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-rw-r--r--src/opengl/qgl_wince.cpp22
1 files changed, 7 insertions, 15 deletions
diff --git a/src/opengl/qgl_wince.cpp b/src/opengl/qgl_wince.cpp
index f81115c..054a8d1 100644
--- a/src/opengl/qgl_wince.cpp
+++ b/src/opengl/qgl_wince.cpp
@@ -54,9 +54,9 @@
#include <windows.h>
-#include <private/qegl_p.h>
+#include <private/qeglproperties_p.h>
+#include <private/qeglcontext_p.h>
#include <private/qgl_egl_p.h>
-#include <private/qgl_cl_p.h>
QT_BEGIN_NAMESPACE
@@ -121,16 +121,6 @@ QGLTemporaryContext::~QGLTemporaryContext()
QGLFormat Win32/WGL-specific code
*****************************************************************************/
-void qt_egl_add_platform_config(QEglProperties& props, QPaintDevice *device)
-{
- int devType = device->devType();
- if (devType == QInternal::Image)
- props.setPixelFormat(static_cast<QImage *>(device)->format());
- else
- props.setPixelFormat(QImage::Format_RGB16);
-}
-
-
static bool opengl32dll = false;
bool QGLFormat::hasOpenGLOverlays()
@@ -154,12 +144,14 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
// Get the display and initialize it.
d->eglContext = new QEglContext();
+ d->ownsEglContext = true;
d->eglContext->setApi(QEgl::OpenGL);
// Construct the configuration we need for this surface.
QEglProperties configProps;
- qt_egl_add_platform_config(configProps, device());
- qt_egl_set_format(configProps, devType, d->glFormat);
+ qt_eglproperties_set_glformat(configProps, d->glFormat);
+ configProps.setDeviceType(devType);
+ configProps.setPaintDeviceFormat(device());
configProps.setRenderableType(QEgl::OpenGL);
// Search for a matching configuration, reducing the complexity
@@ -171,7 +163,7 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
}
// Inform the higher layers about the actual format properties.
- qt_egl_update_format(*(d->eglContext), d->glFormat);
+ qt_glformat_from_eglconfig(d->glFormat, d->eglContext->config());
// Create a new context for the configuration.
if (!d->eglContext->createContext