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-rw-r--r--src/opengl/qglframebufferobject.cpp201
1 files changed, 123 insertions, 78 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 94e3930..094f675 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
@@ -20,10 +21,9 @@
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
-** package.
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
@@ -40,6 +40,7 @@
****************************************************************************/
#include "qglframebufferobject.h"
+#include "qglframebufferobject_p.h"
#include <qdebug.h>
#include <private/qgl_p.h>
@@ -63,7 +64,7 @@ QT_BEGIN_NAMESPACE
extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
-#define QGL_FUNC_CONTEXT QGLContext *ctx = d_ptr->ctx;
+#define QGL_FUNC_CONTEXT QGLContextGroup *ctx = d_ptr->ctx;
#define QT_CHECK_GLERROR() \
{ \
@@ -74,15 +75,6 @@ extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
} \
}
-class QGLFramebufferObjectFormatPrivate
-{
-public:
- int samples;
- QGLFramebufferObject::Attachment attachment;
- GLenum target;
- GLenum internal_format;
-};
-
/*!
\class QGLFramebufferObjectFormat
\brief The QGLFramebufferObjectFormat class specifies the format of an OpenGL
@@ -109,6 +101,20 @@ public:
*/
/*!
+ \internal
+*/
+void QGLFramebufferObjectFormat::detach()
+{
+ if (d->ref != 1) {
+ QGLFramebufferObjectFormatPrivate *newd
+ = new QGLFramebufferObjectFormatPrivate(d);
+ if (!d->ref.deref())
+ delete d;
+ d = newd;
+ }
+}
+
+/*!
Creates a QGLFramebufferObjectFormat object for specifying
the format of an OpenGL framebuffer object.
@@ -118,19 +124,9 @@ public:
\sa samples(), attachment(), target(), internalTextureFormat()
*/
-#ifndef QT_OPENGL_ES
-#define DEFAULT_FORMAT GL_RGBA8
-#else
-#define DEFAULT_FORMAT GL_RGBA
-#endif
-
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat()
{
d = new QGLFramebufferObjectFormatPrivate;
- d->samples = 0;
- d->attachment = QGLFramebufferObject::NoAttachment;
- d->target = GL_TEXTURE_2D;
- d->internal_format = DEFAULT_FORMAT;
}
/*!
@@ -139,8 +135,8 @@ QGLFramebufferObjectFormat::QGLFramebufferObjectFormat()
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other)
{
- d = new QGLFramebufferObjectFormatPrivate;
- *d = *other.d;
+ d = other.d;
+ d->ref.ref();
}
/*!
@@ -149,7 +145,12 @@ QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjec
QGLFramebufferObjectFormat &QGLFramebufferObjectFormat::operator=(const QGLFramebufferObjectFormat &other)
{
- *d = *other.d;
+ if (d != other.d) {
+ other.d->ref.ref();
+ if (!d->ref.deref())
+ delete d;
+ d = other.d;
+ }
return *this;
}
@@ -158,7 +159,8 @@ QGLFramebufferObjectFormat &QGLFramebufferObjectFormat::operator=(const QGLFrame
*/
QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat()
{
- delete d;
+ if (!d->ref.deref())
+ delete d;
}
/*!
@@ -176,6 +178,7 @@ QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat()
*/
void QGLFramebufferObjectFormat::setSamples(int samples)
{
+ detach();
d->samples = samples;
}
@@ -197,6 +200,7 @@ int QGLFramebufferObjectFormat::samples() const
*/
void QGLFramebufferObjectFormat::setAttachment(QGLFramebufferObject::Attachment attachment)
{
+ detach();
d->attachment = attachment;
}
@@ -219,6 +223,7 @@ QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment() const
*/
void QGLFramebufferObjectFormat::setTextureTarget(GLenum target)
{
+ detach();
d->target = target;
}
@@ -242,6 +247,7 @@ GLenum QGLFramebufferObjectFormat::textureTarget() const
*/
void QGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat)
{
+ detach();
d->internal_format = internalTextureFormat;
}
@@ -260,38 +266,71 @@ GLenum QGLFramebufferObjectFormat::internalTextureFormat() const
/*! \internal */
void QGLFramebufferObjectFormat::setTextureTarget(QMacCompatGLenum target)
{
+ detach();
d->target = target;
}
/*! \internal */
void QGLFramebufferObjectFormat::setInternalTextureFormat(QMacCompatGLenum internalTextureFormat)
{
+ detach();
d->internal_format = internalTextureFormat;
}
#endif
-class QGLFramebufferObjectPrivate
+/*!
