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Diffstat (limited to 'src/opengl/qgl_x11egl.cpp')
-rw-r--r--src/opengl/qgl_x11egl.cpp175
1 files changed, 102 insertions, 73 deletions
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp
index 67f391b..d4bf4da 100644
--- a/src/opengl/qgl_x11egl.cpp
+++ b/src/opengl/qgl_x11egl.cpp
@@ -408,6 +408,103 @@ void QGLWidgetPrivate::recreateEglSurface(bool force)
}
}
+// Selects which configs should be used
+EGLConfig Q_OPENGL_EXPORT qt_chooseEGLConfigForPixmap(bool hasAlpha, bool readOnly)
+{
+ // Cache the configs we select as they wont change:
+ static EGLConfig roPixmapRGBConfig = 0;
+ static EGLConfig roPixmapRGBAConfig = 0;
+ static EGLConfig rwPixmapRGBConfig = 0;
+ static EGLConfig rwPixmapRGBAConfig = 0;
+
+ EGLConfig* targetConfig;
+
+ if (hasAlpha) {
+ if (readOnly)
+ targetConfig = &roPixmapRGBAConfig;
+ else
+ targetConfig = &rwPixmapRGBAConfig;
+ }
+ else {
+ if (readOnly)
+ targetConfig = &roPixmapRGBConfig;
+ else
+ targetConfig = &rwPixmapRGBConfig;
+ }
+
+ if (*targetConfig == 0) {
+ QEglProperties configAttribs;
+ configAttribs.setValue(EGL_SURFACE_TYPE, EGL_PIXMAP_BIT);
+ configAttribs.setRenderableType(QEgl::OpenGL);
+ if (hasAlpha)
+ configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE);
+ else
+ configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE);
+
+ // If this is going to be a render target, it needs to have a depth, stencil & sample buffer
+ if (!readOnly) {
+ configAttribs.setValue(EGL_DEPTH_SIZE, 1);
+ configAttribs.setValue(EGL_STENCIL_SIZE, 1);
+ configAttribs.setValue(EGL_SAMPLE_BUFFERS, 1);
+ }
+
+ EGLint configCount = 0;
+ do {
+ eglChooseConfig(QEglContext::defaultDisplay(0), configAttribs.properties(), targetConfig, 1, &configCount);
+ if (configCount > 0) {
+ // Got one
+ qDebug() << "Found an" << (hasAlpha ? "ARGB" : "RGB") << (readOnly ? "readonly" : "target" )
+ << "config (" << int(*targetConfig) << ") to create a pixmap surface:";
+
+// QEglProperties configProps(*targetConfig);
+// qDebug() << configProps.toString();
+ break;
+ }
+ qWarning("choosePixmapConfig() - No suitible config found, reducing requirements");
+ } while (configAttribs.reduceConfiguration());
+ }
+
+ if (*targetConfig == 0)
+ qWarning("choosePixmapConfig() - Couldn't find a suitable config");
+
+ return *targetConfig;
+}
+
+bool Q_OPENGL_EXPORT qt_createEGLSurfaceForPixmap(QPixmapData* pmd, bool readOnly)
+{
+ Q_ASSERT(pmd->classId() == QPixmapData::X11Class);
+ QX11PixmapData* pixmapData = static_cast<QX11PixmapData*>(pmd);
+
+ bool hasAlpha = pixmapData->hasAlphaChannel();
+
+ EGLConfig pixmapConfig = qt_chooseEGLConfigForPixmap(hasAlpha, readOnly);
+
+ QEglProperties pixmapAttribs;
+
+ // If the pixmap can't be bound to a texture, it's pretty useless
+ pixmapAttribs.setValue(EGL_TEXTURE_TARGET, EGL_TEXTURE_2D);
+ if (hasAlpha)
+ pixmapAttribs.setValue(EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA);
+ else
+ pixmapAttribs.setValue(EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB);
+
+ EGLSurface pixmapSurface;
+ pixmapSurface = eglCreatePixmapSurface(QEglContext::defaultDisplay(0),
+ pixmapConfig,
+ (EGLNativePixmapType) pixmapData->handle(),
+ pixmapAttribs.properties());
+ if (pixmapSurface == EGL_NO_SURFACE) {
+ qWarning("Failed to create a pixmap surface using config %d", (int)pixmapConfig);
+ return false;
+ }
+
+ Q_ASSERT(sizeof(Qt::HANDLE) >= sizeof(EGLSurface)); // Just to make totally sure!
