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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGLBUFFER_H
+#define QGLBUFFER_H
+
+#include <QtCore/qscopedpointer.h>
+#include <QtOpenGL/qgl.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(OpenGL)
+
+class QGLBufferPrivate;
+
+class Q_OPENGL_EXPORT QGLBuffer
+{
+public:
+ enum Type
+ {
+ VertexBuffer = 0x8892, // GL_ARRAY_BUFFER
+ IndexBuffer = 0x8893, // GL_ELEMENT_ARRAY_BUFFER
+ PixelPackBuffer = 0x88EB, // GL_PIXEL_PACK_BUFFER
+ PixelUnpackBuffer = 0x88EC // GL_PIXEL_UNPACK_BUFFER
+ };
+
+ QGLBuffer();
+ explicit QGLBuffer(QGLBuffer::Type type);
+ QGLBuffer(const QGLBuffer &other);
+ ~QGLBuffer();
+
+ QGLBuffer &operator=(const QGLBuffer &other);
+
+ enum UsagePattern
+ {
+ StreamDraw = 0x88E0, // GL_STREAM_DRAW
+ StreamRead = 0x88E1, // GL_STREAM_READ
+ StreamCopy = 0x88E2, // GL_STREAM_COPY
+ StaticDraw = 0x88E4, // GL_STATIC_DRAW
+ StaticRead = 0x88E5, // GL_STATIC_READ
+ StaticCopy = 0x88E6, // GL_STATIC_COPY
+ DynamicDraw = 0x88E8, // GL_DYNAMIC_DRAW
+ DynamicRead = 0x88E9, // GL_DYNAMIC_READ
+ DynamicCopy = 0x88EA // GL_DYNAMIC_COPY
+ };
+
+ enum Access
+ {
+ ReadOnly = 0x88B8, // GL_READ_ONLY
+ WriteOnly = 0x88B9, // GL_WRITE_ONLY
+ ReadWrite = 0x88BA // GL_READ_WRITE
+ };
+
+ QGLBuffer::Type type() const;
+
+ QGLBuffer::UsagePattern usagePattern() const;
+ void setUsagePattern(QGLBuffer::UsagePattern value);
+
+ bool create();
+ bool isCreated() const;
+
+ void destroy();
+
+ bool bind() const;
+ void release() const;
+
+ static void release(QGLBuffer::Type type);
+
+ GLuint bufferId() const;
+
+ int size() const;
+
+ bool read(int offset, void *data, int count);
+ void write(int offset, const void *data, int count);
+
+ void allocate(const void *data, int count);
+ inline void allocate(int count) { allocate(0, count); }
+
+ void *map(QGLBuffer::Access access);
+ bool unmap();
+
+private:
+ QGLBufferPrivate *d_ptr;
+
+ Q_DECLARE_PRIVATE(QGLBuffer)
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif