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-rw-r--r--src/opengl/qglframebufferobject.cpp72
1 files changed, 41 insertions, 31 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 427aab3..a03e627 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -109,38 +109,28 @@ public:
*/
/*!
- Creates a QGLFramebufferObjectFormat object with properties specifying
+ Creates a QGLFramebufferObjectFormat object for specifying
the format of an OpenGL framebuffer object.
- A multisample framebuffer object is specified by setting \a samples
- to a value different from zero. If the desired amount of samples per pixel is
- not supported by the hardware then the maximum number of samples per pixel
- will be used. Note that multisample framebuffer objects can not be bound as
- textures. Also, the \c{GL_EXT_framebuffer_multisample} extension is required
- to create a framebuffer with more than one sample per pixel.
-
- For multisample framebuffer objects a color render buffer is created,
- otherwise a texture with the texture target \a target is created.
- The color render buffer or texture will have the internal format
- \a internalFormat, and will be bound to the \c GL_COLOR_ATTACHMENT0
- attachment in the framebuffer object.
-
- The \a attachment parameter describes the depth/stencil buffer
- configuration.
+ By default the format specifies a non-multisample framebuffer object with no
+ attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8.
\sa samples(), attachment(), target(), internalFormat()
*/
-QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(int samples,
- QGLFramebufferObject::Attachment attachment,
- GLenum target,
- GLenum internalFormat)
+#ifndef QT_OPENGL_ES
+#define DEFAULT_FORMAT GL_RGBA8
+#else
+#define DEFAULT_FORMAT GL_RGBA
+#endif
+
+QGLFramebufferObjectFormat::QGLFramebufferObjectFormat()
{
d = new QGLFramebufferObjectFormatPrivate;
- d->samples = samples;
- d->attachment = attachment;
- d->target = target;
- d->internal_format = internalFormat;
+ d->samples = 0;
+ d->attachment = QGLFramebufferObject::NoAttachment;
+ d->target = GL_TEXTURE_2D;
+ d->internal_format = DEFAULT_FORMAT;
}
/*!
@@ -176,6 +166,12 @@ QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat()
to \a samples.
A sample count of 0 represents a regular non-multisample framebuffer object.
+ If the desired amount of samples per pixel is not supported by the hardware
+ then the maximum number of samples per pixel will be used. Note that
+ multisample framebuffer objects can not be bound as textures. Also, the
+ \c{GL_EXT_framebuffer_multisample} extension is required to create a
+ framebuffer with more than one sample per pixel.
+
\sa samples()
*/
void QGLFramebufferObjectFormat::setSamples(int samples)
@@ -195,7 +191,7 @@ int QGLFramebufferObjectFormat::samples() const
}
/*!
- Sets the attachments a framebuffer object should have to \a attachment.
+ Sets the attachment configuration of a framebuffer object to \a attachment.
\sa attachment()
*/
@@ -259,6 +255,20 @@ GLenum QGLFramebufferObjectFormat::internalFormat() const
return d->internal_format;
}
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+/*! \internal */
+void QGLFramebufferObjectFormat::setTextureTarget(QMacCompatGLenum target)
+{
+ d->target = target;
+}
+
+/*! \internal */
+void QGLFramebufferObjectFormat::setInternalFormat(QMacCompatGLenum internalFormat)
+{
+ d->internal_format = internalFormat;
+}
+#endif
+
class QGLFramebufferObjectPrivate
{
public:
@@ -526,6 +536,12 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
the constructors that take a QGLFramebufferObject parameter, and set the
QGLFramebufferObject::samples() property to a non-zero value.
+ For multisample framebuffer objects a color render buffer is created,
+ otherwise a texture with the specified texture target is created.
+ The color render buffer or texture will have the specified internal
+ format, and will be bound to the \c GL_COLOR_ATTACHMENT0
+ attachment in the framebuffer object.
+
If you want to use a framebuffer object with multisampling enabled
as a texture, you first need to copy from it to a regular framebuffer
object using QGLContext::blitFramebuffer().
@@ -579,12 +595,6 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
\sa size(), texture(), attachment()
*/
-#ifndef QT_OPENGL_ES
-#define DEFAULT_FORMAT GL_RGBA8
-#else
-#define DEFAULT_FORMAT GL_RGBA
-#endif
-
QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
: d_ptr(new QGLFramebufferObjectPrivate)
{