+ Returns true if all the options of this framebuffer object format
+ are the same as \a other; otherwise returns false.
+*/
+bool QGLFramebufferObjectFormat::operator==(const QGLFramebufferObjectFormat& other) const
+{
+ if (d == other.d)
+ return true;
+ else
+ return d->equals(other.d);
+}
+
+/*!
+ Returns false if all the options of this framebuffer object format
+ are the same as \a other; otherwise returns true.
+*/
+bool QGLFramebufferObjectFormat::operator!=(const QGLFramebufferObjectFormat& other) const
{
-public:
- QGLFramebufferObjectPrivate() : depth_stencil_buffer(0), valid(false), ctx(0), previous_fbo(0), engine(0) {}
- ~QGLFramebufferObjectPrivate() {}
-
- void init(const QSize& sz, QGLFramebufferObject::Attachment attachment,
- GLenum internal_format, GLenum texture_target, GLint samples = 0);
- bool checkFramebufferStatus() const;
- GLuint texture;
- GLuint fbo;
- GLuint depth_stencil_buffer;
- GLuint color_buffer;
- GLenum target;
- QSize size;
- QGLFramebufferObjectFormat format;
- uint valid : 1;
- QGLFramebufferObject::Attachment fbo_attachment;
- QGLContext *ctx; // for Windows extension ptrs
- GLuint previous_fbo;
- mutable QPaintEngine *engine;
-};
+ return !(*this == other);
+}
+
+void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f)
+{
+ fbo = f;
+ m_thisFBO = fbo->d_func()->fbo; // This shouldn't be needed
+}
+
+void QGLFBOGLPaintDevice::ensureActiveTarget()
+{
+ QGLContext* ctx = const_cast<QGLContext*>(QGLContext::currentContext());
+ Q_ASSERT(ctx);
+ const GLuint fboId = fbo->d_func()->fbo;
+ if (ctx->d_func()->current_fbo != fboId) {
+ ctx->d_func()->current_fbo = fboId;
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId);
+ }
+}
+
+void QGLFBOGLPaintDevice::beginPaint()
+{
+ // We let QFBO track the previously bound FBO rather than doing it
+ // ourselves here. This has the advantage that begin/release & bind/end
+ // work as expected.
+ wasBound = fbo->isBound();
+ if (!wasBound)
+ fbo->bind();
+}
+
+void QGLFBOGLPaintDevice::endPaint()
+{
+ if (!wasBound)
+ fbo->release();
+}
bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
{
@@ -337,12 +376,15 @@ bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
return false;
}
-void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::Attachment attachment,
+void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
+ QGLFramebufferObject::Attachment attachment,
GLenum texture_target, GLenum internal_format, GLint samples)
{
- ctx = const_cast<QGLContext *>(QGLContext::currentContext());
+ QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext());
+ ctx = QGLContextPrivate::contextGroup(currentContext);
+
bool ext_detected = (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject);
- if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx)))
+ if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(currentContext)))
return;
size = sz;
@@ -353,6 +395,8 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo);
+ glDevice.setFBO(q);
+
QT_CHECK_GLERROR();
// init texture
if (samples == 0) {
@@ -466,7 +510,7 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
fbo_attachment = QGLFramebufferObject::NoAttachment;
}
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, currentContext->d_ptr->current_fbo);
if (!valid) {
if (color_buffer)
glDeleteRenderbuffers(1, &color_buffer);
@@ -599,7 +643,7 @@ QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target)
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
- d->init(size, NoAttachment, target, DEFAULT_FORMAT);
+ d->init(this, size, NoAttachment, target, DEFAULT_FORMAT);
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
@@ -608,7 +652,7 @@ QGLFramebufferObject::QGLFramebufferObject(const QSize &size, QMacCompatGLenum t
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
- d->init(size, NoAttachment, target, DEFAULT_FORMAT);
+ d->init(this, size, NoAttachment, target, DEFAULT_FORMAT);
}
#endif
@@ -623,7 +667,7 @@ QGLFramebufferObject::QGLFramebufferObject(int width, int height, GLenum target)
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
- d->init(QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
+ d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
}
/*! \overload
@@ -636,7 +680,8 @@ QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebuff
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
- d->init(size, format.attachment(), format.textureTarget(), format.internalTextureFormat(), format.samples());
+ d->init(this, size, format.attachment(), format.textureTarget(), format.internalTextureFormat(),
+ format.samples());
}
/*! \overload
@@ -649,7 +694,8 @@ QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFrame
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
