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-rw-r--r--src/opengl/qgl_x11egl.cpp158
1 files changed, 126 insertions, 32 deletions
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp
index 4fdaf32..7fdbfbd 100644
--- a/src/opengl/qgl_x11egl.cpp
+++ b/src/opengl/qgl_x11egl.cpp
@@ -114,13 +114,6 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
eglSwapInterval(d->eglContext->display(), d->glFormat.swapInterval());
#endif
- // Create the EGL surface to draw into.
- if (!d->eglContext->createSurface(device())) {
- delete d->eglContext;
- d->eglContext = 0;
- return false;
- }
-
return true;
}
@@ -262,21 +255,125 @@ void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext,
d_func()->xinfo = parentWidget()->d_func()->xinfo;
}
+ // If the application has set WA_TranslucentBackground and not explicitly set
+ // the alpha buffer size to zero, modify the format so it have an alpha channel
+ QGLFormat& fmt = d->glcx->d_func()->glFormat;
+ if (testAttribute(Qt::WA_TranslucentBackground) && fmt.alphaBufferSize() == -1)
+ fmt.setAlphaBufferSize(1);
+
+ bool createFailed = false;
+ if (!d->glcx->isValid()) {
+ if (!d->glcx->create(shareContext ? shareContext : oldcx))
+ createFailed = true;
+ }
+ if (createFailed) {
+ if (deleteOldContext)
+ delete oldcx;
+ return;
+ }
+
+ if (d->glcx->windowCreated() || d->glcx->deviceIsPixmap()) {
+ if (deleteOldContext)
+ delete oldcx;
+ return;
+ }
+
bool visible = isVisible();
if (visible)
hide();
XVisualInfo vi;
+ memset(&vi, 0, sizeof(XVisualInfo));
+
+ // Check to see if EGL is suggesting an appropriate visual id:
+ EGLint nativeVisualId;
+ QEglContext* qeglCtx = d->glcx->d_func()->eglContext;
+ qeglCtx->configAttrib(EGL_NATIVE_VISUAL_ID, &nativeVisualId);
+ vi.visualid = nativeVisualId;
+
+ if (vi.visualid) {
+ // EGL has suggested a visual id, so get the rest of the visual info for that id:
+ XVisualInfo *chosenVisualInfo;
+ int matchingCount = 0;
+ chosenVisualInfo = XGetVisualInfo(x11Info().display(), VisualIDMask, &vi, &matchingCount);
+ if (chosenVisualInfo) {
+ qDebug("Using X Visual ID (%d) provided by EGL", (int)vi.visualid);
+ vi = *chosenVisualInfo;
+ XFree(chosenVisualInfo);
+ }
+ else {
+ qWarning("Warning: EGL suggested using X visual ID %d for config %d, but this seems to be invalid!",
+ nativeVisualId, (int)qeglCtx->config());
+ vi.visualid = 0;
+ }
+ }
- int err = XMatchVisualInfo(x11Info().display(), x11Info().screen(), x11Info().depth(), TrueColor, &vi);
- if (err == 0) {
- qWarning("Error: Couldn't get a matching X visual for format");
- return;
+ // If EGL does not know the visual ID, so try to select an appropriate one ourselves, first
+ // using XRender if we're supposed to have an alpha, then falling back to XGetVisualInfo
+
+ bool useArgb = context->format().alpha() && !context->deviceIsPixmap();
+#if !defined(QT_NO_XRENDER)
+ if (vi.visualid == 0 && useArgb) {
+ // Try to use XRender to find an ARGB visual we can use
+ vi.screen = x11Info().screen();
+ vi.depth = 32;
+ vi.c_class = TrueColor;
+ XVisualInfo *matchingVisuals;
+ int matchingCount = 0;
+ matchingVisuals = XGetVisualInfo(x11Info().display(),
+ VisualScreenMask|VisualDepthMask|VisualClassMask,
+ &vi, &matchingCount);
+
+ for (int i = 0; i < matchingCount; ++i) {
+ XRenderPictFormat *format;
+ format = XRenderFindVisualFormat(x11Info().display(), matchingVisuals[i].visual);
