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-rw-r--r--src/opengl/qgl_p.h87
1 files changed, 61 insertions, 26 deletions
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 387c8f7..b46d428 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -284,7 +284,9 @@ public:
DDSTextureCompression = 0x00008000,
ETC1TextureCompression = 0x00010000,
PVRTCTextureCompression = 0x00020000,
- FragmentShader = 0x00040000
+ FragmentShader = 0x00040000,
+ ElementIndexUint = 0x00080000,
+ Depth24 = 0x00100000
};
Q_DECLARE_FLAGS(Extensions, Extension)
@@ -315,6 +317,7 @@ private:
};
class QGLTexture;
+class QGLTextureDestroyer;
// This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's
// all the GL2 engine uses:
@@ -324,7 +327,7 @@ class QGLContextPrivate
{
Q_DECLARE_PUBLIC(QGLContext)
public:
- explicit QGLContextPrivate(QGLContext *context) : internal_context(false), q_ptr(context) {group = new QGLContextGroup(context);}
+ explicit QGLContextPrivate(QGLContext *context);
~QGLContextPrivate();
QGLTexture *bindTexture(const QImage &image, GLenum target, GLint format,
QGLContext::BindOptions options);
@@ -341,7 +344,7 @@ public:
void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true);
void syncGlState(); // Makes sure the GL context's state is what we think it is
- void swapRegion(const QRegion *region);
+ void swapRegion(const QRegion &region);
#if defined(Q_WS_WIN)
void updateFormatVersion();
@@ -415,6 +418,7 @@ public:
GLuint current_fbo;
GLuint default_fbo;
QPaintEngine *active_engine;
+ QGLTextureDestroyer *texture_destroyer;
bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT];
@@ -432,20 +436,6 @@ public:
static void setCurrentContext(QGLContext *context);
};
-// ### make QGLContext a QObject in 5.0 and remove the proxy stuff
-class Q_OPENGL_EXPORT QGLSignalProxy : public QObject
-{
- Q_OBJECT
-public:
- QGLSignalProxy() : QObject() {}
- void emitAboutToDestroyContext(const QGLContext *context) {
- emit aboutToDestroyContext(context);
- }
- static QGLSignalProxy *instance();
-Q_SIGNALS:
- void aboutToDestroyContext(const QGLContext *context);
-};
-
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLExtensions::Extensions)
// Temporarily make a context current if not already current or
@@ -488,6 +478,57 @@ private:
QGLContext *m_ctx;
};
+class QGLTextureDestroyer : public QObject
+{
+ Q_OBJECT
+public:
+ QGLTextureDestroyer() : QObject() {
+ qRegisterMetaType<GLuint>("GLuint");
+ connect(this, SIGNAL(freeTexture(QGLContext *, QPixmapData *, GLuint)),
+ this, SLOT(freeTexture_slot(QGLContext *, QPixmapData *, GLuint)));
+ }
+ void emitFreeTexture(QGLContext *context, QPixmapData *boundPixmap, GLuint id) {
+ emit freeTexture(context, boundPixmap, id);
+ }
+
+Q_SIGNALS:
+ void freeTexture(QGLContext *context, QPixmapData *boundPixmap, GLuint id);
+
+private slots:
+ void freeTexture_slot(QGLContext *context, QPixmapData *boundPixmap, GLuint id) {
+#if defined(Q_WS_X11)
+ if (boundPixmap) {
+ QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
+ context->makeCurrent();
+ // Although glXReleaseTexImage is a glX call, it must be called while there
+ // is a current context - the context the pixmap was bound to a texture in.
+ // Otherwise the release doesn't do anything and you get BadDrawable errors
+ // when you come to delete the context.
+ QGLContextPrivate::unbindPixmapFromTexture(boundPixmap);
+ glDeleteTextures(1, &id);
+ if (oldContext)
+ oldContext->makeCurrent();
+ return;
+ }
+#endif
+ QGLShareContextScope scope(context);
+ glDeleteTextures(1, &id);
+ }
+};
+
+// ### make QGLContext a QObject in 5.0 and remove the proxy stuff
+class Q_OPENGL_EXPORT QGLSignalProxy : public QObject
+{
+ Q_OBJECT
+public:
+ void emitAboutToDestroyContext(const QGLContext *context) {
+ emit aboutToDestroyContext(context);
+ }
+ static QGLSignalProxy *instance();
+Q_SIGNALS:
+ void aboutToDestroyContext(const QGLContext *context);
+};
+
class QGLTexture {
public:
QGLTexture(QGLContext *ctx = 0, GLuint tx_id = 0, GLenum tx_target = GL_TEXTURE_2D,
@@ -504,16 +545,10 @@ public:
~QGLTexture() {
if (options & QGLContext::MemoryManagedBindOption) {
Q_ASSERT(context);
- QGLShareContextScope scope(context);
-#if defined(Q_WS_X11)
- // Although glXReleaseTexImage is a glX call, it must be called while there
- // is a current context - the context the pixmap was bound to a texture in.
- // Otherwise the release doesn't do anything and you get BadDrawable errors
- // when you come to delete the context.
- if (boundPixmap)
- QGLContextPrivate::unbindPixmapFromTexture(boundPixmap);
+#if !defined(Q_WS_X11)
+ QPixmapData *boundPixmap = 0;
#endif
- glDeleteTextures(1, &id);
+ context->d_ptr->texture_destroyer->emitFreeTexture(context, boundPixmap, id);
}
}