- d->init(QSize(width, height), format.attachment(), format.textureTarget(), format.internalTextureFormat(), format.samples());
+ d->init(this, QSize(width, height), format.attachment(), format.textureTarget(),
+ format.internalTextureFormat(), format.samples());
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
@@ -658,7 +704,7 @@ QGLFramebufferObject::QGLFramebufferObject(int width, int height, QMacCompatGLen
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
- d->init(QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
+ d->init(this, QSize(width, height), NoAttachment, target, DEFAULT_FORMAT);
}
#endif
@@ -679,7 +725,7 @@ QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment att
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
- d->init(QSize(width, height), attachment, target, internal_format);
+ d->init(this, QSize(width, height), attachment, target, internal_format);
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
@@ -689,7 +735,7 @@ QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment att
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
- d->init(QSize(width, height), attachment, target, internal_format);
+ d->init(this, QSize(width, height), attachment, target, internal_format);
}
#endif
@@ -710,7 +756,7 @@ QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachm
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
- d->init(size, attachment, target, internal_format);
+ d->init(this, size, attachment, target, internal_format);
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
@@ -720,7 +766,7 @@ QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachm
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
- d->init(size, attachment, target, internal_format);
+ d->init(this, size, attachment, target, internal_format);
}
#endif
@@ -736,16 +782,19 @@ QGLFramebufferObject::~QGLFramebufferObject()
delete d->engine;
- if (isValid()
- && (d->ctx == QGLContext::currentContext()
- || qgl_share_reg()->checkSharing(d->ctx, QGLContext::currentContext())))
- {
+ if (isValid()) {
+ const QGLContext *oldContext = QGLContext::currentContext();
+ bool switchContext = !oldContext || QGLContextPrivate::contextGroup(oldContext) != ctx;
+ if (switchContext)
+ const_cast<QGLContext *>(ctx->context())->makeCurrent();
glDeleteTextures(1, &d->texture);
if (d->color_buffer)
glDeleteRenderbuffers(1, &d->color_buffer);
if (d->depth_stencil_buffer)
glDeleteRenderbuffers(1, &d->depth_stencil_buffer);
glDeleteFramebuffers(1, &d->fbo);
+ if (oldContext && switchContext)
+ const_cast<QGLContext *>(oldContext)->makeCurrent();
}
}
@@ -867,7 +916,7 @@ QSize QGLFramebufferObject::size() const
/*!
Returns the format of this framebuffer object.
*/
-const QGLFramebufferObjectFormat &QGLFramebufferObject::format() const
+QGLFramebufferObjectFormat QGLFramebufferObject::format() const
{
Q_D(const QGLFramebufferObject);
return d->format;
@@ -897,7 +946,7 @@ QImage QGLFramebufferObject::toImage() const
bool wasBound = isBound();
if (!wasBound)
const_cast<QGLFramebufferObject *>(this)->bind();
- QImage image = qt_gl_read_framebuffer(d->size, d->ctx->format().alpha(), true);
+ QImage image = qt_gl_read_framebuffer(d->size, format().textureTarget() != GL_RGB, true);
if (!wasBound)
const_cast<QGLFramebufferObject *>(this)->release();
@@ -969,16 +1018,14 @@ bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
*/
void QGLFramebufferObject::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
{
- Q_D(QGLFramebufferObject);
- d->ctx->drawTexture(target, textureId, textureTarget);
+ const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
void QGLFramebufferObject::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
{
- Q_D(QGLFramebufferObject);
- d->ctx->drawTexture(target, textureId, textureTarget);
+ const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
}
#endif
@@ -994,16 +1041,14 @@ void QGLFramebufferObject::drawTexture(const QRectF &target, QMacCompatGLuint te
*/
void QGLFramebufferObject::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
{
- Q_D(QGLFramebufferObject);
- d->ctx->drawTexture(point, textureId, textureTarget);
+ const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
void QGLFramebufferObject::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
{
- Q_D(QGLFramebufferObject);
- d->ctx->drawTexture(point, textureId, textureTarget);
+ const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
}
#endif
@@ -1100,7 +1145,7 @@ QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const
bool QGLFramebufferObject::isBound() const
{
Q_D(const QGLFramebufferObject);
- return d->ctx->d_ptr->current_fbo == d->fbo;
+ return QGLContext::currentContext()->d_ptr->current_fbo == d->fbo;
}
/*!