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-rw-r--r--src/opengl/qglbuffer.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/opengl/qglbuffer.cpp b/src/opengl/qglbuffer.cpp
index 7022a53..2ab7c32 100644
--- a/src/opengl/qglbuffer.cpp
+++ b/src/opengl/qglbuffer.cpp
@@ -369,6 +369,38 @@ void QGLBuffer::release() const
glBindBuffer(d->type, 0);
}
+#undef ctx
+
+/*!
+ Binds a raw \a bufferId to the specified buffer \a type
+ in the current QGLContext. Returns false if there is
+ no context current or the GL buffer extension could
+ not be resolved.
+
+ This function is a direct call to \c{glBindBuffer()} for
+ use when the caller does not have a QGLBuffer but does
+ have a raw \a bufferId. It can also be used to release
+ the current buffer when the caller does not know which
+ QGLBuffer object is currently bound:
+
+ \code
+ QGLBuffer::bind(QGLBuffer::VertexBuffer, 0);
+ \endcode
+*/
+bool QGLBuffer::bind(QGLBuffer::Type type, uint bufferId)
+{
+ const QGLContext *ctx = QGLContext::currentContext();
+ if (ctx) {
+ if (qt_resolve_buffer_extensions(const_cast<QGLContext *>(ctx))) {
+ glBindBuffer(GLenum(type), GLuint(bufferId));
+ return true;
+ }
+ }
+ return false;
+}
+
+#define ctx d->guard.context()
+
/*!
Returns the GL identifier associated with this buffer; zero if
the buffer has not been created.