000100,
+ PackedDepthStencil = 0x00000200,
+ NVFloatBuffer = 0x00000400,
+ PixelBufferObject = 0x00000800
+ };
+ Q_DECLARE_FLAGS(Extensions, Extension)
+
+ static Extensions glExtensions;
+ static bool nvidiaFboNeedsFinish;
+ static void init(); // sys dependent
+ static void init_extensions(); // general: called by init()
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QGLExtensions::Extensions)
+
+
+struct QGLThreadContext {
+ QGLContext *context;
+};
+extern QThreadStorage<QGLThreadContext *> qgl_context_storage;
+
+typedef QMultiHash<const QGLContext *, const QGLContext *> QGLSharingHash;
+class QGLShareRegister
+{
+public:
+ QGLShareRegister() {}
+ ~QGLShareRegister() { reg.clear(); }
+
+ bool checkSharing(const QGLContext *context1, const QGLContext *context2, const QGLContext * skip=0) {
+ if (context1 == context2)
+ return true;
+ QList<const QGLContext *> shares = reg.values(context1);
+ for (int k=0; k<shares.size(); ++k) {
+ const QGLContext *ctx = shares.at(k);
+ if (ctx == skip) // avoid an indirect circular loop (infinite recursion)
+ continue;
+ if (ctx == context2)
+ return true;
+ if (checkSharing(ctx, context2, context1))
+ return true;
+ }
+ return false;
+ }
+
+ void addShare(const QGLContext *context, const QGLContext *share) {
+ reg.insert(context, share); // context sharing works both ways
+ reg.insert(share, context);
+ }
+
+ void removeShare(const QGLContext *context) {
+ QGLSharingHash::iterator it = reg.begin();
+ while (it != reg.end()) {
+ if (it.key() == context || it.value() == context)
+ it = reg.erase(it);
+ else
+ ++it;
+ }
+ }
+
+ void replaceShare(const QGLContext *oldContext, const QGLContext *newContext) {
+ QGLSharingHash::iterator it = reg.begin();
+ while (it != reg.end()) {
+ if (it.key() == oldContext)
+ reg.insert(newContext, it.value());
+ else if (it.value() == oldContext)
+ reg.insert(it.key(), newContext);
+ ++it;
+ }
+ removeShare(oldContext);
+ }
+
+private:
+ QGLSharingHash reg;
+};
+
+extern Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg();
+
+#ifdef Q_WS_QWS
+class QOpenGLPaintEngine;
+extern QOpenGLPaintEngine* qt_qgl_paint_engine();
+
+extern EGLDisplay qt_qgl_egl_display();
+#endif
+
+inline GLenum qt_gl_preferredTextureFormat()
+{
+ return QSysInfo::ByteOrder == QSysInfo::BigEndian ? GL_RGBA : GL_BGRA;
+}
+
+inline GLenum qt_gl_preferredTextureTarget()
+{
+ return (QGLExtensions::glExtensions & QGLExtensions::TextureRectangle)
+ ? GL_TEXTURE_RECTANGLE_NV
+ : GL_TEXTURE_2D;
+}
+
+
+QT_END_NAMESPACE
+
+#endif // QGL_P_H