diff options
Diffstat (limited to 'src/opengl/qgl_wince.cpp')
-rw-r--r-- | src/opengl/qgl_wince.cpp | 22 |
1 files changed, 7 insertions, 15 deletions
diff --git a/src/opengl/qgl_wince.cpp b/src/opengl/qgl_wince.cpp index f81115c..054a8d1 100644 --- a/src/opengl/qgl_wince.cpp +++ b/src/opengl/qgl_wince.cpp @@ -54,9 +54,9 @@ #include <windows.h> -#include <private/qegl_p.h> +#include <private/qeglproperties_p.h> +#include <private/qeglcontext_p.h> #include <private/qgl_egl_p.h> -#include <private/qgl_cl_p.h> QT_BEGIN_NAMESPACE @@ -121,16 +121,6 @@ QGLTemporaryContext::~QGLTemporaryContext() QGLFormat Win32/WGL-specific code *****************************************************************************/ -void qt_egl_add_platform_config(QEglProperties& props, QPaintDevice *device) -{ - int devType = device->devType(); - if (devType == QInternal::Image) - props.setPixelFormat(static_cast<QImage *>(device)->format()); - else - props.setPixelFormat(QImage::Format_RGB16); -} - - static bool opengl32dll = false; bool QGLFormat::hasOpenGLOverlays() @@ -154,12 +144,14 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) // Get the display and initialize it. d->eglContext = new QEglContext(); + d->ownsEglContext = true; d->eglContext->setApi(QEgl::OpenGL); // Construct the configuration we need for this surface. QEglProperties configProps; - qt_egl_add_platform_config(configProps, device()); - qt_egl_set_format(configProps, devType, d->glFormat); + qt_eglproperties_set_glformat(configProps, d->glFormat); + configProps.setDeviceType(devType); + configProps.setPaintDeviceFormat(device()); configProps.setRenderableType(QEgl::OpenGL); // Search for a matching configuration, reducing the complexity @@ -171,7 +163,7 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) } // Inform the higher layers about the actual format properties. - qt_egl_update_format(*(d->eglContext), d->glFormat); + qt_glformat_from_eglconfig(d->glFormat, d->eglContext->config()); // Create a new context for the configuration. if (!d->eglContext->createContext |