+ pixmapData->gl_surface = (Qt::HANDLE)pixmapSurface;
+ pixmapData->is_cached = true; // Make sure the cleanup hook gets called
+
+ return true;
+}
+
QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData* pd, const qint64 key,
QGLContext::BindOptions options)
@@ -449,82 +546,14 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData* pd, cons
destroyGlSurfaceForPixmap(pixmapData);
}
- EGLint pixmapAttribs[] = {
- EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
- EGL_TEXTURE_FORMAT, hasAlpha ? EGL_TEXTURE_RGBA : EGL_TEXTURE_RGB,
- EGL_NONE
- };
- Q_ASSERT(sizeof(Qt::HANDLE) >= sizeof(EGLSurface)); // Just to make totally sure!
- if (pixmapData->gl_surface == 0)
- pixmapData->gl_surface = (Qt::HANDLE)EGL_NO_SURFACE;
- EGLSurface pixmapSurface = (EGLSurface)pixmapData->gl_surface;
- static EGLConfig pixmapRGBConfig = 0;
- static EGLConfig pixmapRGBAConfig = 0;
-
- // Check to see if we need to find a config
- if ((hasAlpha && !pixmapRGBAConfig) || (!hasAlpha && !pixmapRGBConfig) ) {
- const EGLint configAttribs[] = {
- EGL_SURFACE_TYPE, EGL_PIXMAP_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_DEPTH_SIZE, 0,
- hasAlpha ? EGL_BIND_TO_TEXTURE_RGBA : EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE,
- EGL_NONE
- };
-
- EGLint configCount = 0;
- eglChooseConfig(eglContext->display(), configAttribs, 0, 256, &configCount);
- if (configCount == 0) {
- haveTFP = false;
- qWarning("bindTextureFromNativePixmap() - Couldn't find a suitable config");
- return 0;
- }
-
- EGLConfig *configList = new EGLConfig[configCount];
- eglChooseConfig(eglContext->display(), configAttribs, configList, configCount, &configCount);
- Q_ASSERT(configCount);
-
- // Try to create a pixmap surface for each config until one works
- for (int i = 0; i < configCount; ++i) {
- pixmapSurface = eglCreatePixmapSurface(eglContext->display(), configList[i],
- (EGLNativePixmapType) pixmapData->handle(),
- pixmapAttribs);
- if (pixmapSurface != EGL_NO_SURFACE) {
- // Got one!
- qDebug() << "Found an" << (hasAlpha ? "ARGB" : "RGB")
- << "config (" << int(configList[i]) << ") to create a pixmap surface";
- if (hasAlpha)
- pixmapRGBAConfig = configList[i];
- else
- pixmapRGBConfig = configList[i];
- pixmapData->gl_surface = (Qt::HANDLE)pixmapSurface;
- break;
- }
- }
- delete configList;
-
- if ((hasAlpha && !pixmapRGBAConfig) || (!hasAlpha && !pixmapRGBConfig) ) {
- qDebug("Couldn't create a pixmap surface with any of the provided configs");
- haveTFP = false;
- return 0;
- }
- }
-
- if (pixmapSurface == EGL_NO_SURFACE) {
- pixmapSurface = eglCreatePixmapSurface(eglContext->display(),
- hasAlpha? pixmapRGBAConfig : pixmapRGBConfig,
- (EGLNativePixmapType) pixmapData->handle(),
- pixmapAttribs);
- if (pixmapSurface == EGL_NO_SURFACE) {
- qWarning("Failed to create a pixmap surface using config %d",
- (int)(hasAlpha? pixmapRGBAConfig : pixmapRGBConfig));
+ if (pixmapData->gl_surface == 0) {
+ bool success = qt_createEGLSurfaceForPixmap(pixmapData, true);
+ if (!success) {
haveTFP = false;
return 0;
}
- pixmapData->gl_surface = (Qt::HANDLE)pixmapSurface;
}
- // Make sure the cleanup hook gets called so we can delete the glx pixmap
- pixmapData->is_cached = true;
Q_ASSERT(pixmapData->gl_surface);
GLuint textureId;
@@ -534,10 +563,10 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData* pd, cons
// bind the egl pixmap surface to a texture
EGLBoolean success;
- success = eglBindTexImage(eglContext->display(), pixmapSurface, EGL_BACK_BUFFER);
+ success = eglBindTexImage(eglContext->display(), (EGLSurface)pixmapData->gl_surface, EGL_BACK_BUFFER);
if (success == EGL_FALSE) {
qWarning() << "eglBindTexImage() failed:" << eglContext->errorString(eglGetError());
- eglDestroySurface(eglContext->display(), pixmapSurface);
+ eglDestroySurface(eglContext->display(), (EGLSurface)pixmapData->gl_surface);
pixmapData->gl_surface = (Qt::HANDLE)EGL_NO_SURFACE;
haveTFP = false;
return 0;