+ if (format->type == PictTypeDirect && format->direct.alphaMask) {
+ vi = matchingVisuals[i];
+ qDebug("Using X Visual ID (%d) for ARGB visual as provided by XRender", (int)vi.visualid);
+ break;
+ }
+ }
+ XFree(matchingVisuals);
+ }
+#endif
+
+ if (vi.visualid == 0) {
+ EGLint depth;
+ qeglCtx->configAttrib(EGL_BUFFER_SIZE, &depth);
+ int err;
+ err = XMatchVisualInfo(x11Info().display(), x11Info().screen(), depth, TrueColor, &vi);
+ if (err == 0) {
+ qWarning("Warning: Can't find an X visual which matches the EGL config(%d)'s depth (%d)!",
+ (int)qeglCtx->config(), depth);
+ depth = x11Info().depth();
+ err = XMatchVisualInfo(x11Info().display(), x11Info().screen(), depth, TrueColor, &vi);
+ if (err == 0) {
+ qWarning("Error: Couldn't get any matching X visual!");
+ return;
+ } else
+ qWarning(" - Falling back to X11 suggested depth (%d)", depth);
+ } else
+ qDebug("Using X Visual ID (%d) for EGL provided depth (%d)", (int)vi.visualid, depth);
+
+ // Don't try to use ARGB now unless the visual is 32-bit - even then it might stil fail :-(
+ if (useArgb)
+ useArgb = vi.depth == 32;
}
+// qDebug("Visual Info:");
+// qDebug(" bits_per_rgb=%d", vi.bits_per_rgb);
+// qDebug(" red_mask=0x%x", vi.red_mask);
+// qDebug(" green_mask=0x%x", vi.green_mask);
+// qDebug(" blue_mask=0x%x", vi.blue_mask);
+// qDebug(" colormap_size=%d", vi.colormap_size);
+// qDebug(" c_class=%d", vi.c_class);
+// qDebug(" depth=%d", vi.depth);
+// qDebug(" screen=%d", vi.screen);
+// qDebug(" visualid=%d", vi.visualid);
+
XSetWindowAttributes a;
- Window p = RootWindow(X11->display, vi.screen);
+ Window p = RootWindow(x11Info().display(), x11Info().screen());
if (parentWidget())
p = parentWidget()->winId();
@@ -284,9 +381,14 @@ void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext,
a.background_pixel = colmap.pixel(palette().color(backgroundRole()));
a.border_pixel = colmap.pixel(Qt::black);
- Window w = XCreateWindow(X11->display, p, x(), y(), width(), height(),
- 0, vi.depth, InputOutput, vi.visual,
- CWBackPixel|CWBorderPixel, &a);
+ unsigned int valueMask = CWBackPixel|CWBorderPixel;
+ if(useArgb) {
+ a.colormap = XCreateColormap(x11Info().display(), p, vi.visual, AllocNone);
+ valueMask |= CWColormap;
+ }
+
+ Window w = XCreateWindow(x11Info().display(), p, x(), y(), width(), height(),
+ 0, vi.depth, InputOutput, vi.visual, valueMask, &a);
if (deleteOldContext)
delete oldcx;
@@ -294,28 +396,20 @@ void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext,
create(w); // Create with the ID of the window we've just created
- d->eglSurfaceWindowId = w; // Remember the window id we created the surface for
-
- if (visible)
- show();
- bool createFailed = false;
- if (!d->glcx->isValid()) {
- if (!d->glcx->create(shareContext ? shareContext : oldcx))
- createFailed = true;
- }
- if (createFailed) {
- if (deleteOldContext)
- delete oldcx;
+ // Create the EGL surface to draw into.
+ if (!d->glcx->d_func()->eglContext->createSurface(this)) {
+ delete d->glcx->d_func()->eglContext;
+ d->glcx->d_func()->eglContext = 0;
return;
}
- if (d->glcx->windowCreated() || d->glcx->deviceIsPixmap()) {
- if (deleteOldContext)
- delete oldcx;
- return;
- }
+ d->eglSurfaceWindowId = w; // Remember the window id we created the surface for
+
+ if (visible)
+ show();
+ XFlush(X11->display);
d->glcx->setWindowCreated(true);
}