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-rw-r--r--src/opengl/qgl_p.h137
1 files changed, 123 insertions, 14 deletions
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index acd799a..3be30de 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -206,7 +206,7 @@ public:
#endif
};
-class QGLContextResource;
+class QGLContextGroupResourceBase;
class QGLSharedResourceGuard;
// QGLContextPrivate has the responsibility of creating context groups.
@@ -234,7 +234,7 @@ private:
QGLExtensionFuncs m_extensionFuncs;
const QGLContext *m_context; // context group's representative
QList<const QGLContext *> m_shares;
- QHash<QGLContextResource *, void *> m_resources;
+ QHash<QGLContextGroupResourceBase *, void *> m_resources;
QGLSharedResourceGuard *m_guards; // double-linked list of active guards.
QAtomicInt m_refs;
@@ -242,7 +242,7 @@ private:
friend class QGLContext;
friend class QGLContextPrivate;
- friend class QGLContextResource;
+ friend class QGLContextGroupResourceBase;
};
// Get the context that resources for "ctx" will transfer to once
@@ -307,6 +307,8 @@ class QGLTexture;
// all the GL2 engine uses:
#define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3
+class QGLContextResourceBase;
+
class QGLContextPrivate
{
Q_DECLARE_PUBLIC(QGLContext)
@@ -398,6 +400,7 @@ public:
GLuint current_fbo;
GLuint default_fbo;
QPaintEngine *active_engine;
+ QHash<QGLContextResourceBase *, void *> m_resources;
bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT];
@@ -606,24 +609,130 @@ inline GLenum qt_gl_preferredTextureTarget()
#endif
}
-// One resource per group of shared contexts.
-class Q_OPENGL_EXPORT QGLContextResource
+/*
+ Base for resources that are shared in a context group.
+*/
+class QGLContextGroupResourceBase
{
public:
- QGLContextResource();
- virtual ~QGLContextResource();
- // Set resource 'value' for 'key' and all its shared contexts.
- void insert(const QGLContext *key, void *value);
- // Return resource for 'key' or a shared context.
- void *value(const QGLContext *key);
- // Cleanup 'value' in response to a context group being destroyed.
- void cleanup(const QGLContext *ctx, void *value);
+ QGLContextGroupResourceBase();
+ virtual ~QGLContextGroupResourceBase();
+ void insert(const QGLContext *context, void *value);
+ void *value(const QGLContext *context);
+ void cleanup(const QGLContext *context, void *value);
virtual void freeResource(void *value) = 0;
-private:
+
+protected:
QList<QGLContextGroup *> m_groups;
+
+private:
QAtomicInt active;
};
+/*
+ The QGLContextGroupResource template is used to manage a resource
+ for a group of sharing GL contexts. When the last context in the
+ group is destroyed, or when the QGLContextGroupResource object
+ itself is destroyed (implies potential context switches), the
+ resource will be freed.
+
+ The class used as the template class type needs to have a
+ constructor with the following signature:
+ T(const QGLContext *);
+*/
+template <class T>
+class QGLContextGroupResource : public QGLContextGroupResourceBase
+{
+public:
+ ~QGLContextGroupResource() {
+ for (int i = 0; i < m_groups.size(); ++i) {
+ const QGLContext *context = m_groups.at(i)->context();
+ T *resource = reinterpret_cast<T *>(QGLContextGroupResourceBase::value(context));
+ if (resource) {
+ QGLShareContextScope scope(context);
+ delete resource;
+ }
+ }
+ }
+
+ T *value(const QGLContext *context) {
+ T *resource = reinterpret_cast<T *>(QGLContextGroupResourceBase::value(context));
+ if (!resource) {
+ resource = new T(context);
+ insert(context, resource);
+ }
+ return resource;
+ }
+
+protected:
+ void freeResource(void *resource) {
+ delete reinterpret_cast<T *>(resource);
+ }
+};
+
+/*
+ Base for resources that are context specific.
+*/
+class QGLContextResourceBase
+{
+public:
+ virtual ~QGLContextResourceBase() {
+ for (int i = 0; i < m_contexts.size(); ++i)
+ m_contexts.at(i)->d_ptr->m_resources.remove(this);
+ }
+
+ void insert(const QGLContext *context, void *value) {
+ context->d_ptr->m_resources.insert(this, value);
+ }
+
+ void *value(const QGLContext *context) {
+ return context->d_ptr->m_resources.value(this, 0);
+ }
+ virtual void freeResource(void *value) = 0;
+
+protected:
+ QList<const QGLContext *> m_contexts;
+};
+
+/*
+ The QGLContextResource template is used to manage a resource for a
+ single GL context. Just before the context is destroyed (while it's
+ still the current context), or when the QGLContextResource object
+ itself is destroyed (implies potential context switches), the
+ resource will be freed. The class used as the template class type
+ needs to have a constructor with the following signature: T(const
+ QGLContext *);
+*/
+template <class T>
+class QGLContextResource : public QGLContextResourceBase
+{
+public:
+ ~QGLContextResource() {
+ for (int i = 0; i < m_contexts.size(); ++i) {
+ const QGLContext *context = m_contexts.at(i);
+ T *resource = reinterpret_cast<T *>(QGLContextResourceBase::value(context));
+ if (resource) {
+ QGLShareContextScope scope(context);
+ delete resource;
+ }
+ }
+ }
+
+ T *value(const QGLContext *context) {
+ T *resource = reinterpret_cast<T *>(QGLContextResourceBase::value(context));
+ if (!resource) {
+ resource = new T(context);
+ insert(context, resource);
+ }
+ return resource;
+ }
+
+protected:
+ void freeResource(void *resource) {
+ delete reinterpret_cast<T *>(resource);
+ }
+};
+
// Put a guard around a GL object identifier and its context.
// When the context goes away, a shared context will be used
// in its place. If there are no more shared contexts, then